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Child of Eden - Review
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Child of Eden - ReviewPosted:

FinancialChad
  • Winter 2020
Status: Offline
Joined: Apr 10, 200915Year Member
Posts: 7,581
Reputation Power: 1576
Status: Offline
Joined: Apr 10, 200915Year Member
Posts: 7,581
Reputation Power: 1576
Child of Eden
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Game Information
Release date: June 14, 2011
Developers: Q Entertainment
Publishers: Ubisoft
Genre: Rail Shooter
Platform: Xbox 360, PS3
Rating: 7+, E10+





Synopsis(WIKI)
Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft.[4] The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game serves as a prequel to Mizuguchi's earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft's Kinect, PlayStation Move[5] and standard controllers for both consoles.[6][7] In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. The new device is currently only available in Q Entertainment studios, and is unlikely to see a retail release.[8]




Story
Child of Eden takes place around a couple centuries, maybe even thousands, or years into the future. In Child of Eden, it is your obligation to finish developing Project Lumi, which is supposed to be a somewhat sort of database that contains all knowledge ever processed to the human brain. Near completion, you are finishing up Project Lumi when it is hit by some type of a virus, that can eradicate all of your hardwork, and it is your job to stop this virus from harming the project. Throughout the game, you battle this virus out of Lumi, using various combat techniques, entering the center of Lumi, through a vast and varied scenario and graphic display.




Graphics
Child of Eden is consisted of one of the best artistic and creative graphic design base that I have ever seen in a simplistic video game, an overall amazing graphic design. The graphics in Child of Eden vary extremely, from vast bright colors, to darker contrasted colors, and so on. Since the base of Child of Eden is based off of the inside of a future computer, the graphics are really stunning. The scenarios are amazingly varied, in ways that you might not think to have ever seen in a video game. It's like playing an art display of animations, while controlling a video game. The graphic design is amazing, delivering amazing artistic ability, with functionality as well. The vibrant colors are encrusted throughout, and the variety in the design, and structure is quite amazing as well. Just take the picture below for an example. An overall amazing graphic structure, with an amazing uplifting soundtrack to go along.
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Gameplay
Child of Eden delivers a somewhat new and creative way of playing through the game. Child of Eden features amazing structure entirely, even if there are some bugs along the way. The gameplay is quite unique, as you follow a somewhat artistic game structure along the way. Child of Eden is consisted of really shooting various types of bullets/streaks so to say at various enemies, specifically rail shooting. The gameplay delivers some unique experiences, but stays with the same basic repetition, which is very bad. Some aspects may seem buggy on certain platforms and not the other. The overall game structure lacks entirely, as you feel you're shooting in the same style as every other time, just repeating yourself. The repetition has a wide abundance, which is never good.




Reception
Child of Eden was very positively appointed for its amazing graphic design structure, as well as its very uplifting soundtrack, and very much artistic gameplay, that really delivers an amazing experience. Child of Eden was negatively appointed, however, for its repetitious gameplay, that delivers a very repeating to feel to it entirely, as well as lack of gameplay overall. The storyline was quite amusing, and quite unique, in which that was appointed as well. From major reviewing companies, it received around 4/5 stars, and was given around 8s, or 9s, and the final overall score was an 8.5.




FINAL RATINGS:
Synopsis: 8
Story: 9.5
Graphics: 10
Gameplay: 7.5
Reception: 8.5
FINAL RATING: 8.7 - A Great Experience, With Abundant Graphics, but Lacks Gameplay, Repetitious
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