Sledgehammer On CoD Advanced Warfare Time-to-Kill, Dead Silence, Maps

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Sledgehammer Games co-founder Michael Condrey recently dropped by the Call of Duty: Advanced Warfare sub-reddit to gather feedback on the game’s multiplayer reveal and answer a few questions from the community.

“We put a lot out there at our MP reveal during Gamescom,” he told fans. “We’ve spent three years listening to feedback, and I hope everyone could see that we’ve responded to that feedback in a big way in AW. Between the MP reveal keynote and posts by press & fans who have gotten hands on now, I’m curious where we still have opportunities.”

Here’s what he had to say.

On no Dead Silence in Advanced Warfare:

“We’ve got a different, and we what this is better, solution for Dead Silence in the works. If we are wrong, we’ll bring it back. But I don’t think that is going to be the case.”

On more Scorestreaks at launch:

“Yes, more scorestreaks and scorestreak modules to come”

On why Scavenger does not replenish equipment:

“We’ve got a number of perk changes we’ve prototyped and considered. The key is balance, and ensuring none are OP relative to their peers in the group, or across other choices in Pick 13.”

On time-to-kill:

“We’re still balancing but we feel its closer to BO2 than Ghosts. That’s our target.”

On dynamic maps:

“thanks. Yes, some maps will have dynamic events that trigger at the same time every time – we believe that leads to better strategy around how to master the map. Others may have map based score streaks earned through care packages. Others may have both, or neither.”

On multi-team game modes in Advanced Warfare:

“Its not currently in plans for AW for Nov 4.”

On fall damage

“No, unless you boost out of bounds.”

Good on Sledgehammer for getting so intimate with the Call of Duty community, despite making Activision PR as nervous as it likely does. What’s your take on Advanced Warfare’s multiplayer reveal? What sort of feedback would you give Sledgehammer?



Posted:
Related Forum: Call of Duty Forum

Source: http://mp1st.com/2014/08/16/sledgehammer-co-founder-advanced-warfare-time-kill-dead-silence-dynamic-maps/?utm_content=featured

Comments

"Sledgehammer On CoD Advanced Warfare Time-to-Kill, Dead Silence, Maps" :: Login/Create an Account :: 43 comments

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BrigandPosted:

Ache I loved the dead-silence perk, I really wish they weren't taking it away. :((


It's all about the amplify perk. Hearing your enemy's footsteps louder even if the player was using dead silence, it gave players an advantage knowing exactly how close they were to them.

BrigandPosted:

Reverence Can't wait to see how many out of the map glitches arise with the new suits that allow boosting into the air.


Im pretty sure the barriers will be placed at higher positions to prevent such glitches.

AchePosted:

I loved the dead-silence perk, I really wish they weren't taking it away. :((

GossipPosted:

I wonder what perk will replace Dead Silence?

OrthoPosted:

Dusknoir I used Dead Silence, it was a very helpful perk and they're taking it away.


No need for it. People will be jumping around and stuff

ReverencePosted:

Can't wait to see how many out of the map glitches arise with the new suits that allow boosting into the air.

DusknoirPosted:

I used Dead Silence, it was a very helpful perk and they're taking it away.

1989Posted:

vWatsonc Trickshotters will abuse the no fall damage :D


Hahaha yeah well this is good for them

vWatsoncPosted:

Trickshotters will abuse the no fall damage :D

MissPosted:

I like the no fall damage. Although it might get annoying.