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All Black Ops GPD's + Free Editor [Constantly Updated]
Posted:

All Black Ops GPD's + Free Editor [Constantly Updated]Posted:

UK_Modder
  • TTG Senior
Status: Offline
Joined: Apr 03, 201014Year Member
Posts: 1,076
Reputation Power: 51
Status: Offline
Joined: Apr 03, 201014Year Member
Posts: 1,076
Reputation Power: 51
All Black Ops GPD's + Free Black Ops GPD Editor!




Be careful when using these GPD's they have started to ban people from the black ops servers not LIVE itself.

These are the GPD's to be used with a retail Xbox. Not a JTAG you do it through transfer cable or USB Drive.

Ok I see a lot of GPD's scattered about in different threads so I made this thread for you guys . I will keep updating this with new GPD's and other stuff so keep checking back.

Plus the free GPD Editor by Oscar so thank him for that.

Can I get some thanks for this ? It tooks me quite some time thanks guys .


Free GPD Editor Made By Oscar.


Download Link - [ Register or Signin to view external links. ]



15th Prestige [Patched]

Download Link - [ Register or Signin to view external links. ]
Instructions -
1. Extract your profile from your HDD either using a Transfer Cable, or a USB Flash drive.
2. Open your profile in Modio, go to File Content, find the Black Ops GPD, "41560855" and right click Replace with the GPD you downloaded.
3. Rehash/resign your profile, and transfer back.

Once you get host, press the Back button to activate the mod.

You must be host for this to work. Change your settings to Local Only to increase your chances of being host.

If you are having problems, edit the GPD and add this dvar: bind button_back "scr_tdm_scorelimit 0;scr_tdm_score_kill 50000000"


Modded Zombies GPD (Noclip,God + Other Mods) [Not Patched]

Download Link - [ Register or Signin to view external links. ]

Button Instructions -
Back Button = Noclip, Start button = God, Give Ammo + Other Mods

Instructions -

1. Extract your profile from your HDD either using a Transfer Cable, or a USB Flash drive.
2. Open your profile in Modio, go to File Content, find the Black Ops GPD, "41560855" and right click Replace with the GPD you downloaded.
3. Rehash/resign your profile, and transfer back


DVAR List

1.
0x83758BB0 - Type: BOOL -
2.
Whether the player prefers this map
3.
0x8376A500 - Type: FLOAT1 - acousticSpikeMaxRange
4.
The maximum range from the player in world space that objects will be shown on the acoustic spike
5.
0x8376A5E0 - Type: FLOAT1 - acousticSpikeMinRadius
6.
The minimum radius from the center of the sensor that objects will appear.
7.
0x8376A570 - Type: FLOAT1 - acousticSpikeMinRange
8.
The minimum range from the player in world space that objects will be shown on the acoustic spike
9.
0x8376A6C0 - Type: FLOAT1 - acousticSpikeRingSize
10.
Max size of the ping ring visual for a sensor
11.
0x8376A650 - Type: FLOAT1 - acousticSpikeSize
12.
Scale the acoustic sensor
13.
0x8376A7A0 - Type: BOOL - actionSlotsHide
14.
Hide the actionslots.
15.
0x8375EA30 - Type: External - activeAction= ""
16.
0x837842E0 - Type: FLOAT1 - ai_angularYawAccelRate
17.
yaw acceleration rate
18.
0x83784350 - Type: FLOAT1 - ai_angularYawDecelFactor
19.
yaw deceleration factor (decel rate = factor * accel rate)
20.
0x83784270 - Type: BOOL - ai_angularYawEnabled
21.
turn on velocity based body rotation
22.
0x837843C0 - Type: DWORD - ai_corpseCount
23.
Maximum number of AI corpses
24.
0x83784DD0 - Type: DWORD - ai_debugAnimDeltas
25.
Display animation delta debug information
26.
0x83784890 - Type: DWORD - ai_debugClaimedNodes
27.
Enable debugging information claimed status of nodes
28.
0x83784AC0 - Type: DWORD - ai_debugCoverEntityNum
29.
Display debug info for cover
30.
0x83784F20 - Type: DWORD - ai_debugEntIndex
31.
Entity index of an entity to debug
32.
0x837846D0 - Type: DWORD - ai_debugFindPath
33.
Display AI 'find path' debugging information
34.
0x83784740 - Type: BOOL - ai_debugFindPathDirect
35.
Display AI 'find direct path' debugging information
36.
0x83784820 - Type: BOOL - ai_debugFindPathLock
37.
Find path lock
38.
0x837847B0 - Type: FLOAT1 - ai_debugFindPathWidth
39.
Display paths with the given width
40.
0x83784CF0 - Type: BOOL - ai_debugMayMove
41.
Display debug information for AI 'may move' calculations
42.
0x83784EB0 - Type: BOOL - ai_debugMeleeAttackSpots
43.
Enable debugging information for melee attack spots
44.
0x83784E40 - Type: BOOL - ai_debugThreatSelection
45.
Enable debugging information for threat selection
46.
0x83784900 - Type: BOOL - ai_disableSpawn
47.
Do not spawn AI
48.
0x83783D30 - Type: BOOL - ai_enableBadPlaces
49.
toggle badplaces system on/off
50.
0x837855B0 - Type: FLOAT1 - ai_eventDistBadPlace
51.
Distance used for AI event
52.
0x83785460 - Type: FLOAT1 - ai_eventDistBullet
53.
Distance used for AI event
54.
0x837854D0 - Type: FLOAT1 - ai_eventDistBulletRunning
55.
Distance used for AI event
56.
0x837851C0 - Type: FLOAT1 - ai_eventDistDeath
57.
Distance used for AI event
58.
0x83785230 - Type: FLOAT1 - ai_eventDistExplosion
59.
Distance used for AI event
60.
0x83784F90 - Type: FLOAT1 - ai_eventDistFootstep
61.
Distance used for AI event
62.
0x83785000 - Type: FLOAT1 - ai_eventDistFootstepLite
63.
Distance used for AI event
64.
0x837852A0 - Type: FLOAT1 - ai_eventDistGrenadePing
65.
Distance used for AI event
66.
0x83785380 - Type: FLOAT1 - ai_eventDistGunShot
67.
Distance used for AI event
68.
0x83785070 - Type: FLOAT1 - ai_eventDistNewEnemy
69.
Distance used for AI event
70.
0x83785150 - Type: FLOAT1 - ai_eventDistPain
71.
Distance used for AI event
72.
0x83785540 - Type: FLOAT1 - ai_eventDistProjImpact
73.
Distance used for AI event
74.
0x83785310 - Type: FLOAT1 - ai_eventDistProjPing
75.
Distance used for AI event
76.
0x837850E0 - Type: FLOAT1 - ai_eventDistReact
77.
Distance used for AI event
78.
0x837853F0 - Type: FLOAT1 - ai_eventDistSilencedShot
79.
Distance used for AI event
80.
0x83785850 - Type: FLOAT1 - ai_foliageSeeThroughDist
81.
Maximum distance AI ignore foliage for sight trace to targets
82.
0x837858C0 - Type: BOOL - ai_friendlySuppression
83.
Whether AI fire will suppression teammates or not.
84.
0x83785930 - Type: FLOAT1 - ai_friendlySuppressionDist
85.
Max distance at which AI suppress teammates
86.
0x83785B60 - Type: DWORD - ai_maxAttackerCount
87.
Max number of AI's that will attack one player
88.
0x83785AF0 - Type: DWORD - ai_meleeDamage
89.
The amount of damage dealt by AI's melee attack
90.
0x83785A80 - Type: FLOAT1 - ai_meleeHeight
91.
The height of the AI's melee attack
92.
0x837859A0 - Type: FLOAT1 - ai_meleeRange
93.
The maximum range of the AI's melee attack
94.
0x83785A10 - Type: FLOAT1 - ai_meleeWidth
95.
The width of the AI's melee attack
96.
0x83784970 - Type: Dvar6 - ai_moveOrientMode
97.
Debug AI Orient Mode
98.
0x83784C10 - Type: BOOL - ai_noDodge
99.
AI won't dodge to the side
100.
0x83785BD0 - Type: DWORD - ai_noPathToEnemyGiveupTime
101.
Time the AI will continue to attack if the player goes off the path grid.
102.
0x83784C80 - Type: FLOAT1 - ai_pathMomentum
103.
Momentum factor for continuing motion in previous direction. 0 for no momentum carry over
104.
0x837849E0 - Type: FLOAT1 - ai_pathNegotiationOverlapCost
105.
The distance AI would travel around to avoid going to a negotiation being used. Multiplied by number of users of the negotiation
106.
0x83785700 - Type: FLOAT1 - ai_playerFarAccuracy
107.
Accuracy for AI far away from the player
108.
0x83785770 - Type: FLOAT1 - ai_playerFarRange
109.
Minimum range for AI to use 'far' accuracy
110.
0x83785620 - Type: FLOAT1 - ai_playerNearAccuracy
111.
Accuracy for an AI near to a player
112.
0x83785690 - Type: FLOAT1 - ai_playerNearRange
113.
Maximum range for AI to use 'near' accuracy
114.
0x83784B30 - Type: BOOL - ai_showBadPlaces
115.
Display debug information for 'bad places'
116.
0x83784BA0 - Type: BOOL - ai_showDodge
117.
Display debug information for AI dodging
118.
0x83784510 - Type: DWORD - ai_showNearestNode
119.
Show nodes closest to AI
120.
0x83784430 - Type: DWORD - ai_showNodes
121.
Show AI navigation node debug information
122.
0x837844A0 - Type: FLOAT1 - ai_showNodesDist
123.
Maximum distance from the camera at which AI nodes are shown
124.
0x83784660 - Type: DWORD - ai_showPaths
125.
Show AI navigation paths
126.
0x83784A50 - Type: BOOL - ai_showPotentialThreatDir
127.
Display AI potential threat direction
128.
0x83784580 - Type: DWORD - ai_showVisData
129.
Display debug information for visibility data
130.
0x837845F0 - Type: FLOAT1 - ai_showVisDataDist
131.
Maximum distance for visibility data debugging information to be shown
132.
0x83784D60 - Type: DWORD - ai_showVolume
133.
Draw the goal volume and fixed node safe volume for an AI
134.
0x83784120 - Type: FLOAT1 - ai_slowdownMaxYawDiff
135.
max yaw diff used for slowdown cal
136.
0x83784190 - Type: FLOAT1 - ai_slowdownMinRate
137.
anim rate at ai_slowdownMaxYawDiff
138.
0x837840B0 - Type: FLOAT1 - ai_slowdownMinYawDiff
139.
min yaw diff before slowdown kicks in
140.
0x83784200 - Type: FLOAT1 - ai_slowdownRateBlendFactor
141.
percent of desired rate that goes into final rate
142.
0x837857E0 - Type: DWORD - ai_threatUpdateInterval
143.
AI target threat update interval in milliseconds
144.
0x83783EF0 - Type: FLOAT1 - ai_turnRate
145.
turn rate for AI
146.
0x83784040 - Type: BOOL - ai_useBetterLookahead
147.
t5 lookahead improvements
148.
0x83783F60 - Type: BOOL - ai_useFacingTranslation
149.
whether to use facing to determine direction of translation
150.
0x83783FD0 - Type: BOOL - ai_useLeanRunAnimations
151.
whether to use lean run animations instead of strafes
152.
0x83794340 - Type: BOOL - aim_accel_turnrate_debug
153.
Turn on debugging info for the acceleration
154.
0x837942D0 - Type: BOOL - aim_accel_turnrate_enabled
155.
Enable/disable acceleration of the turnrates
156.
0x837943B0 - Type: FLOAT1 - aim_accel_turnrate_lerp
157.
The acceleration of the turnrates
158.
0x83793EE0 - Type: FLOAT1 - aim_aimAssistRangeScale
159.
Scales the weapon's aim assist range
160.
0x83795220 - Type: FLOAT1 - aim_assist_min_target_distance
161.
Aim assist will not work on targets beyond this distance
162.
0x837951B0 - Type: BOOL - aim_assist_script_disable
163.
Override aim assist from script: set to true to disable code aim assist (i.e. for meatshield)
164.
0x83794960 - Type: BOOL - aim_autoaim_debug
165.
Turn on auto aim debugging
166.
0x837948F0 - Type: BOOL - aim_autoaim_enabled
167.
Turn on auto aim
168.
0x83794880 - Type: FLOAT1 - aim_autoaim_lerp
169.
The rate in degrees per second that the auto aim will converge to its target
170.
0x83794A40 - Type: FLOAT1 - aim_autoaim_region_height
171.
The height of the auto aim region in virtual screen coordinates (0 - 480)
172.
0x837949D0 - Type: FLOAT1 - aim_autoaim_region_width
173.
The width of the auto aim region in virtual screen coordinates (0 - 640)
174.
0x83793F50 - Type: FLOAT1 - aim_autoAimRangeScale
175.
Scales the weapon's auto aim range
176.
0x83794D50 - Type: FLOAT1 - aim_autobayonet_range
177.
The range of the auto bayonet
178.
0x83794B20 - Type: BOOL - aim_automelee_debug
179.
Turn on auto melee debugging
180.
0x83794AB0 - Type: BOOL - aim_automelee_enabled
181.
Turn on auto melee
182.
0x83794B90 - Type: FLOAT1 - aim_automelee_lerp
183.
The rate in degrees per second that the auto melee will converge to its target
184.
0x83794CE0 - Type: FLOAT1 - aim_automelee_range
185.
The range of the auto melee
186.
0x83794C70 - Type: FLOAT1 - aim_automelee_region_height
187.
The height of the auto melee region in virtual screen coordinates (0 - 480)
188.
0x83794C00 - Type: FLOAT1 - aim_automelee_region_width
189.
The width of the auto melee region in virtual screen coordinates (0 - 640)
190.
0x83794030 - Type: BOOL - aim_input_graph_debug
191.
Debug the view input graphs
192.
0x83793FC0 - Type: BOOL - aim_input_graph_enabled
193.
Use graph for adjusting view input
194.
0x837940A0 - Type: DWORD - aim_input_graph_index
195.
Which input graph to use
196.
0x83794EA0 - Type: BOOL - aim_lockon_debug
197.
Turn on debugging info for aim lock on
198.
0x83794F10 - Type: FLOAT1 - aim_lockon_deflection
199.
The amount of stick deflection for the lockon to activate
200.
0x83794E30 - Type: BOOL - aim_lockon_enabled
201.
Aim lock on helps the player to stay on target
202.
0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength
203.
The amount of aim assistance given by the target lock on (pitch)
204.
0x837950D0 - Type: FLOAT1 - aim_lockon_region_height
205.
The height of the auto aim region in virtual screen coordinates(0-480)
206.
0x83795060 - Type: FLOAT1 - aim_lockon_region_width
207.
The width of the auto aim region in virtual screen coordinates(0-640)
208.
0x83794F80 - Type: FLOAT1 - aim_lockon_strength
209.
The amount of aim assistance given by the target lock on (yaw)
210.
0x83795140 - Type: BOOL - aim_scale_view_axis
211.
Scale the influence of each input axis so that the major axis has more influence on the control
212.
0x83794490 - Type: BOOL - aim_slowdown_debug
213.
Turn on debugging info for aim slowdown
214.
0x83794420 - Type: BOOL - aim_slowdown_enabled
215.
Slowdown the turn rate when the cross hair passes over a target
216.
0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale
217.
The vertical aim assist slowdown ratio from the hip
218.
0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads
219.
The vertical aim assist slowdown ratio when aiming down the sight
220.
0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height
221.
The screen height of the extended aim assist slowdown region
222.
0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width
223.
The screen width of the extended aim slowdown region
224.
0x83794570 - Type: FLOAT1 - aim_slowdown_region_height
225.
The screen height of the aim assist slowdown region
226.
0x83794500 - Type: FLOAT1 - aim_slowdown_region_width
227.
The screen width of the aim slowdown region
228.
0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale
229.
The horizontal aim assist slowdown ratio from the hip
230.
0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads
231.
The horizontal aim assist slowdown ratio when aiming down the sight
232.
0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval
233.
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
234.
0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval
235.
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
236.
0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates
237.
The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
238.
0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen
239.
The frustum expansion to determine if a target is on screen. Positive is inwards.
240.
0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance
241.
If target is inside this distance frustum culling is not applied.
242.
0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height
243.
The radius used to calculate frustum target center for a sentient(actor or player)
244.
0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius
245.
The radius used to calculate target bounds for a sentient(actor or player)
246.
0x83793E70 - Type: BOOL - aim_target_smp
247.
Use worker threads to add aim target entities
248.
0x83794110 - Type: FLOAT1 - aim_turnrate_pitch
249.
The vertical turn rate for aim assist when firing from the hip
250.
0x83794180 - Type: FLOAT1 - aim_turnrate_pitch_ads
251.
The turn rate up and down for aim assist when aiming down the sight
252.
0x837941F0 - Type: FLOAT1 - aim_turnrate_yaw
253.
The horizontal turn rate for aim assist when firing from the hip
254.
0x83794260 - Type: FLOAT1 - aim_turnrate_yaw_ads
255.
The horizontal turn rate for aim assist when aiming down the sight
256.
0x83794DC0 - Type: FLOAT1 - aim_view_sensitivity_override
257.
override value for view sensitivity
258.
0x8377C400 - Type: BOOL - allEmblemsPurchased
259.
Allows all emblem icons and layers to be purchased
260.
0x8377C390 - Type: BOOL - allEmblemsUnlocked
261.
Unlock all emblem icons and layers
262.
0x83754D90 - Type: BOOL - allItemsPurchased
263.
Allows all items to be equiped in Create-a-Class
264.
0x83754D20 - Type: BOOL - allItemsUnlocked
265.
Allows all items to be purchased in the Black Market
266.
0x8376A730 - Type: BOOL - ammoCounterHide
267.
Hide the Ammo Counter
268.
0x8373EEB0 - Type: BOOL - arcademode
269.
Current game is an arcade mode game
270.
0x83754C40 - Type: DWORD - attachmentFilter
271.
attachmentFilter
272.
0x83740650 - Type: DWORD - band_12players
273.
12 player bandwidth req'd
274.
0x837406C0 - Type: DWORD - band_18players
275.
18 player bandwidth req'd
276.
0x83740490 - Type: DWORD - band_2players
277.
2 player bandwidth req'd
278.
0x83740500 - Type: DWORD - band_4players
279.
4 player bandwidth req'd
280.
0x83740570 - Type: DWORD - band_6players
281.
8 player bandwidth req'd
282.
0x837405E0 - Type: DWORD - band_8players
283.
8 player bandwidth req'd
284.
0x83740420 - Type: DWORD - band_demosystem
285.
demo system bandwidth req'd
286.
0x837520F0 - Type: External - barebones_class_mode= "0"
287.
0x83755F10 - Type: BOOL - basicTrainingFatal
288.
If true, a basic training stats error will cause the game to end, if false a warning is printed to the console and the game continues
289.
0x83790BB0 - Type: External - bcmp_ally_kill_probability= "60"
290.
0x83791010 - Type: External - bcmp_breathing_delay= "3"
291.
0x83790EC0 - Type: External - bcmp_breathing_probability= "0"
292.
0x83791080 - Type: External - bcmp_enemy_contact_delay= "30"
293.
0x837910F0 - Type: External - bcmp_enemy_contact_level_delay= "15"
294.
0x83790D00 - Type: External - bcmp_incoming_grenade_probability= "5"
295.
0x83790DE0 - Type: External - bcmp_kill_inform_probability= "40"
296.
0x83790C20 - Type: External - bcmp_killstreak_incoming_probability= "100"
297.
0x83790FA0 - Type: External - bcmp_last_stand_delay= "3"
298.
0x83790F30 - Type: External - bcmp_pain_delay= ".5"
299.
0x83790E50 - Type: External - bcmp_pain_small_probability= "0"
300.
0x83790C90 - Type: External - bcmp_perk_call_probability= "100"
301.
0x83790B40 - Type: External - bcmp_sniper_kill_probability= "20"
302.
0x83790D70 - Type: External - bcmp_toss_grenade_probability= "20"
303.
0x83790980 - Type: External - bcmp_weapon_delay= "2000"
304.
0x837909F0 - Type: External - bcmp_weapon_fire_probability= "80"
305.
0x83790AD0 - Type: External - bcmp_weapon_fire_threat_probability= "80"
306.
0x83790A60 - Type: External - bcmp_weapon_reload_probability= "60"
307.
0x8376E0F0 - Type: FLOAT1 - bg_aimSpreadMoveSpeedThreshold
308.
When player is moving faster than this speed, the aim spread will increase
309.
0x8376DAD0 - Type: DWORD - bg_blendTimeOverride
310.
Force all player animations to have this blendtime
311.
0x8376D9F0 - Type: FLOAT1 - bg_bobMax
312.
The maximum allowed bob amplitude
313.
0x83771960 - Type: BOOL - bg_disableWeaponPlantingInWater
314.
Disables being able to plant mines in the water.
315.
0x83771A40 - Type: BOOL - bg_drawGrenadeInHand
316.
Whether or not to draw grenade in hand for grenade animations
317.
0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight
318.
The height that a player will take maximum damage when falling
319.
0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight
320.
The height that a player will start to take minimum damage if they fall
321.
0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval
322.
The time between each foliage sound when moving quickly
323.
0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed
324.
The speed that a player must be going to make maximum noise while moving through foliage
325.
0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed
326.
The speed that a player must be going to make minimum noise while moving through foliage
327.
0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval
328.
The time interval before foliage sounds are reset after the player has stopped moving
329.
0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval
330.
The time between each foliage sound when moving slowly
331.
0x8376DA60 - Type: DWORD - bg_forceDurationOverride
332.
Force all player animations to have this duration
333.
0x8376E080 - Type: BOOL - bg_forceExplosiveBullets
334.
When set, all bullet weapons will fire explosive rounds (Simulates Perk)
335.
0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch
336.
Toggles clipping to the heli patch rectangle.
337.
0x83770BD0 - Type: FLOAT1 - bg_gravity
338.
Gravity in inches per second per second
339.
0x83771B90 - Type: FLOAT1 - bg_gunXOffset
340.
This will offset where the bullets come out of the gun
341.
0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap
342.
The maximum angle that a player can look around while on a ladder
343.
0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance
344.
The amount the player's leg yaw can differ from his torso before moving to match
345.
0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance
346.
The amount the player's leg yaw can differ from his torso before moving to match while prone
347.
0x8376D440 - Type: FLOAT1 - bg_legYawTolerance
348.
The amount the player's leg yaw can differ from his torso before moving to match
349.
0x83770C40 - Type: FLOAT1 - bg_lowGravity
350.
Low gravity for slow or floaty objects, in inches per second per second
351.
0x8376E160 - Type: FLOAT1 - bg_maxGrenadeIndicatorSpeed
352.
Maximum speed of grenade that will show up in indicator and can be thrown back.
353.
0x83771B20 - Type: FLOAT1 - bg_maxWeaponAnimScale
354.
The amount which weapon timers can cause player animations to scale their playback speed by
355.
0x837719D0 - Type: FLOAT1 - bg_plantInWaterDepth
356.
Min distance a penetrated bullet must travel before it'll trigger the effects
357.
0x83771AB0 - Type: BOOL - bg_playStandToCrouchAnims
358.
Whether or not to use animations to transition between stand and crouch, if not it just blends
359.
0x8376CE90 - Type: FLOAT1 - bg_prone_yawcap
360.
The maximum angle that a player can look around quickly while prone
361.
0x8376D3D0 - Type: FLOAT1 - bg_proneSwingSpeed
362.
The rate at which the player's legs swing around when turning and prone
363.
0x83770770 - Type: BOOL - bg_shock_animation
364.
Play the 3rd person animation during shellshock
365.
0x837704D0 - Type: BOOL - bg_shock_lookControl
366.
Alter player control during shellshock
367.
0x83770690 - Type: FLOAT1 - bg_shock_lookControl_fadeTime
368.
The time for the shellshock player control to fade in seconds
369.
0x83770540 - Type: FLOAT1 - bg_shock_lookControl_maxpitchspeed
370.
Maximum pitch movement rate while shellshocked in degrees per second
371.
0x837705B0 - Type: FLOAT1 - bg_shock_lookControl_maxyawspeed
372.
Maximum yaw movement rate while shell shocked in degrees per second
373.
0x83770620 - Type: FLOAT1 - bg_shock_lookControl_mousesensitivityscale
374.
Sensitivity scale to apply to a shellshocked player
375.
0x83770700 - Type: FLOAT1 - bg_shock_movement
376.
Affect player's movement speed during shellshock
377.
0x8376FDD0 - Type: FLOAT1 - bg_shock_screenBlurBlendFadeTime
378.
The amount of time in seconds for the shellshock effect to fade
379.
0x8376FD60 - Type: FLOAT1 - bg_shock_screenBlurBlendTime
380.
The amount of time in seconds for the shellshock effect to blend
381.
0x8376FEB0 - Type: FLOAT1 - bg_shock_screenFlashShotFadeTime
382.
In seconds, how soon from the end of the effect to start blending out the screengrab layer.
383.
0x8376FE40 - Type: FLOAT1 - bg_shock_screenFlashWhiteFadeTime
384.
In seconds, how soon from the end of the effect to start blending out the whiteout layer.
385.
0x8376FCF0 - Type: Dvar6 - bg_shock_screenType
386.
Shell shock screen effect type
387.
0x83770070 - Type: BOOL - bg_shock_sound
388.
Play shell shock sound
389.
0x83770310 - Type: FLOAT1 - bg_shock_soundDryLevel
390.
Shell shock sound dry level
391.
0x8376FC10 - Type: External - bg_shock_soundEnd= ""
392.
0x8376FC80 - Type: External - bg_shock_soundEndAbort= ""
393.
0x837700E0 - Type: FLOAT1 - bg_shock_soundFadeInTime
394.
Shell shock sound fade in time in seconds
395.
0x83770150 - Type: FLOAT1 - bg_shock_soundFadeOutTime
396.
Shell shock sound fade out time in seconds
397.
0x8376FB30 - Type: External - bg_shock_soundLoop= ""
398.
0x83770230 - Type: FLOAT1 - bg_shock_soundLoopEndDelay
399.
Sound loop end offset time from the end of the shellshock in seconds
400.
0x837701C0 - Type: FLOAT1 - bg_shock_soundLoopFadeTime
401.
Shell shock sound loop fade time in seconds
402.
0x8376FBA0 - Type: External - bg_shock_soundLoopSilent= ""
403.
0x837703F0 - Type: FLOAT1 - bg_shock_soundModEndDelay
404.
The delay from the end of the shell shock to the end of the sound modification
405.
0x837702A0 - Type: External - bg_shock_soundRoomType= "generic"
406.
0x83770460 - Type: External - bg_shock_soundSnapshot= "default"
407.
0x83770380 - Type: FLOAT1 - bg_shock_soundWetLevel
408.
Shell shock sound wet level
409.
0x83770000 - Type: FLOAT1 - bg_shock_viewKickFadeTime
410.
The time for the shellshock kick effect to fade
411.
0x8376FF20 - Type: FLOAT1 - bg_shock_viewKickPeriod
412.
The period of the shellshock view kick effect
413.
0x8376FF90 - Type: FLOAT1 - bg_shock_viewKickRadius
414.
Shell shock kick radius
415.
0x83770850 - Type: FLOAT1 - bg_shock_visionset_inTime
416.
Vision set in transition time (in seconds)
417.
0x837707E0 - Type: External - bg_shock_visionset_name= ""
418.
0x837708C0 - Type: FLOAT1 - bg_shock_visionset_outTime
419.
Vision set out transition time (in seconds)
420.
0x83771CE0 - Type: DWORD - bg_slopeFrames
421.
The number of frames to use to determine slope run animations
422.
0x8376D360 - Type: FLOAT1 - bg_swingSpeed
423.
The rate at which the player's legs swing around when strafing(multi-player only)
424.
0x8376D590 - Type: FLOAT1 - bg_viewBobAmplitudeBase
425.
The base speed-based view bob amplitude
426.
0x8376D670 - Type: Dvar2 - bg_viewBobAmplitudeDtp
427.
The multiplier to apply to the player's speed to get the bob amplitude while diving to prone
428.
0x8376D830 - Type: Dvar2 - bg_viewBobAmplitudeDucked
429.
The multiplier to apply to the player's speed to get the bob amplitude while ducking
430.
0x8376D8A0 - Type: Dvar2 - bg_viewBobAmplitudeDuckedAds
431.
The multiplier to apply to the player's speed to get the view bob amplitude while ducking ADS
432.
0x8376D910 - Type: Dvar2 - bg_viewBobAmplitudeProne
433.
The multiplier to apply to the player's speed to get the bob amplitude while prone
434.
0x8376D980 - Type: FLOAT1 - bg_viewBobAmplitudeRoll
435.
The amplitude applied to the roll for view bobbing
436.
0x8376D600 - Type: Dvar2 - bg_viewBobAmplitudeSprinting
437.
The multiplier to apply to the player's speed to get the bob amplitude while sprinting
438.
0x8376D750 - Type: Dvar2 - bg_viewBobAmplitudeStanding
439.
The multiplier to apply to the player's speed to get the bob amplitude while standing
440.
0x8376D7C0 - Type: Dvar2 - bg_viewBobAmplitudeStandingAds
441.
The multiplier to apply to the player's speed to get the view bob amplitude while standing and ADS
442.
0x8376D6E0 - Type: Dvar2 - bg_viewBobAmplitudeSwimming
443.
The multiplier to apply to the player's speed to get the bob amplitude while swimming
444.
0x8376C9C0 - Type: FLOAT1 - bg_viewKickMax
445.
The maximum view kick
446.
0x8376CA30 - Type: FLOAT1 - bg_viewKickMin
447.
The minimum view kick
448.
0x8376CAA0 - Type: FLOAT1 - bg_viewKickRandom
449.
The random direction scale view kick
450.
0x8376C950 - Type: FLOAT1 - bg_viewKickScale
451.
The scale to apply to the damage done to caluclate damage view kick
452.
0x8376EA20 - Type: BOOL - bg_vsmode_hud
453.
Used to control diferences in vsmode hud.
454.
0x8376DB40 - Type: FLOAT1 - bg_weaponBobAmplitudeBase
455.
The base speed-based weapon bob amplitude
456.
0x8376DC20 - Type: Dvar2 - bg_weaponBobAmplitudeDtp
457.
The multiplier to apply to the player's speed to get the weapon bob amplitude while diving to prone
458.
0x8376DD70 - Type: Dvar2 - bg_weaponBobAmplitudeDucked
459.
The multiplier to apply to the player's speed to get the weapon bob amplitude while ducking
460.
0x8376DDE0 - Type: Dvar2 - bg_weaponBobAmplitudeProne
461.
The multiplier to apply to the player's speed to get the weapon bob amplitude while prone
462.
0x8376DE50 - Type: FLOAT1 - bg_weaponBobAmplitudeRoll
463.
The amplitude applied to the roll for weapon bobbing
464.
0x8376DBB0 - Type: Dvar2 - bg_weaponBobAmplitudeSprinting
465.
The multiplier to apply to the player's speed to get the weapon bob amplitude while sprinting
466.
0x8376DD00 - Type: Dvar2 - bg_weaponBobAmplitudeStanding
467.
The multiplier to apply to the player's speed to get the weapon bob amplitude while standing
468.
0x8376DC90 - Type: Dvar2 - bg_weaponBobAmplitudeSwimming
469.
The multiplier to apply to the player's speed to get the weapon bob amplitude while swimming
470.
0x8376DFA0 - Type: FLOAT1 - bg_weaponBobFrequencySwimming
471.
Controls the speed of the camera bob while swimming
472.
0x8376E010 - Type: FLOAT1 - bg_weaponBobHeavyWeaponScalar
473.
Scalar applied to bob angles for heavy weapons (minigun)
474.
0x8376DF30 - Type: FLOAT1 - bg_weaponBobLag
475.
The lag that will be applied the weapon bob cycle
476.
0x8376DEC0 - Type: FLOAT1 - bg_weaponBobMax
477.
The maximum allowed weapon/viewmodel bob amplitude
478.
0x83771C00 - Type: External - bg_weaponleftbone= "tag_weapon_left"
479.
0x83771C70 - Type: External - bg_weaponrightbone= "tag_weapon_right"
480.
0x8373F230 - Type: BOOL - blackopsmode
481.
Current game is a blackops game
482.
0x83754EE0 - Type: BOOL - bodyTypeFromGun
483.
Associate the body type with the primary weapon (perk1 if false)
484.
0x83758520 - Type: Dvar6 - bot_difficulty
485.
Difficulty level of the basic training bots
486.
0x837584B0 - Type: DWORD - bot_enemies
487.
Number of enemies allowed in basic training
488.
0x83758440 - Type: DWORD - bot_friends
489.
Number of friends allowed in basic training
490.
0x83758590 - Type: BOOL - bot_tips
491.
Combat tips enabled in basic training
492.
0x83785C40 - Type: BOOL - bullet_penetrationEnabled
493.
Enable/Disable bullet penetration.
494.
0x837711F0 - Type: FLOAT1 - bullet_penetrationMinFxDist
495.
Min distance a penetrated bullet must travel before it'll trigger the effects
496.
0x8375B690 - Type: FLOAT1 - bulletrange
497.
Defines the how far the bulllets will go.
498.
0x8375DC30 - Type: DWORD - category
499.
The category number
500.
0x8375DCA0 - Type: DWORD - categoryPlaylist
501.
The playlist index in the category
502.
0x83760160 - Type: DWORD - cg_adsZoomToggleStyle
503.
Style of zoom toggle - 0=oscillate, 1=rotate
504.
0x83765560 - Type: FLOAT1 - cg_adsZScaleMax
505.
The scale factor for shrinky dinks
506.
0x83765B10 - Type: BOOL - cg_allPlayerNamesVisible
507.
When true all names are visible within visibility range.
508.
0x83767710 - Type: FLOAT1 - cg_artilleryKillCamBackDist
509.
artillery kill camera: distance of camera backwards from artillery.
510.
0x83767630 - Type: FLOAT1 - cg_artilleryKillCamFov
511.
Artillery kill camera field of view.
512.
0x837678D0 - Type: FLOAT1 - cg_artilleryKillCamGroundBackDist
513.
artillery kill camera when stuck to ground: distance of camera backwards from artillery.
514.
0x83767860 - Type: FLOAT1 - cg_artilleryKillCamGroundUpDist
515.
artillery kill camera when stuck to ground: distance of camera vertically from artillery.
516.
0x837676A0 - Type: FLOAT1 - cg_artilleryKillCamUpDist
517.
artillery kill camera: distance of camera vertically from artillery.
518.
0x83767780 - Type: FLOAT1 - cg_artilleryKillCamWallOutDist
519.
artillery kill camera when stuck to wall: distance of camera out from wall.
520.
0x837677F0 - Type: FLOAT1 - cg_artilleryKillCamWallSideDist
521.
artillery kill camera when stuck to wall: distance of camera along wall from artillery.
522.
0x8375FA60 - Type: BOOL - cg_blood
523.
Show Blood
524.
0x837628C0 - Type: BOOL - cg_brass
525.
Weapons eject brass
526.
0x83763E30 - Type: FLOAT1 - cg_bulletlength
527.
The length of a non-tracer round
528.
0x83763DC0 - Type: FLOAT1 - cg_bulletwidth
529.
The width of the non-tracer round
530.
0x837654F0 - Type: Dvar8 - cg_cameraSpikeEnemyColor
531.
Color of enemies in the camera spike view
532.
0x83765480 - Type: FLOAT1 - cg_cameraSpikeHighlightBrightness
533.
Brightness of player highlights in the camera spike view
534.
0x83775160 - Type: FLOAT1 - cg_cameraVehicleExitTweenTime
535.
Time(secs) to tween from gunner/vehicle camera to normal player camera
536.
0x837750F0 - Type: FLOAT1 - cg_cameraWaterClip
537.
Min distance between camera and water surface. To prevent camera seeing water edge-on. Set to -1 to disable
538.
0x83774F30 - Type: FLOAT1 - cg_canSeeFriendlyFrustumExpand
539.
The frustum expansion to determine if a friendly is on screen. Positive is inwards.
540.
0x83774FA0 - Type: FLOAT1 - cg_canSeeFriendlyFrustumMinDistance
541.
If target is inside this distance frustum culling is not applied.
542.
0x83774EC0 - Type: DWORD - cg_canSeeFriendlyFrustumUpdateInterval
543.
How often the head tag is updated for the overhead names
544.
0x83762E00 - Type: FLOAT1 - cg_centertime
545.
The time for a center printed message to fade
546.
0x83764140 - Type: DWORD - cg_chatHeight
547.
The font height of a chat message
548.
0x837640D0 - Type: DWORD - cg_chatTime
549.
The amount of time that a chat message is visible
550.
0x83771260 - Type: BOOL - cg_cinematicFullscreen
551.
Draw ingame cinematics full screen
552.
0x83764A00 - Type: FLOAT1 - cg_connectionIconSize
553.
Size of the connection icon
554.
0x83764AE0 - Type: BOOL - cg_constantSizeHeadIcons
555.
Head icons are the same size regardless of distance from the player
556.
0x83765410 - Type: FLOAT1 - cg_corpseHighlightFadeTime
557.
Time (in seconds) that corpse highlights fade out
558.
0x83762700 - Type: FLOAT1 - cg_crosshairAlpha
559.
The alpha value of the crosshair
560.
0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin
561.
The minimum alpha value of the crosshair when it fades in
562.
0x837627E0 - Type: BOOL - cg_crosshairDynamic
563.
Crosshair is Dynamic
564.
0x83762850 - Type: BOOL - cg_crosshairEnemyColor
565.
The crosshair color when over an enemy
566.
0x8375FC90 - Type: DWORD - cg_cursorHints
567.
Draw cursor hints where:
568.
0: no hints
569.
1: sin size pulse
570.
2: one way size pulse
571.
3: alpha pulse
572.
4: static image
573.
0x837644C0 - Type: BOOL - cg_debug_overlay_viewport
574.
Remove the sniper overlay so you can check that the scissor window is correct.
575.
0x83775080 - Type: BOOL - cg_debug_triggers
576.
Debug client side Triggers, prints out all the client triggers the first time they are hit.
577.
0x83761CF0 - Type: BOOL - cg_debugDrawSafeAreas
578.
Show the safe area outlines for the safe areas on the UI
579.
0x83762EE0 - Type: BOOL - cg_debugevents
580.
Output event debug information
581.
0x837608D0 - Type: Dvar2 - cg_debugInfoCornerOffset
582.
Offset from top-right corner, for cg_drawFPS, etc
583.
0x83762E70 - Type: BOOL - cg_debugposition
584.
Output position debugging information
585.
0x837648B0 - Type: BOOL - cg_descriptiveText
586.
Draw descriptive spectator messages
587.
0x83766AD0 - Type: FLOAT1 - cg_destructibleKillCamCloseXYDist
588.
Destructible kill camera closest distance in front of the bomb.
589.
0x83766B40 - Type: FLOAT1 - cg_destructibleKillCamCloseZDist
590.
Destructible kill camera closest distance above the target.
591.
0x83766C20 - Type: FLOAT1 - cg_destructibleKillCamFarBlur
592.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
593.
0x83766D00 - Type: FLOAT1 - cg_destructibleKillCamFarBlurDist
594.
Destructible kill camera distance above the airplane.
595.
0x83766C90 - Type: FLOAT1 - cg_destructibleKillCamFarBlurStart
596.
Destructible kill camera distance above the airplane.
597.
0x83766A60 - Type: FLOAT1 - cg_destructibleKillCamFov
598.
Destructible kill camera field of view.
599.
0x83766BB0 - Type: FLOAT1 - cg_destructibleKillCamNearBlur
600.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
601.
0x83766DE0 - Type: FLOAT1 - cg_destructibleKillCamNearBlurEnd
602.
Destructible kill camera distance above the airplane.
603.
0x83766D70 - Type: FLOAT1 - cg_destructibleKillCamNearBlurStart
604.
Destructible kill camera distance above the airplane.
605.
0x83766EC0 - Type: FLOAT1 - cg_destructibleKillCamRegularHeight
606.
If a destructible is above this height, then just move the camera to above it
607.
0x83766E50 - Type: FLOAT1 - cg_destructibleKillCamZIncrease
608.
Height above origin for the destructibles
609.
0x83760710 - Type: BOOL - cg_development
610.
Indicates if we are in DEVELOPMENT (non-release ship builds)
611.
0x83767550 - Type: FLOAT1 - cg_dogKillCamDistFromEyes
612.
Dog kill camera: distance of camera past the delta from player target to dog eye
613.
0x83767400 - Type: FLOAT1 - cg_dogKillCamForwardDist
614.
Dog kill camera: distance of target camera vertically from dog.
615.
0x83767390 - Type: FLOAT1 - cg_dogKillCamFov
616.
Dog kill camera field of view.
617.
0x837674E0 - Type: FLOAT1 - cg_dogKillCamSideDist
618.
Dog kill camera: distance of camera target vertically from dog.
619.
0x83767470 - Type: FLOAT1 - cg_dogKillCamUpDist
620.
Dog kill camera: distance of camera target vertically from dog.
621.
0x837675C0 - Type: FLOAT1 - cg_dogKillMinDistFromTarget
622.
Dog kill camera: minimum distance that the camera will approach the target
623.
0x837602B0 - Type: BOOL - cg_draw2D
624.
Draw 2D screen elements
625.
0x837604E0 - Type: BOOL - cg_drawBreathHint
626.
Draw a 'hold breath to steady' hint
627.
0x83760E10 - Type: BOOL - cg_drawCrosshair
628.
Turn on weapon crosshair
629.
0x83760E80 - Type: BOOL - cg_drawCrosshair3D
630.
Turn on weapon crosshair in 3D mode.
631.
0x83760FD0 - Type: BOOL - cg_drawCrosshairNames
632.
Draw the name of an enemy under the crosshair
633.
0x83761040 - Type: DWORD - cg_drawCrosshairNamesPosX
634.
Virtual screen space position of the crosshair name
635.
0x837610B0 - Type: DWORD - cg_drawCrosshairNamesPosY
636.
Virtual screen space position of the crosshair name
637.
0x83760400 - Type: BOOL - cg_drawErrorMessages
638.
Draw error/warning text
639.
0x83760630 - Type: Dvar6 - cg_drawFPS
640.
Draw frames per second
641.
0x83760860 - Type: BOOL - cg_drawFPSLabels
642.
Draw FPS Info Labels
643.
0x83760780 - Type: BOOL - cg_drawFPSOnly
644.
Draw only the FPS stats in the upper right
645.
0x837606A0 - Type: FLOAT1 - cg_drawFPSScale
646.
Draw FPS size scale
647.
0x83764F40 - Type: BOOL - cg_drawFriendlyNames
648.
Whether to show friendly names in game
649.
0x8375FC20 - Type: BOOL - cg_drawGun
650.
Draw the view model
651.
0x83760470 - Type: BOOL - cg_drawHealth
652.
Draw health bar
653.
0x83760EF0 - Type: BOOL - cg_drawHoldBreathHint
654.
Turn on hold breath hint string for the sniper rifles
655.
0x83760550 - Type: BOOL - cg_drawMantleHint
656.
Draw a 'press key to mantle' hint
657.
0x83760C50 - Type: Dvar6 - cg_drawMaterial
658.
Draw debugging information for materials
659.
0x83760CC0 - Type: DWORD - cg_drawModelAxis
660.
Draw debugging axis for a bone of the model under the crosshair
661.
0x837643E0 - Type: BOOL - cg_drawpaused
662.
Draw paused screen
663.
0x83760BE0 - Type: BOOL - cg_drawScriptUsage
664.
Draw debugging information for scripts
665.
0x83761120 - Type: BOOL - cg_drawShellshock
666.
Draw shellshock & flashbang screen effects.
667.
0x83760D30 - Type: BOOL - cg_drawSnapshot
668.
Draw debugging information for snapshots
669.
0x83760DA0 - Type: BOOL - cg_drawSnapshotTime
670.
Draw length of snapshot buffer
671.
0x83793230 - Type: Dvar6 - cg_drawTalk
672.
Controls which icons CG_TALKER ownerdraw draws
673.
0x83765170 - Type: BOOL - cg_drawThroughWalls
674.
Whether to draw friendly names through walls or not
675.
0x83760F60 - Type: BOOL - cg_drawTurretCrosshair
676.
Draw a cross hair when using a turret
677.
0x83760940 - Type: BOOL - cg_drawVersion
678.
Draw the game version
679.
0x837609B0 - Type: FLOAT1 - cg_drawVersionX
680.
X offset for the version string
681.
0x83760A20 - Type: FLOAT1 - cg_drawVersionY
682.
Y offset for the version string
683.
0x83764530 - Type: DWORD - cg_dumpAnims
684.
Output animation info for the given entity id
685.
0x83764FB0 - Type: DWORD - cg_enemyNameFadeIn
686.
Time in milliseconds to fade in enemy names
687.
0x83765090 - Type: DWORD - cg_enemyNameFadeOut
688.
Time in milliseconds to fade out enemy names
689.
0x83762F50 - Type: FLOAT1 - cg_errordecay
690.
Decay for predicted error
691.
0x83766FA0 - Type: FLOAT1 - cg_explosiveKillCamBackDist
692.
Explosive kill camera: distance of camera backwards from explosive.
693.
0x83767160 - Type: FLOAT1 - cg_explosiveKillCamGroundBackDist
694.
Explosive kill camera when stuck to ground: distance of camera backwards from explosive.
695.
0x837670F0 - Type: FLOAT1 - cg_explosiveKillCamGroundUpDist
696.
Explosive kill camera when stuck to ground: distance of camera vertically from explosive.
697.
0x83767320 - Type: FLOAT1 - cg_explosiveKillCamStopDecelDist
698.
Rocket and Grenade Launcher kill camera: distance over which to decelerate when coming to rest
699.
0x837672B0 - Type: FLOAT1 - cg_explosiveKillCamStopDist
700.
Rocket and Grenade Launcher kill camera: distance from player to begin coming to rest
701.
0x83766F30 - Type: FLOAT1 - cg_explosiveKillCamUpDist
702.
Explosive kill camera: distance of camera vertically from explosive.
703.
0x83767010 - Type: FLOAT1 - cg_explosiveKillCamWallOutDist
704.
Explosive kill camera when stuck to wall: distance of camera out from wall.
705.
0x83767080 - Type: FLOAT1 - cg_explosiveKillCamWallSideDist
706.
Explosive kill camera when stuck to wall: distance of camera along wall from explosive.
707.
0x83764370 - Type: FLOAT1 - cg_fakefireWizbyChance
708.
The probability that a fake fire shot plays a wizby to local players round
709.
0x837633B0 - Type: FLOAT1 - cg_firstPersonTracerChance
710.
The probability that a bullet is a tracer round for your bullets
711.
0x83765A30 - Type: DWORD - cg_flareVisionSetFadeDuration
712.
Duration of fade back to normal vision set when you look away from the flare
713.
0x83763110 - Type: BOOL - cg_footprints
714.
Draw footprint decals and effects
715.
0x837631F0 - Type: DWORD - cg_footprintsDebug
716.
Debug footprint drawing code (0 means no debugging)
717.
0x83763180 - Type: DWORD - cg_footprintsDistortWater
718.
Distort water on footprint (0 means no distortion)
719.
0x837630A0 - Type: BOOL - cg_footsteps
720.
Play footstep sounds
721.
0x8375FEC0 - Type: FLOAT1 - cg_fov
722.
The field of view angle in degrees
723.
0x8375FF30 - Type: FLOAT1 - cg_fov_default
724.
User default field of view angle in degrees
725.
0x8375FFA0 - Type: FLOAT1 - cg_fov_default_thirdperson
726.
User default 3rd person field of view angle in degrees
727.
0x837600F0 - Type: FLOAT1 - cg_fovExtraCam
728.
The field of view angle in degrees for the extra cam
729.
0x83760080 - Type: FLOAT1 - cg_fovMin
730.
The minimum possible field of view
731.
0x83760010 - Type: FLOAT1 - cg_fovScale
732.
Scale applied to the field of view
733.
0x83765020 - Type: DWORD - cg_friendlyNameFadeIn
734.
Time in milliseconds to fade in friendly names
735.
0x83765100 - Type: DWORD - cg_friendlyNameFadeOut
736.
Time in milliseconds to fade out friendly names
737.
0x8376AC00 - Type: DWORD - cg_fuelHudVersion
738.
Determines what version of the hud to show
739.
0x83762620 - Type: BOOL - cg_fullscreenFinalKillcam
740.
Fullscreen final killcam
741.
0x83764840 - Type: DWORD - cg_gameBoldMessageWidth
742.
The maximum character width of the bold game messages
743.
0x837647D0 - Type: DWORD - cg_gameMessageWidth
744.
The maximum character width of the game messages
745.
0x83762A80 - Type: FLOAT1 - cg_gun_move_f
746.
Weapon movement forward due to player movement
747.
0x83762D90 - Type: FLOAT1 - cg_gun_move_minspeed
748.
The minimum weapon movement rate
749.
0x83762AF0 - Type: FLOAT1 - cg_gun_move_r
750.
Weapon movement right due to player movement
751.
0x83762D20 - Type: FLOAT1 - cg_gun_move_rate
752.
The base weapon movement rate
753.
0x83762B60 - Type: FLOAT1 - cg_gun_move_u
754.
Weapon movement up due to player movement
755.
0x83762BD0 - Type: FLOAT1 - cg_gun_ofs_f
756.
Forward weapon offset when prone/ducked
757.
0x83762C40 - Type: FLOAT1 - cg_gun_ofs_r
758.
Right weapon offset when prone/ducked
759.
0x83762CB0 - Type: FLOAT1 - cg_gun_ofs_u
760.
Up weapon offset when prone/ducked
761.
0x83762930 - Type: FLOAT1 - cg_gun_x
762.
x position of the viewmodel
763.
0x837629A0 - Type: FLOAT1 - cg_gun_y
764.
y position of the viewmodel
765.
0x83762A10 - Type: FLOAT1 - cg_gun_z
766.
z position of the viewmodel
767.
0x8374CEB0 - Type: FLOAT1 - cg_headIconMinScreenRadius
768.
The minumum radius of a head icon on the screen
769.
0x83766440 - Type: FLOAT1 - cg_heliKillCamFarBlur
770.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
771.
0x83766520 - Type: FLOAT1 - cg_heliKillCamFarBlurDist
772.
Helicopter kill camera distance above the helicopter.
773.
0x837664B0 - Type: FLOAT1 - cg_heliKillCamFarBlurStart
774.
Helicopter kill camera distance above the helicopter.
775.
0x83766360 - Type: FLOAT1 - cg_heliKillCamFov
776.
Helicopter kill camera field of view.
777.
0x837663D0 - Type: FLOAT1 - cg_heliKillCamNearBlur
778.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
779.
0x83766600 - Type: FLOAT1 - cg_heliKillCamNearBlurEnd
780.
Helicopter kill camera distance above the helicopter.
781.
0x83766590 - Type: FLOAT1 - cg_heliKillCamNearBlurStart
782.
Helicopter kill camera distance above the helicopter.
783.
0x8375FDE0 - Type: DWORD - cg_hintFadeTime
784.
Time in milliseconds for the cursor hint to fade
785.
0x83761C10 - Type: Dvar2 - cg_hudChatIntermissionPosition
786.
Position of the HUD chat box during intermission
787.
0x83761B30 - Type: Dvar2 - cg_hudChatPosition
788.
Position of the HUD chat box
789.
0x837614A0 - Type: DWORD - cg_hudDamageDirectionalIconTime
790.
The amount of time for the damage icon to stay on screen after damage is taken
791.
0x83761350 - Type: FLOAT1 - cg_hudDamageIconHeight
792.
The height of the damage icon
793.
0x83761510 - Type: BOOL - cg_hudDamageIconInScope
794.
Draw damage icons when aiming down the sight of a scoped weapon
795.
0x837613C0 - Type: FLOAT1 - cg_hudDamageIconOffset
796.
The offset from the center of the damage icon
797.
0x83761430 - Type: DWORD - cg_hudDamageIconTime
798.
The amount of time for the damage icon to stay on screen after damage is taken
799.
0x837612E0 - Type: FLOAT1 - cg_hudDamageIconWidth
800.
The width of the damage icon
801.
0x83761820 - Type: BOOL - cg_hudGrenadeIconEnabledFlash
802.
Show the grenade indicator for flash grenades
803.
0x83761740 - Type: FLOAT1 - cg_hudGrenadeIconHeight
804.
The height of the grenade indicator icon
805.
0x83761660 - Type: BOOL - cg_hudGrenadeIconInScope
806.
Show the grenade indicator when aiming down the sight of a scoped weapon
807.
0x837615F0 - Type: FLOAT1 - cg_hudGrenadeIconMaxHeight
808.
The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
809.
0x83761580 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFlash
810.
The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
811.
0x8374CC80 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFrag
812.
The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
813.
0x837616D0 - Type: FLOAT1 - cg_hudGrenadeIconOffset
814.
The offset from the center of the screen for a grenade icon
815.
0x837617B0 - Type: FLOAT1 - cg_hudGrenadeIconWidth
816.
The width of the grenade indicator icon
817.
0x837622A0 - Type: BOOL - cg_hudGrenadeIndicatorFadeUp
818.
Draw grenade indicator with distance fade(COD3 style)
819.
0x83762380 - Type: Dvar4 - cg_hudGrenadeIndicatorStartColor
820.

