As per the Path of Exile, when Endurance Charge is at a maximum, [ Register or Signin to view external links. ]
Unrelenting is a Juggernaut Ascendancy passive skill that increases the damage inflicted Endurance Charge and decreases Elemental Damage. Endurance Charges have a 25% chance to become maxed out on any given charge, which some players may find problems. Specifically, Unrelenting has been nerfed from its previous form where every time an Endurance Charge is gained, the character can receive a maximum charge every time.
While defending their builds from attackers, PoE gamers who play Hardcore Melee have an appreciation for consistency in the results they get. Ultimately, what is Grinding Gears Games intent Unrelenting, what it comes down to. In response to, in order to stimulate different behaviors from the player population, PoE Items tend to change the value from time to time, especially poe exalted orb and these behaviors go hand-in-hand with their attitudes and beliefs.
The Unrelenting goal is to confer maximum Endurance Charge, the Juggernauts EC is always at full capacity unless Discharge or Immortal Call is used. However, players who assemble a coalition of Juggernauts can exploit this mechanic easily. By cycling their Endurance Charges, they create a perpetual state of Unrelenting and have an enormous advantage over a single build.
The problem of the Unrelenting current iteration depends on the momentary synergistic invulnerable effect that occurs in conjunction with Immortal Call. As the saying goes, power corrupts, and absolute power corrupts absolutely. Players make Immortal Call their staple, and have this spell on active status on a permanent basis.