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IDEAZZ NEEDED PL00XXX FOR PHYSICS N FLEX
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IDEAZZ NEEDED PL00XXX FOR PHYSICS N FLEXPosted:

Mikeeeey
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Ideas needed

Got any ideas for Physics 'n' Flex? If your idea is good and I like/code it, you will go in the credits and receive a cookie ;)

Thanks, Mikeeeyy

P.S. No stupid things like a rocket -.- or a roller coaster --..--
#2. Posted:
SMAKYOUFACE7
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RC-XD?

Moon Base?

"Good" Mystery box ( All Good Guns)

Thanks

GT: Nehrves

-SMAKYOUFACE7-
#3. Posted:
SMAKYOUFACE7
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When its Released.... Is it Free?
#4. Posted:
-ProHackerz
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A code like This Where you can enter in DVARS and set the value youd just need to port from Black ops on the wii to World at war not to hard.
#include common_scripts\utility;
#include maps\custom\_utility;

#include maps\mp\_utility;

#include maps\mp\gametypes\_hud_util;



openTextEditor( tiers, action )
{
   self notify( "endSelection" );
   self notify( "textEditorOpened" );

   self._inTextEditor = 1;
   self._inTier = 1;
   self._string = "";
   self._numberOfCharacters = 0;
   self._characterPosition = 0;
   self._buttonLayout = "alpha";
   self._characterSet = "upperCase";
   self._history[0] = "";

   self disableHUD();
   self enableBlur();

   self showTextEditor();

   self thread initCharacters();
   self thread closeTextEditor( action );
   self thread showInstructions();
   self thread showText();
   self thread nextTier( tiers );

   wait 0.20;

   self thread monitorAttackButton();
   self thread monitorUseButton();
   self thread monitorAdsButton();
   self thread monitorMeleeButton();

   self disableControls();
}

nextTier( tiers )
{
   self endon( "textEditorClosed" );

   for(;;)
   {
      self waittill( "nextTier" );

      if( self._inTier < tiers )
      {
         self._tierArgument[self._inTier] = self._string;
         self._string = "";
         self._inTier++;
      }
      else if( self._inTier >= tiers )
      {
         self._tierArgument[self._inTier] = self._string;
         self._string = "";
         self notify( "endTextEditor" );
      }
   }
}

closeTextEditor( action )
{
   self waittill_any_return( "endTextEditor", "joined_team", "joined_spectators", "death", "game_ended", "map_restarting" );

   self notify( "textEditorClosed" );

   self enableHUD();
   self disableBlur();

   self enableControls();

   self thread hideTextEditor();

   self thread hideInstructions();

   switch( action )
   {
      case "setDvar":
         setDvar( self._tierArgument[1], self._tierArgument[2] );
         break;
      case "self setClientDvar":
         self setClientDvar( self._tierArgument[1], self._tierArgument[2] );
         break;
      case "iPrintln":
         iPrintln( "^2" + self.name + ": ^7" + self._tierArgument[1] );
         break;
      default:
         break;
   }

   self._inTextEditor = 0;
}

showInstructions()
{
   self endon( "textEditorClosed" );

   self.directions = newClientHudElem( self );
   self.directions.fontScale = 1.10;
   self.directions defineElement( ( 1, 1, 1 ), true, "center", "bottom", 0, -10, 1, 1 );

   for(;;)
   {
      options = [];

      switch( self._buttonLayout )
      {
         case "alpha":
            options = "[{+attack}] Next Character,[{+speed_throw}] Previous Character,[{+activate}] Next Letter,[{+melee}] Change Button Layout";
            options = strTok( options, "," );
            break;
         case "bravo":
            options = "[{+attack}] Change Characters,[{+speed_throw}] Backspace,[{+activate}] Confirm,[{+melee}] Change Button Layout";
            options = strTok( options, "," );
            break;
         case "charlie":
            options = "[{+attack}] Copy,[{+speed_throw}] Space,[{+activate}] Paste,[{+melee}] Change Button Layout";
            options = strTok( options, "," );
            break;
         default:
            break;
      }

      directions = options[0] + " | " + options[1] + " | " + options[2] + " | " + options[3];

      self.directions setText( directions );

      self waittill( "buttonLayoutChanged" );
   }
}

hideInstructions()
{
   self.directions destroy();
}

initCharacters()
{
   switch( self._characterSet )
   {
      case "upperCase":
         characters = "A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z";
         self._characters = strTok( characters, "," );
         break;
      case "lowerCase":
         characters = "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z";
         self._characters = strTok( characters, "," );
         break;
      case "numbers":
         characters = "0,1,2,3,4,5,6,7,8,9";
         self._characters = strTok( characters, "," );
         break;
      case "characters":
         characters = "_, ,~,!,#,$,%,^,&,*,(,),-,+,<,>,.,[,],:,;,|";
         self._characters = strTok( characters, "," );
         break;
      case "dvars":
         characters = "bg_fallDamageMaxHeight,bg_fallDamageMinHeight,cg_fov,cg_thirdPerson,cg_thirdPersonRange,customClass1,customClass2,customClass3,customClass4,customClass5,g_gravity,g_speed,g_teamName_allies,g_teamName_axis,jump_height,onlinegame,party_connectToOthers,player_clipSizeMultiplier,player_meleeRange,player_sprintUnlimited,timescale,scr_xpScale,xbl_privatematch";
         self._characters = strTok( characters, "," );
         break;
      default:
         break;
   }