821.
0x83762310 - Type: Dvar4 - cg_hudGrenadeIndicatorTargetColor
822.

823.
0x83761890 - Type: FLOAT1 - cg_hudGrenadePointerHeight
824.
The height of the grenade indicator pointer
825.
0x83761970 - Type: Dvar2 - cg_hudGrenadePointerPivot
826.
The pivot point of th grenade indicator pointer
827.
0x837619E0 - Type: FLOAT1 - cg_hudGrenadePointerPulseFreq
828.
The number of times per second that the grenade indicator flashes in Hertz
829.
0x83761A50 - Type: FLOAT1 - cg_hudGrenadePointerPulseMax
830.
The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer
831.
0x83761AC0 - Type: FLOAT1 - cg_hudGrenadePointerPulseMin
832.
The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer
833.
0x83761900 - Type: FLOAT1 - cg_hudGrenadePointerWidth
834.
The width of the grenade indicator pointer
835.
0x8374C740 - Type: FLOAT1 - cg_hudLegacySplitscreenScale
836.
Screen scale for hud elements in splitscreen
837.
0x8375C6C0 - Type: FLOAT1 - cg_hudLegacyStereo3DScale
838.
Screen scale for hud elements in stereo 3D
839.
0x8374CA50 - Type: FLOAT1 - cg_hudMapBorderWidth
840.
The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
841.
0x8374CAC0 - Type: FLOAT1 - cg_hudMapFriendlyHeight
842.
The size of the friendly icon on the full map
843.
0x8374CB30 - Type: FLOAT1 - cg_hudMapFriendlyWidth
844.
The size of the friendly icon on the full map
845.
0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight
846.
The size of the player's icon on the full map
847.
0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth
848.
The size of the player's icon on the full map
849.
0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness
850.
Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
851.
0x8374CE40 - Type: External - cg_hudObjectiveTextScale= "0.3"
852.
0x83762150 - Type: FLOAT1 - cg_hudProneY
853.
Virtual screen y coordinate of the prone blocked message
854.
0x83761BA0 - Type: Dvar2 - cg_hudSayPosition
855.
Position of the HUD say box
856.
0x837624D0 - Type: FLOAT1 - cg_hudSplitscreenBannerScoreboardScale
857.
Scale value to apply to the splitscreen banner scoreboard
858.
0x837623F0 - Type: FLOAT1 - cg_hudSplitscreenCompassElementScale
859.
Scale value to apply to compass elements in splitscreen
860.
0x8374C820 - Type: FLOAT1 - cg_hudSplitscreenCompassScale
861.
Scale value to apply to the compass in splitscreen
862.
0x8375C650 - Type: BOOL - cg_hudSplitscreenOffsetsUseScale
863.
Use splitscreen scaling for element offsets
864.
0x83762460 - Type: FLOAT1 - cg_hudSplitscreenScoreboardScale
865.
Scale value to apply to the scoreboard in splitscreen
866.
0x8374C7B0 - Type: FLOAT1 - cg_hudSplitscreenStanceScale
867.
Scale value to apply to the stance HUD element in splitscreen
868.
0x83761200 - Type: Dvar8 - cg_hudStanceFlash
869.
The background color of the flash when the stance changes
870.
0x83761270 - Type: BOOL - cg_hudStanceHintPrints
871.
Draw helpful text to say how to change stances
872.
0x83761C80 - Type: Dvar2 - cg_hudVotePosition
873.
Position of the HUD vote box
874.
0x83767EF0 - Type: FLOAT1 - cg_infraredBlurTime
875.
Time [in millisecs] that the infrared blur lasts.
876.
0x83765640 - Type: FLOAT1 - cg_infraredHighlightOffset
877.
Offset to the player highlight when using infrared scope
878.
0x837655D0 - Type: FLOAT1 - cg_infraredHighlightScale
879.
Scale of the player highlight when using infrared scope
880.
0x83765720 - Type: DWORD - cg_invalidCmdHintBlinkInterval
881.
Blink rate of an invalid command hint
882.
0x837656B0 - Type: DWORD - cg_invalidCmdHintDuration
883.
Duration of an invalid command hint
884.
0x83763810 - Type: FLOAT1 - cg_laserEndOffset
885.
How far from the point of collision the end of the beam is.
886.
0x83763880 - Type: FLOAT1 - cg_laserFlarePct
887.
Percentage laser widens over distance from viewer.
888.
0x83763420 - Type: BOOL - cg_laserForceOn
889.
Force laser sights on in all possible places (for debug purposes).
890.
0x837635E0 - Type: BOOL - cg_laserLight
891.
Whether to draw the light emitted from a laser (not the laser itself)
892.
0x83763730 - Type: FLOAT1 - cg_laserLightBeginOffset
893.
How far from the true beginning of the beam the light at the beginning is.
894.
0x83763650 - Type: FLOAT1 - cg_laserLightBodyTweak
895.
Amount to add to length of beam for light when laser hits a body (for hitboxes).
896.
0x837637A0 - Type: FLOAT1 - cg_laserLightEndOffset
897.
How far from the true end of the beam the light at the end is.
898.
0x837636C0 - Type: FLOAT1 - cg_laserLightRadius
899.
The radius of the light at the far end of a laser beam
900.
0x83763570 - Type: FLOAT1 - cg_laserRadius
901.
The size (radius) of a laser beam
902.
0x83763490 - Type: FLOAT1 - cg_laserRange
903.
The maximum range of a laser beam
904.
0x83763500 - Type: FLOAT1 - cg_laserRangePlayer
905.
The maximum range of the player's laser beam
906.
0x83761190 - Type: BOOL - cg_lastSpectatorSelectedThirdPerson
907.
Saves last spectator view selected
908.
0x837621C0 - Type: FLOAT1 - cg_mapLocationSelectionCursorSpeed
909.
Speed of the cursor when selecting a location on the map
910.
0x83762230 - Type: DWORD - cg_mapLocationSelectionRotationSpeed
911.
Rotation speed of the cursor when selecting a location on the map
912.
0x837638F0 - Type: BOOL - cg_marks_ents_player_only
913.
Marks on entities from players' bullets only.
914.
0x8375FAD0 - Type: BOOL - cg_mature
915.
Show Mature Content
916.
0x83774D70 - Type: FLOAT1 - cg_MaxDownedPulseRate
917.
The amount of alpha to fade per second, at most for downed allies
918.
0x83774D00 - Type: FLOAT1 - cg_MinDownedPulseRate
919.
The amount of alpha to fade per second, at minimum for downed allies
920.
0x83774BB0 - Type: DWORD - cg_motionblur_duration
921.
Sets radial motion blur duration
922.
0x83774C20 - Type: DWORD - cg_motionblur_fadeout
923.
Sets fade time for radial motion blur
924.
0x83762FC0 - Type: BOOL - cg_nopredict
925.
Don't do client side prediction
926.
0x83764D80 - Type: FLOAT1 - cg_overheadIconSize
927.
The maximum size to show overhead icons like 'rank'
928.
0x83764C30 - Type: FLOAT1 - cg_overheadNamesFarDist
929.
The far distance at which name sizes are scaled by cg_overheadNamesFarScale
930.
0x83764CA0 - Type: FLOAT1 - cg_overheadNamesFarScale
931.
The amount to scale overhead name sizes at cg_overheadNamesFarDist
932.
0x83764ED0 - Type: DWORD - cg_overheadNamesFont
933.
Font for overhead names ( see menudefinition.h )
934.
0x83764E60 - Type: Dvar8 - cg_overheadNamesGlow
935.
Glow color for overhead names
936.
0x83764B50 - Type: FLOAT1 - cg_overheadNamesMaxDist
937.
The maximum distance for showing friendly player names
938.
0x83764BC0 - Type: FLOAT1 - cg_overheadNamesNearDist
939.
The near distance at which names are full size
940.
0x83764D10 - Type: FLOAT1 - cg_overheadNamesSize
941.
The maximum size to show overhead names
942.
0x83774E50 - Type: DWORD - cg_overheadNamesTagUpdateInterval
943.
How often the friendly visibility head tag is updated for the on screen frustum check
944.
0x83764DF0 - Type: FLOAT1 - cg_overheadRankSize
945.
The size to show rank text
946.
0x83774DE0 - Type: FLOAT1 - cg_playerFrustumHalfHeight
947.
The radius used to calculate frustum target center for a player. Used for fast "is on screen" tests
948.
0x837653A0 - Type: DWORD - cg_playerHighlightBlinkTime
949.
The speed (in ms) at which the player highlights blink.
950.
0x837652C0 - Type: FLOAT1 - cg_playerHighlightBrightness
951.
Brightness of highlights.
952.
0x83765250 - Type: Dvar8 - cg_playerHighlightEnemyColor
953.
Color of enemy player highlights.
954.
0x83765330 - Type: FLOAT1 - cg_playerHighlightMinFade
955.
The minimum fade for player highlight blinking.
956.
0x837651E0 - Type: FLOAT1 - cg_playerHighlightTargetSize
957.
Size of player target highlights.
958.
0x837641B0 - Type: BOOL - cg_predictItems
959.
Turn on client side prediction for item pickup
960.
0x837662F0 - Type: BOOL - cg_proneFeetCollisionHull
961.
Enables the use of the extra physics collision hulls on the feet while prone.
962.
0x83760A90 - Type: BOOL - cg_readTitleStorageLocally
963.
Read title storage locally, instead of from the Xbox Live server
964.
0x8375FD00 - Type: DWORD - cg_retrieveHintTime
965.
Time in milliseconds between the landing of a retrievable object and the start of the pulse shader to hint that the object is retrievable
966.
0x8375FD70 - Type: DWORD - cg_retrieveHintTimeStuck
967.
Time in milliseconds between the retrievable object being stuck in an entity and the start of the pulse shader to hint that the object is retrievable
968.
0x83767240 - Type: FLOAT1 - cg_rocketKillCamBackDist
969.
Rocket kill camera: distance of camera backwards from rocket.
970.
0x837671D0 - Type: FLOAT1 - cg_rocketKillCamUpDist
971.
Rocket kill camera: distance of camera vertically from rocket.
972.
0x8376B290 - Type: DWORD - cg_scoreboardBannerHeight
973.
Banner height of the scoreboard
974.
0x8376B760 - Type: DWORD - cg_scoreboardFont
975.
Scoreboard font enum ( see menudefinition.h )
976.
0x8376B7D0 - Type: FLOAT1 - cg_scoreboardHeaderFontScale
977.
Scoreboard header font scale
978.
0x8376B5A0 - Type: FLOAT1 - cg_scoreboardHeight
979.
Height of the scoreboard
980.
0x8376B300 - Type: DWORD - cg_scoreboardItemHeight
981.
Item height of each item
982.
0x8376B610 - Type: Dvar8 - cg_scoreboardMyColor
983.
The local player's font color when shown in scoreboard
984.
0x8376B8B0 - Type: BOOL - cg_scoreboardPingGraph
985.
Whether to show graphical ping
986.
0x8376B3E0 - Type: FLOAT1 - cg_scoreboardPingHeight
987.
Height of the ping graph as a % of the scoreboard row height
988.
0x8376B840 - Type: BOOL - cg_scoreboardPingText
989.
Whether to show numeric ping value
990.
0x8376B370 - Type: FLOAT1 - cg_scoreboardPingWidth
991.
Width of the ping graph as a % of the scoreboard
992.
0x8376B530 - Type: FLOAT1 - cg_scoreboardQuarterscreenWidth
993.
Width of the scoreboard for a quarter of the screen splitscreen
994.
0x8376B680 - Type: FLOAT1 - cg_scoreboardRankFontScale
995.
Scale of rank font
996.
0x8376B220 - Type: DWORD - cg_scoreboardScrollStep
997.
Scroll step amount for the scoreboard
998.
0x8376B4C0 - Type: FLOAT1 - cg_scoreboardSplitscreenWidth
999.
Width of the scoreboard in splitscreen
1000.
0x8376B6F0 - Type: FLOAT1 - cg_scoreboardTextOffset
1001.
Scoreboard text offset
1002.
0x8376B450 - Type: FLOAT1 - cg_scoreboardWidth
1003.
Width of the scoreboard
1004.
0x8376B1B0 - Type: Dvar8 - cg_ScoresPing_BgColor
1005.
Background color of ping
1006.
0x8376B060 - Type: Dvar8 - cg_ScoresPing_HighColor
1007.
Color for high ping
1008.
0x8376AFF0 - Type: DWORD - cg_ScoresPing_Interval
1009.
Number of milliseconds each bar represents
1010.
0x8376B140 - Type: Dvar8 - cg_ScoresPing_LowColor
1011.
Color for low ping
1012.
0x8376AF80 - Type: DWORD - cg_ScoresPing_MaxBars
1013.
Number of bars to show in ping graph
1014.
0x8376B0D0 - Type: Dvar8 - cg_ScoresPing_MedColor
1015.
Color for medium ping
1016.
0x837666E0 - Type: FLOAT1 - cg_scriptedKillCamCloseXYDist
1017.
Scripted kill camera closest distance in front of the bomb.
1018.
0x83766750 - Type: FLOAT1 - cg_scriptedKillCamCloseZDist
1019.
Scripted kill camera closest distance above the target.
1020.
0x83766830 - Type: FLOAT1 - cg_scriptedKillCamFarBlur
1021.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
1022.
0x83766910 - Type: FLOAT1 - cg_scriptedKillCamFarBlurDist
1023.
Scripted kill camera distance above the airplane.
1024.
0x837668A0 - Type: FLOAT1 - cg_scriptedKillCamFarBlurStart
1025.
Scripted kill camera distance above the airplane.
1026.
0x83766670 - Type: FLOAT1 - cg_scriptedKillCamFov
1027.
Scripted kill camera field of view.
1028.
0x837667C0 - Type: FLOAT1 - cg_scriptedKillCamNearBlur
1029.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
1030.
0x837669F0 - Type: FLOAT1 - cg_scriptedKillCamNearBlurEnd
1031.
Scripted kill camera distance above the airplane.
1032.
0x83766980 - Type: FLOAT1 - cg_scriptedKillCamNearBlurStart
1033.
Scripted kill camera distance above the airplane.
1034.
0x83764990 - Type: FLOAT1 - cg_scriptIconSize
1035.
Size of Icons defined by script
1036.
0x8375FE50 - Type: DWORD - cg_seatHintFadeTime
1037.
Time in milliseconds for the seat hint to fade
1038.
0x83763030 - Type: DWORD - cg_showmiss
1039.
Show prediction errors
1040.
0x8376A490 - Type: BOOL - cg_showZombieControls
1041.
Show the zombie controller layout
1042.
0x8376A3B0 - Type: BOOL - cg_showZombieMap
1043.
Show the zombie map up
1044.
0x83764220 - Type: BOOL - cg_spectateThirdPerson
1045.
Default player to thirdperson in spectate
1046.
0x837625B0 - Type: FLOAT1 - cg_splitscreenLetterboxSize
1047.
Amount of border to leave at the side edges of the screen in 2 & 3 was split screen.
1048.
0x83762540 - Type: FLOAT1 - cg_splitscreenSpectatorScaleIncrease
1049.
Scale value to apply to the spectator message in splitscreen
1050.
0x837931C0 - Type: Dvar4 - cg_sprintMeterDisabledColor
1051.
The color of the sprint meter when the sprint meter is disabled
1052.
0x83793150 - Type: Dvar4 - cg_sprintMeterEmptyColor
1053.
The color of the sprint meter when the sprint meter is empty
1054.
0x837930E0 - Type: Dvar4 - cg_sprintMeterFullColor
1055.
The color of the sprint meter when the sprint meter is full
1056.
0x83764680 - Type: FLOAT1 - cg_subtitleMinTime
1057.
The minimum time that the subtitles are displayed on screen in seconds
1058.
0x83764610 - Type: BOOL - cg_subtitles
1059.
Show subtitles
1060.
0x837646F0 - Type: DWORD - cg_subtitleWidthStandard
1061.
The width of the subtitles on a non wide-screen
1062.
0x83764760 - Type: DWORD - cg_subtitleWidthWidescreen
1063.
The width of the subtitle on a wide-screen
1064.
0x83764290 - Type: BOOL - cg_teamChatsOnly
1065.
Allow chatting only on the same team
1066.
0x83763FF0 - Type: DWORD - cg_thirdPerson
1067.
Use third person view
1068.
0x83763F10 - Type: FLOAT1 - cg_thirdPersonAngle
1069.
The angle of the camera from the player in third person view
1070.
0x83763F80 - Type: FLOAT1 - cg_thirdPersonFocusDist
1071.
The distance infront of the player to aim the 3rd person camera at
1072.
0x83764060 - Type: Dvar6 - cg_thirdPersonMode
1073.
How the camera behaves in third person
1074.
0x83763EA0 - Type: FLOAT1 - cg_thirdPersonRange
1075.
The range of the camera from the player in third person view
1076.
0x83774C90 - Type: DWORD - cg_timedDamageDuration
1077.
Sets the time to display a damage friendly indicator
1078.
0x83763960 - Type: FLOAT1 - cg_tracerchance
1079.
The probability that a bullet is a tracer round
1080.
0x83763AB0 - Type: FLOAT1 - cg_tracerlength
1081.
The length of a tracer round
1082.
0x83763B20 - Type: DWORD - cg_tracerNoDrawTime
1083.
Delay in milliseconds before a tracer will start rendering
1084.
0x83763B90 - Type: FLOAT1 - cg_tracerScale
1085.
Scale the tracer at a distance, so it's still visible
1086.
0x83763C70 - Type: FLOAT1 - cg_tracerScaleDistRange
1087.
The range at which a tracer is scaled to its maximum amount
1088.
0x83763C00 - Type: FLOAT1 - cg_tracerScaleMinDist
1089.
The minimum distance to scale a tracer
1090.
0x83763CE0 - Type: FLOAT1 - cg_tracerScrewDist
1091.
The length a tracer goes as it completes a full corkscrew revolution
1092.
0x83763D50 - Type: FLOAT1 - cg_tracerScrewRadius
1093.
The radius of a tracer's corkscrew motion
1094.
0x83763A40 - Type: FLOAT1 - cg_tracerSpeed
1095.
The speed of a tracer round in units per second
1096.
0x837639D0 - Type: FLOAT1 - cg_tracerwidth
1097.
The width of the tracer round
1098.
0x83763340 - Type: BOOL - cg_treadmarks
1099.
Draw treadmark decals and effects
1100.
0x83765AA0 - Type: FLOAT1 - cg_turretBipodOffset
1101.
Offset bipod mount position on gun by this distance
1102.
0x83767DA0 - Type: FLOAT1 - cg_turretKillCamBackOffset
1103.
Move the camera to the Back of the turret by this much.
1104.
0x837679B0 - Type: FLOAT1 - cg_turretKillCamCloseXYDist
1105.
Airstrike kill camera closest distance in front of the bomb.
1106.
0x83767A20 - Type: FLOAT1 - cg_turretKillCamCloseZDist
1107.
Airstrike kill camera closest distance above the target.
1108.
0x83767E80 - Type: FLOAT1 - cg_turretKillCamDistanceIncrease
1109.
Airstrike kill camera distance above the airplane.
1110.
0x83767B00 - Type: FLOAT1 - cg_turretKillCamFarBlur
1111.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
1112.
0x83767BE0 - Type: FLOAT1 - cg_turretKillCamFarBlurDist
1113.
Airstrike kill camera distance above the airplane.
1114.
0x83767B70 - Type: FLOAT1 - cg_turretKillCamFarBlurStart
1115.
Airstrike kill camera distance above the airplane.
1116.
0x83767940 - Type: FLOAT1 - cg_turretKillCamFov
1117.
Airstrike kill camera field of view.
1118.
0x83767D30 - Type: FLOAT1 - cg_turretKillCamHeightIncrease
1119.
Airstrike kill camera distance above the airplane.
1120.
0x83767A90 - Type: FLOAT1 - cg_turretKillCamNearBlur
1121.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
1122.
0x83767CC0 - Type: FLOAT1 - cg_turretKillCamNearBlurEnd
1123.
Airstrike kill camera distance above the airplane.
1124.
0x83767C50 - Type: FLOAT1 - cg_turretKillCamNearBlurStart
1125.
Airstrike kill camera distance above the airplane.
1126.
0x83767E10 - Type: FLOAT1 - cg_turretKillCamSideOffset
1127.
Move the camera to the side of the turret by this much.
1128.
0x8376D2F0 - Type: FLOAT1 - cg_ufo_scaler
1129.
The speed at which ufo camera moves
1130.
0x83764300 - Type: BOOL - cg_use_colored_smoke
1131.
Allow the use of colored smoke grenades
1132.
0x8375FBB0 - Type: BOOL - cg_usingClientScripts
1133.
True, if client scripts are enabled.
1134.
0x837601D0 - Type: FLOAT3 - cg_viewVehicleInfluenceGunner
1135.
The influence on the view from being a vehicle gunner
1136.
0x83760240 - Type: FLOAT3 - cg_viewVehicleInfluenceGunnerFiring
1137.
The influence on the view from being a vehicle gunner while firing
1138.
0x83765800 - Type: FLOAT1 - cg_viewZSmoothingMax
1139.
Threshhold for the maximum smoothing distance we'll do
1140.
0x83765790 - Type: FLOAT1 - cg_viewZSmoothingMin
1141.
Threshhold for the minimum smoothing distance it must move to smooth
1142.
0x83765870 - Type: FLOAT1 - cg_viewZSmoothingTime
1143.
Amount of time to spread the smoothing over
1144.
0x837659C0 - Type: FLOAT1 - cg_visionSetLerpMaxDecreasePerFrame
1145.
Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
1146.
0x83765950 - Type: FLOAT1 - cg_visionSetLerpMaxIncreasePerFrame
1147.
Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
1148.
0x83764A70 - Type: FLOAT1 - cg_voiceIconSize
1149.
Size of the 'voice' icon
1150.
0x83775010 - Type: BOOL - cg_watersheeting
1151.
Enables/disables the watersheeting fullscreen effect
1152.
0x83763260 - Type: DWORD - cg_waterTrailRippleFrequency
1153.
How often (in ms) will play the waist ripple fx for actors in water
1154.
0x837632D0 - Type: DWORD - cg_waterTrailRippleVariance
1155.
How late (in ms) the waist ripple fx can be played
1156.
0x83762690 - Type: DWORD - cg_weaponCycleDelay
1157.
The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast
1158.
0x8374CF20 - Type: BOOL - cg_weaponHintsCoD1Style
1159.
Draw weapon hints in CoD1 style: with the weapon name, and with the icon below
1160.
0x83764920 - Type: FLOAT1 - cg_youInKillCamSize
1161.
Size of the 'you' Icon in the kill cam
1162.
0x83757870 - Type: DWORD - challengeResponseResendBackoffInterval
1163.
Used for testing challenge/response bool requests
1164.
0x83757800 - Type: DWORD - challengeResponseResendInterval
1165.
Used for testing challenge/response bool requests
1166.
0x8375D840 - Type: FLOAT1 - cl_analog_attack_threshold
1167.
The threshold before firing
1168.
0x8375EC60 - Type: FLOAT1 - cl_anglespeedkey
1169.
Multiplier for max angle speed for game pad and keyboard
1170.
0x8375EAA0 - Type: DWORD - cl_avidemo
1171.
AVI demo frames per second
1172.
0x8375F0C0 - Type: BOOL - cl_bypassMouseInput
1173.
Bypass UI mouse input and send directly to the game
1174.
0x8375E720 - Type: DWORD - cl_connectionAttempts
1175.
Maximum number of connection attempts before aborting
1176.
0x8375E6B0 - Type: FLOAT1 - cl_connectTimeout
1177.
Timeout time in seconds while connecting to a server
1178.
0x8375DAE0 - Type: DWORD - cl_dblTapMaxDelayTime
1179.
The maximum amount of time (ms) between button presses to be considered a double tap
1180.
0x8375DA70 - Type: DWORD - cl_dblTapMaxHoldTime
1181.
The maximum amount of time (ms) the player can hold the button to be considered a double tap
1182.
0x8375C810 - Type: DWORD - cl_deathMessageWidth
1183.
Pixel width of the obituary area
1184.
0x8375D920 - Type: DWORD - cl_dtpHoldTime
1185.
The time to hold the stance button while sprinting before the player dives to prone
1186.
0x8375EB10 - Type: BOOL - cl_forceavidemo
1187.
Record AVI demo even if client is not active
1188.
0x8375EE90 - Type: BOOL - cl_freelook
1189.
Enable looking with mouse
1190.
0x8375E9C0 - Type: BOOL - cl_freezeDemo
1191.
cl_freezeDemo is used to lock a demo in place for single frame advances
1192.
0x8375E5D0 - Type: BOOL - cl_hudDrawsBehindUI
1193.
Should the HUD draw when the UI is up?
1194.
0x8375F6E0 - Type: BOOL - cl_ingame
1195.
True if the game is active
1196.
0x8375DA00 - Type: FLOAT1 - cl_inputTimeScaleFrac
1197.
Set how much of the time scale to use in the view angles turn rate
1198.
0x8375ECD0 - Type: DWORD - cl_maxpackets
1199.
Maximum number of packets sent per frame
1200.
0x8375F750 - Type: DWORD - cl_maxPing
1201.
Maximum ping for the client
1202.
0x8375F050 - Type: DWORD - cl_maxppf
1203.
Maximum servers to ping per frame in server browser
1204.
0x8375F670 - Type: External - cl_motdString= ""
1205.
0x8375EE20 - Type: FLOAT1 - cl_mouseAccel
1206.
Mouse acceleration
1207.
0x8373FA80 - Type: BOOL - cl_network_warning
1208.
Alternative enable SCR_DrawPleaseWait dialog
1209.
0x8375D990 - Type: BOOL - cl_nodelta
1210.
The server does not send snapshot deltas
1211.
0x8375DB50 - Type: BOOL - cl_noprint
1212.
Print nothing to the console
1213.
0x8375ED40 - Type: DWORD - cl_packetdup
1214.
Enable packet duplication
1215.
0x8373FB60 - Type: DWORD - cl_paused
1216.
Pause the game
1217.
0x8375EBF0 - Type: FLOAT1 - cl_pitchspeed
1218.
Max pitch speed in degrees for game pad
1219.
0x8375EFE0 - Type: DWORD - cl_serverStatusResendTime
1220.
Time in milliseconds to resend a server status message
1221.
0x8375EF00 - Type: BOOL - cl_showmouserate
1222.
Print mouse rate debugging information to the console
1223.
0x8375E790 - Type: DWORD - cl_shownet
1224.
Display network debugging information
1225.
0x8375E800 - Type: BOOL - cl_shownuments
1226.
Show the number of entities
1227.
0x8375E8E0 - Type: BOOL - cl_showSend
1228.
Enable debugging information for sent commands
1229.
0x8375E870 - Type: BOOL - cl_showServerCommands
1230.
Enable debugging information for server commands
1231.
0x8375E950 - Type: BOOL - cl_showTimeDelta
1232.
Enable debugging information for time delta
1233.
0x8375D8B0 - Type: DWORD - cl_stanceHoldTime
1234.
The time to hold the stance button before the player goes prone
1235.
0x8375E640 - Type: FLOAT1 - cl_timeout
1236.
Seconds with no received packets until a timeout occurs
1237.
0x837605C0 - Type: BOOL - cl_wadefps
1238.
Toggles the display of the conspicuous FPS meter in non-development builds only.
1239.
0x8375EB80 - Type: FLOAT1 - cl_yawspeed
1240.
Max yaw speed in degrees for game pad and keyboard
1241.
0x83757E20 - Type: External - clancard_clanid= "0"
1242.
0x83755C70 - Type: DWORD - clanMessageLastFetchTime
1243.
Time in milliseconds of the last clan message file fetch operation
1244.
0x837588A0 - Type: External - clanName= ""
1245.
0x83755D50 - Type: DWORD - codMessageLastFetchTime
1246.
Time in milliseconds of the last cod message file fetch operation
1247.
0x83758DE0 - Type: BOOL - collectors
1248.
Set to true if the player has the collector's edition
1249.
0x837400A0 - Type: BOOL - com_animCheck
1250.
Check anim tree
1251.
0x83752860 - Type: BOOL - com_attractmode
1252.
Run attract mode
1253.
0x837528D0 - Type: DWORD - com_attractmodeduration
1254.
Time when controller is unused before attract mode is enabled
1255.
0x83740030 - Type: DWORD - com_desiredMenu
1256.
Target menu to navigate to when possible
1257.
0x83796800 - Type: External - com_errorMessage= ""
1258.
0x8373FEE0 - Type: BOOL - com_filter_output
1259.
Use console filters for filtering output.
1260.
0x8373EDD0 - Type: DWORD - com_first_time
1261.
non zero if the profile has never run the game before (only accurate after the iis)
1262.
0x8373ECF0 - Type: FLOAT1 - com_freemoveScale
1263.
Scale how fast you move in com_freemove mode
1264.
0x8373FF50 - Type: BOOL - com_introPlayed
1265.
Intro movie has been played
1266.
0x83796870 - Type: External - com_isNotice= "0"
1267.
0x8373EC80 - Type: DWORD - com_maxclients
1268.
Maximum amount of clients on the server
1269.
0x8373EE40 - Type: DWORD - com_maxfps
1270.
Cap frames per second
1271.
0x8373F930 - Type: DWORD - com_maxFrameTime
1272.
Time slows down if a frame takes longer than this many milliseconds
1273.
0x8375C0A0 - Type: BOOL - com_movieIsPlaying
1274.
Is a movie playiner.
1275.
0x8373FFC0 - Type: BOOL - com_startupIntroPlayed
1276.
Game startup intro movie(s) has been played
1277.
0x8373F770 - Type: BOOL - com_statmon
1278.
Draw stats monitor
1279.
0x8373F7E0 - Type: FLOAT1 - com_timescale
1280.
Scale time of each frame
1281.
0x8373F460 - Type: BOOL - com_useConfig
1282.
Use configuration files
1283.
0x8373FE00 - Type: BOOL - com_voip_bandwidth_restricted
1284.
Use VOIP inhibitor during high bandwidth usage
1285.
0x8373FE70 - Type: DWORD - com_voip_disable_threshold
1286.
Message size at which voip becomes disabled
1287.
0x8373FD90 - Type: DWORD - com_voip_resume_time
1288.
Time at which voip can resume
1289.
0x83768510 - Type: BOOL - compass
1290.
Display Compass
1291.
0x837687B0 - Type: BOOL - compassClampIcons
1292.
If true, friendlies and enemy pings clamp to the edge of the radar. If false, they disappear off the edge.
1293.
0x837689E0 - Type: FLOAT3 - compassCoords
1294.
x = North-South coord base value,
1295.
y = East-West coord base value,
1296.
z = scale (game units per coord unit)
1297.
0x83768A50 - Type: FLOAT1 - compassECoordCutoff
1298.
Left cutoff for the scrolling east-west coords
1299.
0x83769C40 - Type: BOOL - compassEnemyFootstepEnabled
1300.
Enables enemies showing on the compass because of moving rapidly nearby.
1301.
0x83769AF0 - Type: FLOAT1 - compassEnemyFootstepMaxRange
1302.
The maximum distance at which an enemy may appear on the compass due to 'footsteps'
1303.
0x83769B60 - Type: FLOAT1 - compassEnemyFootstepMaxZ
1304.
The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'
1305.
0x83769BD0 - Type: FLOAT1 - compassEnemyFootstepMinSpeed
1306.
The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'
1307.
0x83769D20 - Type: BOOL - compassForcePlayerIcon
1308.
Forces the player to always show as compassping_player on the compass.
1309.
0x83768890 - Type: FLOAT1 - compassFriendlyHeight
1310.
The size of the friendly icon on the compass
1311.
0x83768820 - Type: FLOAT1 - compassFriendlyWidth
1312.
The size of the friendly icon on the compass
1313.
0x83769EE0 - Type: DWORD - compassGridAlign
1314.
Position of letter and number in grid.
1315.
0x83769E70 - Type: DWORD - compassGridCols
1316.
Grid column count.
1317.
0x83769D90 - Type: BOOL - compassGridEnabled
1318.
Enables compass grid.
1319.
0x83769E00 - Type: DWORD - compassGridRows
1320.
Grid row count.
1321.
0x83768F90 - Type: FLOAT1 - compassLocalRadarRadius
1322.
Maximum radius of the local radar
1323.
0x83768F20 - Type: FLOAT1 - compassLocalRadarUpdateTime
1324.
Time between local radar updates
1325.
0x837685F0 - Type: FLOAT1 - compassMaxRange
1326.
The maximum range from the player in world space that objects will be shown on the compass
1327.
0x837686D0 - Type: FLOAT1 - compassMinRadius
1328.
The minimum radius from the center of the compass that objects will appear.
1329.
0x83768660 - Type: FLOAT1 - compassMinRange
1330.
The minimum range from the player in world space that objects will appear on the compass
1331.
0x83769150 - Type: FLOAT1 - compassObjectiveArrowHeight
1332.
The size of the objective arrow on the compass
1333.
0x837691C0 - Type: FLOAT1 - compassObjectiveArrowOffset
1334.
The offset of the objective arrow inward from the edge of the compass map
1335.
0x83769230 - Type: FLOAT1 - compassObjectiveArrowRotateDist
1336.
Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees
1337.
0x837690E0 - Type: FLOAT1 - compassObjectiveArrowWidth
1338.
The size of the objective arrow on the compass
1339.
0x837698C0 - Type: FLOAT1 - compassObjectiveDetailDist
1340.
When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.
1341.
0x837695B0 - Type: BOOL - compassObjectiveDrawLines
1342.
Draw horizontal and vertical lines to the active target, if it is within the minimap boundries
1343.
0x83769070 - Type: FLOAT1 - compassObjectiveHeight
1344.
The size of the objective on the compass
1345.
0x83769690 - Type: FLOAT1 - compassObjectiveIconHeight
1346.
The size of the objective on the full map
1347.
0x83769770 - Type: FLOAT1 - compassObjectiveIconHeightZombie
1348.
The size of the objective on the full map
1349.
0x83769620 - Type: FLOAT1 - compassObjectiveIconWidth
1350.
The size of the objective on the full map
1351.
0x83769700 - Type: FLOAT1 - compassObjectiveIconWidthZombie
1352.
The size of the objective on the full map
1353.
0x837699A0 - Type: FLOAT1 - compassObjectiveMaxHeight
1354.
The maximum height that an objective is considered to be on this level
1355.
0x837692A0 - Type: FLOAT1 - compassObjectiveMaxRange
1356.
The maximum range at which an objective is visible on the compass
1357.
0x83769310 - Type: FLOAT1 - compassObjectiveMinAlpha
1358.
The minimum alpha for an objective at the edge of the compass
1359.
0x83769850 - Type: FLOAT1 - compassObjectiveMinDistRange
1360.
The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.
1361.
0x83769930 - Type: FLOAT1 - compassObjectiveMinHeight
1362.
The minimum height that an objective is considered to be on this level
1363.
0x837697E0 - Type: FLOAT1 - compassObjectiveNearbyDist
1364.
When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.
1365.
0x83769380 - Type: DWORD - compassObjectiveNumRings
1366.
The number of rings when a new objective appears
1367.
0x83769460 - Type: FLOAT1 - compassObjectiveRingSize
1368.
The maximum objective ring sige when a new objective appears on the compass
1369.
0x837693F0 - Type: DWORD - compassObjectiveRingTime
1370.
The amount of time between each ring when an objective appears
1371.
0x83769540 - Type: FLOAT1 - compassObjectiveTextHeight
1372.
Objective text height
1373.
0x837694D0 - Type: FLOAT1 - compassObjectiveTextScale
1374.
Scale to apply to hud objectives
1375.
0x83769000 - Type: FLOAT1 - compassObjectiveWidth
1376.
The size of the objective on the compass
1377.
0x83769A10 - Type: DWORD - compassPartialType
1378.
The style of compass to use 2d or 3d
1379.
0x83768970 - Type: FLOAT1 - compassPlayerHeight
