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How to poke memory in minecraft using XRPC(setting memory)
Posted:
How to poke memory in minecraft using XRPC(setting memory)Posted:
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Joined: Nov 26, 201013Year Member
Posts: 756
Reputation Power: 50
So if you see the tutorial on how to poke memory on mine craft using ascension ive decided to make alternative Method using the Plugin XRPC
So Lets Begin
Things Needed:
Visual Studio with c# installed
XRPC.dll
Jtag/Rgh
xbdm.xex
RPC.xex
Step one open visual studio then add the xrpc.dll as a reference
Step two make sure you enter "Using XRPCLib" so visual studios can use xrpc
Step three Define XRPC By doing so - "XRPC Jtag = new XRPC();" the purpose of that is to set the function you will be using to use XRPC
Step Four Make visual studios connect To your console by adding a button then entering this
Jtag.Connect(); this calls the function to connect to your console
Step 5 Make another button to "poke" the offset
Once you have the things needed and both buttons are made lets get a offset we wanted to poke In this case lets poke
"Fast body movement"
The Offset For Fast Body Movement is 0x82012F50 with the float of 180
The Objective is setting memory with your desired byte /float
So In your second button Enter
"Jtag.SetMemory(0x82012F50, new byte[] {0x42, 0x48, 0x00, 0x00});"
Now if your wondering "how do i know what hex # to put in?" i used a floating point to hex converter like so
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Once you put in the code to poke memory into your second button begin debugging visual studios your application will open click connnect then go ingame in minecraft and click your button 2 then as soon as you click the memory is poked!
Hope you enjoyed!
So Lets Begin
Things Needed:
Visual Studio with c# installed
XRPC.dll
Jtag/Rgh
xbdm.xex
RPC.xex
Step one open visual studio then add the xrpc.dll as a reference
Step two make sure you enter "Using XRPCLib" so visual studios can use xrpc
Step three Define XRPC By doing so - "XRPC Jtag = new XRPC();" the purpose of that is to set the function you will be using to use XRPC
Step Four Make visual studios connect To your console by adding a button then entering this
Jtag.Connect(); this calls the function to connect to your console
Step 5 Make another button to "poke" the offset
Once you have the things needed and both buttons are made lets get a offset we wanted to poke In this case lets poke
"Fast body movement"
The Offset For Fast Body Movement is 0x82012F50 with the float of 180
The Objective is setting memory with your desired byte /float
So In your second button Enter
"Jtag.SetMemory(0x82012F50, new byte[] {0x42, 0x48, 0x00, 0x00});"
Now if your wondering "how do i know what hex # to put in?" i used a floating point to hex converter like so
[ Register or Signin to view external links. ]
Once you put in the code to poke memory into your second button begin debugging visual studios your application will open click connnect then go ingame in minecraft and click your button 2 then as soon as you click the memory is poked!
Hope you enjoyed!
#2. Posted:
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Joined: May 26, 201310Year Member
Posts: 491
Reputation Power: 22
Decent for those who want to make their own.
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#3. Posted:
Status: Offline
Joined: Dec 28, 201310Year Member
Posts: 85
Reputation Power: 3
Status: Offline
Joined: Dec 28, 201310Year Member
Posts: 85
Reputation Power: 3
Thanks for the key logger I soon as I when to the link in ur post It said I was disconnected from the internet and I wasn't anyways thanks
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#4. Posted:
Status: Offline
Joined: Nov 26, 201013Year Member
Posts: 756
Reputation Power: 50
Team_Falcon wrote Thanks for the key logger I soon as I when to the link in ur post It said I was disconnected from the internet and I wasn't anyways thanksKey logger? how stupid do you sound
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