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Call of Duty: WWII reveals big changes to Nazi Zombies
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Call of Duty: WWII reveals big changes to Nazi ZombiesPosted:

Maj
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Call of Duty: WWII reveals big changes to the Nazi Zombies formula
There is plenty of both old and new found in the Nazi Zombies mode of Call of Duty: WWII

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The coverage of Call of Duty: WWII in Game Informers September issue has revealed an onslaught of new details for the shooters highly anticipated Nazi Zombies survival mode.

One of the biggest changes in WWIIs Nazi Zombies mode compared to the survival modes of previous Call of Duty installments is that players will choose from one of four classes, each with their own unique responsibilities when fighting the hordes. The classes are divided into offense, control, support, and medic. Players will get to specialize these classes with customizable loadouts, and can unlock permanent progression elements for the roles that will aid in survival down the line.

As hinted at in the modes reveal trailer, fans can expect a variety of zombie types beyond the old shambler. Players will encounter cannon fodder enemies that are missing limbs, more formidable foes that explode or have weapons grafted onto their bodies, and even some monstrosities that are assembled from massive weapons, flame, and multiple bodies. Like the Zombies sagas before it, WWII will also roll out minibosses to impede the player in special scenarios.

The adventure will still feature gun purchases and unlockable gates, like in the old survival modes, but progression through WWIIs experience will be more reliant on objectives and location-based encounters. Certain parts of a map will be locked off until the group can complete challenges that will let them progress, such as killing zombies in a constantly moving radius.

For returning Zombies fans, additional similarities to the older survival modes include a wave-based format, power-up drops, special (wonder) weapons, and complex puzzle solving. The key points found in Game Informers article were summarized in a recent Reddit post, but non-subscribers that want to check out the article in full can find it in the post, linked as a collection of images. (It should be said that said collection might not be around forever, since it doesnt seem particularly legal.)

Prior to the Game Informer article, a couple of WWII developers took part in an interview in which they went more in-depth on the uncoverable secrets of Nazi Zombies. Not only will these substantial Easter eggs expand on the narrative behind the adventure, a few will give special nods to the characters playing the modes survivors.

Call of Duty: WWII is slated to launch November 3rd on PlayStation 4, Xbox One, and PC. For everything about Nazi Zombies and more, check out our extensive guide to all we know about Call of Duty: WWII.


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The following 1 user thanked Maj for this useful post:

Bonk (08-10-2017)
#2. Posted:
DPR
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Seems interesting, can't wait to see what it's going to be like.
#3. Posted:
Decy
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i like the fact that its not gonna be like treyarch's gives us more option and choices when it comes to playing zombies.
#4. Posted:
McR
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Maj wrote
Call of Duty: WWII reveals big changes to the Nazi Zombies formula
There is plenty of both old and new found in the Nazi Zombies mode of Call of Duty: WWII

[ Register or Signin to view external links. ]

The coverage of Call of Duty: WWII in Game Informers September issue has revealed an onslaught of new details for the shooters highly anticipated Nazi Zombies survival mode.

One of the biggest changes in WWIIs Nazi Zombies mode compared to the survival modes of previous Call of Duty installments is that players will choose from one of four classes, each with their own unique responsibilities when fighting the hordes. The classes are divided into offense, control, support, and medic. Players will get to specialize these classes with customizable loadouts, and can unlock permanent progression elements for the roles that will aid in survival down the line.

As hinted at in the modes reveal trailer, fans can expect a variety of zombie types beyond the old shambler. Players will encounter cannon fodder enemies that are missing limbs, more formidable foes that explode or have weapons grafted onto their bodies, and even some monstrosities that are assembled from massive weapons, flame, and multiple bodies. Like the Zombies sagas before it, WWII will also roll out minibosses to impede the player in special scenarios.

The adventure will still feature gun purchases and unlockable gates, like in the old survival modes, but progression through WWIIs experience will be more reliant on objectives and location-based encounters. Certain parts of a map will be locked off until the group can complete challenges that will let them progress, such as killing zombies in a constantly moving radius.

For returning Zombies fans, additional similarities to the older survival modes include a wave-based format, power-up drops, special (wonder) weapons, and complex puzzle solving. The key points found in Game Informers article were summarized in a recent Reddit post, but non-subscribers that want to check out the article in full can find it in the post, linked as a collection of images. (It should be said that said collection might not be around forever, since it doesnt seem particularly legal.)

Prior to the Game Informer article, a couple of WWII developers took part in an interview in which they went more in-depth on the uncoverable secrets of Nazi Zombies. Not only will these substantial Easter eggs expand on the narrative behind the adventure, a few will give special nods to the characters playing the modes survivors.

Call of Duty: WWII is slated to launch November 3rd on PlayStation 4, Xbox One, and PC. For everything about Nazi Zombies and more, check out our extensive guide to all we know about Call of Duty: WWII.


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i hate zombies
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