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COD4 Patch_mp.ff Codes
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COD4 Patch_mp.ff CodesPosted:

-Avery-
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Joined: Apr 14, 201014Year Member
Posts: 3,051
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Status: Offline
Joined: Apr 14, 201014Year Member
Posts: 3,051
Reputation Power: 191
COD4 Patch_mp.ff Codes


Dvars needed for stats and prestige codes to work:

setDvar("scr_forcerankedmatch", 1 );


Infectable Dvars:


self setclientdvar( "clanName", "CLAN" ); //Sets clan tag
self setclientdvar( "r_fullbright", 1 ); //Makes the game cartoon looking
self setclientdvar( "party_connectToOthers", "0" ); //makes you always start your own lobby
self setClientdvar( "timescale", "0.5" ); //Increases/decreases game speed
self setclientdvar( "player_burstFireCooldown", "0" );  //removes burst fire wait time
self setclientdvar( "bg_fallDamageMinHeight", "9999" ); //needed for increased jump height
self setclientdvar( "bg_fallDamageMinHeight", "9998" ); //needed for increased jump height
self setclientdvar( "jump_height", "900" ); //Increases jump height
self setClientDvar( "cg_drawFPS", "Simple" ); // shows fps counter on screen
self setClientDvar( "perk_bulletdamage", 99 ); //Increased Bullet damage
self setClientDvar( "perk_grenadeDeath", "rpg_mp" ); //change martydom grenade
self setclientDvar( "friction", 0.1 ); //sets friction low like ice skating
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); //doubletap needed
self setClientDvar( "perk_weapspreadMultiplier", "0.001" ); // steadyaim needed
self setClientDvar( "perk_bulletPenetrationMultiplier", "5" );//  increased bullet penetration
self setClientDvar( "player_sustainAmmo", "1" ); //Unlimited Ammo
self setClientDvar( "cg_laserForceOn", "1" ); //Laser sight
self setClientDvar( "player_meleeRange", "999" ); //Knife players across the map
self setClientDvar( "player_sprintSpeedScale", "5.0" ); //Increased sprint speed
self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly
self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above
self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls
self setClientDvar( "perk_weapreloadMultiplier", "0.001" ); //instant reload
self setclientDvar( "compassSize", "2" ); //Increased map size
self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" ); //always show enemies
self setClientDvar( "scr_game_forceuav", "1" ); //radar always on
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
self setClientDvar( "player_sprintUnlimited", "1" ); //unlimited sprint
self setClientDvar( "cg_enemyNameFadeOut", "900000" );
self setclientdvar( "g_gravity", "20" ); //set game gravity
setDvar( "onlinegame", "1" ); //sets the game as online


Give Weapon:


self GiveWeapon( "defaultweapon_mp" );
self GiveWeapon( "deserteaglegold_mp" );


Give Killstreaks on spawn:


mapsmpgametypes_hardpoints::giveHardpointItem( "radar_mp" );
mapsmpgametypes_hardpoints::giveHardpointItem( "airstrike_mp" );
mapsmpgametypes_hardpoints::giveHardpointItem( "helicopter_mp" );


Complete all Challenges Code:

UnlockChallenges()
{       self iPrintlnBold("^2 Completing all challenges please wait");
        setDvar( "onlinegame", "1" );
        self.challengeData = [];
        for ( i = 1; i <= level.numChallengeTiers; i++ )
        {
                tableName = "mp/challengetable_tier"+i+".csv";
 
                for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
        {
                refString = tableLookup( tableName, 0, idx, 7 );
 
 
                level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
                level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
                level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
                self setStat( level.challengeInfo[refString]["stateid"] , 255);
                self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
                wait 0.01;
 
 
        }             
 
        }
        self iPrintlnBold("^4All challenges Completed");
}


Unlock all attachments and camos:

dounlocks()
{       self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
        for( n=0; n<8; n++ )
        {
        for( i=0; i<150; i++ )
        {
        attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );   
        baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
        attachmentunlocker = baseWeapon + " " + attachey;
        mapsmpgametypes_rank::unlockCamo( attachmentunlocker );
        wait 0.01;
        }
        wait 0.01;
        }
        self iPrintlnBold("^2All camos unlocked");
        wait 2;
        self iPrintlnBold("^3Unlocking Attachments");
        attachment[0] = "grip";
        attachment[1] = "gl";
        attachment[2] = "acog";
        attachment[3] = "silencer";
        attachment[4] = "reflex";
        for( n=0; n<5; n++ )
        {
        for( i=0; i<150; i++ )
        {
        attachey = attachment[n];
        baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
        attachmentunlocker = baseWeapon + " " + attachey;
        mapsmpgametypes_rank::unlockAttachment( attachmentunlocker );
        wait 0.01;
        }
        wait 0.01;
        }
        self iPrintlnBold("^2All Attachments Unlocked");
 
