You are viewing our Forum Archives. To view or take place in current topics click here.

Mass Effect Andromeda future updates + 1.0.5 PatchPosted:

Status: Offline
Joined: Feb 11, 20135 Year Member
Posts: 6,648
Reputation Power: 1201
[ Register or Signin to view external links. ]

After all the hate and criticism of Mass Effect: Andromeda launch with the animations and all the glitches that are occurring, BioWare has made a promise to fix the game and get communities feedback while at it. A post went up on the Mass Effect website about the journey ahead for Andromeda and it seems like we'll be getting updates that are not just fixing glitches, we'll be getting a bigger inventory, A bigger selection in character customization, and much more. Personally im already done with the game since it doesn't feel like the old Mass Effects and im just encountering so many glitches and bad animations. BioWare is still looking for the community to report in Glitches and concerns so they can fix them as soon as possible to make the game enjoyable like they planned before.

Journey Ahead News: [ Register or Signin to view external links. ]

2 Days ago we got an update on Andromeda fixing a lot of issues the community has been going through and also adding things. 1.0.5 fixed mostly the key problems that have been issued but some have not, we will most likely be seeing constant updates every week. I am excited to see patches rolling out and I will probably be playing the game again shortly. Patch notes for 1.0.5 will be in the spoiler below with a link to the page.

Page link: [ Register or Signin to view external links. ]

Patch 1.05 Notes

    Improved tutorial placement

    Increased inventory limits

    Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression

    Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)

    Improved matchmaking and latency in multiplayer

    Added option to skip autopilot sequences in the galaxy map

    Decreased the cost of remnant decryption keys and made them more accessible at merchants

    Improved logic, timing, and continuity for relationships and story arcs

    Improved lip-sync and facial acting during some conversations, including localized VO

    Fixed an issue with Ryders movements when running in a zig zag pattern

    Improved the appearance of eyes for human and asari characters

    Fixed various collision issues

    Fixed bugs where music or VO wouldnt play or wasnt correct

    Fixed issue where global squad mate banter sometimes wasnt firing on UNCs

    Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times

    Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save

    Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose

    Fixes issues related to some saves

    Fixed issue where objective sometimes becomes un-interactable for players in multiplayer

    Streaming and stability improvements

The Following 1 User Say's Thank You to Tom For This Useful Post:

prodigy (04-06-2017)
#2. Posted:
  • Rated Awesome
Status: Offline
Joined: Jan 16, 20127 Year Member
Posts: 18,064
Reputation Power: 14200
Looks some pretty decent updates to look forward to. Thanks for the thread mate shit hot as usual :-)
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.