You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
Sylux
  • TTG Addict
Status: Offline
Joined: Sep 15, 201013Year Member
Posts: 2,871
Reputation Power: 155
Status: Offline
Joined: Sep 15, 201013Year Member
Posts: 2,871
Reputation Power: 155
Now with a quick screenshot.
#12. Posted:
RBD
  • Wise One
Status: Offline
Joined: Apr 15, 201113Year Member
Posts: 532
Reputation Power: 21
Status: Offline
Joined: Apr 15, 201113Year Member
Posts: 532
Reputation Power: 21
Look's fun, I wouldn't mind testing it C:
#13. Posted:
Sylux
  • TTG Addict
Status: Offline
Joined: Sep 15, 201013Year Member
Posts: 2,871
Reputation Power: 155
Status: Offline
Joined: Sep 15, 201013Year Member
Posts: 2,871
Reputation Power: 155
IBrightnessHD wrote Look's fun, I wouldn't mind testing it C:


Thanks dude, could you possibly record the mods I'm too lazy:3
#14. Posted:
Delta
  • 2 Million
Status: Offline
Joined: Apr 12, 200915Year Member
Posts: 1,406
Reputation Power: 261
Status: Offline
Joined: Apr 12, 200915Year Member
Posts: 1,406
Reputation Power: 261
Im tired of seeing these threads. Threads where people are asking what they want added to the tool that hasn't even been coded yet and not even enough of a base to work off of.

Maybe you should start working on a base and getting a few things working yourself before even putting this question to the forum. These are two completely different games just because you say you had a mod tool for Borderlands 1 it doesn't mean you can just use your old base, make a few changes and hope for the best. You need to look thoroughly into the way Borderlands 2 was coded and then you can progress.
#15. Posted:
the2ndbro
  • TTG Senior
Status: Offline
Joined: Feb 18, 201113Year Member
Posts: 1,155
Reputation Power: 42
Status: Offline
Joined: Feb 18, 201113Year Member
Posts: 1,155
Reputation Power: 42
Sylux! Your back! Long time no see buddy
#16. Posted:
Sylux
  • TTG Addict
Status: Offline
Joined: Sep 15, 201013Year Member
Posts: 2,871
Reputation Power: 155
Status: Offline
Joined: Sep 15, 201013Year Member
Posts: 2,871
Reputation Power: 155
IIGIFTGOLD wrote Im tired of seeing these threads. Threads where people are asking what they want added to the tool that hasn't even been coded yet and not even enough of a base to work off of.

Maybe you should start working on a base and getting a few things working yourself before even putting this question to the forum. These are two completely different games just because you say you had a mod tool for Borderlands 1 it doesn't mean you can just use your old base, make a few changes and hope for the best. You need to look thoroughly into the way Borderlands 2 was coded and then you can progress.

I understand your concerns kid, but you don't fully understand, my tool has already got the basic features. Also, two completely different games? maybe, however they are producted by the same software, for example; skyrim and oblivion, bethseda use the same scripting. Also, if you read any other posts before flaming, you'd see I've tested the current mods out. So next time please take the time to read, if you have any more questions feel free to pm
#17. Posted:
Sylux
  • TTG Addict
Status: Offline
Joined: Sep 15, 201013Year Member
Posts: 2,871
Reputation Power: 155
Status: Offline
Joined: Sep 15, 201013Year Member
Posts: 2,871
Reputation Power: 155
the2ndbro wrote Sylux! Your back! Long time no see buddy
haha yeah hey man, I'll private message you
#18. Posted:
Delta
  • 1000 Thanks
Status: Offline
Joined: Apr 12, 200915Year Member
Posts: 1,406
Reputation Power: 261
Status: Offline
Joined: Apr 12, 200915Year Member
Posts: 1,406
Reputation Power: 261
Sylux wrote
IIGIFTGOLD wrote Im tired of seeing these threads. Threads where people are asking what they want added to the tool that hasn't even been coded yet and not even enough of a base to work off of.

Maybe you should start working on a base and getting a few things working yourself before even putting this question to the forum. These are two completely different games just because you say you had a mod tool for Borderlands 1 it doesn't mean you can just use your old base, make a few changes and hope for the best. You need to look thoroughly into the way Borderlands 2 was coded and then you can progress.

I understand your concerns kid, but you don't fully understand, my tool has already got the basic features. Also, two completely different games? maybe, however they are producted by the same software, for example; skyrim and oblivion, bethseda use the same scripting. Also, if you read any other posts before flaming, you'd see I've tested the current mods out. So next time please take the time to read, if you have any more questions feel free to pm


They may be made by the same company but that doesn't change the fact that they are two completely different games. Do you really think they would of coded number 2 the same way they did 1? After what happened on Borderlands 1 don't think so.

Yes eventually there will be gun mods, class mods etc. But right now everyone is just using tutorials that are already out here to mod Keys, Badass points and the rest. This is a starting point but maybe show some of the work you have on Borderlands 2 and be looking into what you can possibly do mod wise. It's not really rocket science, it's obvious what everyone wants.

I am not flaming you either, it is constructive criticism. Take it or leave it.
#19. Posted:
THENEXTBIGTH1NG
  • Powerhouse
Status: Offline
Joined: Mar 25, 201212Year Member
Posts: 495
Reputation Power: 21
Status: Offline
Joined: Mar 25, 201212Year Member
Posts: 495
Reputation Power: 21
I have a spare account I can use to try them out on, as well as a pvr to record for you.
#20. Posted:
UR_A_WZURD_ARRY
  • TTG Senior
Status: Offline
Joined: Dec 11, 201013Year Member
Posts: 1,491
Reputation Power: 81
Status: Offline
Joined: Dec 11, 201013Year Member
Posts: 1,491
Reputation Power: 81
I'm interested, Can i have a link?
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.