}


Instant 10th level 55:

self mapsmpgametypes_persistence::statSet( "plevel", 10 );
self mapsmpgametypes_persistence::statSet( "rank", 55 );


Set your stats (kills/deaths/accuracy):


self mapsmpgametypes_persistence::statSet( "total_hits", 6775756 );
self mapsmpgametypes_persistence::statSet( "hits", 676574 );
self mapsmpgametypes_persistence::statSet( "misses", 97645 );
self mapsmpgametypes_persistence::statSet( "accuracy", 40 );
self mapsmpgametypes_persistence::statSet( "rankxp", 9990000 );
self mapsmpgametypes_persistence::statSet( "score", 999999 );
self mapsmpgametypes_persistence::statSet( "kills", 91666 );
self mapsmpgametypes_persistence::statSet( "deaths", 79098 );
self mapsmpgametypes_persistence::statSet( "time_played_total", 9999 );
self mapsmpgametypes_persistence::statSet( "kill_streak", 9999 );
self mapsmpgametypes_persistence::statSet( "win_streak", 9999 );


Vision Mods:


doVisions()
{
        self endon ( "death" );
        self endon ( "disconnect" );
 
        for (;;)
        {
                self waittill( "weapon_change", newWeapon );
                visionSetNaked( "cheat_invert", 4.2 );
                self iPrintlnBold(" invert !");
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "cheat_contrast", 0.2 );
                self iPrintlnBold( " contrast!" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "cheat_invert_contrast", 0.2 );
                self iPrintlnbold( "invert contrast !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "ac130_inverted", 0.2 );
                self iPrintlnbold( "Ac130 Inverted !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "sepia", 0.2 );
                self iPrintlnbold( "sepia !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "mpoutro", 0.2 );
                self iPrintlnBold( "Outro" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "cargoship_blast", 0.2 );
                self iPrintlnbold( "^0BLAST !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "grayscale", 0.2 );
                self iPrintlnBold( "black and white !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "cheat_chaplinnight", 0.2 );
                self iPrintlnbold( "WOW" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "bog_a_sunrise", 0.2 );
                self iPrintlnBold( "BOO !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "black_bw", 0.2 );
                self iPrintlnBold( "film  !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "cheat_bw", 0.2 );
                self iPrintlnBold( "same !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "cheat_bw_contrast", 0.2 );
                self iPrintlnBold( "cool!" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "ac130", 0.2 );
                self iPrintlnBold( "Ac130 !" );
                self waittill( "weapon_change", newWeapon );
                VisionSetNaked( "default", 0.2 );
                self iPrintlnBold( "default" );
        }
}


Teleport:

doTeleport()
{
        self endon ( "disconnect" );
        self endon ( "death" );
 
        for(;;)
        {
        self waittill( "weapon_change" );
        self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
        self.selectingLocation = true;
        self waittill( "confirm_location", location );
        newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
        self SetOrigin( newLocation );
        self endLocationselection();
        self.selectingLocation = undefined;
        self iPrintln( "^6You Teleported !" );
        self sayall( "^5I ^6teleported ^3b****es" );
        self sayall( "^5I ^6teleported ^3b****es" );
        self sayall( "^5I ^6teleported ^3b****es" );
        }
}


God mode:

doGod()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self.maxhealth = 90000;
        self.health = self.maxhealth;
 
        while ( 1 )
        {
                wait .4;
                if ( self.health < self.maxhealth )
                        self.health = self.maxhealth;
        }
}


Change Player models:

doModelChange()
{
        self endon( "death" );
        self endon( "disconnect" );
 
        for (;;)
        {
                self waittill( "sprint_begin" );
                self setModel( "vehicle_mig29_desert" );
                self iPrintln( "^5Plane" );
                self waittill( "sprint_begin" );
                self setModel( "vehicle_mi24p_hind_desert" );
                self iPrintln( "^6Choppa" );
        }
}


