Black Ops 2: The Ghost Perk Done Right
I felt that reality was somewhere in between the two. The Blackbird made BO1 a fast-paced, gun-on-gun killfest, but until you called one in, every match was a drawn-out campfest.
The solution most people supplied for the imbalances presented by Ghost were typically either include Stopping Power in the same tier as Ghost or make it so Ghost users appeared every 3rd sweep of a UAV.
In my opinion, however, the upcoming Black Ops II has hit the stealth perk dead center.
No perk should reward a player 100% of the time, especially if that perk affects the enemy team. BOII’s Ghost perk only protects players from enemy UAVs when the player is on the move, planting/defusing a bomb, or controlling scorestreaks. To me, that is perfectly balanced. Now Ghost only rewards players that stay on the move (which you can’t do 100% of the time) or play the objective. Side note: Ghost working while standing on a Domination flag is pointless because if you’re close enough to capture a flag, 9 out of 10 times the enemy can see you, in addition to getting a warning that the flag is being captured.
Playing the objective in COD has always been risky behavior. BOII’s Ghost is going to make it easier for players to minimize the risk that comes with playing the objective. This, in combination with it not working when stationary and objective points being worth more than kills, is going to get players moving and playing the objective. Of course there are always going to be campers, but at least now they won’t have the luxury of being invisible.
Why Stopping Power isn’t a balanced counter to Ghost
Stopping Power, like Ghost, rewarded players 100% of the time by making every bullet they fired a little more deadly. Not running it put you at an immediate disadvantage to anyone that was. That’s the baseline definition of imbalanced. Stopping Power was just as imbalanced as Ghost. Perks shouldn’t require other perks that act as counters to create balance. All the perks should be balanced within themselves in addition to remaining balanced when combined with other perks.
What are your thoughts? Are you worried that the seemingly endless possibilites of the Pick 10 Create-A-Class system are going to be too easily manipulated to combine perks in ways that will cause imbalances? Do you think Treyarch is taking the balance of the perks in the right direction?
Posted:
Related Forum: Call of Duty Forum
Source: http://mp1st.com/2012/10/21/black-ops-2-the-ghost-perk-done-right/
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Comments
OasisPosted:
*Fingers crossed* I like it, because players are still going to try and camp with it on - not knowing that I can see them....then it's pow! right in the kisser time.
OrigamoPosted:
L33t-Ninja-Much im glad that they done it right this time :)
I agree, but there will still be campers no matter what.
xEpicx_SmurfPosted:
Danny___LFC well that is a relief. well all you campers will be disappointed well i say ha unlucky
lol, It's funny though, that I never use ghost, and I can still camp the hell out of a spot. In fact, ghost is unwelcome to me when camping, as I want the enemies to come for me, so I can shoot them. xD
MortarPosted:
In Black Ops, I didn't feel that there were any over-powered perks, sure, you get campers using Ghost, but come on, people camp no matter what their choice of perks. It will be interesting to see how to perks interact with others ingame when Black Ops 2 is released.
DeemstersPosted:
KishinTrix I personally had no issue with any of the perks. It was already balanced in my opinion. They have just made it better which is what I like about treyarch. They are constantly changing the game. Seperates them from infinity ward.
Could Not have said it better my self
Danny___LFCPosted:
well that is a relief. well all you campers will be disappointed well i say ha unlucky
KishinTrixPosted:
I personally had no issue with any of the perks. It was already balanced in my opinion. They have just made it better which is what I like about treyarch. They are constantly changing the game. Seperates them from infinity ward.
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