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Members Rating For Legend of Zelda: Twilight Princess

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50.00% (2 votes)
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25.00% (1 vote)
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25.00% (1 vote)
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Total Votes: 4

Legend of Zelda: Twilight Princess - Review
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Legend of Zelda: Twilight Princess - ReviewPosted:

nice_gamer
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Joined: Jul 19, 201112Year Member
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Status: Offline
Joined: Jul 19, 201112Year Member
Posts: 2,037
Reputation Power: 1150
Legend of Zelda: Twilight Princess

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Game Information:

Developer(s): Nintendo EAD Group No. 3
Publisher(s): Nintendo
Director(s): Eiji Aonuma
Producer(s): Shigeru Miyamoto
Series: The Legend of Zelda
Platform(s): Wii, GameCube
Release date(s): NA November 19, 2006/JP December 2, 2006/AUS December 7, 2006/EU December 8, 2006
Genre(s): Action-adventure
Mode(s): Single-player




Synopsis: [Official ZeldaWiki]

The Legend of Zelda: Twilight Princess was the last GameCube The Legend of Zelda game and the first Wii Zelda game. It was highly anticipated by many members of the gaming community, and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature Zelda game, as seen in the SpaceWorld 2000 GameCube Tech Demo. This is the first Zelda game to be rated T by ESRB and 12+ by PEGI. The reason is probably because of violence, blood (as seen when Link strikes Dark Beast Ganon; it drips when he runs around, and also when a Deku Baba is defeated), and signs of nudity- as shown by the Great Fairy. This game is also notable for being the first console Zelda title released in the United States before Japan, as the Wii version was released in America on November 19, 2006, whereas the Japanese versions were released on December 2. Because of this, Twilight Princess was one of the launch titles for the Wii alongside Wii Sports in the United States.




Story:

Just like the other games of the Legend of Zelda series, Twilight Princess encapsulates the player with a detailed story line, taking you through various regions and environments, causing you to engage (sometimes) demanding puzzles and riddles to progress.
As usual, you play as Link, a young wrangler, living in Ordon Village, a small agricultural community in the kingdom of Hyrule. Whilst on his way to Hyrule Castle to deliver a package to king, Link encounters strange creatures signifying a potentially menacing threat upon the kingdom. After fending these beasts of Link grows suspicious of what may be coming, but completes his task and returns to Ordon Village. Once he returns to the village, Link pays a visit to the Spirit Spring nearby,where he is overwhelmed by a strange presence, and falls unconscious.
Upon awaking from his state of unconsciousness, Link finds himself taken prisoner in Hyrule Castle, the very place he was the preceding day. However, this time the building had been flooded in twilight, as it was being invaded by 'Ganondorf' and his twilight legion, traversing over from their home realm. Whilst locked up in Hyrule, Link comes across a small twilight imp named 'Midna' who will become the secondary protagonist of the story alongside Link, who take on this adventure together in the aim of ending the tyranny of Ganondorf, by any means necessary. As for how, you'll have to play and find out!

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Gameplay:

The Legend of Zelda: Twilight Princess marks the first game of the series where you are able to play as Link in two different forms, both man and wolf. Your wolf form activates as you enter the 'Twilight Realm', this is something for much of the game you won't be able to control. However, not for all of it. Whilst in wolf form you are not able to perform many of the actions you have access to in human form, this includes picking up/using items/objects. You are relegated to using more primitive controls, such as digging, biting, dashing and howling. However, in this form you have the advantage of slightly faster movement speed and a slightly elongated attack reach, with the a jump-into-attack function.
Another notable difference between the twilight and the normal realm is that (with the help of the twilight imp, Midna) you are able to warp to certain locations through twilight portals, as you are otherwise unable in the normal realm.
As normal, whilst in human form you may ride Epona (Link's horse) for quicker travel. Epona also has a limited dash ability, this runs out of durability the more you use it, however, it can be tempo controlled so effectively you never have to run out if you time its use well.
Onto Midna; As she is a very relevant part of the game, it is worth mentioning that Midna's general AI is very advanced (especially for 2006), which really is one of the captivating features of this game, as she will react to certain actions in numerous different ways. She is also capable of conveying various different emotions tailored to each situation you find yourself in. This was an impressive achievement on the developers part for me.

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Graphics:

As far as graphics are concerned, Twilight Princess was an exciting prospect for Zelda fans, as it was to be the first of the series that attempts to tackle the 'realistic' feel/look. Now we are talking about a 2006 Nintendo Wii game, so we're not expecting Skyrim Ultra HD. In which case, I feel TP did the job quite well. The 3D animations felt smooth, and the environment was easily detailed enough to please my eye, but I can't really stress enough that graphics is never a main priority for me, as long as there are no embarrassing, fundamental issues that throw the experience off, I can cope. With respect to this, as I say, this was a perfectly fine experience for me.

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Controls:

As Twilight Princess was released primarily for Nintendo Wii, the gameplay that comes with it is noticeably tailored to exploit the main functions of the patented motion sensitive controller. What I mean by this, is that you will be physically performing certain melee actions to transfer the action into the game. Sword strikes and the use of you bow and arrow will principally be the actions you will perform using this process. Of course, you can opt out of this and customise the controls to a nintendo gamecube controller you can plug into Wii, however, I personally don't recommend this as you will be missing out on a crucial gameplay experience, but thats just me.
Unlike some other Wii games (especially the earlier releases) if you opt for the conventional controls, you will be required to use the 'Nunchuk', however, don't fret, you get used to this very quickly. I personally was never a fan of the nunchuk, I personally thought it was poorly crafted, flimsy, and felt unnatural in your hand. However, I didn't play all that many Wii games that involved the nunchuk as a necessity (or many wii games at all really), but of course this is a comment on the creation of the console over a criticism of Twilight Princess as a game.
Overall, the controls felt fluid and natural, and (as long as you have enough space and don't mind looking like a prick) performing you own melee and ranged combat was quite fun.

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Rating (Personal):

Story: 9
Gameplay: 9.5
Graphics: 8.5

Overall: 9

The following 2 users thanked nice_gamer for this useful post:

Myk (07-17-2015), Adam (04-07-2015)
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