1380.
The size of the player's icon on the compass
1381.
0x83768900 - Type: FLOAT1 - compassPlayerWidth
1382.
The size of the player's icon on the compass
1383.
0x83768EB0 - Type: FLOAT1 - compassRadarLineThickness
1384.
Thickness, relative to the compass size, of the radar texture that sweeps across the map
1385.
0x83768BA0 - Type: FLOAT1 - compassRadarPingFadeTime
1386.
How long an enemy is visible on the compass after it is detected by radar
1387.
0x83768C80 - Type: FLOAT1 - compassRadarUpdateFastTime
1388.
Time between radar updates for fast update killstreak
1389.
0x83768C10 - Type: FLOAT1 - compassRadarUpdateTime
1390.
Time between radar updates
1391.
0x83768AC0 - Type: BOOL - compassRotation
1392.
Style of compass
1393.
0x83768D60 - Type: FLOAT1 - compassSatellitePingFadeTime
1394.
How long an enemy is visible on the compass after it is detected by Satellite
1395.
0x83768E40 - Type: DWORD - compassSatelliteScanTime
1396.
Time taken for Satellite t scans
1397.
0x83768CF0 - Type: FLOAT1 - compassSatelliteStaticImageFadeTime
1398.
How long the static image is visible on the compass after it is detected by Satellite
1399.
0x83769FC0 - Type: DWORD - compassScaleDiff
1400.
Difference from original compass max range in world space.
1401.
0x83769F50 - Type: DWORD - compassScaleDuration
1402.
The amount of time to take scaling the compass map.
1403.
0x8376A0A0 - Type: BOOL - compassScaleReset
1404.
Whether to reset compassMaxRange to its default value.
1405.
0x8376A030 - Type: DWORD - compassScaleTimer
1406.
Time scaling started.
1407.
0x83769CB0 - Type: BOOL - compassShowEnemies
1408.
Enables enemies showing on the compass.
1409.
0x83768580 - Type: FLOAT1 - compassSize
1410.
Scale the compass
1411.
0x83768740 - Type: FLOAT1 - compassSoundPingFadeTime
1412.
The time in seconds for the sound overlay on the compass to fade
1413.
0x83769A80 - Type: BOOL - compassSpectatorsSeeEnemies
1414.
Spectators always see enemies on the map.
1415.
0x83768DD0 - Type: DWORD - compassStaticImageUpdateTime
1416.
Time between static image updates
1417.
0x83768B30 - Type: FLOAT1 - compassTickertapeStretch
1418.
How far the tickertape should stretch from its center.
1419.
0x8374C200 - Type: External - con_default_console_filter= "*"
1420.
0x8375D290 - Type: FLOAT1 - con_errormessagetime
1421.
Onscreen time for error messages in seconds
1422.
0x8375CC00 - Type: FLOAT1 - con_gameMsgWindow0FadeInTime
1423.
Time to fade in new messages in game message window 0
1424.
0x8375CC70 - Type: FLOAT1 - con_gameMsgWindow0FadeOutTime
1425.
Time to fade out old messages in game message window 0
1426.
0x8374C270 - Type: External - con_gameMsgWindow0Filter= "gamenotify obituary"
1427.
0x8375CB20 - Type: DWORD - con_gameMsgWindow0LineCount
1428.
Maximum number of lines of text visible at once in game message window 0
1429.
0x8375CAB0 - Type: FLOAT1 - con_gameMsgWindow0MsgTime
1430.
On screen time for game messages in seconds in game message window 0
1431.
0x8375CB90 - Type: FLOAT1 - con_gameMsgWindow0ScrollTime
1432.
Time to scroll messages when the oldest message is removed in game message window 0
1433.
0x8375CCE0 - Type: FLOAT1 - con_gameMsgWindow0SplitscreenScale
1434.
Scaling of game message window 0 in splitscreen
1435.
0x8375CEA0 - Type: FLOAT1 - con_gameMsgWindow1FadeInTime
1436.
Time to fade in new messages in game message window 1
1437.
0x8375CF10 - Type: FLOAT1 - con_gameMsgWindow1FadeOutTime
1438.
Time to fade out old messages in game message window 1
1439.
0x8374C2E0 - Type: External - con_gameMsgWindow1Filter= "boldgame"
1440.
0x8375CDC0 - Type: DWORD - con_gameMsgWindow1LineCount
1441.
Maximum number of lines of text visible at once in game message window 1
1442.
0x8375CD50 - Type: FLOAT1 - con_gameMsgWindow1MsgTime
1443.
On screen time for game messages in seconds in game message window 1
1444.
0x8375CE30 - Type: FLOAT1 - con_gameMsgWindow1ScrollTime
1445.
Time to scroll messages when the oldest message is removed in game message window 1
1446.
0x8375CF80 - Type: FLOAT1 - con_gameMsgWindow1SplitscreenScale
1447.
Scaling of game message window 1 in splitscreen
1448.
0x8375D140 - Type: FLOAT1 - con_gameMsgWindow2FadeInTime
1449.
Time to fade in new messages in game message window 2
1450.
0x8375D1B0 - Type: FLOAT1 - con_gameMsgWindow2FadeOutTime
1451.
Time to fade out old messages in game message window 2
1452.
0x8374C350 - Type: External - con_gameMsgWindow2Filter= "subtitle"
1453.
0x8375D060 - Type: DWORD - con_gameMsgWindow2LineCount
1454.
Maximum number of lines of text visible at once in game message window 2
1455.
0x8375CFF0 - Type: FLOAT1 - con_gameMsgWindow2MsgTime
1456.
On screen time for game messages in seconds in game message window 2
1457.
0x8375D0D0 - Type: FLOAT1 - con_gameMsgWindow2ScrollTime
1458.
Time to scroll messages when the oldest message is removed in game message window 2
1459.
0x8375D220 - Type: FLOAT1 - con_gameMsgWindow2SplitscreenScale
1460.
Scaling of game message window 2 in splitscreen
1461.
0x8375C880 - Type: Dvar4 - con_inputBoxColor
1462.
Color of the console input box
1463.
0x8375C8F0 - Type: Dvar4 - con_inputHintBoxColor
1464.
Color of the console input hint box
1465.
0x8375C7A0 - Type: BOOL - con_matchPrefixOnly
1466.
Only match the prefix when listing matching Dvars
1467.
0x837645A0 - Type: BOOL - con_minicon
1468.
Display the mini console on screen
1469.
0x8375D370 - Type: DWORD - con_miniconlines
1470.
Number of lines in the minicon message window
1471.
0x8375D3E0 - Type: FLOAT1 - con_MiniConSplitscreenScale
1472.
Splitscreen scale value for the mini console
1473.
0x8375D300 - Type: FLOAT1 - con_minicontime
1474.
Onscreen time for minicon messages in seconds
1475.
0x8375C960 - Type: Dvar4 - con_outputBarColor
1476.
Color of the console output slider bar
1477.
0x8375C9D0 - Type: Dvar4 - con_outputSliderColor
1478.
Color of the console slider
1479.
0x8375CA40 - Type: Dvar4 - con_outputWindowColor
1480.
Color of the console output
1481.
0x8375D610 - Type: FLOAT3 - con_typewriterColorBase
1482.
Base color of typewritten objective text.
1483.
0x8375D7D0 - Type: Dvar4 - con_typewriterColorGlowCheckpoint
1484.
Color of typewritten objective text.
1485.
0x8375D6F0 - Type: Dvar4 - con_typewriterColorGlowCompleted
1486.
Color of typewritten objective text.
1487.
0x8375D760 - Type: Dvar4 - con_typewriterColorGlowFailed
1488.
Color of typewritten objective text.
1489.
0x8375D680 - Type: Dvar4 - con_typewriterColorGlowUpdated
1490.
Color of typewritten objective text.
1491.
0x8375D5A0 - Type: DWORD - con_typewriterDecayDuration
1492.
Time (in milliseconds) to spend disolving the line away.
1493.
0x8375D530 - Type: DWORD - con_typewriterDecayStartTime
1494.
Time (in milliseconds) to spend between the build and disolve phases.
1495.
0x8375D450 - Type: BOOL - con_typewriterEnabledSounds
1496.
Enable the typewriter sounds and text effects. Disabled still uses the typewrite glow settings.
1497.
0x8375D4C0 - Type: DWORD - con_typewriterPrintSpeed
1498.
Time (in milliseconds) to print each letter in the line.
1499.
0x8373F4D0 - Type: External - consoleGame= "true"
1500.
0x837555E0 - Type: DWORD - consoleStatAction
1501.
The action to take if console stat fails
1502.
0x83755570 - Type: DWORD - consoleStatCheck
1503.
The console stat check to preform. off, console id check, external ip, internal ip
1504.
0x837576B0 - Type: DWORD - counterDownloadInterval
1505.
Number of minutes before all the global counters are downloaded
1506.
0x83757640 - Type: DWORD - counterUploadInterval
1507.
Number of minutes before all the global counters are uploaded
1508.
0x83754F50 - Type: DWORD - custom_class_create_enabled
1509.
custom class dvar
1510.
0x83755260 - Type: DWORD - custom_class_damage
1511.
custom class dvar
1512.
0x837552D0 - Type: DWORD - custom_class_explosive_damage
1513.
custom class dvar
1514.
0x83755030 - Type: DWORD - custom_class_health
1515.
custom class dvar
1516.
0x837550A0 - Type: DWORD - custom_class_health_regen
1517.
custom class dvar
1518.
0x83755110 - Type: DWORD - custom_class_health_vampirism
1519.
custom class dvar
1520.
0x83777C40 - Type: DWORD - custom_class_mode
1521.
Set to 1 if you want to use custom classes
1522.
0x83755180 - Type: DWORD - custom_class_speed
1523.
custom class dvar
1524.
0x837551F0 - Type: DWORD - custom_class_sprint_speed
1525.
custom class dvar
1526.
0x83754FC0 - Type: DWORD - custom_class_team
1527.
custom class dvar
1528.
0x83782F30 - Type: External - custom_custom_class_mode= "0"
1529.
0x83783010 - Type: External - custom_custom_killstreak_1= "0"
1530.
0x83783160 - Type: External - custom_custom_killstreak_1_kills= "0"
1531.
0x83783080 - Type: External - custom_custom_killstreak_2= "0"
1532.
0x837831D0 - Type: External - custom_custom_killstreak_2_kills= "0"
1533.
0x837830F0 - Type: External - custom_custom_killstreak_3= "0"
1534.
0x83783240 - Type: External - custom_custom_killstreak_3_kills= "0"
1535.
0x83782FA0 - Type: External - custom_custom_killstreak_mode= "0"
1536.
0x83781410 - Type: External - custom_custom_perks_allow_pro= "0"
1537.
0x83752240 - Type: External - custom_killstreak_1= "0"
1538.
0x83752390 - Type: External - custom_killstreak_1_kills= "0"
1539.
0x837522B0 - Type: External - custom_killstreak_2= "0"
1540.
0x83752400 - Type: External - custom_killstreak_2_kills= "0"
1541.
0x83752320 - Type: External - custom_killstreak_3= "0"
1542.
0x83752470 - Type: External - custom_killstreak_3_kills= "0"
1543.
0x83777CB0 - Type: DWORD - custom_killstreak_mode
1544.
Set to 1 for no killstreaks and 2 for custom
1545.
0x83777D20 - Type: DWORD - custom_killstreak_numkills
1546.
used to communicate killstreak num from feeders
1547.
0x837826E0 - Type: External - custom_koth_autodestroytime= "1000"
1548.
0x837827C0 - Type: External - custom_koth_kothmode= "0"
1549.
0x83782750 - Type: External - custom_koth_spawntime= "45"
1550.
0x83780990 - Type: External - custom_numlives= "0"
1551.
0x83781E90 - Type: External - custom_perk_armorpiercing= "40"
1552.
0x83781950 - Type: External - custom_perk_bulletpenetrationmultiplier= "2"
1553.
0x83781BF0 - Type: External - custom_perk_damagekickreduction= "0.2"
1554.
0x83781720 - Type: External - custom_perk_delayexplosivetime= "0.2"
1555.
0x83781790 - Type: External - custom_perk_disarmexplosivetime= "2"
1556.
0x83781800 - Type: External - custom_perk_extrabreath= "5"
1557.
0x83781CD0 - Type: External - custom_perk_fallheightunits= ""
1558.
0x83781E20 - Type: External - custom_perk_fireproof= "95"
1559.
0x83781DB0 - Type: External - custom_perk_flakJacket= "35"
1560.
0x83781B80 - Type: External - custom_perk_healthregenmultiplier= "1.5"
1561.
0x83781D40 - Type: External - custom_perk_interactspeedmultiplier= "1.15"
1562.
0x837816B0 - Type: External - custom_perk_killstreakreduction= "1"
1563.
0x83781AA0 - Type: External - custom_perk_mantlereduction= "0.5"
1564.
0x83781C60 - Type: External - custom_perk_shellshockreduction= "0.5"
1565.
0x83781F70 - Type: External - custom_perk_speedmultiplier= "1.07"
1566.
0x83781870 - Type: External - custom_perk_sprintmultiplier= "2"
1567.
0x83781F00 - Type: External - custom_perk_sprintrecoverymultiplier= "0.6"
1568.
0x837819C0 - Type: External - custom_perk_weapadsmultiplier= "0.5"
1569.
0x83781B10 - Type: External - custom_perk_weapmeleemultiplier= "0.5"
1570.
0x837818E0 - Type: External - custom_perk_weapratemultiplier= "0.75"
1571.
0x83781480 - Type: External - custom_perk_weapreloadmultiplier= "0.5"
1572.
0x83781640 - Type: External - custom_perk_weapspreadmultiplier= "0.65"
1573.
0x83781A30 - Type: External - custom_perk_weapswitchmultiplier= "0.5"
1574.
0x83752160 - Type: External - custom_perks_allow_pro= "0"
1575.
0x837814F0 - Type: External - custom_player_laststandbleedouttime= "30"
1576.
0x83781560 - Type: External - custom_player_laststandbleedouttimenorevive= "100"
1577.
0x83780A00 - Type: External - custom_playerrespawndelay= "0"
1578.
0x837815D0 - Type: External - custom_revive_time_taken= "1.15"
1579.
0x83780A70 - Type: External - custom_roundlimit= "1"
1580.
0x837808B0 - Type: External - custom_scorelimit= "30000"
1581.
0x837813A0 - Type: External - custom_scr_allowannouncer= "1"
1582.
0x83781330 - Type: External - custom_scr_allowbattlechatter= "1"
1583.
0x83781250 - Type: External - custom_scr_bot_difficulty= ""
1584.
0x83782590 - Type: External - custom_scr_ctf_enemycarriervisible= "0"
1585.
0x83782520 - Type: External - custom_scr_ctf_idleflagreturntime= "30"
1586.
0x83782670 - Type: External - custom_scr_ctf_roundswitch= "1"
1587.
0x83782600 - Type: External - custom_scr_ctf_touchreturn= "1"
1588.
0x837822F0 - Type: External - custom_scr_custom_score_assist= "-1"
1589.
0x83782C90 - Type: External - custom_scr_dem_bombtimer= "45"
1590.
0x83782D70 - Type: External - custom_scr_dem_defusetime= "5"
1591.
0x83782DE0 - Type: External - custom_scr_dem_extratime= "3"
1592.
0x83782D00 - Type: External - custom_scr_dem_planttime= "5"
1593.
0x83782E50 - Type: External - custom_scr_dem_roundswitch= "1"
1594.
0x837821A0 - Type: External - custom_scr_dm_bonus_leader= "0"
1595.
0x83782050 - Type: External - custom_scr_dm_score_assist= "0"
1596.
0x837820C0 - Type: External - custom_scr_dm_score_death= "0"
1597.
0x83782210 - Type: External - custom_scr_dm_score_headshot= "0"
1598.
0x83781FE0 - Type: External - custom_scr_dm_score_kill= "50"
1599.
0x83782130 - Type: External - custom_scr_dm_score_suicide= "0"
1600.
0x83782EC0 - Type: External - custom_scr_dom_flagcapturetime= "100"
1601.
0x83780D80 - Type: External - custom_scr_game_allowkillcam= "1"
1602.
0x83780DF0 - Type: External - custom_scr_game_forceradar= "0"
1603.
0x83781090 - Type: External - custom_scr_game_hardpoints= "1"
1604.
0x83780ED0 - Type: External - custom_scr_game_onlyheadshots= "0"
1605.
0x83780F40 - Type: External - custom_scr_game_perks= "1"
1606.
0x83780AE0 - Type: External - custom_scr_game_spectatetype= "1"
1607.
0x83781020 - Type: External - custom_scr_hardcore= "0"
1608.
0x83781100 - Type: External - custom_scr_num_bots= ""
1609.
0x83781170 - Type: External - custom_scr_num_bots_enemy= ""
1610.
0x837811E0 - Type: External - custom_scr_num_bots_friendly= ""
1611.
0x83780E60 - Type: External - custom_scr_player_forcerespawn= "1"
1612.
0x83780CA0 - Type: External - custom_scr_player_healthregentime= "5"
1613.
0x83780C30 - Type: External - custom_scr_player_maxhealth= "10000"
1614.
0x83780D10 - Type: External - custom_scr_player_sprintTime= "10000"
1615.
0x837812C0 - Type: External - custom_scr_rcbomb_notimeout= "0"
1616.
0x83782830 - Type: External - custom_scr_sab_bombtimer= "30"
1617.
0x83782910 - Type: External - custom_scr_sab_defusetime= "5"
1618.
0x83782980 - Type: External - custom_scr_sab_hotpotato= "0"
1619.
0x837828A0 - Type: External - custom_scr_sab_planttime= "2.5"
1620.
0x837829F0 - Type: External - custom_scr_sab_roundswitch= "1"
1621.
0x83782A60 - Type: External - custom_scr_sd_bombtimer= "45"
1622.
0x83782B40 - Type: External - custom_scr_sd_defusetime= "5"
1623.
0x83782BB0 - Type: External - custom_scr_sd_multibomb= "0"
1624.
0x83782AD0 - Type: External - custom_scr_sd_planttime= "5"
1625.
0x83782C20 - Type: External - custom_scr_sd_roundswitch= "3"
1626.
0x83782440 - Type: External - custom_scr_tdm_bonus_leader= "0"
1627.
0x83782360 - Type: External - custom_scr_tdm_score_death= "0"
1628.
0x837824B0 - Type: External - custom_scr_tdm_score_headshot= "0"
1629.
0x83782280 - Type: External - custom_scr_tdm_score_kill= "10000"
1630.
0x837823D0 - Type: External - custom_scr_tdm_score_suicide= "0"
1631.
0x83780B50 - Type: External - custom_scr_team_fftype= "0"
1632.
0x83780BC0 - Type: External - custom_scr_team_teamkillspawndelay= "20"
1633.
0x83780FB0 - Type: External - custom_scr_vehicles_enabled= "1"
1634.
0x83780840 - Type: External - custom_timelimit= "0"
1635.
0x83780920 - Type: External - custom_waverespawndelay= "0"
1636.
0x8375DE60 - Type: External - customclass1= "CUSTOM 1"
1637.
0x8375DED0 - Type: External - customclass2= "CUSTOM 2"
1638.
0x8375DF40 - Type: External - customclass3= "CUSTOM 3"
1639.
0x8375DFB0 - Type: External - customclass4= "CUSTOM 4"
1640.
0x8375E020 - Type: External - customclass5= "CUSTOM 5"
1641.
0x8375DDF0 - Type: DWORD - customGameMode
1642.
0 for no custom game mode, 1 if built in, 2 if user created custom game mode.
1643.
0x837575D0 - Type: BOOL - dcacheSimulateNoHDD
1644.
When turned on, simulated no HDD for caching.
1645.
0x8374C3C0 - Type: BOOL - ddl_verbose
1646.
Verbose DDL output.
1647.
0x8378F790 - Type: External - debug_dog_anims= "0"
1648.
0x8378F800 - Type: External - debug_dog_anims_ent= "0"
1649.
0x837963A0 - Type: External - debug_dog_notetracks= "0"
1650.
0x8378F8E0 - Type: External - debug_dog_orient= "0"
1651.
0x8378F720 - Type: External - debug_dog_sound= "0"
1652.
0x8378F870 - Type: External - debug_dog_turns= "0"
1653.
0x8378F950 - Type: External - debug_dog_usage= "1"
1654.
0x8378F6B0 - Type: External - debug_dogs= "0"
1655.
0x83771D50 - Type: BOOL - debug_rope
1656.
Enables the debug rendering for the ropes
1657.
0x83776820 - Type: DWORD - debug_trace
1658.
Does a trace and draws the hit point
1659.
0x83774130 - Type: BOOL - DebugFireManager
1660.
Display fire manager cell information.
1661.
0x837769E0 - Type: BOOL - debugRenderBrushes
1662.
Render brushes
1663.
0x83776890 - Type: BOOL - debugRenderBulletMeshes
1664.
Render bullet meshes (point to entity)
1665.
0x83776B30 - Type: FLOAT1 - debugRenderCollisionDistance
1666.
Distance to render debug brushes and patches
1667.
0x83776A50 - Type: BOOL - debugRenderColoredPatches
1668.
Render each patch with a different color (Render Patches must be on)
1669.
0x83776900 - Type: BOOL - debugRenderEntityBrushes
1670.
Render the brushes associated with the entity you are looking at
1671.
0x83776C80 - Type: BOOL - debugRenderGjkTraceGeom
1672.
Render gjk trace meshes
1673.
0x83776AC0 - Type: Dvar6 - debugRenderMask
1674.
Mask for collision rendering
1675.
0x83776970 - Type: BOOL - debugRenderPatches
1676.
Render patches
1677.
0x83776BA0 - Type: BOOL - debugRenderStaticModelsBounds
1678.
Render the bounds of the nearby static models
1679.
0x837553B0 - Type: BOOL - debugStats
1680.
Print messages showing when persistent stats are set
1681.
0x837403B0 - Type: BOOL - dec20_Enabled
1682.
enable dec20 terminal
1683.
0x83775630 - Type: FLOAT1 - defaultDamageDuration
1684.
default duration in milliseconds that damage should continue to get delivered
1685.
0x837756A0 - Type: FLOAT1 - defaultDamageInterval
1686.
default interval in milliseconds that damage should continue to get delivered
1687.
0x837755C0 - Type: FLOAT1 - defaultHitDamage
1688.
default initial damage delivered by getting hit by a flame ball
1689.
0x837953E0 - Type: BOOL - defragGlassIndices
1690.
Enable glass memory defragmentation
1691.
0x83795370 - Type: BOOL - defragGlassMemory
1692.
Enable glass memory defragmentation
1693.
0x8375A0B0 - Type: FLOAT1 - demo_bookmarkEventThresholdTime
1694.
The time duration for which we want to show the bookmark event image in the demo timeline.
1695.
0x8375A3C0 - Type: DWORD - demo_bytesPerSecondMax
1696.
Max amount of bytes to send per second before throttling.
1697.
0x8375A2E0 - Type: DWORD - demo_bytesPerSecondMin
1698.
Min amount of bytes to send per second before throttling.
1699.
0x83759CC0 - Type: DWORD - demo_client
1700.
Current viewing player
1701.
0x8375A040 - Type: DWORD - demo_cmdnum
1702.
The number of the command sent from console/ingame menu.
1703.
0x8375A120 - Type: DWORD - demo_controllerConfig
1704.
The number of the command sent from console/ingame menu.
1705.
0x83759B00 - Type: DWORD - demo_debug
1706.
Debug info for the Server Snapshot Demo system
1707.
0x8375A190 - Type: External - demo_defaultSegmentTag= ""
1708.
0x83759B70 - Type: DWORD - demo_drawdebuginformation
1709.
Used to draw debug information.
1710.
0x83759940 - Type: BOOL - demo_enabled
1711.
Used to turn the system on/off.
1712.
0x83759C50 - Type: External - demo_errormessage= ""
1713.
0x83759BE0 - Type: External - demo_errortitle= ""
1714.
0x83759A90 - Type: FLOAT1 - demo_filesizeLimit
1715.
The maximum filesize (in MB) of the demos which we support.
1716.
0x83759DA0 - Type: DWORD - demo_keyframerate
1717.
Used to specify the rate(in sec) at which we generate a keyframe during playback.
1718.
0x8375A350 - Type: DWORD - demo_packetsPerSecondMax
1719.
Max amount of packets to send per second before throttling.
1720.
0x8375A270 - Type: DWORD - demo_packetsPerSecondMin
1721.
Min amount of packets to send per second before throttling.
1722.
0x83759E10 - Type: BOOL - demo_pause
1723.
Used to pause a demo playback.
1724.
0x837599B0 - Type: BOOL - demo_recordBasicTraining
1725.
Used to turn the basic training recording on/off.
1726.
0x83759D30 - Type: DWORD - demo_recordingrate
1727.
Used to tweak the rate(in msec) at which we write a super snapshot
1728.
0x83759A20 - Type: BOOL - demo_recordPrivateMatch
1729.
Used to turn the private match recording on/off.
1730.
0x83759EF0 - Type: BOOL - demo_save_smp
1731.
Used to toggle threaded save for the demo system.
1732.
0x8375A200 - Type: DWORD - demo_selectedSegmentIndex
1733.
Used in the Manage Segments UI. This will be used to know which segment index we have selected.
1734.
0x83759F60 - Type: FLOAT1 - demo_timescale
1735.
The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate
1736.
0x83759FD0 - Type: FLOAT1 - demo_timeScaleRate
1737.
The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate
1738.
0x83759E80 - Type: BOOL - demo_usefilesystem
1739.
Used to turn HDD write ON or OFF.
1740.
0x8373F5B0 - Type: DWORD - developer
1741.
Enable development environment
1742.
0x8373F620 - Type: BOOL - developer_script
1743.
Enable developer script comments
1744.
0x83783390 - Type: External - didyouknow= "@MPTIP_MOTION_SENSOR_TIP"
1745.
0x8373ED60 - Type: External - disconnected_ctrls= ""
1746.
0x83758B40 - Type: BOOL - displaySessionInfo
1747.
Output session info
1748.
0x83771FF0 - Type: FLOAT1 - dive2swim
1749.
Use to contorl the dive force applied to the player when pressing B in water.
1750.
0x83772060 - Type: FLOAT1 - dive_recharge
1751.
Use to space out the dive to swim button presses.
1752.
0x83772E60 - Type: BOOL - dog_debug
1753.
MP dog debugging
1754.
0x837715E0 - Type: DWORD - dog_MeleeDamage
1755.
Controls the damage done when dogs attack.
1756.
0x83772F40 - Type: FLOAT1 - dog_turn180_angle
1757.
If the dog needs to turn at this angle or greater, he'll execute the 180-degree turn animation
1758.
0x83772ED0 - Type: FLOAT1 - dog_turn90_angle
1759.
If the dog needs to turn at this angle or greater, he'll execute the 90-degree turn animation
1760.
0x83772FB0 - Type: FLOAT1 - dog_turn_min_goal_dist
1761.
If the dog is at this distance or less to it's goal, it won't execute any turn animations
1762.
0x837954C0 - Type: BOOL - doMaintenance
1763.
Do cleanup of the glass
1764.
0x83772CA0 - Type: BOOL - door_breach_weapondrop
1765.
Turn on/off the waepon drop/rise for during door breach
1766.
0x837401F0 - Type: BOOL - doublesided_raycasts
1767.
turn on double sided ray casts
1768.
0x83761DD0 - Type: BOOL - drawEntityCount
1769.
Enable entity count drawing
1770.
0x83761E40 - Type: Dvar2 - drawEntityCountPos
1771.
Where to draw the entity count graph
1772.
0x83761EB0 - Type: DWORD - drawEntityCountSize
1773.
How big to draw the entity count graph
1774.
0x83762000 - Type: BOOL - drawKillcamData
1775.
Enable drawing server killcam data
1776.
0x83762070 - Type: Dvar2 - drawKillcamDataPos
1777.
Where to draw the server killcam graph
1778.
0x837620E0 - Type: DWORD - drawKillcamDataSize
1779.
How big to draw the killcam data graph
1780.
0x83761D60 - Type: BOOL - drawLagometer
1781.
Enable the 'lagometer'
1782.
0x83761F20 - Type: BOOL - drawServerBandwidth
1783.
Enable drawing server bandwidth
1784.
0x83761F90 - Type: Dvar2 - drawServerBandwidthPos
1785.
Where to draw the server bandwidth graph
1786.
0x837728B0 - Type: BOOL - dtp
1787.
Turn on/off the dive to prone functionality
1788.
0x83772BC0 - Type: FLOAT1 - dtp_exhaustion_window
1789.
Determines how long the player has to sprint before the dtp move can trigger
1790.
0x83772B50 - Type: FLOAT1 - dtp_fall_damage_max_height
1791.
If the player dives to prone from more than this dvar value, he will receive kill damage
1792.
0x83772AE0 - Type: FLOAT1 - dtp_fall_damage_min_height
1793.
If the player dive to prone from less than this dvar value, he will not receive any kill damage
1794.
0x83772DF0 - Type: DWORD - dtp_max_apex_duration
1795.
Determines the max time in milliseconds the dtp will spend at the apex of the jump
1796.
0x83772990 - Type: FLOAT1 - dtp_max_slide_addition
1797.
Additional slide time should the player land on a mantle-able surface
1798.
0x83772920 - Type: FLOAT1 - dtp_max_slide_duration
1799.
Determines the max time the slide portion of the dtp move will take
1800.
0x83772C30 - Type: FLOAT1 - dtp_min_speed
1801.
Minimum player speed required to start a DTP or sustain a DTP
1802.
0x83772D10 - Type: BOOL - dtp_new_trajectory
1803.
Use new dive to prone trajectory
1804.
0x83772D80 - Type: FLOAT1 - dtp_new_trajectory_multiplier
1805.
New dive to prone trajectory modifier
1806.
0x83772A70 - Type: FLOAT1 - dtp_post_move_pause
1807.
Duration of the post move pause
1808.
0x83772A00 - Type: FLOAT1 - dtp_startup_delay
1809.
Determines how long the player has to sprint before the dtp move can trigger
1810.
0x83776C10 - Type: BOOL - dumpStaticModels
1811.
Prints info about the static models
1812.
0x83758A60 - Type: DWORD - dwConsideredConnectedTime
1813.
the amount of time in milliseconds when a after a disconnect from Demonware happens before a Com_Error is thrown.
1814.
0x83758AD0 - Type: DWORD - dwDisconnectedTime
1815.
The amount of time in milliseconds after a disconnect from Demonware has happened before a Com_Error is thrown.
1816.
0x83755B20 - Type: DWORD - dwFileFetchTryIntervalBase
1817.
Delay in seconds after file fetch fails to the next retry. Exponential growth each retry.
1818.
0x83755B90 - Type: DWORD - dwFileFetchTryIntervalMax
1819.
Max delay in seconds between file fetch tries.
1820.
0x83755C00 - Type: DWORD - dwFileFetchTryMaxAttempts
1821.
Max retry attempts before stopping altogether.
1822.
0x83767F60 - Type: FLOAT1 - dynEnt_bulletForce
1823.
Force applied from bullet hit
1824.
0x837894B0 - Type: FLOAT1 - dynEnt_damageRadiusScale
1825.
Scale applied to radius for radius damage
1826.
0x83767FD0 - Type: FLOAT1 - dynEnt_explodeForce
1827.
Force applied from explosion hit
1828.
0x83768190 - Type: DWORD - dynEnt_explodeMaxEnts
1829.
The maximum number of dynents that can be awakened by one explosion
1830.
0x83768120 - Type: FLOAT1 - dynEnt_explodeMinForce
1831.
Force below which dynents won't even bother waking up
1832.
0x837680B0 - Type: FLOAT1 - dynEnt_explodeSpinScale
1833.
Scale of the random offset from the center of mass for explosion forces.
1834.
0x83768040 - Type: FLOAT1 - dynEnt_explodeUpbias
1835.
Upward bias applied to force directions from explosion hits
1836.
0x83768270 - Type: BOOL - dynEnt_sentientAutoActivate
1837.
This allows the player and AI to push around dyn ents
1838.
0x83768200 - Type: DWORD - dynEnt_spawnedLimit
1839.
The max number of extra dynents (not placed on Radiant, spawned from script, or destructibles)
1840.
0x83768350 - Type: FLOAT3 - dynEntPieces_angularVelocity
1841.
Initial breakable pieces angular velocity
1842.
0x837683C0 - Type: FLOAT1 - dynEntPieces_impactForce
1843.
Force applied when breakable is destroyed
1844.
0x837682E0 - Type: FLOAT3 - dynEntPieces_velocity
1845.
Initial breakable pieces velocity
1846.
0x8377DF90 - Type: DWORD - emblem_scroll_delay_first
1847.
First repeat delay for emblem editor
1848.
0x8377E000 - Type: DWORD - emblem_scroll_delay_rest
1849.
Repeat delay for emblem editor
1850.
0x837741A0 - Type: BOOL - enable_global_wind
1851.
enable wind effect
1852.
0x83774210 - Type: BOOL - enable_grass_wind
1853.
enable grass wind effect
1854.
0x83776F90 - Type: DWORD - enable_moving_paths
1855.
enable moving paths
1856.
0x83777000 - Type: DWORD - enable_new_prone_check
1857.
enable new prone check
1858.
0x83755F80 - Type: BOOL - enableDvarWhitelist
1859.
enable dvar white-list for profile settings
1860.
0x83796790 - Type: External - error_menu_info= ""
1861.
0x83755CE0 - Type: DWORD - eventMessageLastFetchTime
1862.
Time in milliseconds of the last event message file fetch operation
1863.
0x8376C4F0 - Type: FLOAT1 - facepaintLodDist
1864.
Distance to stop drawing the player facepaint.
1865.
0x83773F00 - Type: DWORD - fire_audio_random_max_duration
1866.
This is the max duration in msec in between player fire hurt sounds, a random msec from 0 to this is added to the repeat time
1867.
0x83773E90 - Type: DWORD - fire_audio_repeat_duration
1868.
The duration in msec in between player fire hurt sounds
1869.
0x83773F70 - Type: DWORD - fire_burn_time
1870.
the duration in ms that a burn cell will persist
1871.
0x83773FE0 - Type: DWORD - fire_world_damage
1872.
the amount of damage to apply from a damage volume caused by world fire
1873.
0x837740C0 - Type: FLOAT1 - fire_world_damage_duration
1874.
the number of seconds over which world fire damage is applied
1875.
0x83774050 - Type: FLOAT1 - fire_world_damage_rate
1876.
the number of seconds interval over which wolrd fire damage is applied
1877.
0x8373F8C0 - Type: DWORD - fixedtime
1878.
Use a fixed time rate for each frame
1879.
0x83775550 - Type: BOOL - flame_config_valid
1880.
Internal use only
1881.
0x837754E0 - Type: DWORD - flame_debug_render
1882.
Turn on/off Flamethrower debug rendering
1883.
0x837757F0 - Type: FLOAT3 - flame_kick_offset
1884.
Origin offset for flamethrower view model while firing.
1885.
0x837758D0 - Type: FLOAT1 - flame_kick_recover_speed
1886.
Speed at which the flamethrower view model transitions back from flame_kick_offset.
1887.
0x83775860 - Type: FLOAT1 - flame_kick_speed
1888.
Speed at which the flamethrower view model transitions to flame_kick_offset.
1889.
0x83775400 - Type: BOOL - flame_render
1890.
Turn on/off Flamethrower rendering
1891.
0x83775470 - Type: BOOL - flame_team_damage
1892.
Turn on/off Flamethrower damage to friendlies
1893.
0x83775320 - Type: BOOL - flame_test
1894.
Turn on/off Flamethrower testing
1895.
0x83775390 - Type: BOOL - flame_use_dvars
1896.
Turn on/off use of dvars for flamethrower behavior
1897.
0x83775710 - Type: External - flameVar_editingFlameTable= "none"
1898.
0x83775780 - Type: External - flameVar_lastFlameTable= "none"
1899.
0x8378E300 - Type: External - flare_distance_scale= "16"
1900.
0x8378E290 - Type: External - flare_duration= "8"
1901.
0x8378E220 - Type: External - flare_effect_height= "65"
1902.
0x8378E1B0 - Type: External - flare_effect_radius= "400"
1903.
0x8378E3E0 - Type: External - flareBurnOutFadeWait= "0.65"
1904.
0x8376AEA0 - Type: BOOL - flareDisableEffects
1905.

