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Viking - Shading Comaprison - WIP
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Viking - Shading Comaprison - WIPPosted:
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#2. Posted:
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Joined: Mar 23, 201311Year Member
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Wow, that's awesome..
If you're looking for some criticism,
I could maybe recommend playing with the eyebrows?
That seemed to throw me off a bit. Everything else seems more realistic
but, the eyebrows still seem sort of cartoonish. I think it's because of the thicker stroke.
Also, if you put his arm at a different angle, I think it'd come along real nice.
It seems like an arm shouldn't bend like that, or not for long at least.
Anyways, great work nice to see something at this level.
If you're looking for some criticism,
I could maybe recommend playing with the eyebrows?
That seemed to throw me off a bit. Everything else seems more realistic
but, the eyebrows still seem sort of cartoonish. I think it's because of the thicker stroke.
Also, if you put his arm at a different angle, I think it'd come along real nice.
It seems like an arm shouldn't bend like that, or not for long at least.
Anyways, great work nice to see something at this level.
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#3. Posted:
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It looks a lot better!
But the pose makes it look flat still.
There isn't a sense of weight on any of his limbs.
He is just kinda floating.
You can achieve this sense of weight
by creating movement in the torso
(the torso is almost never straight. it is usually curved or arched in at least one direction.)
and to sell the effect even more, add shadows to the environment.
You should start a pose by sketching out the basic bone structure.
If you do this first you will notice a huge difference later on.
But the pose makes it look flat still.
There isn't a sense of weight on any of his limbs.
He is just kinda floating.
You can achieve this sense of weight
by creating movement in the torso
(the torso is almost never straight. it is usually curved or arched in at least one direction.)
and to sell the effect even more, add shadows to the environment.
You should start a pose by sketching out the basic bone structure.
If you do this first you will notice a huge difference later on.
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#4. Posted:
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Joined: Jun 22, 201211Year Member
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Joined: Jun 22, 201211Year Member
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CriticaI wroteIt looks a lot better!
But the pose makes it look flat still.
There isn't a sense of weight on any of his limbs.
He is just kinda floating.
You can achieve this sense of weight
by creating movement in the torso
(the torso is almost never straight. it is usually curved or arched in at least one direction.)
and to sell the effect even more, add shadows to the environment.
You should start a pose by sketching out the basic bone structure.
If you do this first you will notice a huge difference later on.
Yeah I realized when I was far into it that I wanted him to be leaning forward a bit, but it's a bit too late for that now...
And Of course im going to add a background and complete the environment, but it's still a WIP for now
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#5. Posted:
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Damn man, great stuff. I really do love how the shading turned out on this one. keep up the great work.
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