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Members rating for Eets: Chowdown

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Eets: Chowdown - Review
Posted:

Eets: Chowdown - ReviewPosted:

Skittle
  • V5 Launch
Status: Offline
Joined: Aug 20, 20149Year Member
Posts: 6,813
Reputation Power: 413
Status: Offline
Joined: Aug 20, 20149Year Member
Posts: 6,813
Reputation Power: 413

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Release Date: April 25th, 2007
Developers: [ Register or Signin to view external links. ]
Publishers: Microsoft
Platforms: Xbox 360 Arcade, Windows, OS X
Genre: Puzzle
Players: 1
Rating: 9/10


Synopsis
Eets may have a cute outer-shell, but its Lemmings meets The Incredible Machine gameplay, crazy characters and increasingly tricky puzzles quickly sucks in even the most seasoned player. Play over a hundred unique puzzles that ship with the game, and come to our community to download over 200 fan-made levels and crazy solution replays!


Gameplay
In this classic puzzle game, you control the character Eets through a number of levels in order to collect a puzzle piece on each one. You are given an assortment of tools all suited and matched to the environment to guide Eets around the level to get to the puzzle piece. Eets has different moods. When Eets is happy, his normal mood, he will jump when he gets to edges no matter what is on the other side. This is useful in some situations, but in other circumstances it is not. When Eets is in a scared mood, he will turn around when he gets to edges, this is good as he won't jump off edges and lose the level. Eets can also be in an angry mood, this can happen when he is hit by the ginseng factory among other things. When Eets is angry, he will move faster and jump farther distances. When you start the level you can move the different items around and get them in the right position to make the level work. Some of these items you can use are:

Prankster Whale - Sucks in nearby objects and shoots them out at a distance
Ginseng Factories - Shoots out radioactive ginseng that hit things, and will light ginseng lights
Scared Marshmallow - Will make Eets scared when eaten
Happy Marshmallow - Will make Eets happy when eaten
Explosive Marshmallow - Explodes when hit, destroys nearby surroundings

When you are playing the levels, the different items in the level are controlled by different buttons on the controller. You could press 'X' to shoot ginseng, 'Y' to make a whale suck up and shoot out something. Also when you start the level, you have no control of Eets. Eets will just continue to walk, whether or not he jumps depends on how you use the items at your disposal to your advantage. I think that the unique gameplay in this game is different to other game I've seen, and I think that is what makes it such a fun and enjoyable game to play.


Graphics
I think that the graphics in this game are very appealing, it is a very cartoony designed game and I think that the details in the characters, items and the environment are very well done. The animations are also very nice, throughout the levels you can collect presents which act as a point system, the presents all sway in time with one another which makes the game seem more alive than you would think. I also like how the different layers of the game are separated from each other; there is the foreground which is all of the interactive parts of the game, the platforms and things you can use in the level which all have distinct black outlines, and then there is the background which match the foreground in terms of color scheme but is separate as the colors are slightly more faint and are not mistaken with the other layer.


Audio
This game has a lot of sound packed into it; there is the jazzy, happy background tune playing, but at the same time there are the crisp sound effects of Eets running on grass, the deep pitched inhaling sound of the whales sucking in items, the jingle that plays when you collect a present. All of these sounds mix together to form a nice, rhythmic, peaceful environment to play the game in. When you complete a level there is a cheerful 'Yeehooo' exclaimed by Eets followed by a simple, high spirited song. All of the different components in this game add up to make a very nice atmosphere to play this simple, but fun puzzle game.


Controls
The controls in this game are strange, you have no control whatsoever over Eets and where he goes and what he does, but what you do have control over is the environment which you must use to your advantage to get Eets to the puzzle piece. When you put an item down, it will assign a button or control to it so that when you are playing the level, you simply press that button/control to activate or use the item. Another way they could have done this is you have to manually select an item and use it, but that would not have been easy to use and the current control mechanism is much better.


Facts
  • There are several versions of the Eets games for Xbox 360 Arcade, Windows and Mac
  • In its first weekend Eets: Chowdown was downloaded 7,500 times


Rating
Gameplay - 9/10
Graphics - 9/10
Audio - 8.5/10
Controls - 9/10
Overall - 9/10
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