1906.
0x8378E370 - Type: External - flareLookAwayFadeWait= "0.45"
1907.
0x83771E30 - Type: FLOAT1 - footstep_sounds_cutoff
1908.
Footstep sounds distance cuttoff
1909.
0x83795840 - Type: DWORD - freeBuffersDelay
1910.
Frames delay until vertex & index buffers are freed
1911.
0x8376D210 - Type: FLOAT1 - friction
1912.
Player friction
1913.
0x83754620 - Type: DWORD - friendsNewsLastFetchTime
1914.
Time in milliseconds of the last time we got friends' news updates.
1915.
0x83757020 - Type: FLOAT1 - fsDebugRatingValue
1916.
Rating value for debugging the star ownerdraw.
1917.
0x83757560 - Type: BOOL - fshDebugFileList
1918.
Replaces feeder data with file IDs for file share debugging.
1919.
0x83756AE0 - Type: BOOL - fshFakePremium
1920.
Fakes a premium subscription to online services when set.
1921.
0x837574F0 - Type: External - fshLiveBlurb= ""
1922.
0x83757480 - Type: DWORD - fshSelectFirstSlotRow
1923.
Indicates if the first row in the 2d slot feeder must be selected when focused.
1924.
0x83757410 - Type: DWORD - fshSelectLastSlotRow
1925.
Indicates if the last row in the 2d slot feeder must be selected when focused.
1926.
0x83757330 - Type: BOOL - fsIsSelectedFileDescriptionModified
1927.
A flag which gives us information if a selected file's description is modified.
1928.
0x83757250 - Type: BOOL - fsIsSelectedFileNameModified
1929.
A flag which gives us information if a selected filename is modified.
1930.
0x83756A70 - Type: DWORD - fsMaxPrivateSlotRowsOther
1931.
The maximum number of rows for the user's friend's file share while displaying the 2d private slots feeder.
1932.
0x83756A00 - Type: DWORD - fsOtherUserPrivateSlotCol
1933.
Selected column in the 2d private slots feeder for the other user.
1934.
0x83756B50 - Type: DWORD - fsOtherUserSlotSelected
1935.
Other playre's slot selected while transferring to My File Share
1936.
0x83756990 - Type: DWORD - fsPrivateSlotCol
1937.
Selected column in the 2d private slots feeder.
1938.
0x83756840 - Type: DWORD - fsSearchFileType
1939.
File type on which to perform search
1940.
0x83756300 - Type: External - fsSearchRowText1= "@MENU_FILESHARE_MOSTRECENT"
1941.
0x837563E0 - Type: External - fsSearchRowText2= "@MENU_ALL"
1942.
0x837564C0 - Type: External - fsSearchRowText3= "@MENU_ALL"
1943.
0x837565A0 - Type: External - fsSearchRowText4= "@MENU_ALL"
1944.
0x83756680 - Type: External - fsSearchRowText5= "@MENU_ALL"
1945.
0x83756760 - Type: External - fsSearchRowText6= "@MENU_ALL"
1946.
0x83756370 - Type: DWORD - fsSearchRowValue1
1947.
Search value dvar for search spinner rows.
1948.
0x83756450 - Type: DWORD - fsSearchRowValue2
1949.
Search value dvar for search spinner rows.
1950.
0x83756530 - Type: DWORD - fsSearchRowValue3
1951.
Search value dvar for search spinner rows.
1952.
0x83756610 - Type: DWORD - fsSearchRowValue4
1953.
Search value dvar for search spinner rows.
1954.
0x837566F0 - Type: DWORD - fsSearchRowValue5
1955.
Search value dvar for search spinner rows.
1956.
0x837567D0 - Type: DWORD - fsSearchRowValue6
1957.
Search value dvar for search spinner rows.
1958.
0x837568B0 - Type: DWORD - fsSearchSelectedRow
1959.
Selected search box row in the file share search menu.
1960.
0x837572C0 - Type: External - fsSelectedFileDescription= ""
1961.
0x83757170 - Type: External - fsSelectedFileID= ""
1962.
0x837571E0 - Type: External - fsSelectedFileName= ""
1963.
0x837573A0 - Type: DWORD - fsSelectedFileTagIndex
1964.
The tag index of the selected file.
1965.
0x83756920 - Type: BOOL - fsShowStreamingGraph
1966.
Shows a graph in-game with streaming history information.
1967.
0x83756BC0 - Type: Dvar4 - fsSlotEmptyHiddenColor
1968.
Color of the material depicting a private slot when not selected.
1969.
0x83756CA0 - Type: Dvar4 - fsSlotEmptyMainColor
1970.
Color of the empty slot. Must be completely opaque to reduce the background to an outline.
1971.
0x83756D10 - Type: Dvar4 - fsSlotEmptyNotSubscribedColor
1972.
Color of emtpy slot that is also classified.
1973.
0x83756E60 - Type: Dvar4 - fsSlotEmptyShowColor
1974.
Color of the material depicting a private slot when not selected.
1975.
0x83756C30 - Type: Dvar4 - fsSlotEmptyShowColorBg
1976.
Color of the material depicting a private empty slot background when not selected.
1977.
0x83756F40 - Type: Dvar4 - fsSlotHighlightedColor
1978.
Color of the material depicting a private slot when selected.
1979.
0x83756FB0 - Type: Dvar4 - fsSlotHighlightedColorNoSel
1980.
Color of the material depicting a private slot when selected but cannot be chosen.
1981.
0x83756ED0 - Type: Dvar4 - fsSlotMainColor
1982.
Color of the material depicting a private slot when not selected.
1983.
0x83756D80 - Type: Dvar4 - fsSlotNumMainColor
1984.
Color of the slot number
1985.
0x83756DF0 - Type: Dvar4 - fsSlotNumNoSubsribeColor
1986.
Color of the empty slot when not a subscriber
1987.
0x83757100 - Type: Dvar4 - fsStarAvgColor
1988.
Highlight color for star ratings average while rating.
1989.
0x83757090 - Type: Dvar4 - fsStarHighlightColor
1990.
Highlight color for star ratings.
1991.
0x83793A80 - Type: BOOL - fx_batched_smp_update
1992.
Turn on effect smp update
1993.
0x83793690 - Type: BOOL - fx_count
1994.
Debug effects count
1995.
0x83793460 - Type: BOOL - fx_cull_effect_spawn
1996.
Culls entire effects for spawning
1997.
0x837933F0 - Type: BOOL - fx_cull_elem_draw
1998.
Culls effect elems for drawing
1999.
0x83793380 - Type: BOOL - fx_cull_elem_spawn
2000.
Culls effect elems for spawning
2001.
0x83793620 - Type: FLOAT1 - fx_debugBolt
2002.
Debug effects bolt
2003.
0x83793310 - Type: BOOL - fx_draw
2004.
Toggles drawing of effects after processing
2005.
0x83793A10 - Type: BOOL - fx_draw_weapon_tags
2006.
Render weapon tag axis
2007.
0x83793850 - Type: BOOL - fx_drawClouds
2008.
Toggles the drawing of particle clouds
2009.
0x837932A0 - Type: BOOL - fx_enable
2010.
Toggles all effects processing
2011.
0x837935B0 - Type: BOOL - fx_freeze
2012.
Freeze effects
2013.
0x837937E0 - Type: DWORD - fx_mark_profile
2014.
Turn on FX profiling for marks (specify which local client, with '1' being the first.)
2015.
0x8377C7F0 - Type: BOOL - fx_marks
2016.
Toggles whether bullet hits leave marks
2017.
0x83793540 - Type: BOOL - fx_marks_ents
2018.
Toggles whether bullet hits leave marks on entities
2019.
0x83793AF0 - Type: FLOAT1 - fx_marks_range
2020.
marks will be made only within this range to camera
2021.
0x837934D0 - Type: BOOL - fx_marks_smodels
2022.
Toggles whether bullet hits leave marks on static models
2023.
0x837938C0 - Type: DWORD - fx_priority_debug
2024.
Turn on priority debug (specify which local client, with '1' being the first.)
2025.
0x837939A0 - Type: BOOL - fx_priority_enable
2026.
Turn on priority
2027.
0x83793770 - Type: DWORD - fx_profile
2028.
Turn on FX profiling (specify which local client, with '1' being the first.)
2029.
0x83793930 - Type: BOOL - fx_seethru_parallax
2030.
Toggles the drawing of parallax see-through decals
2031.
0x83793700 - Type: FLOAT1 - fx_visMinTraceDist
2032.
Minimum visibility trace size
2033.
0x8375B700 - Type: FLOAT1 - fxfrustumCutoff
2034.
Hit effects that are more than <this value> outside of the frustum will be culled.
2035.
0x83783DA0 - Type: BOOL - g_ai
2036.
Enable AI
2037.
0x83783E80 - Type: DWORD - g_aiEventDump
2038.
Print AI events happening for this entity
2039.
0x837861F0 - Type: BOOL - g_allow_teamchange
2040.
Enable changing teams on this server
2041.
0x8377C780 - Type: BOOL - g_allowvote
2042.
Enable voting on this server
2043.
0x83786650 - Type: BOOL - g_antilag
2044.
Turn on antilag checks for weapon hits
2045.
0x837839B0 - Type: External - g_banIPs= ""
2046.
0x83786180 - Type: FLOAT1 - g_clonePlayerMaxVelocity
2047.
Maximum velocity in each axis of a cloned player
2048.
(for death animations)
2049.
0x83786C70 - Type: BOOL - g_compassShowEnemies
2050.
Whether enemies are visible on the compass at all times
2051.
0x837862D0 - Type: BOOL - g_deadChat
2052.
Allow dead players to chat with living players
2053.
0x83783C50 - Type: DWORD - g_debugBullets
2054.
Show debug information for bullets
2055.
0x83783BE0 - Type: BOOL - g_debugDamage
2056.
Show debug information for damage
2057.
0x83786570 - Type: DWORD - g_debugLocDamage
2058.
Turn on debugging information for locational damage (2 = show results of bullet trace pose only)
2059.
0x83775240 - Type: DWORD - g_debugLocHit
2060.
Display locational damage info for an entity when the entity is hit
2061.
0x837752B0 - Type: DWORD - g_debugLocHitTime
2062.
Time duration of g_debugLocHit lines
2063.
0x83785FC0 - Type: FLOAT1 - g_dropForwardSpeed
2064.
Forward speed of a dropped item
2065.
0x83786110 - Type: FLOAT1 - g_dropHorzSpeedRand
2066.
Random component of the initial horizontal speed of a dropped item
2067.
0x83786030 - Type: FLOAT1 - g_dropUpSpeedBase
2068.
Base component of the initial vertical speed of a dropped item
2069.
0x837860A0 - Type: FLOAT1 - g_dropUpSpeedRand
2070.
Random component of the initial vertical speed of a dropped item
2071.
0x83786DC0 - Type: DWORD - g_dumpAnims
2072.
Animation debugging info for the given character number
2073.
0x83785CB0 - Type: Dvar6 - g_entinfo
2074.
Display entity information
2075.
0x83785D90 - Type: Dvar6 - g_entinfo_AItext
2076.
Type of text information for AI entinfo
2077.
0x83785E00 - Type: FLOAT1 - g_entinfo_maxdist
2078.
Maximum distance of an entity from the camera at which to show entity information
2079.
0x83785E70 - Type: FLOAT1 - g_entinfo_scale
2080.
Scale of the entity information text
2081.
0x83785D20 - Type: Dvar6 - g_entinfo_type
2082.
Type of entities to display information
2083.
0x83783710 - Type: BOOL - g_erroronpathsnotconnected
2084.
Errors out during load if paths are not connected.
2085.
0x8378F9C0 - Type: External - g_FactionName_Allies= "usa_cia"
2086.
0x8378FA30 - Type: External - g_FactionName_Axis= "rus_spet"
2087.
0x83789520 - Type: Dvar8 - g_fogColorReadOnly
2088.
Fog color that was set in the most recent call to "setexpfog"
2089.
0x83789600 - Type: FLOAT1 - g_fogHalfDistReadOnly
2090.
Fog start distance that was set in the most recent call to "setexpfog"
2091.
0x83789590 - Type: FLOAT1 - g_fogStartDistReadOnly
2092.
Fog start distance that was set in the most recent call to "setexpfog"
2093.
0x83786810 - Type: FLOAT1 - g_friendlyfireDist
2094.
Maximum range for disabling fire at a friendly
2095.
0x83786880 - Type: FLOAT1 - g_friendlyNameDist
2096.
Maximum range for seeing a friendly's name
2097.
0x8375B070 - Type: External - g_gametype= "tdm"
2098.
0x83783B70 - Type: DWORD - g_inactivity
2099.
Time delay before player is kicked for inactivity
2100.
0x83783A90 - Type: FLOAT1 - g_knockback
2101.
Maximum knockback
2102.
0x83786260 - Type: BOOL - g_listEntity
2103.
List the entities
2104.
0x83740730 - Type: BOOL - g_loadScripts
2105.
Disable scripts from loading
2106.
0x837837F0 - Type: External - g_log= "games_mp.log"
2107.
0x837838D0 - Type: BOOL - g_logSync
2108.
Enable synchronous logging
2109.
0x83783860 - Type: BOOL - g_logTimeStampInSeconds
2110.
Enable logging with time stamps in seconds since UTC 1/1/1970
2111.
0x83786F80 - Type: DWORD - g_mantleBlockTimeBuffer
2112.
Time that the client think is delayed after mantling
2113.
0x83783B00 - Type: DWORD - g_maxDroppedWeapons
2114.
Maximum number of dropped weapons
2115.
0x83786C00 - Type: FLOAT1 - g_minGrenadeDamageSpeed
2116.
Minimum speed at which getting hit be a grenade will do damage (not the grenade explosion damage)
2117.
0x83785EE0 - Type: External - g_motd= ""
2118.
0x837867A0 - Type: BOOL - g_no_script_spam
2119.
Turn off script debugging info
2120.
0x837866C0 - Type: BOOL - g_oldVoting
2121.
Use old voting method
2122.
0x83783940 - Type: External - g_password= ""
2123.
0x83785F50 - Type: DWORD - g_playerCollisionEjectSpeed
2124.
Speed at which to push intersecting players away from each other
2125.
0x83786F10 - Type: BOOL - g_redCrosshairs
2126.
Whether red crosshairs are enabled
2127.
0x83786D50 - Type: BOOL - g_revive
2128.
Enable revive
2129.
0x83765D40 - Type: Dvar8 - g_ScoresColor_Allies
2130.
Allies team color on scoreboard
2131.
0x83765DB0 - Type: Dvar8 - g_ScoresColor_Axis
2132.
Axis team color on scoreboard
2133.
0x83765BF0 - Type: Dvar8 - g_ScoresColor_EnemyTeam
2134.
Enemy team color on scoreboard
2135.
0x83765CD0 - Type: Dvar8 - g_ScoresColor_Free
2136.
Free Team color on scoreboard
2137.
0x83765B80 - Type: Dvar8 - g_ScoresColor_MyTeam
2138.
Player team color on scoreboard
2139.
0x83765C60 - Type: Dvar8 - g_ScoresColor_Spectator
2140.
Spectator team color on scoreboard
2141.
0x837865E0 - Type: BOOL - g_smoothClients
2142.
Enable extrapolation between client states
2143.
0x83783E10 - Type: BOOL - g_spawnai
2144.
Enable AI spawning
2145.
0x83783A20 - Type: DWORD - g_speed
2146.
Player speed
2147.
0x83764450 - Type: BOOL - g_synchronousClients
2148.
Call 'client think' exactly once for each server frame to make smooth demos
2149.
0x83765F00 - Type: Dvar8 - g_TeamColor_Allies
2150.
Allies team color
2151.
0x83765F70 - Type: Dvar8 - g_TeamColor_Axis
2152.
Axis team color
2153.
0x83766050 - Type: Dvar8 - g_TeamColor_EnemyTeam
2154.
Enemy team color
2155.
0x83766130 - Type: Dvar8 - g_TeamColor_EnemyTeamAlt
2156.
Enemy team color
2157.
0x83766280 - Type: Dvar8 - g_TeamColor_Free
2158.
Free Team color
2159.
0x83765FE0 - Type: Dvar8 - g_TeamColor_MyTeam
2160.
Player team color
2161.
0x837660C0 - Type: Dvar8 - g_TeamColor_MyTeamAlt
2162.
Player team color
2163.
0x83766210 - Type: Dvar8 - g_TeamColor_Spectator
2164.
Spectator team color
2165.
0x837661A0 - Type: Dvar8 - g_TeamColor_Squad
2166.
Squad color
2167.
0x837863B0 - Type: External - g_TeamIcon_Allies= "faction_128_specops"
2168.
0x83786420 - Type: External - g_TeamIcon_Axis= "faction_128_spetsnaz"
2169.
0x83786490 - Type: External - g_TeamIcon_Free= ""
2170.
0x83786500 - Type: External - g_TeamIcon_Spectator= ""
2171.
0x83765E20 - Type: External - g_TeamName_Allies= "MPUI_SPECOPS_SHORT"
2172.
0x83765E90 - Type: External - g_TeamName_Axis= "MPUI_RUSSIAN_SHORT"
2173.
0x8378A4E0 - Type: FLOAT1 - g_turretBipodOffset
2174.
Offset bipod mount position on gun by this distance
2175.
0x8378A470 - Type: FLOAT1 - g_turretServerPitchMax
2176.
Limit turret pitch range on server (visual only)
2177.
0x8378A400 - Type: FLOAT1 - g_turretServerPitchMin
2178.
Limit turret pitch range on server (visual only)
2179.
0x83786EA0 - Type: DWORD - g_useholdspawndelay
2180.
Time in milliseconds that the player is unable to 'use' after spawning
2181.
0x83786E30 - Type: DWORD - g_useholdtime
2182.
Time to hold the 'use' button to activate use
2183.
0x83786FF0 - Type: BOOL - g_vehicleDebug
2184.
Turn on debug information for vehicles
2185.
0x83783CC0 - Type: External - g_vehicleDrawPath= ""
2186.
0x83786340 - Type: DWORD - g_voiceChatTalkingDuration
2187.
Time after the last talk packet was received that the player is considered by the
2188.
server to still be talking in milliseconds
2189.
0x83786730 - Type: FLOAT1 - g_voteAbstainWeight
2190.
How much an abstained vote counts as a 'no' vote
2191.
0x83754540 - Type: DWORD - geographicalMatchmaking
2192.
Geographical Matchmaking : Off, Preferred or Only
2193.
0x837545B0 - Type: DWORD - geographicalMatchmakingOverride
2194.
Geographical Matchmaking Override : None, All Preferred or Foreign Preferred
2195.
0x8378AFD0 - Type: Dvar2 - glassCrackedDamageRateRange
2196.
Range of the rate a cracked glass looses health points
2197.
0x8378AF60 - Type: FLOAT1 - glassDamageMultiplier
2198.
Multiplier the damage applied to the glass (server).
2199.
0x837957D0 - Type: FLOAT1 - glassExtraVelocity
2200.
Additional random extra angular velocity to the shards when shattering, and extra linear velocity when cracked glass times out.
2201.
0x83795760 - Type: FLOAT1 - glassForceAttenuation
2202.
Attenuation of the force as the shard is farther from the hit position.
2203.
0x83795680 - Type: FLOAT1 - glassForceMultiplier
2204.
Multiplier of the force to apply to shards.
2205.
0x837956F0 - Type: FLOAT1 - glassForceOriginMult
2206.
Multiplier of the distance of the origin of the shards spread point - the smaller it is, closer to the glass then the shards will spread to the sides. The farther it is the shards will fly in the same direction.
2207.
0x837958B0 - Type: FLOAT1 - glassLowLodDist
2208.
Adjusted (by fov) distance to switch to low glass lod
2209.
0x83795920 - Type: FLOAT1 - glassMaxShardLife
2210.
Maximum life time of a shard that is contolled by the glass physics
2211.
0x83758FA0 - Type: FLOAT1 - gpad_button_deadzone
2212.
Game pad button deadzone threshhold
2213.
0x8374C510 - Type: FLOAT1 - gpad_button_lstick_deflect_max
2214.
Game pad maximum pad stick pressed value
2215.
0x8374C4A0 - Type: FLOAT1 - gpad_button_rstick_deflect_max
2216.
Game pad maximum pad stick pressed value
2217.
0x83759320 - Type: External - gpad_buttonsConfig= "buttons_default"
2218.
0x83758F30 - Type: DWORD - gpad_debug
2219.
coder use only
2220.
0x83759240 - Type: DWORD - gpad_menu_scroll_delay_first
2221.
Menu scroll key-repeat delay, for the first repeat, in milliseconds
2222.
0x837592B0 - Type: DWORD - gpad_menu_scroll_delay_rest
2223.
Menu scroll key-repeat delay, for repeats after the first, in milliseconds
2224.
0x837591D0 - Type: BOOL - gpad_rumble
2225.
Enable game pad rumble
2226.
0x83759080 - Type: FLOAT1 - gpad_stick_deadzone_max
2227.
Game pad maximum stick deadzone
2228.
0x83759010 - Type: FLOAT1 - gpad_stick_deadzone_min
2229.
Game pad minimum stick deadzone
2230.
0x837590F0 - Type: FLOAT1 - gpad_stick_pressed
2231.
Game pad stick pressed threshhold
2232.
0x83759160 - Type: FLOAT1 - gpad_stick_pressed_hysteresis
2233.
Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing
2234.
0x8374C430 - Type: External - gpad_sticksConfig= "thumbstick_default"
2235.
0x837892F0 - Type: FLOAT1 - grenadeBounceRestitutionMax
2236.
Cap to keep code from increasing bounce restitution too high.
2237.
0x83788F70 - Type: FLOAT1 - grenadeBumpFreq
2238.
How likely (per server frame) a bump will occur
2239.
0x83788FE0 - Type: FLOAT1 - grenadeBumpMag
2240.
Size of bumps (as a fraction of the grenade's current speed)
2241.
0x83789050 - Type: FLOAT1 - grenadeBumpMax
2242.
Maximum upward speed of a bump (inches/sec)
2243.
0x83789280 - Type: FLOAT1 - grenadeCurveMax
2244.
Largest rolling curvature (will be random between +/- this value)
2245.
0x83788E90 - Type: FLOAT1 - grenadeFrictionHigh
2246.
The amount of friction (0 to 1) for fast-moving grenades
2247.
0x83788E20 - Type: FLOAT1 - grenadeFrictionLow
2248.
The amount of friction (0 to 1) for slower/rolling grenades
2249.
0x83788F00 - Type: FLOAT1 - grenadeFrictionMaxThresh
2250.
The speed threshold that determines whether to use grenadeFrictionLow/High
2251.
0x83788D40 - Type: FLOAT1 - grenadeRestThreshold
2252.
The speed threshold below which grenades will come to rest
2253.
0x83788DB0 - Type: BOOL - grenadeRollingEnabled
2254.
Enables the new "rolling" grenade behavior
2255.
0x837890C0 - Type: FLOAT1 - grenadeWobbleFreq
2256.
Wobble cycles per inch of rolling distance (approx)
2257.
0x83789130 - Type: FLOAT1 - grenadeWobbleFwdMag
2258.
The forward rolling speed will oscillate +/- this amount
2259.
0x83789210 - Type: FLOAT1 - grenadeWobbleSideDamp
2260.
The rate at which the amount of side-to-side wobbling decreases as overall grenade speed increases
2261.
0x837891A0 - Type: FLOAT1 - grenadeWobbleSideMag
2262.
The distance to wobble left and right
2263.
0x83755E30 - Type: DWORD - heatMapLoadDelay
2264.
Time in milliseconds to delay the loading of the heatmap.
2265.
0x83740110 - Type: BOOL - hiDef
2266.
True if the game video is running in high-def.
2267.
0x8377D900 - Type: External - highlightedPlayerClanTag= ""
2268.
0x8377D890 - Type: External - highlightedPlayerName= ""
2269.
0x8377D820 - Type: External - highlightedPlayerXuid= ""
2270.
0x83792B30 - Type: DWORD - hud_deathQuoteFadeTime
2271.
The time for the death quote to fade
2272.
0x83792660 - Type: FLOAT1 - hud_fade_ammodisplay
2273.
The time for the ammo display to fade in seconds
2274.
0x83792740 - Type: FLOAT1 - hud_fade_compass
2275.
The time for the compass to fade in seconds
2276.
0x837926D0 - Type: FLOAT1 - hud_fade_healthbar
2277.
The time for the health bar to fade in seconds
2278.
0x83792820 - Type: FLOAT1 - hud_fade_offhand
2279.
The time for the offhand weapons to fade in seconds
2280.
0x83792890 - Type: FLOAT1 - hud_fade_sprint
2281.
The time for the sprint meter to fade in seconds
2282.
0x837927B0 - Type: FLOAT1 - hud_fade_stance
2283.
The time for the stance to fade in seconds
2284.
0x83792900 - Type: FLOAT1 - hud_fade_vehiclecontrols
2285.
The time for the vehicle controls to fade in seconds
2286.
0x837925F0 - Type: FLOAT1 - hud_fadeout_speed
2287.
The speed that the HUD will fade at
2288.
0x837684A0 - Type: FLOAT1 - hud_flash_period_offhand
2289.
Offhand weapons flash period on changing weapon
2290.
0x83768430 - Type: FLOAT1 - hud_flash_time_offhand
2291.
Offhand weapons flash duration on changing weapon
2292.
0x83792AC0 - Type: FLOAT1 - hud_health_pulserate_critical
2293.
The pulse rate of the 'critical' pulse effect
2294.
0x83792A50 - Type: FLOAT1 - hud_health_pulserate_injured
2295.
The pulse rate of the 'injured' pulse effect
2296.
0x837929E0 - Type: FLOAT1 - hud_health_startpulse_critical
2297.
The health level at which to start the 'critical' pulse effect
2298.
0x83792970 - Type: FLOAT1 - hud_health_startpulse_injured
2299.
The health level at which to start the 'injured' pulse effect
2300.
0x83792F90 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_fromAlpha
2301.
Starting alpha of the final health overlay phase
2302.
0x83793070 - Type: DWORD - hud_healthOverlay_phaseEnd_pulseDuration
2303.
Time in milliseconds to fade out the health overlay after it is done flashing
2304.
0x83793000 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_toAlpha
2305.
Alpha multiplier to fade to before turning off the overlay (percentage of the pulse peak)
2306.
0x83792D60 - Type: DWORD - hud_healthOverlay_phaseOne_pulseDuration
2307.
Pulse duration of the first health overlay phase
2308.
0x83792CF0 - Type: FLOAT1 - hud_healthOverlay_phaseOne_toAlphaAdd
2309.
Alpha value to add to the first health overlay phase
2310.
0x83792F20 - Type: DWORD - hud_healthOverlay_phaseThree_pulseDuration
2311.
Time in milliseconds to fade the alpha to hud_healthOverlay_phaseThree_toAlphaMultiplier
2312.
0x83792EB0 - Type: FLOAT1 - hud_healthOverlay_phaseThree_toAlphaMultiplier
2313.
Alpha multiplier for the third health overlay phase (percentage of the pulse peak)
2314.
0x83792E40 - Type: DWORD - hud_healthOverlay_phaseTwo_pulseDuration
2315.
Time in milliseconds to fade the alpha to hud_healthOverlay_phaseTwo_toAlphaMultiplier
2316.
0x83792DD0 - Type: FLOAT1 - hud_healthOverlay_phaseTwo_toAlphaMultiplier
2317.
Alpha multiplier for the second health overlay phase (percentage of the pulse peak)
2318.
0x83792C10 - Type: FLOAT1 - hud_healthOverlay_pulseStart
2319.
The percentage of full health at which the low-health warning overlay begins flashing
2320.
0x83792C80 - Type: FLOAT1 - hud_healthOverlay_pulseStop
2321.
The percentage of full health above which the health overlay fades out
2322.
0x83792BA0 - Type: DWORD - hud_healthOverlay_regenPauseTime
2323.
The time in milliseconds before the health regeneration kicks in
2324.
0x8376C170 - Type: FLOAT1 - hudElemPausedBrightness
2325.
Brightness of the hudelems when the game is paused.
2326.
0x83740E30 - Type: FLOAT1 - ik_actor_tracking_scale
2327.
Adjust the amount of rotation that is applied during head/eye tracking
2328.
0x83740CE0 - Type: FLOAT3 - ik_ai_hand_offset_vec
2329.
Offset vector for hand tuning
2330.
0x83740D50 - Type: FLOAT3 - ik_ai_hand_rotation_vec
2331.
Rotation vector for hand tuning
2332.
0x83740C70 - Type: DWORD - ik_ai_hand_tuning
2333.
Turn on/off AI hand IK tuning. 1 = Use anim flag. 2 = Force on for all anims.
2334.
0x83740810 - Type: DWORD - ik_debug
2335.
Set to one of the IK debug values in ik_types.h
2336.
0x83741140 - Type: BOOL - ik_dvar_lookatentity_notorso
2337.
No torso deformation in lookatentity transforms
2338.
0x837407A0 - Type: BOOL - ik_enable
2339.
Turn on/off IK
2340.
0x83740B90 - Type: BOOL - ik_enable_ai_hand
2341.
Turn on/off AI hand IK
2342.
0x83740C00 - Type: DWORD - ik_enable_ai_terrain
2343.
Turn on/off AI terrain IK (0 = OFF, 1 = All, 2 = Heros)
2344.
0x83740AB0 - Type: BOOL - ik_enable_player_hand
2345.
Turn on/off player hand IK
2346.
0x83740B20 - Type: BOOL - ik_enable_player_terrain
2347.
Turn on/off player terrain IK
2348.
0x837408F0 - Type: BOOL - ik_foot_test
2349.
Turn on/off IK foot test
2350.
0x83740960 - Type: BOOL - ik_hand_test
2351.
Turn on/off IK hand test
2352.
0x837409D0 - Type: BOOL - ik_left_hand_lerp_test
2353.
Turn on/off left-hand lerp test
2354.
0x83740DC0 - Type: BOOL - ik_paranoid_matrix_checks
2355.
Turn on/off THOROUGH matrix validity checks
2356.
0x83740880 - Type: BOOL - ik_pelvis_test
2357.
Turn on/off IK pelvis test
2358.
0x83740F10 - Type: FLOAT1 - ik_pitch_limit_max
2359.
Pitch angle at which headtracking is entirely constrained
2360.
0x83740EA0 - Type: FLOAT1 - ik_pitch_limit_thresh
2361.
Pitch angle at which headtracking starts to be constrained
2362.
0x83740A40 - Type: BOOL - ik_right_hand_lerp_test
2363.
Turn on/off right-hand lerp test
2364.
0x83740FF0 - Type: FLOAT1 - ik_roll_limit_max
2365.
Roll angle at which headtracking is entirely constrained
2366.
0x83740F80 - Type: FLOAT1 - ik_roll_limit_thresh
2367.
Roll angle at which headtracking starts to be constrained
2368.
0x837410D0 - Type: FLOAT1 - ik_yaw_limit_max
2369.
Yaw angle at which headtracking is entirely constrained
2370.
0x83741060 - Type: FLOAT1 - ik_yaw_limit_thresh
2371.
Yaw angle at which headtracking starts to be constrained
2372.
0x8375F4B0 - Type: BOOL - input_autoAim
2373.
Turn on auto aim for consoles
2374.
0x8375F3D0 - Type: BOOL - input_invertPitch
2375.
Invert gamepad pitch
2376.
0x8375F520 - Type: BOOL - input_targetAssist
2377.
Turn on target assist for consoles
2378.
0x8375F440 - Type: FLOAT1 - input_viewSensitivity
2379.
View Sensitivity
2380.
0x837803E0 - Type: External - invite_visible= "1"
2381.
0x83754E00 - Type: FLOAT1 - itemSellFactor
2382.
Factor by which to multiply the item cost to get the item sell price.
2383.
0x83758980 - Type: External - joinsession_errorMessage= ""
2384.
0x837589F0 - Type: External - joinsession_errorMessageDebug= ""
2385.
0x83758910 - Type: External - joinsession_errorTitle= ""
2386.
0x837721B0 - Type: FLOAT1 - jump_height
2387.
The maximum height of a player's jump
2388.
0x83772300 - Type: FLOAT1 - jump_ladderPushVel
2389.
The velocity of a jump off of a ladder
2390.
0x83772290 - Type: BOOL - jump_slowdownEnable
2391.
Slow player movement after jumping
2392.
0x83772370 - Type: FLOAT1 - jump_spreadAdd
2393.
The amount of spread scale to add as a side effect of jumping
2394.
0x83772220 - Type: FLOAT1 - jump_stepSize
2395.
The maximum step up to the top of a jump arc
2396.
0x83751440 - Type: External - koth_autodestroytime= "1000"
2397.
0x83751590 - Type: External - koth_capturetime= "20"
2398.
0x83751670 - Type: External - koth_delayPlayer= "0"
2399.
0x83751600 - Type: External - koth_destroytime= "100"
2400.
0x83751520 - Type: External - koth_kothmode= "0"
2401.
0x837516E0 - Type: External - koth_spawnDelay= "1000"
2402.
0x837514B0 - Type: External - koth_spawntime= "45"
2403.
0x837527F0 - Type: External - language= "english"
2404.
0x83754BD0 - Type: DWORD - lb_escrowRefresh
2405.
How often to check escrow for unclaimed funds
2406.
0x83754B60 - Type: DWORD - lb_escrowTimeout
2407.
Time to wait before funds in escrow are returned to clients
2408.
0x83754850 - Type: Dvar6 - lb_filter
2409.
Filter applied to the leaderboard display: ('none','friends')
2410.
0x83754A80 - Type: BOOL - lb_forceLbWrite
2411.
Set this to to true for writing to the leaderboards without checking for the minimum requirements for different leaderboard types.
2412.
0x83754AF0 - Type: DWORD - lb_LastFetchTime
2413.
Time in milliseconds you wait before fetching the leaderboard
2414.
0x837548C0 - Type: DWORD - lb_maxrows
2415.
Maximum number of rows to fetch
2416.
0x837547E0 - Type: DWORD - lb_minrefresh
2417.
Minimum time (in seconds) between leaderboard fetches
2418.
0x83754A10 - Type: BOOL - lb_prestige
2419.
True when prestige leaderboards have been purchased
2420.
0x83754930 - Type: Dvar6 - lb_type
2421.
Leaderboard type to display
2422.
0x837549A0 - Type: Dvar6 - lb_typeByResetPeriod
2423.
Reset period for Leaderboards ( 'all_time', 'monthly', weekly )
2424.
0x8373EF90 - Type: BOOL - legacy_zombiemode
2425.
Current game is a legacy zombie game
2426.
0x83754690 - Type: DWORD - liveNewsMaxCounters
2427.
Maximum global counters in the counters stream
2428.
0x83752630 - Type: BOOL - loc_forceEnglish
2429.
Force english localized strings
2430.
0x837525C0 - Type: DWORD - loc_language
2431.
Language
2432.
0x837526A0 - Type: BOOL - loc_translate
2433.
Enable translations
2434.
0x83752710 - Type: BOOL - loc_warnings
2435.
Enable localization warnings
2436.
0x83752780 - Type: BOOL - loc_warningsAsErrors
2437.
Throw an error for any unlocalized string
2438.
0x8373F700 - Type: DWORD - logfile
2439.
Write to log file - 0 = disabled, 1 = async file write, 2 = Sync every write
2440.
0x8373F9A0 - Type: BOOL - long_blocking_call
2441.
Enable SCR_DrawPleaseWait dialog
2442.
0x8376A810 - Type: Dvar8 - lowAmmoWarningColor1
2443.
Color 1 of 2 to oscilate between
2444.
0x8376A880 - Type: Dvar8 - lowAmmoWarningColor2
2445.
Color 2 of 2 to oscilate between
2446.
0x8376AB20 - Type: Dvar8 - lowAmmoWarningNoAmmoColor1
2447.
Like lowAmmoWarningColor1, but when no ammo.
2448.
0x8376AB90 - Type: Dvar8 - lowAmmoWarningNoAmmoColor2
2449.
lowAmmoWarningColor2, but when no ammo.
2450.
0x8376AA40 - Type: Dvar8 - lowAmmoWarningNoReloadColor1
2451.
Like lowAmmoWarningColor1, but when no ammo to reload with.
2452.
0x8376AAB0 - Type: Dvar8 - lowAmmoWarningNoReloadColor2
2453.
lowAmmoWarningColor2, but when no ammo to reload with.
2454.
0x8376A8F0 - Type: FLOAT1 - lowAmmoWarningPulseFreq
2455.
Frequency of the pulse (oscilation between the 2 colors)
2456.
0x8376A960 - Type: FLOAT1 - lowAmmoWarningPulseMax
2457.
Min of oscilation range: 0 is color1 and 1.0 is color2. Can be < 0, and the wave will clip at 0.
2458.
0x8376A9D0 - Type: FLOAT1 - lowAmmoWarningPulseMin
2459.
Max of oscilation range: 0 is color1 and 1.0 is color2. Can be > 1.0, and the wave will clip at 1.0.
2460.
0x837835C0 - Type: External - ls_gametype= "TEAM DEATHMATCH"
2461.
0x83783630 - Type: External - ls_mapname= "NUKETOWN"
2462.
0x837836A0 - Type: External - ls_status= "Waiting for other players"
2463.
0x8375F2F0 - Type: BOOL - m_filter
2464.
Allow mouse movement smoothing
2465.
0x8375F210 - Type: FLOAT1 - m_forward
2466.
Forward speed in units per second
2467.
0x8375F130 - Type: FLOAT1 - m_pitch
2468.
Default pitch
2469.
0x8375F280 - Type: FLOAT1 - m_side
2470.
Sideways motion in units per second
2471.
0x8375F1A0 - Type: FLOAT1 - m_yaw
2472.
Default yaw
2473.
0x837725A0 - Type: FLOAT1 - mantle_check_angle
2474.
The minimum angle from the player to a mantle surface to allow a mantle
2475.
0x83772610 - Type: FLOAT1 - mantle_check_glass_extra_range
2476.
The extra distance to test if glass is
2477.
0x83772530 - Type: FLOAT1 - mantle_check_radius
2478.
The player radius to test against while mantling
2479.
0x837724C0 - Type: FLOAT1 - mantle_check_range
2480.
The minimum distance from a player to a mantle surface to allow a mantle
2481.
0x83772450 - Type: BOOL - mantle_debug
2482.
Show debug information for mantling
2483.
0x837723E0 - Type: BOOL - mantle_enable
2484.
Enable player mantling
2485.
0x83772680 - Type: FLOAT1 - mantle_view_yawcap
2486.
The angle at which to restrict a sideways turn while mantling
2487.
0x83772760 - Type: FLOAT1 - mantle_weapon_anim_height
2488.
If the player is mantling at this height or higher, the mantle animation will play.
2489.
0x837726F0 - Type: FLOAT1 - mantle_weapon_height
2490.
If the player is mantling at this height or lower, his weapon will remain equipped.
2491.
0x8375B1C0 - Type: DWORD - mapcrc
2492.
crc of the map file
2493.
0x8375B150 - Type: External - mapname= "mp_nuked"
2494.
0x83754460 - Type: BOOL - matchmaking_debug
2495.
Enable matchmaking debugging information
2496.
0x83754CB0 - Type: DWORD - maxAttachmentsPerWeapon
2497.
Max attachments allowed for a weapon
2498.
0x83756220 - Type: DWORD - maxBadHosts
2499.
Maximum number of times that a bad host can host a live game
2500.
0x83795290 - Type: DWORD - maxShardSplit
2501.
Max number of shards that a glass can be split into
2502.
0x83755AB0 - Type: DWORD - maxStatsBackupInterval
2503.
Maximum number of days before performing stats backup to Demonware User Storage
2504.
0x83756140 - Type: DWORD - maxStatsFlushInterval
2505.
Maximum number of days before performing stats flush to key archive
2506.
0x837868F0 - Type: BOOL - melee_debug
2507.
Turn on debug lines for melee traces
2508.
0x83755960 - Type: DWORD - metPlayerListUpdateInterval
2509.
Time in milliseconds since uploaded recent met player list.
2510.
0x837559D0 - Type: DWORD - metPlayerListUploadInterval
2511.
This dvar is used to make sure that recent met player list get updates only when it changes.
2512.
0x83783400 - Type: DWORD - migration_blocksperframe
2513.
Number of blocks to send out each server frame. A value of 0 means base it off our tested bandwidth.
2514.

