You are viewing our Forum Archives. To view or take place in current topics click here.
Viking - Shading Comaprison - WIP
Posted:

Viking - Shading Comaprison - WIPPosted:

Illustrated
  • Ninja
Status: Offline
Joined: Jun 22, 201211Year Member
Posts: 3,432
Reputation Power: 377
Status: Offline
Joined: Jun 22, 201211Year Member
Posts: 3,432
Reputation Power: 377
So this is only a WIP but I wanted to post this comparison, because the difference some shading and lighting makes still blows my mind.

[ Register or Signin to view external links. ]

The following 3 users thanked Illustrated for this useful post:

Wokze (09-18-2016), Seinfeld (09-16-2016), Skates (09-16-2016)
#2. Posted:
Connor1857
  • V5 Launch
Status: Offline
Joined: Mar 23, 201311Year Member
Posts: 333
Reputation Power: 13
Status: Offline
Joined: Mar 23, 201311Year Member
Posts: 333
Reputation Power: 13
Wow, that's awesome..

If you're looking for some criticism,
I could maybe recommend playing with the eyebrows?
That seemed to throw me off a bit. Everything else seems more realistic
but, the eyebrows still seem sort of cartoonish. I think it's because of the thicker stroke.
Also, if you put his arm at a different angle, I think it'd come along real nice.
It seems like an arm shouldn't bend like that, or not for long at least.

Anyways, great work nice to see something at this level.
#3. Posted:
CriticaI
  • TTG Addict
Status: Offline
Joined: Nov 05, 201310Year Member
Posts: 2,737
Reputation Power: 448
Status: Offline
Joined: Nov 05, 201310Year Member
Posts: 2,737
Reputation Power: 448
It looks a lot better!


But the pose makes it look flat still.
There isn't a sense of weight on any of his limbs.
He is just kinda floating.


You can achieve this sense of weight
by creating movement in the torso
(the torso is almost never straight. it is usually curved or arched in at least one direction.)
and to sell the effect even more, add shadows to the environment.

You should start a pose by sketching out the basic bone structure.
If you do this first you will notice a huge difference later on.

Notice how even when I draw the structure of the pose in its simplest form
it still looks like it has weight.
[ Register or Signin to view external links. ]
#4. Posted:
Illustrated
  • Ninja
Status: Offline
Joined: Jun 22, 201211Year Member
Posts: 3,432
Reputation Power: 377
Status: Offline
Joined: Jun 22, 201211Year Member
Posts: 3,432
Reputation Power: 377
CriticaI wrote
It looks a lot better!


But the pose makes it look flat still.
There isn't a sense of weight on any of his limbs.
He is just kinda floating.


You can achieve this sense of weight
by creating movement in the torso
(the torso is almost never straight. it is usually curved or arched in at least one direction.)
and to sell the effect even more, add shadows to the environment.

You should start a pose by sketching out the basic bone structure.
If you do this first you will notice a huge difference later on.

Notice how even when I draw the structure of the pose in its simplest form
it still looks like it has weight.
[ Register or Signin to view external links. ]

Yeah I realized when I was far into it that I wanted him to be leaning forward a bit, but it's a bit too late for that now...
And Of course im going to add a background and complete the environment, but it's still a WIP for now
#5. Posted:
Status: Offline
Joined: May 12, 20158Year Member
Posts: 10,940
Reputation Power: 100
Status: Offline
Joined: May 12, 20158Year Member
Posts: 10,940
Reputation Power: 100
Damn man, great stuff. I really do love how the shading turned out on this one. keep up the great work.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.