Modding[Release]MW3 Rgh/Jtag Mobile RTE Tool [Android]
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Modding[Release]MW3 Rgh/Jtag Mobile RTE Tool [Android]Posted:

XeCrippy
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For right now this is just for android devices but I will port it to ios if anyone really wants it. It should work on android 5+. This is just for modern warfare 3 right now but I just made this as a test basically to see if it would work. I have a few things in mind that may actually be useful or at least new.

One thing I'll note is by connecting directly to the console using Tcp connection and stream reader/writer to connect and edit memory makes it extremely fast, or either because a mobile device, not sure but it impressed me how fast it is. It'll takes an extra second or two to load initially but it's because of obfuscation/protection.

Remote recoveries work, it'll take you to a website to grab the xuid then copy and paste it into the box and enter the gamertag then spoof while you're on the storage selection screen in mw3 mp.

The only real issue I've found is weapons don't look like they're leveling up properly but I haven't been in a public match to get a kill to see if it will work then. I'll keep looking into but more than likely I messed the code up for the unlock all or the weapon levels and I'll have to go back through it. It doesn't like to handle large chunks of memory and I don't know if it's because of the RPC method or what but the maximum length of memory it can set at a time is somewhere around 0x140 (?) and for something like unlock all it's ton of bytes, so I had to break it down into smaller arrays which was a pain trying to keep the addresses aligned.

*Credit to Cakes for the xuid resolver website. It's not mine.*


Virus Scan

Current version can be found here
Forums/t=7804379/release-anarchy-...g-rgh.html



Last edited by XeCrippy ; edited 4 times in total

The following 5 users thanked XeCrippy for this useful post:

Moonshine (10-19-2020), mat (10-14-2020), HighRoss (09-30-2020), Lease (09-28-2020), Rodent (09-26-2020)
#2. Posted:
XeCrippy
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Download added

*It looks like I missed something with handling a connection error so you need to be connected to WiFi on your phone or the app will freeze. I have it so it determines your network profile everywhere else in the program so it will catch it without crashing but I missed the main connect button. Also if you're not connected to your console there will be a delay when navigating pages because it's trying to establish connection. Just in case anyone who tries it is curious.
#3. Posted:
HighRoss
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Looks absolutely great mate, I can tell alot of work was put into this tool! Great idea btw.. When I get home from work tomorrow I'll be sure to download and try it out.. 10/10 for me mate
#4. Posted:
XeCrippy
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I'm having a little bit of fun messing with the mobile apps. The MW3 was just a sample to test some things but now that I'm getting an understanding of how it works I might start making something a little bigger. Here's a preview of something I started on today, it's not much but I spent a lot of time organizing my code and building libraries to simplify further expansion.

#5. Posted:
XeCrippy
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I think I finally got the basic layout/structure figured out for this tool so I will starting adding content and put out an initial release hopefully this weekend.
#6. Posted:
mat
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Whenever I try to connect VIA xbox IP. The app crashes
#7. Posted:
XeCrippy
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GrizzIy wrote Whenever I try to connect VIA xbox IP. The app crashes
You have to be connected to the same WiFi your console is on, it won't connect on mobile network. Make sure you're using the right ip by checking your default console properties in neighborhood, it should be the Debug IP not the title IP. Also make sure you don't have any other tools or anything connected, try removing your default console from neighborhood. The only time it froze while testing on my end was when trying to connect through my devices mobile network instead of wifi or when entering an ip that was in the same network range but not the correct one.
#8. Posted:
OPUS
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Motto: The Simplest Things Can Cause The Biggest Problems | Nfinite Live Lifetime | 5000 REP - 20/04/2021
Motto: The Simplest Things Can Cause The Biggest Problems | Nfinite Live Lifetime | 5000 REP - 20/04/2021
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Motto: The Simplest Things Can Cause The Biggest Problems | Nfinite Live Lifetime | 5000 REP - 20/04/2021
All ways improving and bringing out great new ideas

I'm gonna test it out right now
#9. Posted:
XeCrippy
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Opus wrote All ways improving and bringing out great new ideas

I'm gonna test it out right now
Just a heads up the unlock all is kind of broken in this version so the weapons won't level up until going into a public match with them equipped. I'm trying to fix it before I add to this new version though.
#10. Posted:
XeCrippy
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Here is an update for the Mw3 tool to fix some connection issues. That tool was just mainly a proof of concept for some initial testing I was doing so I won't be updating that one any further but I'll be adding it to the current multi tool I'm making and I will be adding an auto updater and just adding to it, I'm hoping to have a stable release by the end of the weekend. For now this should fix the connection issue with MW3 but there is going to be other small issues more than likely.

Forums/t=7804379/release-anarchy-...g-rgh.html


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