ModdingBattlefield 4 Multiplayer Public Tool [RGH/JTAG]
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ModdingBattlefield 4 Multiplayer Public Tool [RGH/JTAG]Posted:

XeCrippy
  • Winter 2019
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Hello TTG. I've seen a few of these floating around but they are missing some of the features. I have added aimbot, pro mod, and enemy boxes for now (kind of like red boxes on CoD but only boxes the head, and also shows on the minimap). Feel free to download if you're interested

Previous Version
[/spoil]

New Version (same tool but new design)

Image

https://i.imgur.com/rogwfrz.jpg
Virus Scan
(3/71 not sure why, the tool isn't obfuscated so feel free to look at the code and see it's clean)

Virus Total

Download


You will need JRPC2 as a plugin and console set to default in neighborhood.

*Credit for offsets go to their original founders and have been publicly released.


Last edited by XeCrippy ; edited 15 times in total

The following 3 users thanked XeCrippy for this useful post:

dj (05-28-2019), Snow (04-15-2019), Streamah (04-14-2019)
#2. Posted:
Ballar
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Looks like a good tool thanks for the share dude
#3. Posted:
ZZ9_x_iHaXoRZz
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Take a look at Skyline post bud, it has some of the offsets you are looking for.


link to se7enSins post
#4. Posted:
XeCrippy
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ZZ9_x_iHaXoRZz wrote Take a look at Skyline post bud, it has some of the offsets you are looking for.


link to se7enSins post
Thank man. I have the offsets I just can't seem to get the last few that I want working. For example

 *(DWORD*)0x89846BB0 + 0x38 = 0x01


And

Super Jump
void Superjumpok()
{
int num1;
num1 = ReadUInt32(0x89916E78);//pointer to pointer...
num1 = ReadUInt32(num1 + 0x30);
num1 = ReadUInt32(num1 + 0x178);
num1 = ReadUInt32(num1 + 0xEF0);
num1 = ReadUInt32(num1 + 0x7DC);
num1 = ReadUInt32(num1 + 0x8);
*(int*)(num1 + 0x60) = 0x4479C000;
*(int*)0x89158D00 = 0x4800004C;
}

//Def
unsigned int ReadUInt32(int Address)
{
return *(unsigned int*)Address;
}


The super jump I can figure out but I don't know what to do with the DWORD, I keep getting an error.
#5. Posted:
ZZ9_x_iHaXoRZz
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A DWORD is an unsigned integer with a range of 0 to 4294967295 so instead of using a int have you tried using a unit ?
#6. Posted:
XeCrippy
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ZZ9_x_iHaXoRZz wrote A DWORD is an unsigned integer with a range of 0 to 4294967295 so instead of using a int have you tried using a unit ?
I did try uint, Its doing something bc Everytime it re syncs my profile I get a fatal crash which seems to be the right direction. Im not familiar with bf so I don't know if could have something to with at which point in the game I'm trying to set it or not. Snow tried to help me with it last night, could the 0x38 additive be wrong? The bytes are supposed to just be 0x00 for off and 0x01 for on, could that maybe be incorrect? I tried SetMemory, WriteByte, and WriteUInt32. Any help would be appreciated.
#7. Posted:
XeCrippy
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I fixed a few issues with red boxes and uav so they will toggle without 1 shot kill being enabled. New download has been added
#8. Posted:
Exam
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How good is the aimbot?
#9. Posted:
XeCrippy
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Exam wrote How good is the aimbot?
Nothing too special, more like aim assist in single player but it does the job. Without using the 1 shot kill it's easy to get 30-50+ kills. 1 shot kill is very noticeable so for anyone trying to remain undetected I wouldn't use it. Without using 1 shot kill I've never had anyone accuse me of modding.
#10. Posted:
Exam
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Crippy wrote
Exam wrote How good is the aimbot?
Nothing too special, more like aim assist in single player but it does the job. Without using the 1 shot kill it's easy to get 30-50+ kills. 1 shot kill is very noticeable so for anyone trying to remain undetected I wouldn't use it. Without using 1 shot kill I've never had anyone accuse me of modding.


Is the ESP good because I had a tool but everyone was in a box plus my teammates and sometimes my teammates would show in red boxes then enemies in green it was annoying.
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