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Need Ideas For Mine And Botch's Mw2 Menu
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Need Ideas For Mine And Botch's Mw2 MenuPosted:

ZZ9_x_iHaXoRZz
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Hey guys, We have ran out of ideas on this modern warfare 2 mod menu we are working on. since last update video(preview 2) we have added a lot and fixed a lot.

This is what changed.


What new:
a complete built bunker
fixed verification status
fixed sort
menu moved to the right
dpad left to open menu(kill streaks can be used)
a full verification system
menu editor
toggle cartoon
toggle chrome mode
force host
level 70
random weapon
fall camo on primary weapon
teleport all to host
pulsing text
isAlive (when you die the menu close and text spawn on the screen)
removed website message on menu open
(Weapon def coming soon)


But we would like some new options that will make this game fun to host again. if you could post some ideas you like to see us TO add, it could be something you would of like tried or something you liked from mw2 tu6 days.the ideas i think is best i will give you +50 rep.
video:

The following 1 user thanked ZZ9_x_iHaXoRZz for this useful post:

Cartier (04-13-2014)
#2. Posted:
Nissan
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Maybe working turrets in the sky base.
#3. Posted:
xChillest
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Different levels of aimbot like in the TU6 days? (working for all client)
Add bots? (if it isn't already in it)
Change in game name of clients (host only)?
Disable on screen elements to make it look like a normal game?
Just going on about random ideas, I'm honestly not sure if some of those are possible lol
#4. Posted:
Bitwise
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typedef enum : int
{
    NONE, NOCLIP, UFO, NOCIP2, FREEZE, GRAVITY, FROZEN_CONTROLS = 8
}mFlag_Values;

void toggleMovement(int clientIndex, mFlag_Values flag)
{
    if(data().ReadInt32(playerState(clientIndex) + 0x3420) != 0) data().WriteInt32(playerState(clientIndex) + 0x3420, 0x00);
    data().WriteInt32_XOR(playerState(clientIndex) + 0x3420, flag);
}


Just because I saw you made the client have to exit the menu to exit noclip/ufo, and found that stupid...

Also, I'm sure hacksorce released PlayFX for mw2, so mess around with it and create something cool with it, do not rely on others.
#5. Posted:
Bitwise
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SRT wrote Different levels of aimbot like in the TU6 days? (working for all client)
Add bots? (if it isn't already in it)
Change in game name of clients (host only)?
Disable on screen elements to make it look like a normal game?
Just going on about random ideas, I'm honestly not sure if some of those are possible lol


1. Not going to ever be in this menu
2. Bots don't spawn online
3. A normal game is a core game with all elements, I guess you mean hardcore? In hardcore Hudelements don't show
#6. Posted:
xChillest
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Bitwise wrote
SRT wrote Different levels of aimbot like in the TU6 days? (working for all client)
Add bots? (if it isn't already in it)
Change in game name of clients (host only)?
Disable on screen elements to make it look like a normal game?
Just going on about random ideas, I'm honestly not sure if some of those are possible lol


1. Not going to ever be in this menu
2. Bots don't spawn online
3. A normal game is a core game with all elements, I guess you mean hardcore? In hardcore Hudelements don't show

1. Kinda figured
2. I know, it crashes the game. I meant system link?
3. Yeah, so if you get host in an online hardcore game (if the menu will let you play a game online) you can use the menu without notifying everyone that you have it, and the killcam won't show in hardcore so nobody else sees the menu unless they spectate you. You could use it online without getting tons of messages asking for challenge lobbies etc.
#7. Posted:
Bitwise
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RGHJTAGZ wrote Maybe working turrets in the sky base.


void spawnTurret(float*source, char*info)
{
    int tur = G_Spawn();
    *(float*)(tur + 0x13C) = source[0];
    *(float*)(tur + 0x140) = source[1];
    *(float*)(tur + 0x144) = source[2];
    G_SpawnTurret(tur, info);
}


Not tested, literally just looked

SRT wrote
Bitwise wrote
SRT wrote Different levels of aimbot like in the TU6 days? (working for all client)
Add bots? (if it isn't already in it)
Change in game name of clients (host only)?
Disable on screen elements to make it look like a normal game?
Just going on about random ideas, I'm honestly not sure if some of those are possible lol


1. Not going to ever be in this menu
2. Bots don't spawn online
3. A normal game is a core game with all elements, I guess you mean hardcore? In hardcore Hudelements don't show

1. Kinda figured
2. I know, it crashes the game. I meant system link?
3. Yeah, so if you get host in an online hardcore game (if the menu will let you play a game online) you can use the menu without notifying everyone that you have it, and the killcam won't show in hardcore so nobody else sees the menu unless they spectate you. You could use it online without getting tons of messages asking for challenge lobbies etc.


1. Kk
2. Why are they going to add features to work only in system link?
3. Yes, that sure is engine text. But you would have to be host to us the features in the menu, and there's no way to check host if you're not host...the pointless
#8. Posted:
XTM
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try adding back the map change and game mode menus into host options, like host can start game on highrise, click switch map, pick a map and it reloads on the map they pick, add a anti join function so you can stop leeches and for god sake please add back the text like in outbreak 1.2 when you join it says welcome to outbreak 1.2 and it looks amazing, try making it so you can make a custom notify not pre made ones, make some checkerboard infects too if its possible (probs all these patched but hey i love them )
#9. Posted:
IGoogleclanmodz
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Try to add a r2r2r2r menu if it is possible but if it is not add shaders for the status like host you can change the color or if you were in leech mode all you could do is derank yourself or leave the game
#10. Posted:
xChillest
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IGoogleclanmodz wrote Try to add a r2r2r2r menu if it is possible but if it is not add shaders for the status like host you can change the color or if you were in leech mode all you could do is derank yourself or leave the game

No, just no :facepalm: There is no r2r in Mw2 on Xbox 360. Even if there was, it would ruin the game completely.
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