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#11. Posted:
556
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Maze wrote So this is why this is NOT a good idea. Microtransactions are bad for games, that's a simple statement and one the normal person agrees with. Now there can be tons of different reasons, but 1 of them that is discussed a lot is how similar microtransactions are to gambling. You put in $10 and hope to get a cool weapon variant or skin. This teaches kids the premise of gambling, and that's the reason certain countries(can't remember which) have banned microtransactions. Your idea is taking those microtransactions and turning into full on gambling. Game developers wouldn't do that at this point in fear of intense criticism from governments and parents.

But what I'f currency wasn't required? What if it ran off the armory credits, and none the less the game isn't intended for minors
#12. Posted:
Maze
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-OK wrote
Maze wrote So this is why this is NOT a good idea. Microtransactions are bad for games, that's a simple statement and one the normal person agrees with. Now there can be tons of different reasons, but 1 of them that is discussed a lot is how similar microtransactions are to gambling. You put in $10 and hope to get a cool weapon variant or skin. This teaches kids the premise of gambling, and that's the reason certain countries(can't remember which) have banned microtransactions. Your idea is taking those microtransactions and turning into full on gambling. Game developers wouldn't do that at this point in fear of intense criticism from governments and parents.

But what I'f currency wasn't required? What if it ran off the armory credits, and none the less the game isn't intended for minors

Minors are able to play the game with their parents permission/supervision. Kids are able to play the game in tournaments. You can't use that to defend you statement because you know, more than half the time, you will be playing with a lobby full of little kids. If you can bet something that you don't buy, it could be a decent idea but it would still lead to kids knowing how gambling works.
#13. Posted:
556
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Maze wrote
-OK wrote
Maze wrote So this is why this is NOT a good idea. Microtransactions are bad for games, that's a simple statement and one the normal person agrees with. Now there can be tons of different reasons, but 1 of them that is discussed a lot is how similar microtransactions are to gambling. You put in $10 and hope to get a cool weapon variant or skin. This teaches kids the premise of gambling, and that's the reason certain countries(can't remember which) have banned microtransactions. Your idea is taking those microtransactions and turning into full on gambling. Game developers wouldn't do that at this point in fear of intense criticism from governments and parents.

But what I'f currency wasn't required? What if it ran off the armory credits, and none the less the game isn't intended for minors

Minors are able to play the game with their parents permission/supervision. Kids are able to play the game in tournaments. You can't use that to defend you statement because you know, more than half the time, you will be playing with a lobby full of little kids. If you can bet something that you don't buy, it could be a decent idea but it would still lead to kids knowing how gambling works.


Regardless, kids will eventually learn to gamble and if anything it will teach them about wagering at a young age, and it will show them that yeah it's possible to "Come up" but you can also lose all ya got and entail have to grind for more, I wasnt defending the case.
I was just starting the blatant fact that yeah your parents have to buy it for you until Your able to and by then they'll already know what gambling is, so it's up to the "Parents" if you want.
#14. Posted:
Maze
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-OK wrote
Maze wrote
-OK wrote
Maze wrote So this is why this is NOT a good idea. Microtransactions are bad for games, that's a simple statement and one the normal person agrees with. Now there can be tons of different reasons, but 1 of them that is discussed a lot is how similar microtransactions are to gambling. You put in $10 and hope to get a cool weapon variant or skin. This teaches kids the premise of gambling, and that's the reason certain countries(can't remember which) have banned microtransactions. Your idea is taking those microtransactions and turning into full on gambling. Game developers wouldn't do that at this point in fear of intense criticism from governments and parents.

But what I'f currency wasn't required? What if it ran off the armory credits, and none the less the game isn't intended for minors

Minors are able to play the game with their parents permission/supervision. Kids are able to play the game in tournaments. You can't use that to defend you statement because you know, more than half the time, you will be playing with a lobby full of little kids. If you can bet something that you don't buy, it could be a decent idea but it would still lead to kids knowing how gambling works.


Regardless, kids will eventually learn to gamble and if anything it will teach them about wagering at a young age, and it will show them that yeah it's possible to "Come up" but you can also lose all ya got and entail have to grind for more, I want defending I was just starting the blatant fact that yeah your parents have to buy it for you until then, so it's up to them what they want the kids to know.

Sure, we could say it can teach them a lesson, but here is something you're probably not thinking about. Especially in the US, people relate gambling to drugs, alcohol, nicotine, etc... you can get addicted to it. Gambling Addiction is a real thing, and introducing kids to gambling can bring out addictive personality traits in kids at a very young age. That's why I think developers will never go for it, they will get way too much backlash.
#15. Posted:
556
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Maze wrote
-OK wrote
Maze wrote
-OK wrote
Maze wrote So this is why this is NOT a good idea. Microtransactions are bad for games, that's a simple statement and one the normal person agrees with. Now there can be tons of different reasons, but 1 of them that is discussed a lot is how similar microtransactions are to gambling. You put in $10 and hope to get a cool weapon variant or skin. This teaches kids the premise of gambling, and that's the reason certain countries(can't remember which) have banned microtransactions. Your idea is taking those microtransactions and turning into full on gambling. Game developers wouldn't do that at this point in fear of intense criticism from governments and parents.

But what I'f currency wasn't required? What if it ran off the armory credits, and none the less the game isn't intended for minors

Minors are able to play the game with their parents permission/supervision. Kids are able to play the game in tournaments. You can't use that to defend you statement because you know, more than half the time, you will be playing with a lobby full of little kids. If you can bet something that you don't buy, it could be a decent idea but it would still lead to kids knowing how gambling works.


