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Tekken 6 - Review
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Tekken 6 - ReviewPosted:

FinancialChad
  • Winter 2020
Status: Offline
Joined: Apr 10, 200914Year Member
Posts: 7,581
Reputation Power: 1576
Status: Offline
Joined: Apr 10, 200914Year Member
Posts: 7,581
Reputation Power: 1576
Tekken 6
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Game Information
Release date: November 26, 2007
Developers: Namco Bandai
Publishers: Namco Bandai
Genre: Fight/Combat
Platform: Cross
Rating: T, 16+





Synopsis(WIKI)
Tekken 6 (6?) is a fighting game developed and published by Namco Bandai. It is the eighth game in the Tekken franchise. It was released in Japanese arcades on November 26, 2007 as the first game running on the PlayStation 3-based System 357 arcade board.[4] The game received an update, subtitled Bloodline Rebellion, a year later. A home version based on the update was released for Xbox 360 and PlayStation 3 in October 2009 and for PlayStation Portable a month later.




Story
Tekken 6 takes on the story of Lars Alexandersson, a young soldier who has started a rebellion to take down the Mishima Zaibatsu, and the G Corporation who have waged war on all nations, striking fear into the hearts of all nations. When Lars takes on the rebellion, they slowly start to weaken the corporations down to their knees. The story takes on a somewhat underdog type of story that follows Lars and his journey to weaken the Mishima Zaibatsu, and the G Corporation. Along the way, Lars picks up various companions, and love interests of course, all the way, fighting through Arcade style modes, which in Tekken have never failed to impress.




Graphics
One of the major qualities that really have surpassed others in past games, and have delivered fairly amazing structure in the past, was Tekken's Graphics system, and how overall, the graphics were quite amazing. Tekken 6, does deliver a great graphic design experience. The character design was a very big feature to look onto, as the individual structure in Tekken 6, was quite amazing. Each character has amazing design to it, the game really delivers an amazing character design. The fighting structure in the game is simplistic, and amazing, the design overall is quite nice, as well as the details. The scenarios do lack, as some scenarios do lack design, and texture. The scenarios are very individual, and are very unique, but some may seem to lack extreme texture, along with some structures, or platforms alike.




Gameplay
The gameplay in Tekken 6 really delivers an overall great arcade like gaming experience. Tekken sticks to the original arcade like gameplay style, while adapting to newer graphics, and delivering all around very neatly crafted structure throughout the gameplay aspects overall, in various ways; the structure of the game is nearly perfect. Action is quite amazing. The action never fails to deliver never ending fun, and campaign delivers a very good experience to the game overall. Various techniques in the game deliver very fun amounts of strategy in the game, as well as various different ways of playing. There are various different multiplayer modes that really don't fail to deliver some really good gameplay. Some aspects may seem somewhat buggy or laggy, especially when on multiplayer, but overall, Tekken 6 delivers a very good gameplay structure.




Reception
The reception for Tekken 6 was mostly positive, as it really didn't feature any major problems or bugs along the lines of the actual game, and how it all tied in together. Overall, it delivered a great, fun experience, and really, people just want that out of a game now a days. The game really didn't receive any criticism that was extremely negative, and if it did, it was something very little in the game structure, or graphic design, nothing fatal though. The game received mostly around 8 out of 10s, or 9 out of 10s, and it was mostly pointed out for its amazing overall quality of structure and design. It was also very highly noted for its variety of gameplay. The negative side inched towards the texture in certain designs, and details. The overall reception for the game was an 8.5/10




FINAL RATINGS:
Synopsis: 8
Story: 9
Graphics: 9.5
Gameplay: 9.5
Reception: 8.5

FINAL RATING: 9.0 - Overall Amazing Quality, Variety, Few Bugs, and Revolutionary Gameplay
#2. Posted:
FinancialChad
  • Winter 2020
Status: Offline
Joined: Apr 10, 200914Year Member
Posts: 7,581
Reputation Power: 1576
Status: Offline
Joined: Apr 10, 200914Year Member
Posts: 7,581
Reputation Power: 1576
Full Auto
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Game Information
Release date: February 10, 2006
Developers: Pseudo Interactive
Publishers: Sega
Genre: Racing, Action/Combat
Platform: Xbox 360
Rating: 13+, T





Synopsis(WIKI)
Full Auto is a video game for the Xbox 360 console published by Sega. Originally Developed by Pseudo Interactive for the PC, it is a vehicular combat racing game. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again.
A sequel, Full Auto 2: Battlelines, has been developed exclusively for the PlayStation 3 and PlayStation Portable.




Graphics
Being vehicle combat game, one of the most valued things to focus on in the graphics, was the explosion and action aspect of this game. Full Auto, definitely does deliver great explosions and action sequences. The explosions are very well designed, and the bullet firing, crashes, and various sequences, are also very well designed. The game features some really well designed action sequences, that involve some very sophisticated detailing to them, especially when it comes to colors and vibrance. The scenario and enviornment aspect of the game really does lack though. Scenarios do not vary, and they all seem to be in urban areas, or some area of that relevant general area. The scenarios that do exact feature some poor texture, including a lot of the buildings and structures. Full Auto does lack a lot of detailing when it comes to cars, and various scenarios also. Although explosions are nicely designed, the scenario, and overall general aspect of detailing really does lack entirely, lowering its overall score.




Gameplay
Full Auto features a wide majority of variety in the game, a very big upside to its overall general score, but when we review gameplay, its not just about that. One of the major lacking aspects in this game, was the very stale, poor, and weak gameplay that got extremely boring within the first few minutes of the gameplay. The gameplay lacks "fun" or so to speak, and after around 2 hours of the main missions, you'll feel yourself doing the same missions, with the same objectives, driving through the same urban areas of the maps. Full Auto does have another upside, which is its customization. The customization in this game is quite fun, especially when it comes to car customization. The car color, detailing and weapon customization is very fluent, which really boosts up the score.




Controls
The Controls in Full Auto have a very smooth, and easy to get used to design. The mechanics when it comes to driving are very smooth, and very easy to pick up on, especially if you're new to the game. The more confusing aspect, comes when you have to shoot, and destroy various things. This is where the very confusing aspects kick in. You'll find yourself struggling to keep a steady aim. I'm not saying this is an easy task, even for the game developers, but still, the shooting and driving aspects seem to merely be a mis-configured wire in the entire game. The controls can be extremely confusing, and have very difficult aspects to it entirely.




Reception
As expected, Full Auto didn't receive the best reviews and ratings from the more sophisticated game reviewing companies. The game really lacked quite a lot, and featured a very poor overall game structure to it. Full Auto featured some very poor graphics, and gameplay throughout. It was positively noted for its variety in the gameplay, and the neatly designed explosions and action sequences, but it was negatively pointed out for its lack of gameplay, repetitiveness, and weak graphics. It was given a 3 1/2 stars from IGN, and from various other critics, around a 6.5, or 7 or so. The overall score, was a 7.




FINAL RATINGS:
Synopsis: 8
Graphics: 6
Gameplay: 6
Controls: 7.5
Reception: 7
FINAL SCORE: 6.9 - Variety, Customization, But Extreme Flaws, Repetitiveness, and Weak Structure
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