2515.
0x837834E0 - Type: DWORD - migration_limit
2516.
maximum number of migrations within migration_timeBetween dvar's value in milliseconds.
2517.
0x83783470 - Type: DWORD - migration_msgtimeout
2518.
timeout time in ms of migration messages
2519.
0x83783550 - Type: DWORD - migration_timeBetween
2520.
milliseconds between migration_limit dvar's value of migrations.
2521.
0x83777D90 - Type: DWORD - migrationPingTime
2522.
how many seconds between client pings. used to determine hosting suitability.
2523.
0x83755EA0 - Type: DWORD - minDelayForOtherPlayerStatsFetch
2524.
Delay in milliseconds to refetch the stats of a player.
2525.
0x83789440 - Type: BOOL - missileDebugAttractors
2526.
Draw the attractors and repulsors. Attractors are green, and repulsors are yellow.
2527.
0x83789360 - Type: BOOL - missileDebugDraw
2528.
Draw guided missile trajectories.
2529.
0x837893D0 - Type: BOOL - missileDebugText
2530.
Print debug missile info to console.
2531.
0x83788090 - Type: FLOAT1 - missileHellfireMaxSlope
2532.
This limits how steeply the hellfire missile can turn upward when climbing
2533.
0x83788100 - Type: FLOAT1 - missileHellfireUpAccel
2534.
The rate at which the hellfire missile curves upward
2535.
0x837884F0 - Type: FLOAT1 - missileJavAccelClimb
2536.
Rocket acceleration when climbing.
2537.
0x83788560 - Type: FLOAT1 - missileJavAccelDescend
2538.
Rocket acceleration when descending towards target.
2539.
0x83788250 - Type: FLOAT1 - missileJavClimbAngleDirect
2540.
In direct-fire mode, the minimum angle between the rocket and target until the rocket stops climbing. Smaller angles make for higher climbs.
2541.
0x837882C0 - Type: FLOAT1 - missileJavClimbAngleTop
2542.
In top-fire mode, the minimum angle between the rocket and target until the rocket stops climbing. Smaller angles make for higher climbs.
2543.
0x83788330 - Type: FLOAT1 - missileJavClimbCeilingDirect
2544.
In direct-fire mode, how high the missile needs to reach before it descends.
2545.
0x837883A0 - Type: FLOAT1 - missileJavClimbCeilingTop
2546.
In top-fire mode, how high the missile needs to reach before it descends.
2547.
0x83788170 - Type: FLOAT1 - missileJavClimbHeightDirect
2548.
In direct-fire mode, how far above the target the rocket will aim for when climbing.
2549.
0x837881E0 - Type: FLOAT1 - missileJavClimbHeightTop
2550.
In top-fire mode, how far above the target the rocket will aim for when climbing.
2551.
0x83788720 - Type: FLOAT1 - missileJavClimbToOwner
2552.

