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Command and Conquer 3: Tiberium Wars - Review
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Command and Conquer 3: Tiberium Wars - ReviewPosted:

Music-Matt
  • TTG Senior
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Joined: Jul 03, 201013Year Member
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Status: Offline
Joined: Jul 03, 201013Year Member
Posts: 1,441
Reputation Power: 82
Command and Conquer 3: Tiberium Wars Review




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Release Date: May 10,2007 on Xbox 360. ( For PC, CNC3 was release on March 28,2007 )
Developed by EA
Genre: Real Time Strategy
Rating: Teen

Synopsis


Command and Conquer 3 is a fictional RTS (Real-Time-Strategy) set in the future. The game casts a set of three factions who battle it out in hopes of gathering a precious resource known as Tiberium. Tiberium can be used to power buildings and fund your army, but it also can be used as a dangerous weapon that can cause effects similar to those of radiation. You play as a commander in the GDI ( Global Defense Initiative ) whose task is to ensure safety to the innocent citizens who are being threatened by your enemy, the Brotherhood of Nod. Nod is a Class-A terrorist organization. They just want to kill people. End of story. And your mission is to stop them.


Story


Command and Conquer 3 starts you off fighting small Skirmishes against Nod. You will be tasked with building a bigger and badder army to fight Nods army. Through fighting and completing missions, you learn from Epic-Live-Action-Cut-Scenes, that Nod have a bigger force, and even more weaponry than the GDI can imagine. After having tons of battles with the Nod, and even disarming a nuke, you will come across a new enemy; the Scrin. The Scrin are an alien faction, who are immune to the radiation-like effects of Tiberium. After fighting a war with Nod, the GDI now have to rally the troops and fight a war against an opponent they know nothing about.


Graphics


Graphics in Command and Conquer 3 are acceptable. Everything looks decent, and i rarely notice lag when i have an epic battle of soldiers and tanks and jets fighting it out on the screen. There were some moments where my game would lag if i launched a super weapon or a nuke, but other than that, the game was fine. There is not an extreme amount of detail put into the buildings/unit models, because the real focus is on the excellent battles. The graphics overall are solid, but EA could have put a little bit more polish and detail on the character models.


Gameplay


Gameplay in Command and Conquer is all unit and building construction based. There are your standard units, like Rifleman, Tanks, and Orcas(Jets), but there are loads of special units. Here is a complete list of all the units and buildings in Command and Conquer 3. Taken from the Command and Conquer Wiki.

GDI
Infantry
Rifleman Squad
Missile Squad
Engineer
Combat Engineer (Expansion, Subfaction Steel Talons)
Grenadier Squad
Sniper Team
Zone Trooper
Zone Raider (Expansion, Subfaction ZOCOM)
Commando (GDI)

Vehicles
Surveyor
CC-6 Pitbull
MBT-6 Predator Tank
Titan Mk. II (Expansion, Subfaction Steel Talons)
APC
Mobile Repair Transport (MRT) (Expansion, Subfaction Steel Talons)
Harvester
Heavy Harvester (Expansion, Subfaction Steel Talons)
Rocket Harvester (Expansion, Subfaction ZOCOM)
MCV
Shatterer (Expansion)
Zone Shatterer (Expansion, Subfaction ZOCOM)
Wolverine Mk. II (Expansion, Subfaction Steel Talons)
Rig
Slingshot (Expansion)
Mammoth Tank
Juggernaut
Behemoth (Expansion, Subfaction Steel Talons)
MARV (Expansion)

Aircraft
Orca Gunship
ZOCOM Orca (Expansion, Subfaction ZOCOM)
Hammerhead (Expansion)
Firehawk
V-35 Ox Transport (Not Buildable)
Supersonic Fighter (Expansion, Not Buildable)

Naval Vessels
GDI Aircraft Carrier (Not Buildable)
GDI Battleship (Not Buildable)
GDI Hovercraft (Not Buildable)

Structures
Production & Tech StructuresEdit
Construction Yard (Not Buildable)
Power Plant
Tiberium Refinery
Barracks
War Factory
Command Post
Airfield
Armory
Tech Center
Space Command Uplink
Reclamator Hub (Expansion)
Crane
Support StructuresEdit
Watch Tower
Guardian Cannon
AA Battery
Tiberium Silo
Sonic Emitter
Ion Cannon Control Center
Combat Support Airfield (Expansion)

