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#21. Posted:
Immensee
  • TTG Addict
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Joined: Jun 25, 201013Year Member
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Status: Offline
Joined: Jun 25, 201013Year Member
Posts: 2,135
Reputation Power: 86
SkyDoesMods wrote what ur looking for cant be done! unless u just wanna skip the timer with chipmunk speed ;)

untill then this cant be done and it will not be done, to do this you would hva eto have a command that cancels out round countdown time, which there isnt from what iv seen.


lol thats not what I even want.
#22. Posted:
ImJtagModz
  • Spooky Poster
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Joined: Jan 07, 201311Year Member
Posts: 98
Reputation Power: 5
Status: Offline
Joined: Jan 07, 201311Year Member
Posts: 98
Reputation Power: 5
I Explained to you that for you to turn the game into online, you would have to set the activeaction snd to 0.0001 then after the round ends and starts have the seta activeaction time set to 9999 or etc
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