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#11. Posted:
-ProHackerz
  • V5 Launch
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Joined: Aug 18, 201013Year Member
Posts: 1,735
Reputation Power: 80
Status: Offline
Joined: Aug 18, 201013Year Member
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-ProHackerz wrote
Mikeeeey wrote
-ProHackerz wrote A code like This Where you can enter in DVARS and set the value youd just need to port from Black ops on the wii to World at war not to hard.
-snip-
Who wants to waste their time pressing buttons to type a dvar then set a value :3
I do honestly.
It's different than anything else.I've seen in any of the menus for World At War.

Hmmm, i'll think about it
To save time I've already uploaded the .ff incase you want it [ Register or Signin to view external links. ]
#12. Posted:
-Yes-
  • TTG Senior
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Joined: Sep 01, 201013Year Member
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Alien vs predator like mw2 modded gametype

A plane pucks u up and then u parachute down and shoot things

A harrier airstrike with auto turret on it.

Flyable helicopter

Swimming pool

A gametype where u sit in a tower and there is a line and u have to quickscope the zombies and if more then 10 get pass you loose have 3 dif levels of that hard medium and nobody

Quicksand pits

I got tons more but cba to write whil on iPod aim me at max.elleman @ gmail.com for more ideas
#13. Posted:
TTG-WaWLobbys
  • Resident Elite
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Joined: Apr 04, 201113Year Member
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A Cookie Lol Jk <3 Mikeeeyy u already Know Wat Idea I Gave u "Hint" Stones "Hint"
#14. Posted:
Mikeeeey
  • Ladder Climber
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Joined: May 15, 201112Year Member
Posts: 350
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Joined: May 15, 201112Year Member
Posts: 350
Reputation Power: 26
-Yes- wrote Alien vs predator like mw2 modded gametype

A plane pucks u up and then u parachute down and shoot things

A harrier airstrike with auto turret on it.

Flyable helicopter

Swimming pool

A gametype where u sit in a tower and there is a line and u have to quickscope the zombies and if more then 10 get pass you loose have 3 dif levels of that hard medium and nobody

Quicksand pits

I got tons more but cba to write whil on iPod aim me at max.elleman @ gmail.com for more ideas

Alien vs predator like mw2 modded gametype No

A plane pucks u up and then u parachute down and shoot things No

A harrier airstrike with auto turret on it. Maybe but there's not harrier models

Flyable helicopter Maybe

Swimming pool No

A gametype where u sit in a tower and there is a line and u have to quickscope the zombies and if more then 10 get pass you loose have 3 dif levels of that hard medium and nobody lolwut?

Quicksand pits No
#15. Posted:
_DR_
  • Rising Star
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Joined: Jun 02, 201112Year Member
Posts: 704
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Posts: 704
Reputation Power: 35
try and make a R2R2R infectable mod menu if you can ?
#16. Posted:
Debian
  • TTG Senior
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Joined: Mar 31, 201113Year Member
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Weather!
Here's a snow code (Thanks to George)
MakeItSnow()
{
        self endon( "death" );
        self endon( "disconnect" );
        Snow = spawn( "script_model", self.origin );
        Snow SetModel( "tag_origin" );
        Snow.angles = ( -90, 0, 0 );
        for( i = 0; i < 10; i++ )
        {
                PlayFxOnTag( level._effect["grain_test"], Snow, "tag_origin" );
        }
        for( ;; )
        {
                Snow.origin = self.origin;
                wait .05;
        }
}
#17. Posted:
MrMw209
  • Summer 2019
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Joined: Mar 23, 201113Year Member
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Mikeeeey wrote Ideas needed

Got any ideas for Physics 'n' Flex? If your idea is good and I like/code it, you will go in the credits and receive a cookie ;)

Thanks, Mikeeeyy

P.S. No stupid things like a rocket -.- or a roller coaster --..--


add the Wunder Walter the code is below

#using_animtree("generic_human");
 
WunderWalfer()
 {
         self endon("death");
         self giveWeapon("walther");
         self switchToWeapon("walther");
         for(;;)
         {
                 self waittill("weapon_fired");
                 if(self getCurrentWeapon() == "walther")
                 {
                         trace = bulletTrace(self getTagOrigin("tag_inhand"), self getTagOrigin("tag_inhand")+anglesToForward(self getPlayerAngles())*100000, true, self);
                         tesla = spawn("script_model", self getTagOrigin("tag_inhand"));
                         tesla setModel("tag_origin");
                         playFXOnTag(level._effect["tesla_bolt"], tesla, "tag_origin");
                         tesla moveTo(trace["position"], weaponFireTime("walther"));
                         entity = trace["entity"];
                         if(entity.damageyaw > 135 || entity.damageyaw <= -135) entity.deathanim = %death_explosion_run_B_v2;
                         else if(entity.damageyaw > 45 && entity.damageyaw <= 135) entity.deathanim = %death_explosion_run_L_v2;
                         else if(entity.damageyaw > -45 || entity.damageyaw <= 45) entity.deathanim = %death_explosion_run_F_v2;
                         else entity.deathanim = %death_explosion_run_R_v2;
                         entity animMode("nogravity");
                         entity doDamage(99999, self.origin, undefined, undefined, "pistolbullet");
                         wait weaponFireTime("walther");
                         tesla Delete();
                 }
         }
 }
#18. Posted:
UEG_QUESO
  • Junior Member
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Joined: Sep 15, 201112Year Member
Posts: 52
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Joined: Sep 15, 201112Year Member
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have you ever played halo gametype called fat kid? its one one person is really slow and the others try to pull him back with guns i think its a good idea...
#19. Posted:
TTG_MoTion_Flex_v2
  • Junior Member
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Joined: Oct 16, 201112Year Member
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would it be able to bring new guns into the game
#20. Posted:
-Sketchy-
  • Christmas!
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Joined: Dec 15, 201013Year Member
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Joined: Dec 15, 201013Year Member
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make it so bullets can go through any wall not aimbot
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