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Castle Clash - Review
Posted:

Castle Clash - ReviewPosted:

Odin
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Status: Offline
Joined: Dec 23, 201013Year Member
Posts: 2,446
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Status: Offline
Joined: Dec 23, 201013Year Member
Posts: 2,446
Reputation Power: 80

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Game Information
Release Date: December 6, 2013
Developed and Published by: IGG
Platforms: Android and iOS / Bluestacks PC and OSx
Genre: Strategy, MMo
Players: 1 (MMo)
Rating: 7.33/10



Synopsis

Build and battle your way to glory in Castle Clash! With over 30 million clashers worldwide, the heat is on in the most addictive game ever! In a brilliant mix of fast-paced strategy and exciting combat, Castle Clash is a game of epic proportions! Hire legions of powerful Heroes and lead an army of mythical creatures, big and small. Fight to the top and become the worlds greatest Warlord. Your empire is as strong as your creativity!




Gameplay

Build your base and army, raid enemy bases, raid dungeons, and train your heros! This game has a lot of gameplay if you are into a game with a grind. The game has rewards to keep you playing day after day. There are several things you can do in CC, you can do dungeons there are a total of 8 dungeons with about 15 waves in each dungeon, you have 5 turns that have 15 minute cooldowns. There are also raiding, you can raid other users as many times as you want. Third there is Here Be Monsters (HBM) which is a relatively new feature in CC. There are 10 different levels of HBM and each has 5 waves ending with an ultra-difficult dinosaur hero that just destroys your base if you are not prepared! Lastly there is the base itself, you have several types of buildings, nice upgrades for each building. This game has differed itself from it's similar friend Clash of Clans.




Graphics

When it comes to the graphics it's hard to put it into words because the developers just cannot get their mind set on one look. Since I started playing, about four months ago, their have been about 3 complete graphics overhauls. Now sure it makes the game look better but it seems like once you've gotten used to one particular look for the walls or buildings the look is changed and you have to adapt. The graphics are aesthetically pleasing on larger screen devices (that have supported resolutions). It has crystal clear colors, awesome color schemes, and last but not least beautiful hero models and graphics.

Also just recently they have added a bunch of animations and revamped the old ones that has adds a nice touch to the gameplay.

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Controls

Now because this is a mobile game (Android and iOS) and recently on Bluestacks it has a fairly simply control layout. It does look like a lot at first but once you play for a little while it's not much at all. Essentially everything in the HUD is a button for something.

Refer to the images under the graphics section
At the top left the rank graphic shows the rewards for having a certain amount of might, also where you get one of your daily rewards.
The present button is where you get daily rewards for challenges and the other daily rewards tab.
The bottom left buttons are the banner/trumpet is your challenges, the sword is to raid players or to do dungeons, and the cog is for the settings menu.
On the right side, the bottom contains the building menu, the recent battle reports, and the leaderboards.




Rating
Gameplay: 8.5/10
Graphics: 6.5/10
Controls: 7/10
Overall: 7.33/10

I have also played CoC for about a month or so and it practically pales in comparison to CC because in CoC you are doing more waiting than actually playing. Just my two cents though..
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