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Asking for input.
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Asking for input.Posted:

Joey
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So i recently thought to myself about how games are made and released and the reason for them. Now i hear some people say to people who have problems with games that the developer can do anything they want but i feel like thats a bad way to look at it. These games are not made and put out into the market to enjoy the creators art form. they are made with the intent to make money. they charge you money to own and play these games, than the game is meant for the consumer correct? So why is it that they cant seem to take our feedback? Why defend the developer when the one who's at risk is the consumer?
#2. Posted:
Katsumi
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Has anyone really been far as decided to use even go want to do look more like?
#3. Posted:
Joey
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Katsumi wrote Has anyone really been far as decided to use even go want to do look more like?
i dont understand. Are you trolling or trying to point out a flaw in my post?
#4. Posted:
Katsumi
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Nnj wrote
Katsumi wrote Has anyone really been far as decided to use even go want to do look more like?
i dont understand. Are you trolling or trying to point out a flaw in my post?


Just screwing around as your post didn't make much sense. Can you clarify on your point

I'd be glad to provide some legitimate input if i could understand what you were getting at
#5. Posted:
Joey
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Katsumi wrote
Nnj wrote
Katsumi wrote Has anyone really been far as decided to use even go want to do look more like?
i dont understand. Are you trolling or trying to point out a flaw in my post?


Just screwing around as your post didn't make much sense. Can you clarify on your point

I'd be glad to provide some legitimate input if i could understand what you were getting at
Ok thank you telling me that. you could have just said that in the first place haha. What im saying is that shouldn't the developers ask what the people want to be in the game rather than only wanting to do what the developer wants? Let me know if thats confusing. ill rephrase it once again.
#6. Posted:
-Pawn
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The developer is defended because the consumer is NOT at risk. The consumer takes responsibility for the product; they acknowledge that it is worth the money, and whatever DLC for the game is worth / not worth the money too. I've done my fair share of game development and let me tell you it is not a small process. It requires a huge team effort even if the bottom line isn't about making money. The development team already has it hard enough with the increasing size of their task list. Therefore, adding more and more consumer ideas to their list is improbable because so much is already going on.
#7. Posted:
Joey
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-Pawn wrote The developer is defended because the consumer is NOT at risk. The consumer takes responsibility for the product; they acknowledge that it is worth the money, and whatever DLC for the game is worth / not worth the money too. I've done my fair share of game development and let me tell you it is not a small process. It requires a huge team effort even if the bottom line isn't about making money. The development team already has it hard enough with the increasing size of their task list. Therefore, adding more and more consumer ideas to their list is improbable because so much is already going on.
Ok i get what youre saying but what about e3? Why is it allowed to show a game off better than it really is at E3 and be a different game at launch? this straight lying to give the game a good show to make sure more people buy. This puts us at risk as theres a high chance we arent really seeing the real game. Take No Mans Sky, we were lead on with a great deal of info that wasnt even in the game. Does that put us at risk?
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-Pawn
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This is a simple trick of deception used in ALL parts of the gaming industry. When they show off their product - their game - they use it in computer render form; they directly render it in whatever engine they use and show off that instead of direct footage of the game. I'm not sure what game you're specifically talking about, but all developers do it. Obviously trailers aren't actual footage, even gameplay trailers are generally enhanced. quality wise. This is the reason they can get away with it. On the other hand if you are referring to their lack of content that sometimes they showcase and "happen to leave out," it is most likely because the development team hit a major bump in the road and something went wrong: the code was causing more problems than it should, the feature was taking too much of a toll on the GPU, or they wanted it to be bug free but didn't have time to roll them out before release.
#9. Posted:
Joey
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-Pawn wrote This is a simple trick of deception used in ALL parts of the gaming industry. When they show off their product - their game - they use it in computer render form; they directly render it in whatever engine they use and show off that instead of direct footage of the game. I'm not sure what game you're specifically talking about, but all developers do it. Obviously trailers aren't actual footage, even gameplay trailers are generally enhanced. quality wise. This is the reason they can get away with it. On the other hand if you are referring to their lack of content that sometimes they showcase and "happen to leave out," it is most likely because the development team hit a major bump in the road and something went wrong: the code was causing more problems than it should, the feature was taking too much of a toll on the GPU, or they wanted it to be bug free but didn't have time to roll them out before release.
Its surprising that you accept the deception and justify it. Theres no justification. if its going to be enhanced then it should say enhanced visual gameplay not showing the game in a form that it wont be released in. About the content, once again no justification. We are entilted to know the staged of development after showing us the game. not just releasing. Why do you justify deception?
#10. Posted:
-Pawn
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I don't justify or condone the deception, I just accept reality. It absolutely sucks that dev's lie to the masses; however, I know how it goes. It is not easy to make these games at all and therefore that is what the devs use as justification. I agree we are entitled to know the stages of development, but realistically that will never happen. I spent weeks working on a very simple game that ended up being fun. To tie it back, there is no way I would have taken suggestions or done other people's ideas because the process of development was enough by itself. Then you take into account that these people are making multiple games at once, already swamped by their work, and the entrepreneur is taking a MASSIVE RISK. If anything goes wrong such as bugs breaking the game - sales begin to drop and the entrepreneur takes the biggest loss of anyone. Yes, I agree it would be AWESOME if the truth weren't stretched by devs, but the realistic part of it is that the games are as strong as they will be.
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