Invisible:

doHide()
{
        self endon( "death" );
        self endon( "disconnect" );
 
        for (;;)
        {
                self waittill( "begin_firing" );
                self hide();
                self iPrintln( "^1Invisible" );
                self waittill( "begin_firing" );
                self iPrintln( "^4Visible" );
                self show();
        }
}


Special Messages code:

  SpecialWelcome()
{
        wait 3.0;
        self thread mapsmpgametypes_hud_message::hintMessage("Custom made for Sewerwaste!");
        wait 6.0;
        self iPrintlnBold( "Are you happy now?");
        self iPrintln("^3Gold guns Unlocked !");
        wait 4.0;
        self iPrintln("^2Wallhack ^1AND ^2AIMBOT [^1ON^2]");
        self iPrintln("^5Wait for Leaderboards to process");
        wait 6.0;
        self iPrintln("^3Visit ^2se7ensins.com ^7 for ^0more mods !");
        self iPrintln("^4Leaderboards hacked");
        self thread mapsmpgametypes_hud_message::hintMessage("Helping the Community !");   
        self iPrintlnBold("^4Coded by ^6JoRDiii xX");
        wait 5.0;
        self iPrintln("^7You have Ranked up ^1NOW LEVEL 55 !");
        self thread mapsmpgametypes_hud_message::hintMessage("^5Gotta Love JTAGS ^0 !!!"); 
        wait 3.0;
 
        notifyData = spawnStruct();
        notifyData.titleText = "Ranked up to Level 55";
        notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] );
        notifyData.sound = "mp_level_up";
        notifyData.duration = 4.0;
        thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
 
}



PRESS THE "THANKS" BUTTON IF THIS HELPED!


Last edited by -Avery- ; edited 1 time in total

The following 8 users thanked -Avery- for this useful post:

Primera07 (07-03-2011), iBuze (12-09-2010), TheNinjaDefuse (07-27-2010), 3domofsp33ch (07-27-2010), TTG_F3AR (07-24-2010), iTzMoDs (07-24-2010), TPopsIsBack_V2 (05-28-2010), Trickyy (05-23-2010)
#2. Posted:
SewerWaste
  • 2000 Thanks
Status: Offline
Joined: Apr 14, 200915Year Member
Posts: 5,275
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Status: Offline
Joined: Apr 14, 200915Year Member
Posts: 5,275
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I see the little text

"Custom Made for s7"

Why don't you give credit, would make it quite a bit better.
#3. Posted:
Macadelic
  • TTG Fanatic
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Joined: Dec 12, 200914Year Member
Posts: 4,325
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Status: Offline
Joined: Dec 12, 200914Year Member
Posts: 4,325
Reputation Power: 195
Great find, BUT yeah give credit someone worked hard to make this
#4. Posted:
-Avery-
  • TTG Contender
Status: Offline
Joined: Apr 14, 201014Year Member
Posts: 3,051
Reputation Power: 191
Status: Offline
Joined: Apr 14, 201014Year Member
Posts: 3,051
Reputation Power: 191
SewerWaste wrote I see the little text

"Custom Made for s7"

Why don't you give credit, would make it quite a bit better.


I didn't give credit for 3 simple reasons. First reason is half the people look at my post and write "great post man!" without even knowing with they are talking about. Second being the "Custom Message" part is not in my patch. I don't feel a need for it but i figured other people might want it so i "googled" it (takes a whole 2 seconds) and 7S was the first place to pop up. I put the post together, that's all. I never said i made the patch and if i did i would be lieing. Third reason being any moron can find this patch if they look for it hard enough, i simple posted it to make it easier.
#5. Posted:
andrewganja
  • Challenger
Status: Offline
Joined: Mar 02, 201014Year Member
Posts: 123
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Status: Offline
Joined: Mar 02, 201014Year Member
Posts: 123
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where you need to add this ?
#6. Posted:
iTzMoDs
  • Resident Elite
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Joined: Jul 15, 201013Year Member
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Joined: Jul 15, 201013Year Member
Posts: 225
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Nice Post, Keep It Up Dude!
-MoDs
#7. Posted:
DMz_KRoNiiK
  • Junior Member
Status: Offline
Joined: Aug 21, 201013Year Member
Posts: 54
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Status: Offline
Joined: Aug 21, 201013Year Member
Posts: 54
Reputation Power: 2
hey in which section do i add these codes to ff viewer?
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