2553.
0x837885D0 - Type: FLOAT1 - missileJavSpeedLimitClimb
2554.
Rocket's speed limit when climbing.
2555.
0x83788640 - Type: FLOAT1 - missileJavSpeedLimitDescend
2556.
Rocket's speed limit when descending towards target.
2557.
0x837886B0 - Type: FLOAT1 - missileJavTurnDecel
2558.

2559.
0x83788410 - Type: FLOAT1 - missileJavTurnRateDirect
2560.
In direct-fire mode, how sharp the rocket can turn, in angles/sec.
2561.
0x83788480 - Type: FLOAT1 - missileJavTurnRateTop
2562.
In top-fire mode, how sharp the rocket can turn, in angles/sec.
2563.
0x83788950 - Type: DWORD - missileMolotovBlobNum
2564.
The number of fire blobs a molotov should spawn on impact, these count against the server entities.
2565.
0x837889C0 - Type: FLOAT1 - missileMolotovBlobTime
2566.
The life time of a molotov fire blob in seconds.
2567.
0x837888E0 - Type: FLOAT1 - missilePlantableSize
2568.
Size of the bounding box used for plantable equipment collision.
2569.
0x83788A30 - Type: FLOAT1 - missileTVGuidedBoost
2570.
The multiplier that the TV guided missile recieves while boosting.
2571.
0x83788B10 - Type: DWORD - missileTVGuidedBoostSpeedDown
2572.
Speed decrease factor to return from full boost.
2573.
0x83788AA0 - Type: DWORD - missileTVGuidedBoostSpeedUp
2574.
Speed increase factor to get to full boost.
2575.
0x83788C60 - Type: FLOAT1 - missileTVGuidedFlatteningRollAccel
2576.
Roll acceleration when the missile is flattening out after a turn.
2577.
0x83788B80 - Type: FLOAT1 - missileTVGuidedMaxRollAngle
2578.
Max roll the missile will have when turning.
2579.
0x83788CD0 - Type: BOOL - missileTVGuidedMPSpecific
2580.
MP specific Guided Missile functionality
2581.
0x83788800 - Type: DWORD - missileTVGuidedStickDeadzone
2582.
defines the dead zone for stick movement (stick values range from -128..127
2583.
0x83788BF0 - Type: FLOAT1 - missileTVGuidedTurningRollAccel
2584.
Roll acceleration when the missile is turning.
2585.
0x83788870 - Type: FLOAT1 - missileTVGuidedTurnRate
2586.
max turn rate of a tv guided missile (multiplied by the stick deflection [0-1])
2587.
0x83788790 - Type: FLOAT1 - missileWaterMaxDepth
2588.
If a missile explodes deeper under water than this, they explosion effect/sound will not play.
2589.
0x8375C730 - Type: BOOL - monkeytoy
2590.
Restrict console access
2591.
0x8375F9F0 - Type: DWORD - mortarStrikesLeft
2592.
Mortar locations not positioned yet
2593.
0x8375FB40 - Type: External - motd= "Multiplayer. Free with every copy of Call of Duty: Black Ops."
2594.
0x83759710 - Type: BOOL - msg_dumpEnts
2595.
Print snapshot entity info
2596.
0x83759860 - Type: BOOL - msg_hudelemspew
2597.
Debug hudelem fields changing
2598.
0x837596A0 - Type: BOOL - msg_printEntityNums
2599.
Print entity numbers
2600.
0x83759780 - Type: BOOL - msg_zlibCompress
2601.
Enable zlib compression
2602.
0x837597F0 - Type: BOOL - msg_zlibCompressOutput
2603.
Enable zlib compression console output
2604.
0x8375F7C0 - Type: External - name= "aaron"
2605.
0x83795A00 - Type: FLOAT1 - narrowShardRatio
2606.
minimum ratio between a shard's local bbox edges or between the shard's bbox area vs the shard's area to cause the shard to be rejected
2607.
0x8375C2D0 - Type: External - net_ip= "localhost"
2608.
0x83759630 - Type: BOOL - net_lanauthorize
2609.
Authorise CD keys when using a LAN
2610.
0x837595C0 - Type: BOOL - net_minigraph
2611.
Show the small network profile display
2612.
0x8375C340 - Type: DWORD - net_port
2613.
Network port
2614.
0x837594E0 - Type: DWORD - net_profile
2615.
Profile network performance
2616.
0x83759550 - Type: DWORD - net_showprofile
2617.
Show network profiling display
2618.
0x8375F980 - Type: External - nextdemo= ""
2619.
0x837561B0 - Type: DWORD - nextHostTimeout
2620.
Time after a bad hosting before can host again in seconds
2621.
0x8375C030 - Type: External - nextmap= "map_restart"
2622.
0x8376AE30 - Type: BOOL - nightVisionDisableEffects
2623.

