Sledgehammer looking at “opportunities” to recreate classic maps
“One new piece of feedback we have heard in Havoc is the fan desire to see some classic maps make their way to Advanced Warfare, and we’re taking a look at some opportunities to really highlight the vertical gameplay mechanics in some reimagined franchise favorites moving forward, like we did with Atlas Gorge,” said Condrey.
“Verticality is a key component of the new movement set in Advanced Warfare, and we’ve doubled down on that for Havoc,” he added. “We’re about to drop some news on how we’re pushing even further into that space in the coming DLC offerings, so stay tuned for more soon.”
The Havoc DLC for Call of Duty: Advanced Warfare has just been released on PS4 and PC, after a period of exclusivity on Xbox One.
So far, players are digging the changing map dynamic of Drift and the weird-out vibes of Sideshow, according to Condrey.
“Feedback has been well received, and some of the new ways to play in the Havoc maps have really resonated with fans.
“The avalanche dynamic event in Drift is a fan favorite, as is the more sinister flavor of Sideshow with its creepy clowns and wide open sight lines. The AE4 is also hit, bringing the benefits of a directed energy weapon to the AR class for the first time.”
Posted:
Related Forum: Call of Duty Forum
Source: http://www.vg247.com/2015/02/26/advanced-warfare-recreate-classic-call-of-duty-maps-havoc/
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Comments
EarnPosted:
If they put some of MW2 maps on there it may tempt me to buy it since I would love to pay on Highrise or Rust or any map on mw2.
SkittlePosted:
They have always redesigned maps from old CODs, Wasteland from Mw2 was a remake of a COD 1/2 map
S7Posted:
RS4 Still think Activition should do what Halo did and put all games, guns and maps into one!
Like using an MSR on Cod 4 map Shipment.
I agree they are making to many cods and asking for to many maps to come back into the new ones.
SwiftPosted:
Oh man I would actually come back to play if they did this.
Just think of the verticality of older maps with the exo-jumping of AW.
Just think of the verticality of older maps with the exo-jumping of AW.
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