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Space Exploration Game I am Working On
Posted:
Space Exploration Game I am Working OnPosted:
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Joined: Jun 18, 201211Year Member
Posts: 775
Reputation Power: 31
Status: Offline
Joined: Jun 18, 201211Year Member
Posts: 775
Reputation Power: 31
So about a year ago I started working on a space exploration game. Below are some screenshots.
The main menu:
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Placing a quarry to mine the "Zekko" - Yeah I don't really like that name any more so it will be changed:
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A miner from the quarry collecting the "Zekko" after it has got 10 from it, both the ore and the miner explode, then after a delay, the quarry will spawn a new miner to find a new ore.
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This was about as far as I got, I was just starting on adding enemy AI. The pink arrow points to your waypoint, which by default is just at the spawn. The other pinky-red arrow shoots enemies for you. The reason you didn't shoot them yourself is because when I first started making the enemies, the controls where arrow keys so you could only point in 4 directions rather than 360 degrees. I then changed it so you point towards the mouse but didn't update the enemy stuff.
Also the game only worked on screens with a 1366x768 resolution, My monitor being 1280x1024 meant I couldn't test it so I updated it to work with any resolution.
After finding it yesterday on my old hard drive I decided I wanted to carry on working on it. However it is very poorly coded and confusing - even for me when I am the one who originally made it - so I figured it would be easier to start from scratch than to carry on with this one.
I have designed on Photoshop the main menu screen
You can check this post for more screenshots/designs.
Any questions/feedback please leave in the comments.
(If anyone is curious as to what happened to PC Dev Tycoon - I lost motivation and just got bored of the game as I didn't feel like it was very good. I may one day come back around to it just like I have with this game, or if I get many requests but IDK to be honest)
The main menu:
[ Register or Signin to view external links. ]
Placing a quarry to mine the "Zekko" - Yeah I don't really like that name any more so it will be changed:
[ Register or Signin to view external links. ]
A miner from the quarry collecting the "Zekko" after it has got 10 from it, both the ore and the miner explode, then after a delay, the quarry will spawn a new miner to find a new ore.
[ Register or Signin to view external links. ]
This was about as far as I got, I was just starting on adding enemy AI. The pink arrow points to your waypoint, which by default is just at the spawn. The other pinky-red arrow shoots enemies for you. The reason you didn't shoot them yourself is because when I first started making the enemies, the controls where arrow keys so you could only point in 4 directions rather than 360 degrees. I then changed it so you point towards the mouse but didn't update the enemy stuff.
Also the game only worked on screens with a 1366x768 resolution, My monitor being 1280x1024 meant I couldn't test it so I updated it to work with any resolution.
After finding it yesterday on my old hard drive I decided I wanted to carry on working on it. However it is very poorly coded and confusing - even for me when I am the one who originally made it - so I figured it would be easier to start from scratch than to carry on with this one.
I have designed on Photoshop the main menu screen
You can check this post for more screenshots/designs.
Any questions/feedback please leave in the comments.
(If anyone is curious as to what happened to PC Dev Tycoon - I lost motivation and just got bored of the game as I didn't feel like it was very good. I may one day come back around to it just like I have with this game, or if I get many requests but IDK to be honest)
#2. Posted:
Status: Offline
Joined: Apr 29, 201211Year Member
Posts: 837
Reputation Power: 44
Status: Offline
Joined: Apr 29, 201211Year Member
Posts: 837
Reputation Power: 44
Looks promising, i currently study software development what language are using to make this ?
Keep it up
Keep it up
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#3. Posted:
Status: Offline
Joined: Jun 18, 201211Year Member
Posts: 775
Reputation Power: 31
Status: Offline
Joined: Jun 18, 201211Year Member
Posts: 775
Reputation Power: 31
Yachiru wrote Looks promising, i currently study software development what language are using to make this ?
Keep it up
Well I use a program called Game Maker, although it does feature drag and drop (like scratch if you have ever used that), I don't use the drag and drop, I use the programming language that is build in also. I believe its just called GML (Game Maker Language) but it is very similar to other major languages so takes no time at all to learn
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#4. Posted:
Status: Offline
Joined: Apr 29, 201211Year Member
Posts: 837
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Status: Offline
Joined: Apr 29, 201211Year Member
Posts: 837
Reputation Power: 44
joeisjoe5 wroteYachiru wrote Looks promising, i currently study software development what language are using to make this ?
Keep it up
Well I use a program called Game Maker, although it does feature drag and drop (like scratch if you have ever used that), I don't use the drag and drop, I use the programming language that is build in also. I believe its just called GML (Game Maker Language) but it is very similar to other major languages so takes no time at all to learn
Ah i think i know what you mean it's very similar to a program called greenfoot. anyway looking forward to seeing progress
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#5. Posted:
Status: Offline
Joined: Jun 18, 201211Year Member
Posts: 775
Reputation Power: 31
Status: Offline
Joined: Jun 18, 201211Year Member
Posts: 775
Reputation Power: 31
Yachiru wrotejoeisjoe5 wroteYachiru wrote Looks promising, i currently study software development what language are using to make this ?
Keep it up
Well I use a program called Game Maker, although it does feature drag and drop (like scratch if you have ever used that), I don't use the drag and drop, I use the programming language that is build in also. I believe its just called GML (Game Maker Language) but it is very similar to other major languages so takes no time at all to learn
Ah i think i know what you mean it's very similar to a program called greenfoot. anyway looking forward to seeing progress
Technically this is actually my 3rd attempt at this game but I don't really count the 1st 1 as it was more of a practice run - The version I have on my current laptop is not the latest build of it but the looks of it didn't change much.
Screenshots:
In the latest version of it, I cant really remember but I think you had a health bar and there where enemies that would ram into you, In order to kill them you had to make them crash into the meteors. To collect meteors you had to bump into them but this would also damage your health so to regenerate it you had to sit on the spawn house thing.
Although the meteor spawn system was dreadful - this is what the screen looks like after sitting still for about 2 mins:
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