2624.
0x8376AD50 - Type: FLOAT1 - nightVisionFadeInOutTime
2625.
How long the fade to/from black lasts when putting on or removing night vision goggles.
2626.
0x8376ADC0 - Type: FLOAT1 - nightVisionPowerOnTime
2627.
How long the black-to-nightvision fade lasts when turning on the goggles.
2628.
0x8373F310 - Type: BOOL - onlinegame
2629.
Current game is an online game with stats, custom classes, unlocks
2630.
0x8375E2C0 - Type: BOOL - onlinegameandhost
2631.
true only if this is an xbox live game AND we're the host, otherwise false
2632.
0x8375E330 - Type: BOOL - onlineunrankedgameandhost
2633.
true only if this is an xbox live RANKED game AND we're the host, otherwise false
2634.
0x837658E0 - Type: BOOL - overrideNVGModelWithKnife
2635.
When true, nightvision animations will attach the weapDef's knife model instead of the night vision goggles.
2636.
0x83759470 - Type: BOOL - packetDebug
2637.
Enable packet debugging information
2638.
0x83752B70 - Type: BOOL - party_allowguests
2639.
Whether or not guests are allowed in the playlist
2640.
0x83753F20 - Type: BOOL - party_autoteams
2641.
Enables/Disables auto team functionality
2642.
0x837543F0 - Type: DWORD - party_clientTimeout
2643.
After not hearing from the host for this amount of time the client will timeout of the party
2644.
0x83754070 - Type: DWORD - party_connectTimeout
2645.
Connect timeout
2646.
0x83753890 - Type: BOOL - party_connectToOthers
2647.
If false, we will just start our own lobby rather than connect to another lobby, even if others exist
2648.
0x83753430 - Type: DWORD - party_currentMapVetoCount
2649.
Current map vote count
2650.
0x83753900 - Type: BOOL - party_debug
2651.
Debug party functionality
2652.
0x837539E0 - Type: BOOL - party_editingsettings
2653.
True if the host is editing game settings
2654.
0x837541C0 - Type: DWORD - party_firstSubpartyIndex
2655.
Determines sort order and coloring of parties in lobbies. Randomly set by code. Dvar provided for debugging.
2656.
0x83753AC0 - Type: External - party_gamesize= ""
2657.
0x83753200 - Type: DWORD - party_gameStartTimerLength
2658.
Time in seconds before a game start once enough party members are ready
2659.
0x83753A50 - Type: External - party_gametype= ""
2660.
0x83753120 - Type: BOOL - party_headtohead
2661.
True if the current playlist is head to head
2662.
0x83753970 - Type: BOOL - party_host
2663.
True if we are the host of the party
2664.
0x83753D60 - Type: External - party_hostname= ""
2665.
0x83754150 - Type: BOOL - party_iamhost
2666.
True if selected player is you and if you are the host. Only valid when used with party feeders.
2667.
0x837542A0 - Type: BOOL - party_joinInProgressAllowed
2668.
The party can be joined in the middle of a game
2669.
0x83753BA0 - Type: External - party_kickplayerquestion= ""
2670.
0x837537B0 - Type: BOOL - party_linearMapCycle
2671.
We will cycle through the maps linearly if this is true.
2672.
0x83753820 - Type: BOOL - party_linearMapCycleRandom
2673.
We will cycle through the maps linearly if this is true but picks a random start map.
2674.
0x83753C10 - Type: External - party_lobbyPlayerCount= ""
2675.
0x83754380 - Type: BOOL - party_localTeamTest
2676.
When true, a local team test is being carried out, so real xuids will be absent.
2677.
0x83753B30 - Type: External - party_mapname= ""
2678.
0x83753DD0 - Type: External - party_mappacks= ""
2679.
0x83753EB0 - Type: DWORD - party_matchedPlayerCount
2680.
Number of matched players before revealing their true names
2681.
0x83752B00 - Type: DWORD - party_maxlocalplayers
2682.
Maximum number of players in a party
2683.
0x83753040 - Type: DWORD - party_maxlocalplayers_basictraining
2684.
Maximum number of players in a party
2685.
0x83752EF0 - Type: DWORD - party_maxlocalplayers_playermatch
2686.
Maximum number of players in a party
2687.
0x83752F60 - Type: DWORD - party_maxlocalplayers_privatematch
2688.
Maximum number of players in a party
2689.
0x837530B0 - Type: DWORD - party_maxlocalplayers_theater
2690.
Maximum number of players in a party
2691.
0x83752FD0 - Type: DWORD - party_maxlocalplayers_wagermatch
2692.
Maximum number of players in a party
2693.
0x83752A90 - Type: DWORD - party_maxplayers
2694.
Maximum number of players in a party
2695.
0x83752E10 - Type: DWORD - party_maxplayers_basictraining
2696.
Maximum number of players in a party
2697.
0x83752BE0 - Type: DWORD - party_maxplayers_partylobby
2698.
Maximum number of players in a party
2699.
0x83752CC0 - Type: DWORD - party_maxplayers_playermatch
2700.
Maximum number of players in a party
2701.
0x83752D30 - Type: DWORD - party_maxplayers_privatematch
2702.
Maximum number of players in a party
2703.
0x83752E80 - Type: DWORD - party_maxplayers_theater
2704.
Maximum number of players in a party
2705.
0x83752DA0 - Type: DWORD - party_maxplayers_wagermatch
2706.
Maximum number of players in a party
2707.
0x83752C50 - Type: DWORD - party_maxplayers_wagerpartylobby
2708.
Maximum number of players in a party
2709.
0x83753F90 - Type: DWORD - party_maxTeamDiff
2710.
Maximum difference allowed between teams before starting a match
2711.
0x83754230 - Type: BOOL - party_membersMissingMapPack
2712.
Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar
2713.
0x83754000 - Type: DWORD - party_minLobbyTime
2714.
Minimum time (in seconds) for a lobby to be open before auto starting a match
2715.
0x83753190 - Type: DWORD - party_minplayers
2716.
Minimum number of players in a party
2717.
0x83754310 - Type: DWORD - party_minResumeMs
2718.
Time in ms before accepting another 'go' message after quitting a game
2719.
0x83753510 - Type: DWORD - party_nextMapVetoCount
2720.
Next map vote count
2721.
0x83753CF0 - Type: External - party_partyPlayerCount= ""
2722.
0x83753C80 - Type: DWORD - party_playerCount
2723.
Number of players currently in that party/lobby.
2724.
0x837540E0 - Type: BOOL - party_playervisible
2725.
Whether selected player in party is showing true info or not. Only valid when used with party feeders.
2726.
0x83753270 - Type: DWORD - party_pregameStartTimerLength
2727.
Time in seconds before showing and starting the game start timer
2728.
0x837534A0 - Type: DWORD - party_previousMapVetoCount
2729.
Previous map vote count
2730.
0x837579C0 - Type: DWORD - party_privacyStatus
2731.
Party privacy status: open/open to friends/open to clan/invite only/closed
2732.
0x837536D0 - Type: BOOL - party_readyButtonVisible
2733.
The party ready button is visible in the UI
2734.
0x83753740 - Type: FLOAT1 - party_readyPercentRequired
2735.
The fraction of the waiting players who need to be ready for a party to start
2736.
0x83758280 - Type: BOOL - party_simulateLongQoS
2737.
simulate a real QoS which takes around 30 seconds
2738.
0x83753E40 - Type: BOOL - party_teambased
2739.
True if the current playlist is team based
2740.
0x83753350 - Type: DWORD - party_timer
2741.
Time until game begins in seconds, for UI display
2742.
0x837532E0 - Type: BOOL - party_timerVisible
2743.
party timer is visible in UI
2744.
0x837533C0 - Type: BOOL - party_vetoButtonVisible
2745.
The party veto button is visible in the UI
2746.
0x83753660 - Type: DWORD - party_vetoDelayTime
2747.
Delay time in seconds for a successful map vote to execute
2748.
0x83753580 - Type: BOOL - party_vetoPassed
2749.
Did the veto pass?
2750.
0x837535F0 - Type: FLOAT1 - party_vetoPercentRequired
2751.
The fraction of the waiting players who need to veto for a map to be skipped
2752.
0x83757CD0 - Type: BOOL - partyChatDisallowed
2753.
Whether to disallow Xbox Live Party Chat
2754.
0x83757D40 - Type: DWORD - partyChatDisconnectTimer
2755.
Time to wait after user responds to Party Chat dialog before kicking (msec)
2756.
0x8375F910 - Type: External - password= ""
2757.
0x8375B540 - Type: DWORD - penetrationCount
2758.
Maximum number of private clients allowed on the server
2759.
0x8375B620 - Type: DWORD - penetrationCount_allies
2760.
Maximum number for TEAM_ALLIES
2761.
0x8375B5B0 - Type: DWORD - penetrationCount_axis
2762.
Maximum number for TEAM_AXIS
2763.
0x83773D40 - Type: FLOAT1 - perk_armorPiercing
2764.
Percent bullet damage is increased for helicopters, spy planes, and turrets.
2765.
0x8378C230 - Type: External - perk_armorVest= "80"
2766.
0x83773E20 - Type: BOOL - perk_blackbirdShowsGpsJammer
2767.
Set to true if the blackbird should show players with 'specialty_gpsjammer'
2768.
0x8378C1C0 - Type: External - perk_bulletDamage= "35"
2769.
0x83773480 - Type: FLOAT1 - perk_bulletPenetrationMultiplier
2770.
Multiplier for extra bullet penetration
2771.
0x837739C0 - Type: FLOAT1 - perk_damageKickReduction
2772.
The percentage decrease of view kick flinch when the player takes damage
2773.
0x83773870 - Type: DWORD - perk_deathStreakCountRequired
2774.
Number of deaths required to obtain a deathstreak.
2775.
0x83773720 - Type: FLOAT1 - perk_delayExplosiveTime
2776.
Time in seconds to delay a proximity explosive
2777.
0x83773790 - Type: FLOAT1 - perk_disarmExplosiveTime
2778.
Time in seconds to disarm a proximity explosive
2779.
0x83773DB0 - Type: BOOL - perk_dogsAttackGhost
2780.
Set to true if the dogs should attack players with 'specialty_nottargetedbyai'
2781.
0x8378C2A0 - Type: External - perk_explosiveDamage= "25"
2782.
0x83773410 - Type: FLOAT1 - perk_extraBreath
2783.
Number of extra seconds a player can hold his breath
2784.
0x837736B0 - Type: FLOAT1 - perk_extraMoneyMultiplier
2785.
Multiplier for extra COD points.
2786.
0x83773CD0 - Type: FLOAT1 - perk_fireproof
2787.
Percent to reduce flame damage done to the player.
2788.
0x83773BF0 - Type: FLOAT1 - perk_flakJacket
2789.
Percent of explosive damage done that will apply to player.
2790.
0x83773C60 - Type: FLOAT1 - perk_flakJacket_hardcore
2791.
Percent of explosive damage done that will apply to player in hardcore.
2792.
0x837734F0 - Type: External - perk_grenadeDeath= "frag_grenade_short_mp"
2793.
0x837735D0 - Type: DWORD - perk_grenadeTossBackTimer
2794.
Minimum timer for a grenade. If the time left is less than this it will be bumped up. Tossback Perk
2795.
0x83773950 - Type: FLOAT1 - perk_healthRegenMultiplier
2796.
Multiplier to the time which the player starts to regenerate health after damage
2797.
0x83773B10 - Type: FLOAT1 - perk_interactSpeedMultiplier
2798.
Multiplier for increasing use timers.
2799.
0x83773640 - Type: DWORD - perk_killstreakReduction
2800.
Reduced number of kills required to obtain a killstreak.
2801.
0x83773AA0 - Type: FLOAT1 - perk_mantleReduction
2802.
The percentage decrease of mantle up time
2803.
0x83773A30 - Type: FLOAT1 - perk_shellShockReduction
2804.
The percentage decrease of shellshock time
2805.
0x83773800 - Type: FLOAT1 - perk_speedMultiplier
2806.
Player speed multiplier
2807.
0x83773560 - Type: FLOAT1 - perk_sprintMultiplier
2808.
Multiplier for player_sprinttime
2809.
0x837738E0 - Type: FLOAT1 - perk_sprintRecoveryMultiplier
2810.
Percent of sprint recovery time to use.
2811.
0x83773B80 - Type: FLOAT1 - perk_throwbackInnerRadius
2812.
The radius to a live grenade player must be within initially to do a throwback with the toss back perk on
2813.
0x83773330 - Type: FLOAT1 - perk_weapAdsMultiplier
2814.
Percentage of weapon ADS rate to use
2815.
0x837733A0 - Type: FLOAT1 - perk_weapMeleeMultiplier
2816.
Percentage of weapon melee recovery rate to use
2817.
0x83773250 - Type: FLOAT1 - perk_weapRateMultiplier
2818.
Percentage of weapon firing rate to use
2819.
0x837731E0 - Type: FLOAT1 - perk_weapReloadMultiplier
2820.
Percentage of weapon reload time to use
2821.
0x83773170 - Type: FLOAT1 - perk_weapSpreadMultiplier
2822.
Percentage of weapon spread to use
2823.
0x837732C0 - Type: FLOAT1 - perk_weapSwitchMultiplier
2824.
Percentage of weapon switching rate to use
2825.
0x83776DD0 - Type: DWORD - phys_ai_collision_mode
2826.
phys ai collision mode
2827.
0x83775BE0 - Type: FLOAT1 - phys_bulletSpinScale
2828.
Scale of the effective offset from the center of mass for the bullet impacts.
2829.
0x83775B70 - Type: FLOAT1 - phys_bulletUpBias
2830.
Up Bias for the direction of the bullet impact.
2831.
0x83776740 - Type: BOOL - phys_buoyancy
2832.
Used to turn on/off buoyancy
2833.
0x837764A0 - Type: FLOAT1 - phys_buoyancyDistanceCutoff
2834.
Objects that are too far will sink.
2835.
0x837766D0 - Type: BOOL - phys_buoyancyFastComputation
2836.
Simplify the buoyancy calculations
2837.
0x837765F0 - Type: DWORD - phys_buoyancyRippleFrequency
2838.
How often (in ms) floating objects will play the ripple fx
2839.
0x83776660 - Type: DWORD - phys_buoyancyRippleVariance
2840.
How late (in ms) the ripple fx can be played
2841.
0x83775DA0 - Type: BOOL - phys_debugBigQueries
2842.
Draw debug info when phys object moves very fast therefore generating huge query boxes
2843.
0x83775E10 - Type: BOOL - phys_debugCallback
2844.
Enbles the physics debug callback
2845.
0x83775E80 - Type: BOOL - phys_debugDangerousRigidBodies
2846.
Draws debug line off the origins of dangerous rigid bodies
2847.
0x83775EF0 - Type: BOOL - phys_debugExpensivePushout
2848.
Draw debug info when the engine resort to exensive Player/AI pushouts
2849.
0x83776270 - Type: FLOAT1 - phys_dragAngular
2850.
The amount of angular drag, applied globally
2851.
0x83776200 - Type: FLOAT1 - phys_dragLinear
2852.
The amount of linear drag, applied globally
2853.
0x83775D30 - Type: BOOL - phys_drawCollisionObj
2854.
Debug draw collision geometry for each physics object
2855.
0x83775CC0 - Type: BOOL - phys_drawcontacts
2856.
Debug draw contact points
2857.
0x83775F60 - Type: BOOL - phys_drawNitrousVehicle
2858.
Print info about the nitrous vehicles
2859.
0x83775FD0 - Type: BOOL - phys_drawNitrousVehicleEffects
2860.
Print info about the nitrous vehicle wheel effects
2861.
0x83776040 - Type: BOOL - phys_entityCollision
2862.
Enable to turn on entity collision.
2863.
0x83776580 - Type: DWORD - phys_floatTimeVariance
2864.
Variance in time (in ms) objects will float for
2865.
0x837770E0 - Type: DWORD - phys_fluid
2866.
Turn on and off the fluid simulation code
2867.
0x83775940 - Type: FLOAT1 - phys_gravity
2868.
Physics gravity in units/sec^2.
2869.
0x837759B0 - Type: FLOAT3 - phys_gravity_dir
2870.
Sets the gravity direction.
2871.
0x83777070 - Type: BOOL - phys_heavyTankSwitch
2872.
Enable 'heavier' tank physics in multiplayer
2873.
0x83777230 - Type: FLOAT1 - phys_impact_distance_cutoff
2874.
Disable effects that are further than distance_cutoff value. Uses the distance /in inches/ to the closes active player.
2875.
0x83777310 - Type: BOOL - phys_impact_fx
2876.
Enable/Disable the physics impact effects.
2877.
0x83777150 - Type: FLOAT1 - phys_impact_intensity_limit
2878.
Lower limit for the intensity of the impact sounds that the engine triggers.
2879.
0x837773F0 - Type: DWORD - phys_impact_max_pfx_per_frame
2880.
Maximum number of particle effects spawned on physics object impact. The value is per frame.
2881.
0x83777460 - Type: DWORD - phys_impact_max_sfx_per_frame
2882.
Maximum number of sound effects spawned on physics objects impact. The value is per frame.
2883.
0x837772A0 - Type: BOOL - phys_impact_render
2884.
Render a star at the impact origin.
2885.
0x837771C0 - Type: FLOAT1 - phys_impact_silence_window
2886.
The length of the silence window. When a body triggers an impact sound it will not trigger new sounds for the duration of this silence window.
2887.
0x83776430 - Type: DWORD - phys_maxFloatTime
2888.
Maximum time objects can float (in ms)
2889.
0x83775C50 - Type: DWORD - phys_msecstep
2890.
Physics simulation update increment in milliseconds
2891.
0x83776510 - Type: FLOAT1 - phys_piecesSpawnDistanceCutoff
2892.
Determine how far we can spawn destructible pieces.
2893.
0x83776D60 - Type: FLOAT1 - phys_player_collision_adjust_height
2894.
adjust the height of the gjk player collision capsule
2895.
0x83776CF0 - Type: DWORD - phys_player_collision_mode
2896.
phys player collision mode
2897.
0x837767B0 - Type: BOOL - phys_ragdoll_buoyancy
2898.
Used to turn on/off the buoyancy for he ragdolls
2899.
0x83776190 - Type: FLOAT1 - phys_ragdoll_joint_damp_scale
2900.
Sets the phys joint damp for ragdolls.
2901.
0x83777380 - Type: FLOAT1 - phys_reeval_frequency
2902.
Controls how often the engine reevalutes the piority of the physics object. If the object has low priority /its too far or smth/ we dont play effect.
2903.
0x837762E0 - Type: BOOL - phys_userRigidBodies
2904.
Enables user rigid bodies.
2905.
0x83775A90 - Type: FLOAT1 - phys_vehicleDamageFroceScale
2906.
Physics vehicle damamge force scale.
2907.
0x83776120 - Type: FLOAT1 - phys_vehicleFriction
2908.
Default vehicle friction with the world and other ents.
2909.
0x83775A20 - Type: FLOAT1 - phys_vehicleGravityMultiplier
2910.
Physics gravity multiplier for vehicles.
2911.
0x83775B00 - Type: BOOL - phys_vehicleUsePredictedPosition
2912.
Turning this on forces the client to use the vehicles predicted position.
2913.
0x837760B0 - Type: BOOL - phys_vehicleWheelEntityCollision
2914.
Enable to turn on vehicle wheel entity collision.
2915.
0x837763C0 - Type: FLOAT1 - phys_waterDragAngular
2916.
The amount of angular drag for buoyant objects
2917.
0x83776350 - Type: FLOAT1 - phys_waterDragLinear
2918.
The amount of linear drag for buoyant objects
2919.
0x83786CE0 - Type: BOOL - pickupPrints
2920.
Print a message to the game window when picking up ammo, etc.
2921.
0x8376E5C0 - Type: DWORD - player_adsExitDelay
2922.
Delay before exiting aim down sight
2923.
0x837712D0 - Type: FLOAT3 - player_AimBlend_Back_Low
2924.
3rd person player view aim blend - lower back
2925.
0x83771340 - Type: FLOAT3 - player_AimBlend_Back_Mid
2926.
3rd person player view aim blend - mid back
2927.
0x837713B0 - Type: FLOAT3 - player_AimBlend_Back_Up
2928.
3rd person player view aim blend - upper back
2929.
0x83771500 - Type: FLOAT3 - player_AimBlend_Head
2930.
3rd person player view aim blend - head
2931.
0x83771490 - Type: FLOAT3 - player_AimBlend_Neck
2932.
3rd person player view aim blend - neck
2933.
0x83771420 - Type: FLOAT3 - player_AimBlend_Pelvis
2934.
3rd person player view aim blend - pelvis
2935.
0x83771570 - Type: FLOAT3 - player_AimBlend_Shoulder
2936.
3rd person player view aim blend - shoulder
2937.
0x8376EB00 - Type: FLOAT1 - player_animRunThreshhold
2938.
The speed at which the player will animate as though they are running
2939.
0x8376EB70 - Type: FLOAT1 - player_animWalkThreshhold
2940.
The speed at which the player will animate as though they are walking
2941.
0x8376F190 - Type: FLOAT1 - player_backSpeedScale
2942.
The scale applied to the player speed when moving backwards
2943.
0x8376F820 - Type: BOOL - player_bayonetLaunchDebugging
2944.
Simulates bayonet charge without requiring an enemy to do so.
2945.
0x8376F7B0 - Type: BOOL - player_bayonetLaunchProof
2946.
Adds extra code to check for bayonet launching, preventing related exploits.
2947.
0x8376F890 - Type: FLOAT1 - player_bayonetLaunchZCap
2948.
Max Z velocity during bayonet charge.
2949.
0x83770A80 - Type: FLOAT1 - player_bayonetRange
2950.
The maximum range of the player's bayonet attack
2951.
0x83770AF0 - Type: DWORD - player_bayonetTargetDist
2952.
The distance to the enemy the player's will stop charging
2953.
0x8376E2B0 - Type: FLOAT1 - player_breath_fire_delay
2954.
The amount of time subtracted from the player remaining breath time when a weapon is fired
2955.
0x8376E400 - Type: FLOAT1 - player_breath_gasp_lerp
2956.
The interpolation rate for the target waver amplitude when gasping
2957.
0x8376E320 - Type: FLOAT1 - player_breath_gasp_scale
2958.
Scale value to apply to the target waver during a gasp
2959.
0x8376E240 - Type: FLOAT1 - player_breath_gasp_time
2960.
The amount of time a player will gasp once they can breath again
2961.
0x8376E390 - Type: FLOAT1 - player_breath_hold_lerp
2962.
The interpolation rate for the target waver amplitude when holding breath
2963.
0x8376E1D0 - Type: FLOAT1 - player_breath_hold_time
2964.
The maximum time a player can hold his breath
2965.
0x8376E4E0 - Type: FLOAT1 - player_breath_snd_delay
2966.
The delay before playing the breathe in sound
2967.
0x8376E470 - Type: FLOAT1 - player_breath_snd_lerp
2968.
The interpolation rate for the player hold breath sound
2969.
0x83770B60 - Type: FLOAT1 - player_burstFireCooldown
2970.
Seconds after a burst fire before weapons can be fired again.
2971.
0x8376E780 - Type: FLOAT1 - player_clipSizeMultiplier
2972.
Changes the clip size of weapons with more than one bullet in their clip.
2973.
0x8376E6A0 - Type: BOOL - player_debugHealth
2974.
Turn on debugging info for player health
2975.
0x8376EF60 - Type: BOOL - player_disableWeaponsInWater
2976.
Disable weapons while in deep water
2977.
0x8376FAC0 - Type: DWORD - player_dmgtimer_flinchTime
2978.
Maximum time to play flinch animations
2979.
0x8376F970 - Type: FLOAT1 - player_dmgtimer_maxTime
2980.
The maximum time that the player is slowed due to damage
2981.
0x8376F9E0 - Type: FLOAT1 - player_dmgtimer_minScale
2982.
The minimum scale value to slow the player by when damaged
2983.
0x8376FA50 - Type: DWORD - player_dmgtimer_stumbleTime
2984.
Maximum time to play stumble animations
2985.
0x8376F900 - Type: FLOAT1 - player_dmgtimer_timePerPoint
2986.
The time in milliseconds that the player is slowed down per point of damage
2987.
0x8376EA90 - Type: BOOL - player_enableShuffleAnims
2988.
Whether players should play shuffle anims at low speeds
2989.
0x8376F350 - Type: FLOAT1 - player_enduranceSpeedScale
2990.
The scale applied to the player speed when they have endurance perk
2991.
0x8376EEF0 - Type: FLOAT1 - player_floatSpeed
2992.
The speed at which the player will float up to the top of the water
2993.
0x8376ECC0 - Type: FLOAT1 - player_footstepsThreshhold
2994.
The minimum speed at which the player makes loud footstep noises
2995.
0x83771180 - Type: BOOL - player_forceRedCrosshair
2996.
Force the player's crosshair to turn red
2997.
0x8376EDA0 - Type: FLOAT1 - player_knockbackMoveThreshhold
2998.
The speed threshold before a player is considered to be running forwards
2999.
0x8376E7F0 - Type: FLOAT1 - player_lastStandBleedoutTime
3000.
The time taken by the player to completely bleedout when in last stand (pro version).
3001.
0x8376E860 - Type: FLOAT1 - player_lastStandBleedoutTimeNoRevive
3002.
The time taken by the player to completely bleedout when in last stand (non-pro version).
3003.
0x8376E8D0 - Type: FLOAT1 - player_lastStandHealthOverlayTime
3004.
The time at the end of last stand to apply health (red) overlay
3005.
0x8376CCD0 - Type: Dvar2 - player_lean_rotate
3006.
Amount to rotate the player 3rd person model when leaning(x:left, y:right)
3007.
0x8376CD40 - Type: Dvar2 - player_lean_rotate_crouch
3008.
Amount to rotate the player 3rd person model when crouch leaning(x:left, y:right)
3009.
0x8376CBF0 - Type: Dvar2 - player_lean_shift
3010.
Amount to shift the player 3rd person model when leaning(x:left, y:right)
3011.
0x8376CC60 - Type: Dvar2 - player_lean_shift_crouch
3012.
Amount to shift the player 3rd person model when crouch leaning(x:left, y:right)
3013.
0x83770A10 - Type: FLOAT1 - player_meleeHeight
3014.
The height of the player's melee attack
3015.
0x83770930 - Type: FLOAT1 - player_meleeRange
3016.
The maximum range of the player's melee attack
3017.
0x837709A0 - Type: FLOAT1 - player_meleeWidth
3018.
The width of the player's melee attack
3019.
0x83786B20 - Type: FLOAT1 - player_MGUseRadius
3020.
The radius within which a player can mount a machine gun
3021.
0x8376E630 - Type: FLOAT1 - player_move_factor_on_torso
3022.
The contribution movement direction has on player torso direction(multi-player only)
3023.
0x8376EC50 - Type: FLOAT1 - player_moveThreshhold
3024.
The speed at which the player is considered to be moving for the purposes of
3025.
view model bob and multiplayer model movement
3026.
0x8376E9B0 - Type: FLOAT1 - player_revivePlayerListCycleTime
3027.
The time for cycling through the list of players who are in last stand.
3028.
0x8376E940 - Type: FLOAT1 - player_reviveTriggerRadius
3029.
The radius for the hint string and revive radius
3030.
0x8376EBE0 - Type: FLOAT1 - player_runbkThreshhold
3031.
The speed threshold before a player is considered to be running backwards
3032.
0x8376ED30 - Type: FLOAT1 - player_runThreshhold
3033.
The speed threshold before a player is considered to be running forwards
3034.
0x8376E550 - Type: BOOL - player_scopeExitOnDamage
3035.
Exit the scope if the player takes damage
3036.
0x8376EFD0 - Type: FLOAT1 - player_sliding_friction
3037.
Controls the friction during slide.
3038.
0x8376F0B0 - Type: FLOAT1 - player_sliding_velocity_cap
3039.
Velocity threshold for the player slide.
3040.
0x8376F040 - Type: FLOAT1 - player_sliding_wishspeed
3041.
Controls how fast the player will slide.
3042.
0x8376F270 - Type: FLOAT1 - player_slopeAnimAngle
3043.
Angle at which the player will start animating differently when going up or down slopes
3044.
0x8376F2E0 - Type: FLOAT1 - player_spectateSpeedScale
3045.
The scale applied to the player speed when spectating
3046.
0x8376F660 - Type: FLOAT1 - player_sprintCameraBob
3047.
The speed the camera bobs while you sprint
3048.
0x8376F3C0 - Type: DWORD - player_sprintForwardMinimum
3049.
The minimum forward deflection required to maintain a sprint
3050.
0x8376F510 - Type: FLOAT1 - player_sprintMinTime
3051.
The minimum sprint time needed in order to start sprinting
3052.
0x8376F580 - Type: FLOAT1 - player_sprintRechargePause
3053.
The length of time the meter will pause before starting to recharge after a player sprints
3054.
0x8376F430 - Type: FLOAT1 - player_sprintSpeedScale
3055.
The scale applied to the player speed when sprinting
3056.
0x8376F5F0 - Type: FLOAT1 - player_sprintStrafeSpeedScale
3057.
The speed at which you can strafe while sprinting
3058.
0x8376EE10 - Type: FLOAT1 - player_sprintThreshhold
3059.
The speed threshhold before a player is considered to be sprinting
3060.
0x8376F4A0 - Type: FLOAT1 - player_sprintTime
3061.
The base length of time a player can sprint
3062.
0x8374D770 - Type: BOOL - player_sprintUnlimited
3063.
Whether players can sprint forever or not
3064.
0x8376F200 - Type: FLOAT1 - player_strafeAnimCosAngle
3065.
Cosine of the angle which player starts using strafe animations
3066.
0x8376F120 - Type: FLOAT1 - player_strafeSpeedScale
3067.
The scale applied to the player speed when strafing
3068.
0x8376E710 - Type: BOOL - player_sustainAmmo
3069.
Firing weapon will not decrease clip ammo.
3070.
0x83770D20 - Type: DWORD - player_swimDamage
3071.
Damage the player will take each interval while out of breath in deep water.
3072.
0x83770D90 - Type: FLOAT1 - player_swimDamagerInterval
3073.
Interval in which damage will be dealt while out of breath under water.
3074.
0x83770CB0 - Type: FLOAT1 - player_swimTime
3075.
Set the max time the player can swim underwater before taking damage.
3076.
0x837869D0 - Type: FLOAT1 - player_throwbackInnerRadius
3077.
The radius to a live grenade player must be within initially to do a throwback
3078.
0x83786A40 - Type: FLOAT1 - player_throwbackOuterRadius
3079.
The radius player is allow to throwback a grenade once the player has been in the inner radius
3080.
0x83770FC0 - Type: FLOAT3 - player_topDownCamAngles
3081.
Sets the pitch for the top down cam
3082.
0x83771030 - Type: FLOAT3 - player_topDownCamCenterPos
3083.
Set a top down camera influence position, player_topDownCamMode must be set to 3 to use this dvar
3084.
0x83770EE0 - Type: DWORD - player_topDownCamMode
3085.
Enabled the top down cam.
3086.
0x83770F50 - Type: FLOAT3 - player_topDownCamOffset
3087.
Sets the camera position relative to the player for the top down cam
3088.
0x837710A0 - Type: FLOAT1 - player_topDownCursorDist
3089.
Distance the virtual mouse cursor is from the player.
3090.
0x83771110 - Type: Dvar2 - player_topDownCursorPos
3091.
Position of the virtual mouse cursor is from the player relative to the player.
3092.
0x8376F740 - Type: BOOL - player_turnAnims
3093.
Use animations to turn a player's model in multiplayer
3094.
0x8376F6D0 - Type: FLOAT1 - player_turnRateScale
3095.
Scales the rotation rate of the player's view.
3096.
0x83786AB0 - Type: FLOAT1 - player_useRadius
3097.
The radius within which a player can use things
3098.
0x8376CDB0 - Type: BOOL - player_useSlopeAnims
3099.
whether to use slope run animations for the player
3100.
0x8376CB80 - Type: FLOAT1 - player_view_pitch_down
3101.
Maximum angle that the player can look down
3102.
0x8376CB10 - Type: FLOAT1 - player_view_pitch_up
3103.
Maximum angle that the player can look up
3104.
0x83770E00 - Type: DWORD - player_viewLockEnt
3105.
Set an entity that the player view will be locked too.
3106.
0x83770E70 - Type: FLOAT1 - player_viewRateScale
3107.
Player view rate scale modifier when player doesn't have a weapon.
3108.
0x8376EE80 - Type: FLOAT1 - player_waterSpeedScale
3109.
Water movement speed scalar. The larger the value, the faster the movement.
3110.
0x837578E0 - Type: DWORD - playerBanLeaderboardFetchInterval
3111.
Time in minutes before re-fetching banned leaderboard info. -1 not to retrieve again after first try
3112.
0x837962C0 - Type: External - playerCardXuid0= "-2305825514597802612"
3113.
0x83796330 - Type: External - playerCardXuid1= "4? "
3114.
0x837720D0 - Type: FLOAT1 - playerPushAmount
3115.
If this value is set the player will get pushed away from AIs by the amount specified.
3116.
0x8375DBC0 - Type: DWORD - playlist
3117.
The playlist number
3118.
0x8376A180 - Type: DWORD - popInLetterFXTime
3119.
Time it takes for a letter to pop in.
3120.
0x83758D70 - Type: BOOL - presell
3121.
Set to true if the player has preordered
3122.
0x8375E090 - Type: External - prestigeclass1= "CUSTOM 6"
3123.
0x8375E100 - Type: External - prestigeclass2= "CUSTOM 7"
3124.
0x8375E170 - Type: External - prestigeclass3= "CUSTOM 8"
3125.
0x8375E1E0 - Type: External - prestigeclass4= "CUSTOM 9"
3126.
0x8375E250 - Type: External - prestigeclass5= "CUSTOM 10"
3127.
0x837607F0 - Type: BOOL - profile_physics
3128.
Draw physics & collision profiltimers
3129.
0x83772840 - Type: BOOL - prone_bipod_enable
3130.
Enable bipods whilst prone
3131.
0x8375B0E0 - Type: DWORD - protocol
3132.
Protocol version
3133.
0x837456D0 - Type: DWORD - r_backBufferSize
3134.
Size of Back Buffer
3135.
0x83745740 - Type: DWORD - r_backBufferSizeY
3136.
Size of Back Buffer Y
3137.
0x83749790 - Type: FLOAT1 - r_bloomBlurRadius
3138.
bloom blur radius
3139.
0x83749870 - Type: Dvar4 - r_bloomColorScale
3140.