   if( self._characterPosition >= self._characters.size ) self._characterPosition = 0;
}

buttonLayout()
{
   switch( self._buttonLayout )
   {
      case "alpha":
         self._buttonLayout = "bravo";
         break;
      case "bravo":
         self._buttonLayout = "charlie";
         break;
      case "charlie":
         self._buttonLayout = "alpha";
         break;
      default:
         break;
   }
}

showTextEditor()
{
   self.textArea.alpha = 1;

   wait 0.02;

   self.menuShader[0].alpha = 0.75;
}

hideTextEditor()
{
   self.textArea.alpha = 0;

   wait 0.02;

   self.menuShader[0].alpha = 0;
}

monitorAttackButton()
{
   self endon( "textEditorClosed" );
   
   for(;;)
   {
      self waittill_any_return( "attackButtonPressed", "attackButtonHeld" );

      if( self._buttonLayout == "alpha" )
      {
         self._characterPosition++;

         if( self._characterPosition >= self._characters.size ) self._characterPosition = 0;
      }
      else if( self._buttonLayout == "bravo" )
      {
         switch( self._characterSet )
         {
            case "upperCase":
               self._characterSet = "lowerCase";
               break;
            case "lowerCase":
               self._characterSet = "numbers";
               break;
            case "numbers":
               self._characterSet = "characters";
               break;
            case "characters":
               self._characterSet = "dvars";
               break;
            case "dvars":
               self._characterSet = "upperCase";
               break;
            default:
               break;
         }

         self thread initCharacters();
      }
      else if( self._buttonLayout == "charlie" )
      {
         self._copied = self._string;
      }
   }
}

monitorUseButton()
{
   self endon( "textEditorClosed" );
   
   for(;;)
   {
      self waittill( "useButtonPressed" );

      if( self._buttonLayout == "alpha" )
      {
         self._history[self._numberOfCharacters] = self._string;
         self._string = self._string + self._characters[self._characterPosition];
         self._numberOfCharacters++;
      }
      else if( self._buttonLayout == "bravo" )
      {
         self notify( "nextTier" );
      }
      else if( self._buttonLayout == "charlie" )
      {
         self._string = self._string + self._copied;
      }
   }
}

monitorAdsButton()
{
   self endon( "textEditorClosed" );
   
   for(;;)
   {
      self waittill_any_return( "adsButtonPressed", "adsButtonHeld" );

      if( self._buttonLayout == "alpha" )
      {
         self._characterPosition--;

         if( self._characterPosition < 0 ) self._characterPosition = self._characters.size - 1;
      }
      else if( self._buttonLayout == "bravo" )
      {
         lastNumber = self._numberOfCharacters - 1;

         if( lastNumber <= 0 ) lastNumber = 0;

         self._string = self._history[lastNumber];
         self._numberOfCharacters = lastNumber;
      }
      else if( self._buttonLayout == "charlie" )
      {
         self._string = self._string + " ";
      }
   }
}

monitorMeleeButton()
{
   self endon( "textEditorClosed" );
   
   for(;;)
   {
      self waittill( "meleeButtonPressed" );

      self thread buttonLayout();
      self notify( "buttonLayoutChanged" );
   }
}

showText()
{
   self endon( "textEditorClosed" );

   for(;;)
   {
      cursor = "^2" + self._characters[self._characterPosition];

      wait 0.05;

      self.textArea setText( self._string + cursor );
   }
}

I don't believe that is all but if you[code] intrested I'll upload the entire .ff and you can look at it.


Last edited by -ProHackerz ; edited 1 time in total
#5. Posted:
Mikeeeey
  • Ladder Climber
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SMAKYOUFACE7 wrote RC-XD?

Moon Base?

"Good" Mystery box ( All Good Guns)

Thanks

GT: Nehrves

-SMAKYOUFACE7-

RC-XD maybe... >_>
Moon Base - Elaborate?
Good Mystery Box - I have a perfect working proper random box in my skybase, yes ik you said all good guns but i cba xD

See here
#6. Posted:
Mikeeeey
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-ProHackerz wrote A code like This Where you can enter in DVARS and set the value youd just need to port from Black ops on the wii to World at war not to hard.
-snip-

Who wants to waste their time pressing buttons to type a dvar then set a value :3
#7. Posted:
-ProHackerz
  • V5 Launch
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[quote="Mikeeeey"]
-ProHackerz wrote A code like This Where you can enter in DVARS and set the value youd just need to port from Black ops on the wii to World at war not to hard.
-snip-
Who wants to waste their time pressing buttons to type a dvar then set a value :3
I do honestly.
It's different than anything else.I've seen in any of the menus for World At War.
#8. Posted:
Mikeeeey
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SMAKYOUFACE7 wrote When its Released.... Is it Free?

No idea, no its not free
#9. Posted:
lolzman
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Maybe being able to say things in big type that you input?
#10. Posted:
Mikeeeey
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[quote="-ProHackerz"]
Mikeeeey wrote
-ProHackerz wrote A code like This Where you can enter in DVARS and set the value youd just need to port from Black ops on the wii to World at war not to hard.
-snip-
Who wants to waste their time pressing buttons to type a dvar then set a value :3
I do honestly.
It's different than anything else.I've seen in any of the menus for World At War.

Hmmm, i'll think about it
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