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GameBoy Advance Homebrew

Category stats:
FILES: 651
VIEWS: 86,861
DOWNLOADS: 1,373
SIZE: 255.81 MB
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Description: This is a port of a subset of the Ami/WinArcadia 11.71 emulator to theNintendo Game Boy Advance platform, for the...

Filesize: 56.63 KB

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Description: QUOTE(About)Pocket Raider was inspired by one of my favorite 8bit era video games Will Wright's 'Raid on Bungling Bay'...

Filesize: 172.29 KB

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Description: This is the second episode of Pocket Raider, where the weapons and action are BIGGER! Pocket Raider was inspired by...

Filesize: 156.16 KB

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Description: QUOTE(About) Pocket Commander was inspired by the groundbreaking game 'Modem Wars' by Dan Bunten (1988). This was one...

Filesize: 147.06 KB

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Description: bug fixes, no details were included with the change log.

Filesize: 67.98 KB

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Description: Super Bug and Capture EMU v1.2

Filesize: 68.58 KB

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Description: A slightly less featured GBA emulator but one that supports debugging and does so from a GUI unlike the other freeware...

Filesize: 635.55 KB

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Description: Not to be confused with debugging emulator VBA-SDL-h Based on VBA 1.7.2 this fork known as VBA-H is an emulator that...

Filesize: 562.81 KB

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Description: This is the classic pencil and paper game of dots, to be played on a game boy advance The game uses battery backup...

Filesize: 51.15 KB

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Description: This is the classic game Space Invaders coded by Jim Bagley

Filesize: 5.13 KB

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Description: Challenge demo where I had to create a demo less that 32k. Written in Dragon BASIC for the GBA - All source files...

Filesize: 51.15 KB

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Description: -------------------- | Collision Course | -------------------- Version 1.2 (February 2006) For GameBoy...

Filesize: 76.66 KB

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Description: Code to show how to do a 2D and 3D starfield. Written in Dragon BASIC for the GBA - All source files included.

Filesize: 6.36 KB

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Description: The FASMARM package is a free ARM cross-assembler add-on for FASM Runs under Win32 (9x/NT/2K/XP/Vista/7) and...

Filesize: 557.38 KB

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Description: Experimental code to try and re-create the game Qix - didnt get very far. Written in Dragon BASIC for the GBA - All...

Filesize: 5.25 KB

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Description: Experiments into using Interrupts - used in the Chuckie Egg source code. Written in Dragon BASIC for the GBA - All...

Filesize: 7.14 KB

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Description: Tried re-creating an Infinate Bobs - kinda works, but not very well. Written in Dragon BASIC for the GBA - All source...

Filesize: 696.03 KB

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Description: CODE : Alekmaul ([email protected]) Adpcm player from Nrx [Nicolas ROBERT] (thanks man, you are great )...

Filesize: 3.60 MB

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Description: Think this was experimental code into how to fade layers in and out. Written in Dragon BASIC for the GBA - All source...

Filesize: 118.51 KB

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Description: Experimentation into wireframe coding, with some code on how to do wireframe 3D animations. Written in Dragon BASIC...

Filesize: 14.21 KB

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