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Tee Off - Review
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Tee Off - ReviewPosted:

Miss
  • Winter 2021
Status: Offline
Joined: Jan 12, 201113Year Member
Posts: 11,617
Reputation Power: 654
Status: Offline
Joined: Jan 12, 201113Year Member
Posts: 11,617
Reputation Power: 654
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Game Information

Release Date: January 12, 2000
Developer: Bottom Up
Publisher: Acclaim Entertainment
Platform(s): Dreamcast
Genre: Sports
Players: 1-4



Synopsis

Take to the greens without leaving the living room in TEE OFF. You play as one of several different cartoony, bigheaded golfers, each with their own strengths and weaknesses. Pick your clubs based on terrain, distance, and how they affect the rising and falling angles of your shots, and then swing from one to 120 percent of the club's actual distance rating using the Swing-O-Meter. Use the clubs in Standard mode or Cautious mode (which slows down the Swing-O-Meter but sacrifices distance). Play on one of five golf courses in various far-off and exotic lands like Antipodes in Australia or Ghilly Jockoland in Scotland. Hone your skills in various modes such as Match, Stroke, or Skins or for something completely different, go for the Gate Ball mode a wild, futuristic croquet-type game. Work on your handicap against the machine, or invite up to four friends over to compete in Multiplayer when you TEE OFF.



Gameplay

Tee Off starts off with a fairly long cut scene showing you every character you can choose from and courses, along with other characters you never to get to actually play. After about ten minutes, you end up in a menu with several different game modes to choose from: World Tour, Free Round mode, Match mode, Mutli-player mode, and two hidden game modes you unlock after finishing one World Tour. There are five courses in different countries to choose from when you play Free Mode or Mulit-player: Africa, America, Australia, Japan, and Scotland. You must compete in all to win a World Tour. It may not seem like a lot, but they are very big courses with 18 holes each.

One of the hidden game modes is Croquet. Their is a catch to it, however. You are on a platform up in space and if you hit your ball off the side, you automatically lose. In this mode, you can play solo against three AIs, or two-vs-two with another player. In the end, a giant pole pops up in the middle of the platform and the leading team, or player, must hit the pole to win.

In the normal modes, you get to choose your character, club, ball, course, and difficulty. Surprisingly, they all have an effect. Each character has his or her own strengths, one hits the ball harder, one has better aim, one has a smaller bar (making it easier to hit the ball), and another is just overall the better one. So choose wisely.



Graphics

Graphically this game is very amusing. It has that quirky Japanese look to it. Very colorful all around, both on the courses and on the characters (small bodies with big heads). There aren't really any effects when things are done, such as no splashes in the water if you hit the ball there or sand gets hit up when you hit in the bunker. It's just rather plain and to the point with those small things. The out of bounds zone is also very ugly. It is just black grass with red lines through them, and it goes on like that forever. No background detailing whatsoever. The shading is also very well done in this game. everything moves along with the sun, even when the sun is going down. It had a lot of potential to be a really graphically amazing game, but the wacky 3D look fits it well.



Controls

As simple as it gets for a golf game. A and the analog are the only button you ever have to touch. A sets the ball, A sets the direction you want to hit the ball, and A smacks the ball into the air. It has a three step setup. Besides the analog that moves the camera angle to see where your ball is going to land. If you hit it perfectly that is.



Ratings

Gameplay: 7/10
Graphics: 8/10
Controls: 10/10
Overall: 9/10
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