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DaedalusX64 Alpha Rev 625
Download Name: DaedalusX64 Alpha Rev 625
Category: PSP & PS Vita PSP Emulators
Submitted By: Craig
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File Size: 2.14 MB
File Type: (Zip file)
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Views: 67
Related Forum: PlayStation Forum
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The DaedalusX64 Team has released a new build of their ongoing Nintendo 64 emulator project for the PSP.Changelogs:
Revision 625
[+] Optimations in dynarec codegen and R4300
[+] Fog a bit denser (SM64, Starfox64)
[!] Cosmetics for OS HLE load screen
[!] Max zoom is now 125%
Revision 624
[!] Removed Increase VI Event (No longer needed with the new screen update method)
[!] Moved specific hacks for SOTE and GE into into its own custom ucodes
[~] Cleaned up excess of code and comments
[+] Added the rest of custom ucodes for SOTE (they are disabled, a bug on dlist doesn't alow me to test them..)
[~] Simplified CPU_SetCompare
Revision 623
[!]Revert removed libs in R307 (Fixes freeze in MM without OSHLE)
[+]Small speed-up in N64RegisterCachePSP.cpp
Revision 622
[+] Implemented osAiDeviceBusy (small speed up in aerogauge and other games that use it)
[!] Fixed a bug in osAiGetLength (fall back to get length from mem if osAiSetNextBuffer wasn't found)
Revision 621
[+] Implemented osAiSetNextBuffer
[!] Updated roms.ini and compat codes (bdacanay)
[!] Removed rev # from recommended settings screen (bdacanay)
Revision 620
[~] Tweaked abit patch progress
[!] Updated Daedalusx64 logo (Thnx DrCam)
Revision 619
[+] Improved loading screen, intrafont will be used too.
Revision 618
[+] Show patch progress instead of black screen while patching
[!] Make Zoom center image a bit better
[!] Save Dlist on local dir when debugging Dlist
[!] Use 32MB cache for ROMs on Slim (wont load whole ROM at start anymore)
[!] Some optimization/speedup in Dynarec/Loop opt.
Revision 617
Merge -N64 R561
[+] Improve Synchroniser's output which can help debug CPU running in ME.
Note: Changes only occur when DAEDALUS_ENABLE_SYNCHRONISATION is defined
Revision 616
[!] Fixed exception handler (thanks bdacanay for testing)
[+] Added a new entry for notes for our recommended settings screen (see roms.ini for usage)
[-] Remove Zfighting no longer optional
=> Merged Pipelined MemoryUpdateSPStatus (Corn)
Revision 615
[~]Clean-up compiler warnings and other minor bits
Note: Final Code not affected.
Revision 614
[!] Simplified GenerateBranchHandler
[!] Enabled known value optimization for GenerateAND (Doesn't seem to break Banjo as assumed before)
[+] Added a hack to fix Lode Runner (Still not quiet right, make sure to use zoom)
Revision 613
[!] We won't branch if less than z in GBI1_BranchZ (Seems our z axis in inverted on the PSP)
[!] Speculative fix in a bad assumption I did in fillrect
[~] Is possible now to ignore firmware check
[-] Removed a change in 595 (not sure why this was added, doesn't seem to work)
Revision 612
[~] Update Screen even earlier (Suggested by Corn)
[+] Pipelined MemoryUpdateSPStatus (Corn)
[!] Cleaned up our audio plugin, removed several left overs from adapt audio
[!] Fixed a couple of bugs in our audio plugin and simplified things abit
[+] Updated and enabled osSpTaskStartGo (This a really risky patch, please report if any game gets broken by oshle)
The DaedalusX64 Team has released a new build of their ongoing Nintendo 64 emulator project for the PSP.Changelogs:
Revision 625
[+] Optimations in dynarec codegen and R4300
[+] Fog a bit denser (SM64, Starfox64)
[!] Cosmetics for OS HLE load screen
[!] Max zoom is now 125%
Revision 624
[!] Removed Increase VI Event (No longer needed with the new screen update method)
[!] Moved specific hacks for SOTE and GE into into its own custom ucodes
[~] Cleaned up excess of code and comments
[+] Added the rest of custom ucodes for SOTE (they are disabled, a bug on dlist doesn't alow me to test them..)
[~] Simplified CPU_SetCompare
Revision 623
[!]Revert removed libs in R307 (Fixes freeze in MM without OSHLE)
[+]Small speed-up in N64RegisterCachePSP.cpp
Revision 622
[+] Implemented osAiDeviceBusy (small speed up in aerogauge and other games that use it)
[!] Fixed a bug in osAiGetLength (fall back to get length from mem if osAiSetNextBuffer wasn't found)
Revision 621
[+] Implemented osAiSetNextBuffer
[!] Updated roms.ini and compat codes (bdacanay)
[!] Removed rev # from recommended settings screen (bdacanay)
Revision 620
[~] Tweaked abit patch progress
[!] Updated Daedalusx64 logo (Thnx DrCam)
Revision 619
[+] Improved loading screen, intrafont will be used too.
Revision 618
[+] Show patch progress instead of black screen while patching
[!] Make Zoom center image a bit better
[!] Save Dlist on local dir when debugging Dlist
[!] Use 32MB cache for ROMs on Slim (wont load whole ROM at start anymore)
[!] Some optimization/speedup in Dynarec/Loop opt.
Revision 617
Merge -N64 R561
[+] Improve Synchroniser's output which can help debug CPU running in ME.
Note: Changes only occur when DAEDALUS_ENABLE_SYNCHRONISATION is defined
Revision 616
[!] Fixed exception handler (thanks bdacanay for testing)
[+] Added a new entry for notes for our recommended settings screen (see roms.ini for usage)
[-] Remove Zfighting no longer optional
=> Merged Pipelined MemoryUpdateSPStatus (Corn)
Revision 615
[~]Clean-up compiler warnings and other minor bits
Note: Final Code not affected.
Revision 614
[!] Simplified GenerateBranchHandler
[!] Enabled known value optimization for GenerateAND (Doesn't seem to break Banjo as assumed before)
[+] Added a hack to fix Lode Runner (Still not quiet right, make sure to use zoom)
Revision 613
[!] We won't branch if less than z in GBI1_BranchZ (Seems our z axis in inverted on the PSP)
[!] Speculative fix in a bad assumption I did in fillrect
[~] Is possible now to ignore firmware check
[-] Removed a change in 595 (not sure why this was added, doesn't seem to work)
Revision 612
[~] Update Screen even earlier (Suggested by Corn)
[+] Pipelined MemoryUpdateSPStatus (Corn)
[!] Cleaned up our audio plugin, removed several left overs from adapt audio
[!] Fixed a couple of bugs in our audio plugin and simplified things abit
[+] Updated and enabled osSpTaskStartGo (This a really risky patch, please report if any game gets broken by oshle)
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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