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Super Aim Bot (Auto Headshot) For MW2
Posted:

Super Aim Bot (Auto Headshot) For MW2Posted:

-Avery-
  • TTG Contender
Status: Offline
Joined: Apr 14, 201014Year Member
Posts: 3,051
Reputation Power: 191
Status: Offline
Joined: Apr 14, 201014Year Member
Posts: 3,051
Reputation Power: 191
Super Aim Bot (Auto Headshot) For MW2




Body Part selection (Dpad up and Down).
Toggling (Dpad Right).
Auto Lock onto closest enemy.
Bullets will shoot through All walls.
You will shoot there feet if they have a riotshield.
Cool effect when turning on and off.
78 Body parts to choose from




self thread autoAim();
 
autoAim()
{
        self endon( "death" );
        location = -1;
        self.fire = 0;
        self.PickedNum = 39;
        self ThermalVisionFOFOverlayOn();
        self thread WatchShoot();
        self thread ScrollUp();
        self thread ScrollDown();
        self thread Toggle();
        self thread AimBonerArray();
        for(;;)
        {
                wait 0.05;
                if(self.AutoAimOn == true)
                {                         for ( i=0; i <level> 77)
                        self.PickedNum = 77;
                if(self.PickedNum < 0)
                        self.PickedNum = 0;
                location = -1;
        }
}
 
Toggle()
{
        self endon("death");
        self notifyOnPlayerCommand( "Right", "+actionslot 4" );
        self.combatHighOverlay = newClientHudElem( self );
        self.combatHighOverlay.x = 0;
        self.combatHighOverlay.y = 0;
        self.combatHighOverlay.alignX = "left";
        self.combatHighOverlay.alignY = "top";
        self.combatHighOverlay.horzAlign = "fullscreen";
        self.combatHighOverlay.vertAlign = "fullscreen";
        for(;;)
        {
                self waittill("Right");
                self.AutoAimOn = 0;
                self.combatHighOverlay FadeOverTime( 1 );
                self.combatHighOverlay.alpha = 0;
                self waittill("Right");
                self.AutoAimOn = 1;
                self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                self.combatHighOverlay FadeOverTime( 1 );
                self.combatHighOverlay.alpha = 1;
                wait 1;
                self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                self.combatHighOverlay FadeOverTime( 1 );
                self.combatHighOverlay.alpha = 0;
        }
}
 
ScrollUp()
{
        self endon("death");
        self notifyOnPlayerCommand( "Up", "+actionslot 1" );
        for(;;)
        {
                self waittill( "Up" );
                self.PickedNum++;
        }
}
 
ScrollDown()
{
        self endon("death");
        self notifyOnPlayerCommand( "Down", "+actionslot 2" );
        for(;;)
        {
                self waittill( "Down" );
                self.PickedNum--;
        }
}
 
