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Mario Golf: Toadstool Tour - Review
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Mario Golf: Toadstool Tour - ReviewPosted:

Thespian
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Joined: Oct 10, 201310Year Member
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Status: Offline
Joined: Oct 10, 201310Year Member
Posts: 2,874
Reputation Power: 1018
Mario Golf: Toadstool Tour
Release Date: July 29, 2003
Developers: Camelot Software Planning
Publishers: Nintendo
Platforms: Gamecube
Genre: Sports

Synopsis
Mario Golf: Toadstool Tour, known in Japan as Mario Golf: Family Tour ( ?), is a 2003 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube. It is the sequel to the 1999 Nintendo 64 title Mario Golf, and is the fifth game in the Mario Golf series. It was released in North America on July 29, 2003, in Japan on September 5, 2003, and in the PAL region on June 18, 2004.

Gameplay
Toadstool Tour is a golf game featuring characters and similar elements to the Mario Series, It includes enemies, themes, and characters. It features 16 playable characters with all of there golf statistics. The games main mode was to compete in tournaments and unlock new features. The objective of the game is the exact same as real life, get the ball in the hole in the least amounts of swings. Prior to the swing, the player chooses the clubs he/she wants to use, the direction you want to hit to, and how hard you want to hit the ball. The player can also determine if they want to do manual or auto swings. Many of the gameplay features aspects are based on mainly the statistics of the character. The games ball can be affected many times when you swing, the wind does it all mainly. The wind can determine the height of the ball and can control the ball so it messes up your shot or makes it much better. There are 7 courses to play on with different terrains and different features like water, lava, trees, and much more. Each level is named on what it has on the level like Peach Castle Grounds.

Graphics
Toadstool Tour graphics are very good for a GameCube game made in 2003. The textures on the water, bunkers, skies, and other obstacles are very good in detail and look fantastic. One of the best features in this game that I like the most is when you hit the ball the camera will follow the ball to show you where your progress has been made. Now that is one of the best features but also one of the most annoying features, it will ignore obstacles in the camera view of the ball. When you hit the ball and its a bad hit you will see your character get mad and do some sort of animation, you can even here them groaning and moaning and things like that. Overall the game visuals, audios and more were very interesting to see.

Controls
Toadstool Tour's controls were generally well put together and laid out greatly, despising the fact that there were specific issues with the power meter when to, like to short or to hard of putts. The developers didn't make it an analog stick game to putt and swing they made it so you click a button to determine your swing and how far the ball goes. The games controls were mainly compared to the Tiger Wood series at the time because the games were so similar. There was very few buttons to press or use when playing this game, like pressing a button for power meter, moving it to your angle you want, and just other simple controls like that. Just like every game they had a control guide walk through for you to get use to. Overall controls were very simple and not hard to learn one bit.

Rating
Synopsis 9/10
Gameplay 9/10
Graphics 7/10
Controls 8/10
Overall 8/10
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