Regardless, kids will eventually learn to gamble and if anything it will teach them about wagering at a young age, and it will show them that yeah it's possible to "Come up" but you can also lose all ya got and entail have to grind for more, I want defending I was just starting the blatant fact that yeah your parents have to buy it for you until then, so it's up to them what they want the kids to know.

Sure, we could say it can teach them a lesson, but here is something you're probably not thinking about. Especially in the US, people relate gambling to drugs, alcohol, nicotine, etc... you can get addicted to it. Gambling Addiction is a real thing, and introducing kids to gambling can bring out addictive personality traits in kids at a very young age. That's why I think developers will never go for it, they will get way too much backlash.


Ok thus far you do have a point but still, like I said with the right tweaks it could be a good idea if you will
#16. Posted:
Tom-The-Gamer
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I'd think this idea would be cool tbh
#17. Posted:
556
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Tom-The-Gamer wrote I'd think this idea would be cool tbh


That what I'm saying, I'd so be with it.
#18. Posted:
Maze
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-OK wrote
Maze wrote
-OK wrote
Maze wrote
-OK wrote
Maze wrote So this is why this is NOT a good idea. Microtransactions are bad for games, that's a simple statement and one the normal person agrees with. Now there can be tons of different reasons, but 1 of them that is discussed a lot is how similar microtransactions are to gambling. You put in $10 and hope to get a cool weapon variant or skin. This teaches kids the premise of gambling, and that's the reason certain countries(can't remember which) have banned microtransactions. Your idea is taking those microtransactions and turning into full on gambling. Game developers wouldn't do that at this point in fear of intense criticism from governments and parents.

But what I'f currency wasn't required? What if it ran off the armory credits, and none the less the game isn't intended for minors

Minors are able to play the game with their parents permission/supervision. Kids are able to play the game in tournaments. You can't use that to defend you statement because you know, more than half the time, you will be playing with a lobby full of little kids. If you can bet something that you don't buy, it could be a decent idea but it would still lead to kids knowing how gambling works.


Regardless, kids will eventually learn to gamble and if anything it will teach them about wagering at a young age, and it will show them that yeah it's possible to "Come up" but you can also lose all ya got and entail have to grind for more, I want defending I was just starting the blatant fact that yeah your parents have to buy it for you until then, so it's up to them what they want the kids to know.

Sure, we could say it can teach them a lesson, but here is something you're probably not thinking about. Especially in the US, people relate gambling to drugs, alcohol, nicotine, etc... you can get addicted to it. Gambling Addiction is a real thing, and introducing kids to gambling can bring out addictive personality traits in kids at a very young age. That's why I think developers will never go for it, they will get way too much backlash.


Ok thus far you do have a point but still, like I said with the right tweaks it could be a good idea if you will

Hey man, I do think it is a good idea. It would be a lot of fun and would make games more interesting. Runescape, a very popular MMORPG, used to be infested with gamblers and I have some crazy memories from those days, but it was very, very frowned upon. As good of an idea as it is, and as fun as it would be, I don't think there is an appropriate way to have it implemented on games like CoD.
#19. Posted:
556
  • Rigged Luck
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Maze wrote
-OK wrote
Maze wrote
-OK wrote
Maze wrote
-OK wrote
Maze wrote So this is why this is NOT a good idea. Microtransactions are bad for games, that's a simple statement and one the normal person agrees with. Now there can be tons of different reasons, but 1 of them that is discussed a lot is how similar microtransactions are to gambling. You put in $10 and hope to get a cool weapon variant or skin. This teaches kids the premise of gambling, and that's the reason certain countries(can't remember which) have banned microtransactions. Your idea is taking those microtransactions and turning into full on gambling. Game developers wouldn't do that at this point in fear of intense criticism from governments and parents.

But what I'f currency wasn't required? What if it ran off the armory credits, and none the less the game isn't intended for minors

Minors are able to play the game with their parents permission/supervision. Kids are able to play the game in tournaments. You can't use that to defend you statement because you know, more than half the time, you will be playing with a lobby full of little kids. If you can bet something that you don't buy, it could be a decent idea but it would still lead to kids knowing how gambling works.


Regardless, kids will eventually learn to gamble and if anything it will teach them about wagering at a young age, and it will show them that yeah it's possible to "Come up" but you can also lose all ya got and entail have to grind for more, I want defending I was just starting the blatant fact that yeah your parents have to buy it for you until then, so it's up to them what they want the kids to know.

Sure, we could say it can teach them a lesson, but here is something you're probably not thinking about. Especially in the US, people relate gambling to drugs, alcohol, nicotine, etc... you can get addicted to it. Gambling Addiction is a real thing, and introducing kids to gambling can bring out addictive personality traits in kids at a very young age. That's why I think developers will never go for it, they will get way too much backlash.


Ok thus far you do have a point but still, like I said with the right tweaks it could be a good idea if you will

Hey man, I do think it is a good idea. It would be a lot of fun and would make games more interesting. Runescape, a very popular MMORPG, used to be infested with gamblers and I have some crazy memories from those days, but it was very, very frowned upon. As good of an idea as it is, and as fun as it would be, I don't think there is an appropriate way to have it implemented on games like CoD.


That was some good ass back and forth we had going on though, All love from dis side bruv
#20. Posted:
Sunder
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So I play a game called Payday 2 and they have a feature like that

I grinded for hours upon hours, got $100,000,000 in my offshore account then bet/gambled it

I was instantly filled with regret when I lost it all

On point with the call of duty topic, it would be fun for a week but I think it would end up just another useless feature
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