AimBonerArray()
{
        self endon("death");
        self.AimBone= [];
        self.AimBone[0] = "tag_origin";
        self.AimBone[1] = "j_mainroot";
        self.AimBone[2] = "pelvis";
        self.AimBone[3] = "j_hip_le";
        self.AimBone[4] = "j_hip_ri";
        self.AimBone[5] = "torso_stabilizer";
        self.AimBone[6] = "j_chin_skinroll";
        self.AimBone[7] = "back_low";
        self.AimBone[8] = "j_knee_le";
        self.AimBone[9] = "j_knee_ri";
        self.AimBone[10] = "back_mid";
        self.AimBone[11] = "j_ankle_le";
        self.AimBone[12] = "j_ankle_ri";
        self.AimBone[13] = "j_ball_le";
        self.AimBone[14] = "j_ball_ri";
        self.AimBone[15] = "j_spine4";
        self.AimBone[16] = "j_clavicle_le";
        self.AimBone[17] = "j_clavicle_ri";
        self.AimBone[18] = "j_neck";
        self.AimBone[19] = "j_head";
        self.AimBone[20] = "j_shoulder_le";
        self.AimBone[21] = "j_shoulder_ri";
        self.AimBone[22] = "j_elbow_bulge_le";
        self.AimBone[23] = "j_elbow_bulge_ri";
        self.AimBone[24] = "j_elbow_le";
        self.AimBone[25] = "j_elbow_ri";
        self.AimBone[26] = "j_shouldertwist_le";
        self.AimBone[27] = "j_shouldertwist_ri";
        self.AimBone[28] = "j_wrist_le";
        self.AimBone[29] = "j_wrist_ri";
        self.AimBone[30] = "j_wristtwist_le";
        self.AimBone[31] = "j_wristtwist_ri";
        self.AimBone[32] = "j_index_le_1";
        self.AimBone[33] = "j_index_ri_1";
        self.AimBone[34] = "j_mid_le_1";
        self.AimBone[35] = "j_mid_ri_1";
        self.AimBone[36] = "j_pinky_le_1";
        self.AimBone[37] = "j_pinky_ri_1";
        self.AimBone[38] = "j_ring_le_1";
        self.AimBone[39] = "j_ring_ri_1";
        self.AimBone[40] = "j_thumb_le_1";
        self.AimBone[41] = "j_thumb_ri_1";
        self.AimBone[42] = "tag_weapon_left";
        self.AimBone[43] = "tag_weapon_right";
        self.AimBone[44] = "j_index_le_2";
        self.AimBone[45] = "j_index_ri_2";
        self.AimBone[46] = "j_mid_le_2";
        self.AimBone[47] = "j_mid_ri_2";
        self.AimBone[48] = "j_pinky_le_2";
        self.AimBone[49] = "j_pinky_ri_2";
        self.AimBone[50] = "j_ring_le_2";
        self.AimBone[51] = "j_ring_ri_2";
        self.AimBone[52] = "j_thumb_le_2";
        self.AimBone[53] = "j_thumb_ri_2";
        self.AimBone[54] = "j_index_le_3";
        self.AimBone[55] = "j_index_ri_3";
        self.AimBone[56] = "j_mid_le_3";
        self.AimBone[57] = "j_mid_ri_3";
        self.AimBone[58] = "j_pinky_le_3";
        self.AimBone[59] = "j_pinky_ri_3";
        self.AimBone[60] = "j_ring_le_3";
        self.AimBone[61] = "j_ring_ri_3";
        self.AimBone[62] = "j_thumb_le_3";
        self.AimBone[63] = "j_thumb_ri_3";
        self.AimBone[64] = "j_spine4";
        self.AimBone[65] = "j_neck";
        self.AimBone[66] = "j_head";
        self.AimBone[67] = "j_cheek_le";
        self.AimBone[68] = "j_cheek_ri";
        self.AimBone[69] = "j_head_end";
        self.AimBone[70] = "j_jaw";
        self.AimBone[71] = "j_levator_le";
        self.AimBone[72] = "j_levator_ri";
        self.AimBone[73] = "j_lip_top_le";
        self.AimBone[74] = "j_lip_top_ri";
        self.AimBone[75] = "j_mouth_le";
        self.AimBone[76] = "j_mouth_ri";
        self.AimBone[77] = "tag_eye";
        Message2 = NewClientHudElem( self );
        Message2.alignX = "right";
        Message2.alignY = "top";
        Message2.horzAlign = "right";
        Message2.vertAlign = "top";
        Message2.foreground = true;
        Message2.fontScale = 1;
        Message2.font = "hudbig";
        Message2.alpha = 1;
        Message2.glow = 1;
        Message2.glowColor = ( 1, 0, 0 );
        Message2.glowAlpha = 1;
        self thread deleteondeath(Message2);
        Message2.color = ( 1.0, 1.0, 1.0 );
        for(;;)
        {
                if(self.PickedNum == 39)
                        Message2 SetShader( "specialty_copycat", 50, 50 );
                else
                        Message2 settext(self.AimBone[self.PickedNum]);
                wait 0.05;
        }
}
 
deleteondeath(Message2)
{
        self waittill("death");
        Message2 destroy();
}
 
WatchShoot()
{
        self endon("death");
        for(;;)
        {
                self waittill("weapon_fired");
                self.fire = 1;
                wait 0.05;
                self.fire = 0;
        }
}


Patch File Download

http://www.megaupload.com/?d=CL2PB2T0


(I DID NOT MAKE THIS PATCH AND I DO NOT KNOW WHO DID! ONLY POSTING TO HELP PEOPLE OUT!)

The following 1 user thanked -Avery- for this useful post:

bulletsucker (07-15-2010)
#2. Posted:
zzirHost
  • TTG Master
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Joined: Jun 21, 200914Year Member
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YOU ARE JESUS!!!!!!!!!!!!!!!!!!!!!!
#3. Posted:
bulletsucker
  • Resident Elite
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Joined: Mar 16, 201014Year Member
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Joined: Mar 16, 201014Year Member
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Drew31596 wrote YOU ARE JESUS!!!!!!!!!!!!!!!!!!!!!!


+1 I LOVE YOU!!!!
#4. Posted:
-CaRBoN-
  • TTG Addict
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Joined: Jun 30, 201013Year Member
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Status: Offline
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Did anyone test it online yet here to make sure it works?
#5. Posted:
TTGxLOBBIES
  • Ladder Climber
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Joined: Jul 12, 201013Year Member
Posts: 369
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Status: Offline
Joined: Jul 12, 201013Year Member
Posts: 369
Reputation Power: 15
invite o0oStubbZyo0o in 2mins plz
#6. Posted:
XEXJT4G
  • New Member
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Joined: Jul 11, 201013Year Member
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Status: Offline
Joined: Jul 11, 201013Year Member
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omg this is pure gold thanks
#7. Posted:
L3GITMOD
  • Challenger
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Joined: Jun 05, 201013Year Member
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Status: Offline
Joined: Jun 05, 201013Year Member
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Nice I got to get one of thoes
#8. Posted:
-Avery-
  • TTG Contender
Status: Offline
Joined: Apr 14, 201014Year Member
Posts: 3,051
Reputation Power: 191
Status: Offline
Joined: Apr 14, 201014Year Member
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O0oStubbZyo0o wrote invite o0oStubbZyo0o in 2mins plz


You sir fail.
#9. Posted:
Erik
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Haha that is pure awesome. 8)
#10. Posted:
-Recklesss-
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thats a fail right here lol
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