Brotherhood of Nod

Infantry

Militant Squad
Confessor Cabal (Expansion, Subfaction Black Hand)
Awakened (Expansion, Subfaction Marked of Kane)
Militant Rocket Squad
Saboteur
Fanatics
Black Hand (Infantry)
Tiberium Trooper (Expansion, Subfaction Marked of Kane)
Shadow Team
Commando (Nod)
Enlightened (Expansion, Subfaction Marked of Kane)

Vehicles
Emissary
Attack Bike
Raider Buggy
Scorpion Tank
Harvester
MCV
Reckoner (Expansion)
Advanced Flame Tank
Beam Cannon
Stealth Tank
Mantis (Expansion, Subfaction Black Hand)
Specter (Expansion)
Avatar Warmech
Purifier Warmech (Expansion, Subfaction Black Hand)
Redeemer (Expansion)

Aircrafts
Venom
Vertigo Bomber
Carryall (Not Buildable)
Armageddon (Not Buildable)

Naval Vessels
Nod Battleship (Not Buildable)
Nod Hovercraft (Expansion, Not Buildable)

Structures
Production & Tech StructuresEdit
Construction Yard (Not Buildable)
Power Plant
tsRefinery
Hand of Nod
War Factory
Operations Center
Air Tower
Secret Shrine
Tech Lab
Tiberium Chemical Plant
Crane
Redeemer Engineering Facility (Expansion)
Support StructuresEdit
Shredder Turret
Laser Turret
SAM Turret
Tiberium Silo
Disruption Tower
Voice of Kane (Expansion)
Obelisk of Light
Temple of Nod
Air Support Tower (Expansion)

Scrin

Infantry
Buzzers
Disintegrators
Assimilator
Shock Trooper
Cultist (Expansion, Subfaction Traveler-59)
Ravager (Expansion)
Mastermind
Prodigy (Expansion, Subfaction Traveler-59)

Vehicles
Explorer
Gun Walker
Shard Walker (Expansion, Subfaction Reaper-17)
Seeker
Harvester
Devourer Tank
Corrupter
Annihilator Tripod
Reaper Tripod (Expansion, Subfaction Reaper-17)
Mechapede (Expansion)
Eradicator Hexapod (Expansion)

Aircrafts
Drone Ship
Stormrider
Devastator Warship
Planetary Assault Carrier (PAC)
Mothership
StructuresEdit
Production & Tech StructuresEdit
Drone Platform (Not Buildable)
Reactor
Extractor
Portal
Warp Sphere
Nerve Center
Gravity Stabilizer
Stasis Chamber
Technology Assembler
Signal Transmitter
Foundry
Warp Chasm (Expansion)
Support StructuresEdit
Lightning Spike (Not Buildable)
Tiberium Hive (Expansion, Not Buildable)
Buzzer Hive
Photon Cannon
Plasma Missile Battery
Growth Accelerator
Growth Stimulator (Expansion, Subfaction Reaper-17)
Storm Column
Rift Generator


As you can see, there are A LOT of things to build in this game, which also makes its replay value very high if you want to experiment with different units.

Final Verdict


I believe Command and Conquer 3 deserves a 8.5/10. It is an excellent RTS that requires precision and skill. The graphics could be a little better, but hey, its a game from 2007. I recommend a buy for a any RTS lover due to its low price (got mine for $9.99) and for anybody who isnt an avid RTS player, rent it and give it a shot. I'm sure youll like it.

The following 2 users thanked Music-Matt for this useful post:

shadiestyeoj (12-20-2011), Dimebag (11-16-2011)
#2. Posted:
Dimebag
  • Ninja
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Joined: Feb 13, 201014Year Member
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Status: Offline
Joined: Feb 13, 201014Year Member
Posts: 1,642
Reputation Power: 3340
Thanks for the review!
#3. Posted:
Music-Matt
  • TTG Senior
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Joined: Jul 03, 201013Year Member
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Status: Offline
Joined: Jul 03, 201013Year Member
Posts: 1,441
Reputation Power: 82
Dimebag wrote Thanks for the review!
No problem Dime. I hope it entices some RTS fans to test it out. 8)
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