color scale RGB, desaturation start
3141.
0x83749950 - Type: Dvar4 - r_bloomCurveBreakpoint
3142.
lo hi curve breakpoint RGBT
3143.
0x83749BF0 - Type: Dvar4 - r_bloomCurveHiBlack
3144.
curve hi black point RGBT
3145.
0x83749C60 - Type: Dvar4 - r_bloomCurveHiGamma
3146.
curve hi gamma ramp RGBT
3147.
0x83749D40 - Type: Dvar4 - r_bloomCurveHiRemapBlack
3148.
curve hi output black point RGBT
3149.
0x83749DB0 - Type: Dvar4 - r_bloomCurveHiRemapWhite
3150.
curve hi output white point RGBT
3151.
0x83749CD0 - Type: Dvar4 - r_bloomCurveHiWhite
3152.
curve hi white point RGBT
3153.
0x837499C0 - Type: Dvar4 - r_bloomCurveLoBlack
3154.
curve lo black point RGBT
3155.
0x83749A30 - Type: Dvar4 - r_bloomCurveLoGamma
3156.
curve lo gamma ramp RGBT
3157.
0x83749B10 - Type: Dvar4 - r_bloomCurveLoRemapBlack
3158.
curve lo output black point RGBT
3159.
0x83749B80 - Type: Dvar4 - r_bloomCurveLoRemapWhite
3160.
curve lo output white point RGBT
3161.
0x83749AA0 - Type: Dvar4 - r_bloomCurveLoWhite
3162.
curve lo white point RGBT
3163.
0x83749E20 - Type: Dvar4 - r_bloomExpansionControl
3164.
expansion amount x&y and expansion target x&y
3165.
0x83749F00 - Type: DWORD - r_bloomExpansionSource
3166.
bloom expansion source point
3167.
0x83749E90 - Type: Dvar4 - r_bloomExpansionWeights
3168.
amount of expansion to lerp in RGBT
3169.
0x83749F70 - Type: FLOAT1 - r_bloomPersistence
3170.
amount of bloom feedback
3171.
0x8374A0C0 - Type: FLOAT3 - r_bloomStreakXInnerTint
3172.
streak inner tint
3173.
0x83749FE0 - Type: Dvar4 - r_bloomStreakXLevels0
3174.
level weights RGB, level gamma
3175.
0x8374A050 - Type: Dvar4 - r_bloomStreakXLevels1
3176.
level in black white, out black white
3177.
0x8374A130 - Type: FLOAT3 - r_bloomStreakXOuterTint
3178.
streak outer tint
3179.
0x8374A210 - Type: FLOAT3 - r_bloomStreakXTint
3180.
streak tint
3181.
0x8374A1A0 - Type: Dvar4 - r_bloomStreakXTintControl
3182.
streak saturation weights, saturation
3183.
0x8374A360 - Type: FLOAT3 - r_bloomStreakYInnerTint
3184.
streak inner tint
3185.
0x8374A280 - Type: Dvar4 - r_bloomStreakYLevels0
3186.
level weights RGB, level gamma
3187.
0x8374A2F0 - Type: Dvar4 - r_bloomStreakYLevels1
3188.
level in black white, out black white
3189.
0x8374A3D0 - Type: FLOAT3 - r_bloomStreakYOuterTint
3190.
streak outer tint
3191.
0x8374A4B0 - Type: FLOAT3 - r_bloomStreakYTint
3192.
streak tint
3193.
0x8374A440 - Type: Dvar4 - r_bloomStreakYTintControl
3194.
streak saturation weights, saturation
3195.
0x837498E0 - Type: Dvar4 - r_bloomTintScale
3196.
tint scale RGB, desaturation end
3197.
0x83749800 - Type: Dvar4 - r_bloomTintWeights
3198.
tint weights RGB, desaturation amount
3199.
0x83749720 - Type: BOOL - r_bloomTweaks
3200.
enbale bloom tweaks
3201.
0x837463F0 - Type: FLOAT1 - r_blur
3202.
Dev tweak to blur the screen
3203.
0x83746380 - Type: BOOL - r_blur_allowed
3204.
Allow blur.
3205.
0x837467E0 - Type: FLOAT1 - r_brightness
3206.
Brightness adjustment
3207.
0x83743FA0 - Type: DWORD - r_brushLimit
3208.
Maximum number of brushes drawn simultaneously
3209.
0x8374B320 - Type: FLOAT1 - r_burnedDestructibleColor
3210.
color of burned destructibles
3211.
0x83742FE0 - Type: BOOL - r_cacheModelLighting
3212.
Speed up model lighting by caching previous results
3213.
0x83742F70 - Type: BOOL - r_cacheSModelLighting
3214.
Speed up static model lighting by caching previous results
3215.
0x83743BB0 - Type: Dvar6 - r_clear
3216.
Controls how the color buffer is cleared
3217.
0x83743C20 - Type: Dvar8 - r_clearColor
3218.
Color to clear the screen to when clearing the frame buffer
3219.
0x83743C90 - Type: Dvar8 - r_clearColor2
3220.
Color to clear every second frame to (for use during development)
3221.
0x83741B50 - Type: Dvar6 - r_clipCodec
3222.
Codec used when rendering clips.
3223.
0x83741C30 - Type: DWORD - r_clipFPS
3224.
Render clip FPS.
3225.
0x83741BC0 - Type: Dvar6 - r_clipSize
3226.
Render clip size.
3227.
0x83743A60 - Type: BOOL - r_cmdbuf_worker
3228.
Process command buffer in a separate thread
3229.
0x837436E0 - Type: BOOL - r_collectActiveMaterials
3230.
print active materials (IN REMOTE CONSOLE)
3231.
0x837429C0 - Type: Dvar6 - r_colorMap
3232.
Replace all color maps with pure black or pure white
3233.
0x83746770 - Type: FLOAT1 - r_contrast
3234.
Contrast adjustment
3235.
0x8374AB40 - Type: DWORD - r_debugHDRdlight
3236.
debug dlights mode
3237.
0x8374AD00 - Type: FLOAT3 - r_debugHDRdlight_color
3238.
dlights debug color
3239.
0x8374AC20 - Type: FLOAT1 - r_debugHDRdlight_distance
3240.
distance dlights appear around camera
3241.
0x8374AC90 - Type: FLOAT1 - r_debugHDRdlight_radius
3242.
dlights falloff radius
3243.
0x8374ABB0 - Type: FLOAT1 - r_debugHDRdlight_scale
3244.
dlights color scale
3245.
0x8374B2B0 - Type: BOOL - r_debugLayers
3246.
Highlight Alpha Blended Polygons.
3247.
0x83742CD0 - Type: FLOAT1 - r_debugLineWidth
3248.
Width of server side debug lines
3249.
0x83742100 - Type: Dvar6 - r_debugShader
3250.
Enable shader debugging information
3251.
0x8374B630 - Type: BOOL - r_debugShowCoronas
3252.
shows location of coronas
3253.
0x8374B5C0 - Type: BOOL - r_debugShowDynamicLights
3254.
shows location of dynamic lights
3255.
0x8374B550 - Type: BOOL - r_debugShowPrimaryLights
3256.
shows location of primary lights
3257.
0x83746850 - Type: FLOAT1 - r_desaturation
3258.
Desaturation adjustment
3259.
0x83742B80 - Type: FLOAT1 - r_diffuseColorScale
3260.
Globally scale the diffuse color of all point lights
3261.
0x83746460 - Type: BOOL - r_distortion
3262.
Enable distortion
3263.
0x83743D70 - Type: DWORD - r_dlightLimit
3264.
Maximum number of dynamic lights drawn simultaneously
3265.
0x83743DE0 - Type: FLOAT1 - r_dlightMaxFullScreenRadius
3266.
Maximum radius to limit dlights to in fullscreen.
3267.
0x83743E50 - Type: FLOAT1 - r_dlightMaxNonFullScreenRadius
3268.
Maximum radius to limit dlights to when not fullscreen
3269.
0x83743EC0 - Type: DWORD - r_dobjLimit
3270.
Maximum number of DObjs drawn simultaneously
3271.
0x83747C00 - Type: FLOAT1 - r_dof_bias
3272.
Depth of field bias as a power function (like gamma); less than 1 is sharper
3273.
0x837477A0 - Type: BOOL - r_dof_enable
3274.
Enable the depth of field effect
3275.
0x837478F0 - Type: FLOAT1 - r_dof_farBlur
3276.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
3277.
0x83747B90 - Type: FLOAT1 - r_dof_farEnd
3278.
Depth of field far end distance, in inches
3279.
0x83747B20 - Type: FLOAT1 - r_dof_farStart
3280.
Depth of field far start distance, in inches
3281.
0x83747880 - Type: FLOAT1 - r_dof_nearBlur
3282.
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
3283.
0x83747AB0 - Type: FLOAT1 - r_dof_nearEnd
3284.
Depth of field near end distance, in inches
3285.
0x83747A40 - Type: FLOAT1 - r_dof_nearStart
3286.
Depth of field near start distance, in inches
3287.
0x83747C70 - Type: BOOL - r_dof_showdebug
3288.
displays DOF parameter debug
3289.
0x83747810 - Type: BOOL - r_dof_tweak
3290.
Use dvars to set the depth of field effect; overrides r_dof_enable
3291.
0x837479D0 - Type: FLOAT1 - r_dof_viewModelEnd
3292.
Depth of field viewmodel end distance, in inches
3293.
0x83747960 - Type: FLOAT1 - r_dof_viewModelStart
3294.
Depth of field viewmodel start distance, in inches
3295.
0x8374C0B0 - Type: BOOL - r_dpvs_useCellForceInvisibleBits
3296.
turns on/off the script-driven cell vis bits
3297.
0x8374B710 - Type: BOOL - r_drawDebugFogParams
3298.
enables the fog debug display
3299.
0x837448D0 - Type: BOOL - r_drawWater
3300.
Enable water rendering
3301.
0x837426B0 - Type: BOOL - r_effectLimit
3302.
Set to 1 to dynamically scale back particles based on the amount onscreen.
3303.
0x83742790 - Type: FLOAT1 - r_effectLimitMax
3304.
When this many pixels of particle effects are rendered, 100% of new particles will die early. In millions of pixels.
3305.
0x83742720 - Type: FLOAT1 - r_effectLimitMin
3306.
When up to this many pixels of particle effects are rendered, particles will begin to die early. In millions of pixels.
3307.
0x8374AAD0 - Type: BOOL - r_enableDlights
3308.
toggle multipass dlights rendering
3309.
0x83746690 - Type: DWORD - r_enableFlashlight
3310.
Enable Player Flashlight.
3311.
0x83744D30 - Type: BOOL - r_enableOccluders
3312.
Enable occluders
3313.
0x83746620 - Type: BOOL - r_enablePlayerShadow
3314.
Enable First Person Player Shadow.
3315.
0x837434B0 - Type: FLOAT1 - r_envMapExponent
3316.
Reflection exponent.
3317.
0x83743440 - Type: FLOAT1 - r_envMapMaxIntensity
3318.
Max reflection intensity based on glancing angle.
3319.
0x837433D0 - Type: FLOAT1 - r_envMapMinIntensity
3320.
Min reflection intensity based on glancing angle.
3321.
0x83743360 - Type: BOOL - r_envMapOverride
3322.
Min reflection intensity based on glancing angle.
3323.
0x837428E0 - Type: BOOL - r_envMapSpecular
3324.
Enables environment map specular lighting
3325.
0x83743520 - Type: FLOAT1 - r_envMapSunIntensity
3326.
Max sun specular intensity intensity with env map materials.
3327.
0x83749640 - Type: BOOL - r_exposureTweak
3328.
enable the exposure dvar tweak
3329.
0x837496B0 - Type: FLOAT1 - r_exposureValue
3330.
exposure
3331.
0x8374BB70 - Type: FLOAT1 - r_extracam_custom_aspectratio
3332.
custom extracam aspect ratio (width/height). Set to -1 to use default aspect ratio
3333.
0x8374BBE0 - Type: BOOL - r_extracam_shadowmap_enable
3334.
enables extra cam shadowmapping
3335.
0x83747490 - Type: FLOAT1 - r_filmCurveSoftClip
3336.
film curve soft clip point
3337.
0x83746540 - Type: FLOAT1 - r_filmLut
3338.
Film LUT Index.
3339.
0x83746FC0 - Type: FLOAT3 - r_filmTweakBleach
3340.
Tweak dev var; film color Bleach dark - mid - light
3341.
0x837468C0 - Type: FLOAT1 - r_filmTweakBrightness
3342.
Tweak dev var; film color brightness
3343.
0x83746BD0 - Type: FLOAT3 - r_filmTweakColorTemp
3344.
Tweak dev var; film color Color Temp dark - mid - light
3345.
0x83746F50 - Type: FLOAT3 - r_filmTweakContrast
3346.
Tweak dev var; film color Contrast dark - mid - light
3347.
0x83746E70 - Type: FLOAT1 - r_filmTweakDarkFeather
3348.
Tweak dev var; film color Dark range feather amount
3349.
0x83746C40 - Type: FLOAT3 - r_filmTweakDarkTint
3350.
Tweak dev var; film color Dark Tint
3351.
0x83746930 - Type: FLOAT1 - r_filmTweakDesaturation
3352.
Tweak dev var; Desaturation applied after all 3D drawing
3353.
0x83746A80 - Type: BOOL - r_filmTweakEnable
3354.
Tweak dev var; enable film color effects
3355.
0x83746AF0 - Type: FLOAT3 - r_filmTweakHue
3356.
Tweak dev var; film color Hue dark - mid - light
3357.
0x837469A0 - Type: BOOL - r_filmTweakInvert
3358.
Tweak dev var; enable inverted video
3359.
0x83746EE0 - Type: FLOAT1 - r_filmTweakLightFeather
3360.
Tweak dev var; film color Light range feather amount
3361.
0x83746D20 - Type: FLOAT3 - r_filmTweakLightTint
3362.
Tweak dev var; film color Light Tint
3363.
0x837465B0 - Type: DWORD - r_filmTweakLut
3364.
Tweak Film LUT Index.
3365.
0x83746E00 - Type: FLOAT1 - r_filmTweakMidEnd
3366.
Tweak dev var; film color Mid End
3367.
0x83746D90 - Type: FLOAT1 - r_filmTweakMidStart
3368.
Tweak dev var; film color Mid Start
3369.
0x83746CB0 - Type: FLOAT3 - r_filmTweakMidTint
3370.
Tweak dev var; film color Mid Tint
3371.
0x83747030 - Type: BOOL - r_filmTweakRangeDebug
3372.
Tweak dev var; enable dark - mid - light debug display
3373.
0x83746B60 - Type: FLOAT3 - r_filmTweakSaturation
3374.
Tweak dev var; film color Saturation dark - mid - light
3375.
0x83746A10 - Type: BOOL - r_filmUseTweaks
3376.
Overide film effects with tweak dvar values
3377.
0x8374A520 - Type: FLOAT3 - r_finalShiftX
3378.
r,g,b channel shift x
3379.
0x8374A590 - Type: FLOAT3 - r_finalShiftY
3380.
r,g,b channel shift y
3381.
0x837464D0 - Type: BOOL - r_flame_allowed
3382.
Allow flame effect.
3383.
0x83748060 - Type: Dvar4 - r_flameFX_distortionScaleFactor
3384.
Distortion uv scales (Default to 1)
3385.
0x83747FF0 - Type: BOOL - r_flameFX_enable
3386.
Enable the flamethrower effect
3387.
0x837481B0 - Type: FLOAT1 - r_flameFX_fadeDuration
3388.
Sets fade duration in seconds
3389.
0x83748140 - Type: DWORD - r_flameFX_FPS
3390.
fire frames per sec
3391.
0x837480D0 - Type: FLOAT1 - r_flameFX_magnitude
3392.
Distortion magnitude
3393.
0x837446A0 - Type: FLOAT3 - r_flashLightBobAmount
3394.
Flashlight Movement Amount.
3395.
0x83744710 - Type: FLOAT3 - r_flashLightBobRate
3396.
Flashlight Movement Rate.
3397.
0x837444E0 - Type: FLOAT1 - r_flashLightBrightness
3398.
Brightness scale for flash light.
3399.
0x83744630 - Type: FLOAT3 - r_flashLightColor
3400.
Flashlight Color.
3401.
0x83744400 - Type: FLOAT1 - r_flashLightEndRadius
3402.
Radius of the circle at the end of the flash light in inches.
3403.
0x837447F0 - Type: FLOAT1 - r_flashLightFlickerAmount
3404.
Flashlight Flicker Amount.
3405.
0x83744860 - Type: FLOAT1 - r_flashLightFlickerRate
3406.
Flashlight Flicker Rate (Times per second).
3407.
0x83744320 - Type: FLOAT1 - r_flashLightFovInnerFraction
3408.
Relative Inner FOV angle for the dynamic flash light. 0 is full fade 0.99 is almost no fade.
3409.
0x83744550 - Type: FLOAT3 - r_flashLightOffset
3410.
Relative position of the Flashlight.
3411.
0x837445C0 - Type: FLOAT1 - r_flashLightRange
3412.
Distance of the flash light in inches.
3413.
0x83744470 - Type: BOOL - r_flashLightShadows
3414.
Enable shadows for flash light.
3415.
0x83744780 - Type: FLOAT1 - r_flashLightSpecularScale
3416.
Flashlight Specular Scale.
3417.
0x83744390 - Type: FLOAT1 - r_flashLightStartRadius
3418.
Radius of the circle at the start of the flash light in inches.
3419.
0x837473B0 - Type: FLOAT1 - r_flimCurveBlack
3420.
film curve black point
3421.
0x83747420 - Type: FLOAT1 - r_flimCurveWhite
3422.
film curve white point
3423.
0x83742640 - Type: BOOL - r_fog
3424.
Set to 0 to disable fog
3425.
0x8374BFD0 - Type: BOOL - r_fog_disable
3426.
Disables fog
3427.
0x83745040 - Type: Dvar6 - r_forceLod
3428.
Force all level of detail to this level
3429.
0x83742410 - Type: FLOAT1 - r_fovScaleThresholdRigid
3430.
Threshold FOV LOD scaling must pass before taking effect for rigid models
3431.
0x837423A0 - Type: FLOAT1 - r_fovScaleThresholdSkinned
3432.
Threshold FOV LOD scaling must pass before taking effect for skinned models
3433.
0x83742090 - Type: BOOL - r_fullbright
3434.
Toggles rendering without lighting
3435.
0x83748ED0 - Type: DWORD - r_fullHDRrendering
3436.
enable full HDR rendering
3437.
0x83741CA0 - Type: BOOL - r_fullscreen
3438.
Display game full screen
3439.
0x83741D10 - Type: FLOAT1 - r_gamma
3440.
Gamma value
3441.
0x837488B0 - Type: BOOL - r_genericFilter_enable
3442.
Enable the genericFilter material
3443.
0x8374B010 - Type: FLOAT1 - r_grassBurn
3444.
test
3445.
0x8374B080 - Type: BOOL - r_grassEnable
3446.
Diables grass movement
3447.
0x8374C040 - Type: BOOL - r_grassWindForceEnable
3448.
Enables wind gusts that affect dynFoliage grass
3449.
0x8374A9F0 - Type: FLOAT1 - r_heroLightColorTemp
3450.
hero diffuse light temp
3451.
0x8374A910 - Type: BOOL - r_heroLighting
3452.
Enable hero-only lighting
3453.
0x8374A980 - Type: FLOAT1 - r_heroLightSaturation
3454.
hero diffuse light saturation
3455.
0x8374AA60 - Type: FLOAT3 - r_heroLightScale
3456.
hero diffuse light scale
3457.
0x83744E80 - Type: FLOAT1 - r_highLodDist
3458.
Distance for high level of detail
3459.
0x83741AE0 - Type: DWORD - r_ignore
3460.
used for debugging anything
3461.
0x83741D80 - Type: BOOL - r_ignorehwgamma
3462.
Ignore hardware gamma
3463.
0x8375EF70 - Type: BOOL - r_inGameVideo
3464.
Allow in game cinematics
3465.
0x83742170 - Type: BOOL - r_lightConflicts
3466.
Shows conflicts between primary lights
3467.
0x8374A8A0 - Type: FLOAT1 - r_lightGridContrast
3468.
Adjust the contrast of light color from the light grid
3469.
0x8374A750 - Type: BOOL - r_lightGridEnableTweaks
3470.
Enable tweaks of the light color from the light grid
3471.
0x8374A830 - Type: FLOAT1 - r_lightGridIntensity
3472.
Adjust the intensity of light color from the light grid
3473.
0x8374A7C0 - Type: BOOL - r_lightGridUseTweakedValues
3474.
Use tweaked values instead of default
3475.
0x83742950 - Type: Dvar6 - r_lightMap
3476.
Replace all lightmaps with pure black or pure white
3477.
0x83743050 - Type: FLOAT1 - r_lightTweakAmbient
3478.
Ambient light strength
3479.
0x837431A0 - Type: Dvar8 - r_lightTweakAmbientColor
3480.
Light ambient color
3481.
0x837430C0 - Type: FLOAT1 - r_lightTweakDiffuseFraction
3482.
diffuse light fraction
3483.
0x83743210 - Type: DvarA - r_lightTweakSunColor
3484.
Sun color
3485.
0x83743280 - Type: Dvar8 - r_lightTweakSunDiffuseColor
3486.
Sun diffuse color
3487.
0x837432F0 - Type: FLOAT3 - r_lightTweakSunDirection
3488.
Sun direction in degrees
3489.
0x83743130 - Type: FLOAT1 - r_lightTweakSunLight
3490.
Sunlight strength
3491.
0x83744940 - Type: BOOL - r_lockPvs
3492.
Lock the viewpoint used for determining what is visible to the current position and direction
3493.
0x83742250 - Type: FLOAT1 - r_lodBiasRigid
3494.
Bias the level of detail distance for rigid models (negative increases detail)
3495.
0x83742330 - Type: FLOAT1 - r_lodBiasSkinned
3496.
Bias the level of detail distance for skinned models (negative increases detail)
3497.
0x837421E0 - Type: FLOAT1 - r_lodScaleRigid
3498.
Scale the level of detail distance for rigid models (larger reduces detail)
3499.
0x837422C0 - Type: FLOAT1 - r_lodScaleSkinned
3500.
Scale the level of detail distance for skinned models (larger reduces detail)
3501.
0x83743750 - Type: DWORD - r_logFile
3502.
Write all graphics hardware calls for this many frames to a logfile
3503.
0x83744FD0 - Type: FLOAT1 - r_lowestLodDist
3504.
Distance for lowest level of detail
3505.
0x83744F60 - Type: FLOAT1 - r_lowLodDist
3506.
Distance for low level of detail
3507.
0x83748F40 - Type: Dvar4 - r_lutvar_0
3508.
lut data
3509.
0x83748FB0 - Type: Dvar4 - r_lutvar_1
3510.
lut data
3511.
0x837493A0 - Type: Dvar4 - r_lutvar_10
3512.
lut data
3513.
0x83749410 - Type: Dvar4 - r_lutvar_11
3514.
lut data
3515.
0x83749480 - Type: Dvar4 - r_lutvar_12
3516.
lut data
3517.
0x837494F0 - Type: Dvar4 - r_lutvar_13
3518.
lut data
3519.
0x83749560 - Type: Dvar4 - r_lutvar_14
3520.
lut data
3521.
0x837495D0 - Type: Dvar4 - r_lutvar_15
3522.
lut data
3523.
0x83749020 - Type: Dvar4 - r_lutvar_2
3524.
lut data
3525.
0x83749090 - Type: Dvar4 - r_lutvar_3
3526.
lut data
3527.
0x83749100 - Type: Dvar4 - r_lutvar_4
3528.
lut data
3529.
0x83749170 - Type: Dvar4 - r_lutvar_5
3530.
lut data
3531.
0x837491E0 - Type: Dvar4 - r_lutvar_6
3532.
lut data
3533.
0x83749250 - Type: Dvar4 - r_lutvar_7
3534.
lut data
3535.
0x837492C0 - Type: Dvar4 - r_lutvar_8
3536.
lut data
3537.
0x83749330 - Type: Dvar4 - r_lutvar_9
3538.
lut data
3539.
0x83743670 - Type: 11 - r_materialXYZ
3540.
material color checker XYZ d65 coords
3541.
0x83744EF0 - Type: FLOAT1 - r_mediumLodDist
3542.
Distance for medium level of detail
3543.
0x8374BB00 - Type: DWORD - r_missile_cam_debug_display
3544.
Show missile camera debug overlay
3545.
0x83743F30 - Type: DWORD - r_modelLimit
3546.
Maximum number of models drawn simultaneously
3547.
0x83747E30 - Type: Dvar4 - r_motionblur_blurOrigin
3548.
Tweak dev var; origin of blur
3549.
0x83747EA0 - Type: FLOAT1 - r_motionblur_directionFactor
3550.
Tweak dev var; blur magnitude due to direction change
3551.
0x83747CE0 - Type: BOOL - r_motionblur_enable
3552.
Enable the motion blur effect
3553.
0x83747D50 - Type: BOOL - r_motionblur_frameBased_enable
3554.
Enable object based motion blur effect
3555.
0x83747F80 - Type: FLOAT1 - r_motionblur_maxblur
3556.
Caps the number of pixels sampled for blur
3557.
0x83747DC0 - Type: FLOAT1 - r_motionblur_numberOfSamples
3558.
Tweak dev var; sets the number of pixels sampled
3559.
0x83747F10 - Type: FLOAT1 - r_motionblur_positionFactor
3560.
Tweak dev var; blur magnitude due to position change
3561.
0x837437C0 - Type: BOOL - r_norefresh
3562.
Skips all rendering. Useful for benchmarking.
3563.
0x83742A30 - Type: Dvar6 - r_normalMap
3564.
Replace all normal maps with a flat normal map
3565.
0x8374AD70 - Type: DWORD - r_num_viewports
3566.
number of viewports to expect to render
3567.
0x8374C190 - Type: FLOAT1 - r_offscreenCasterLodScale
3568.
Off-screen shadow casters LOD distance scale
3569.
0x8374AE50 - Type: FLOAT1 - r_outdoorAwayBias
3570.
Affects the height map lookup for making sure snow doesn't go indoors
3571.
0x8374AEC0 - Type: FLOAT1 - r_outdoorDownBias
3572.
Affects the height map lookup for making sure snow doesn't go indoors
3573.
0x8374AF30 - Type: FLOAT1 - r_outdoorFeather
3574.
Outdoor z-feathering value
3575.
0x8374ADE0 - Type: DWORD - r_pixelShaderGPRReallocation
3576.
Number of general purpose registers to the pixel shader
3577.
0x83748DF0 - Type: FLOAT1 - r_poisonFX_blurMax
3578.
blur max
3579.
0x83748D80 - Type: FLOAT1 - r_poisonFX_blurMin
3580.
blur min
3581.
0x83748A70 - Type: FLOAT1 - r_poisonFX_debug_amount
3582.
Poison effect amount
3583.
0x83748A00 - Type: BOOL - r_poisonFX_debug_enable
3584.
Enable the poison effect
3585.
0x83748C30 - Type: FLOAT1 - r_poisonFX_dvisionA
3586.
double vision angle
3587.
0x83748CA0 - Type: FLOAT1 - r_poisonFX_dvisionX
3588.
amount of double vision x
3589.
0x83748D10 - Type: FLOAT1 - r_poisonFX_dvisionY
3590.
amount of double vision y
3591.
0x83748AE0 - Type: FLOAT1 - r_poisonFX_pulse
3592.
pulse rate for distortion
3593.
0x83748B50 - Type: FLOAT1 - r_poisonFX_warpX
3594.
amount of distortion in x
3595.
0x83748BC0 - Type: FLOAT1 - r_poisonFX_warpY
3596.
amount of distortion in y
3597.
0x83742870 - Type: FLOAT1 - r_polygonOffsetBias
3598.
Offset bias for decal polygons; bigger values z-fight less but poke through walls more
3599.
0x83742800 - Type: FLOAT1 - r_polygonOffsetScale
3600.
Offset scale for decal polygons; bigger values z-fight less but poke through walls more
3601.
0x83744A20 - Type: FLOAT1 - r_portalBevels
3602.
Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle
3603.
0x83744A90 - Type: BOOL - r_portalBevelsOnly
3604.
Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen
3605.
0x83744C50 - Type: FLOAT1 - r_portalMinClipArea
3606.
Don't clip child portals by a parent portal smaller than this fraction of the screen area.
3607.
0x83744CC0 - Type: DWORD - r_portalMinRecurseDepth
3608.
Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
3609.
0x83744BE0 - Type: DWORD - r_portalWalkLimit
3610.
Stop portal recursion after this many iterations. Useful for debugging portal errors.
3611.
0x8374A670 - Type: FLOAT1 - r_primaryLightTweakDiffuseStrength
3612.
Tweak the diffuse intensity for primary lights
3613.
0x8374A6E0 - Type: FLOAT1 - r_primaryLightTweakSpecularStrength
3614.
Tweak the specular intensity for primary lights
3615.
0x8374A600 - Type: BOOL - r_primaryLightUseTweaks
3616.
Use primary light intensity tweaks
3617.
0x8374C120 - Type: BOOL - r_remotescreen_renderlastframe
3618.
toggles if remote screen update draws the last frame
3619.
0x83742BF0 - Type: BOOL - r_resampleScene
3620.
Upscale the frame buffer with sharpen filter and color correction.
3621.
0x837484C0 - Type: BOOL - r_reviveFX_debug
3622.
Enable the revive effect debug
3623.
0x837487D0 - Type: FLOAT1 - r_reviveFX_edgeAmount
3624.
edge effect amount
3625.
0x837485A0 - Type: FLOAT1 - r_reviveFX_edgeColorTemp
3626.
edge color temp
3627.
0x837486F0 - Type: FLOAT3 - r_reviveFX_edgeContrast
3628.
edge contrast adjust RGB
3629.
0x83748840 - Type: FLOAT1 - r_reviveFX_edgeMaskAdjust
3630.
edge mask expansion contraction
3631.
0x83748760 - Type: FLOAT3 - r_reviveFX_edgeOffset
3632.
edge tv style brightness adjust RGB
3633.
0x83748610 - Type: FLOAT1 - r_reviveFX_edgeSaturation
3634.
edge saturation
3635.
0x83748680 - Type: FLOAT3 - r_reviveFX_edgeScale
3636.
edge scale (tint) adjust RGB
3637.
0x83748530 - Type: FLOAT1 - r_reviveFX_fadeDuration
3638.
Sets fade duration in seconds
3639.
0x83743830 - Type: FLOAT1 - r_scaleViewport
3640.
Scale 3D viewports by this fraction. Use this to see if framerate is pixel shader bound.
3641.
0x83747340 - Type: DWORD - r_sCurveEnable
3642.
S-Curve On-Off
3643.
0x83747180 - Type: FLOAT1 - r_sCurveLinearAngle
3644.
S-Curve Linear Angle
3645.
0x83747110 - Type: FLOAT1 - r_sCurveLinearStrength
3646.
S-Curve Linear Strength
3647.
0x837470A0 - Type: FLOAT1 - r_sCurveShoulderStrength
3648.
S-Curve Shoulder Strength
3649.
0x837472D0 - Type: FLOAT1 - r_sCurveToeDenominator
3650.
S-Curve Toe Denominator
3651.
0x83747260 - Type: FLOAT1 - r_sCurveToeNumerator
3652.
S-Curve Toe Numerator
3653.
0x837471F0 - Type: FLOAT1 - r_sCurveToeStrength
3654.
S-Curve Toe Strength
3655.
0x8374B780 - Type: BOOL - r_seethru_decal_enable
3656.
Toggles see-through impact holes
3657.
0x83743D00 - Type: BOOL - r_setFrameBufferAlpha
3658.
Sets the rendered pixels' alpha to 255 and the background to 0
3659.
0x8374BC50 - Type: FLOAT1 - r_shader_constant_set_debug_range
3660.
How far to draw scs debug view
3661.
0x8374BCC0 - Type: BOOL - r_shader_constant_set_enable
3662.
enables shader constant sets
3663.
0x83744DA0 - Type: Dvar6 - r_showFbColorDebug
3664.
Show front buffer color debugging information
3665.
0x83744E10 - Type: BOOL - r_showFloatZDebug
3666.
Show float z buffer used to eliminate hard edges on particles near geometry
3667.
0x83744B70 - Type: BOOL - r_showForcedInvisibleCells
3668.
Only draw cells that are forced to be off.
3669.
0x83748E60 - Type: BOOL - r_showHDRalpha
3670.
debug display expensive HDR alphas
3671.
0x83742E20 - Type: BOOL - r_showLightGrid
3672.
Show light grid debugging information
3673.
0x83742E90 - Type: BOOL - r_showLightingOrigins
3674.
Show lighting origins for models
3675.
0x83742F00 - Type: BOOL - r_showMissingLightGrid
3676.
Use rainbow colors for entities that are outside the light grid
3677.
0x83743600 - Type: BOOL - r_showOutdoorVolumeDebug
3678.
Toggles the display of particle outdoor volume debug
3679.
0x83742C60 - Type: Dvar6 - r_showPenetration
3680.
Shows materials tagged with 'nopenetrate'
3681.
0x83743590 - Type: BOOL - r_showSunDirectionDebug
3682.
Toggles the display of sun direction debug
3683.
0x83744B00 - Type: BOOL - r_singleCell
3684.
Only draw things in the same cell as the camera. Most useful for seeing how big the current cell is.
3685.
0x837449B0 - Type: BOOL - r_skipPvs
3686.
Skipt the determination of what is in the potentially visible set (disables most drawing)
3687.
0x8374BE10 - Type: FLOAT1 - r_sky_intensity_angle0
3688.
angle0 of sky intensity
3689.
0x8374BE80 - Type: FLOAT1 - r_sky_intensity_angle1
3690.
angle1 of sky intensity
3691.
0x8374BEF0 - Type: FLOAT1 - r_sky_intensity_factor0
3692.
angle0 of sky intensity
3693.
0x8374BF60 - Type: FLOAT1 - r_sky_intensity_factor1
3694.
angle1 of sky intensity
3695.
0x8374BD30 - Type: BOOL - r_sky_intensity_showDebugDisplay
3696.
Enables sky intensity debugging display
3697.
0x8374BDA0 - Type: BOOL - r_sky_intensity_useDebugValues
3698.
use dvar values for sky intensity
3699.
0x8374B240 - Type: FLOAT1 - r_skyColorTemp
3700.
Sky box color temp.
3701.
0x8374B0F0 - Type: FLOAT1 - r_skyTransition
3702.
Sky transition blend factor.
3703.
0x83743AD0 - Type: BOOL - r_smooth_vsync
3704.
Enable smoothing of v-sync.
3705.
0x837438A0 - Type: BOOL - r_smp_backend
3706.
Process renderer back end in a separate thread
3707.
0x83743910 - Type: BOOL - r_smp_worker
3708.
Process renderer front end in a separate thread
3709.
0x83743980 - Type: BOOL - r_smp_worker_thread0
3710.
Enable worker thread
3711.
0x837439F0 - Type: BOOL - r_smp_worker_thread1
3712.
Enable worker thread
3713.
0x83742B10 - Type: FLOAT1 - r_specularColorScale
3714.
Set greater than 1 to brighten specular highlights
3715.
0x83742AA0 - Type: Dvar6 - r_specularRoughnessMap
3716.
Replace all specular and roughness maps
3717.
0x837442B0 - Type: FLOAT1 - r_spotLightBrightness
3718.
Brightness scale for spot light to get overbrightness from the 0-1 particle color range.
3719.
0x837440F0 - Type: FLOAT1 - r_spotLightEndRadius
3720.
Radius of the circle at the end of the spot light in inches.
3721.
0x83744240 - Type: BOOL - r_spotLightEntityShadows
3722.
Enable entity shadows for spot lights.
3723.
0x83744010 - Type: FLOAT1 - r_spotLightFovInnerFraction
3724.
Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade.
3725.
0x83744160 - Type: BOOL - r_spotLightShadows
3726.
Enable shadows for spot lights.
3727.
0x837441D0 - Type: BOOL - r_spotLightSModelShadows
3728.
Enable static model shadows for spot lights.
3729.
0x83744080 - Type: FLOAT1 - r_spotLightStartRadius
3730.
Radius of the circle at the start of the spot light in inches.
3731.
0x837460E0 - Type: BOOL - r_stereo3DAvailable
3732.
3D Mode available
3733.
0x837461C0 - Type: FLOAT1 - r_stereo3DEyeSeparation
3734.
3D eye separation
3735.
0x83746150 - Type: DWORD - r_stereo3DMode
3736.
3D Rendering mode
3737.
0x83746070 - Type: BOOL - r_stereo3DOn
3738.
3D on off toggle
3739.
0x83746230 - Type: FLOAT1 - r_stereoFocusDepth
3740.
3D eye focus depth
3741.
0x837462A0 - Type: FLOAT1 - r_stereoGunShift
3742.
3D gun shift
3743.
0x83746310 - Type: FLOAT1 - r_stereoTurretShift
3744.
3D turret shift
3745.
0x837459E0 - Type: DWORD - r_stream
3746.
Stream high mip levels (1=world|2=xmodels|4=bmodels)
3747.
0x83745A50 - Type: BOOL - r_streamClear
3748.
Set true to clear all streamed highmip levels
3749.
0x83745AC0 - Type: BOOL - r_streamDebug
3750.
Corrupts high mip levels which should not be visible, rather than unloading them.
3751.
0x83745BA0 - Type: DWORD - r_streamFakeLagMsec
3752.
Number of msec to add to streaming to roughly fake DVD lag
3753.
0x83745E40 - Type: BOOL - r_streamFreezeState
3754.
Freeze the state of all streaming memory - don't allow streaming or un-streaming of any images.
3755.
0x83745B30 - Type: BOOL - r_streamFull
3756.
Don't let anyone take any of your precious stream buffer. Some people need to debug texture streaming. Steve needs to debug texture streaming.
3757.
0x83745F20 - Type: FLOAT1 - r_streamHiddenPush
3758.
Scale the distance of hidden objects by this amount
3759.
0x83745EB0 - Type: DWORD - r_streamLog
3760.
Enable logging of all streaming commands executed - printed to Output and console
3761.
0x83745F90 - Type: BOOL - r_streamLowDetail
3762.
Force lowest detail mips to always be loaded (disable this for more memory in release builds)
3763.
0x83745C10 - Type: FLOAT1 - r_streamMaxDist
3764.
Maximum distance to predictively stream from
3765.
0x83745CF0 - Type: BOOL - r_streamShowList
3766.
Show list of streamed textures
3767.
0x83745C80 - Type: BOOL - r_streamShowStats
3768.
Show streaming stats
3769.
0x83745D60 - Type: DWORD - r_streamSize
3770.
Limit size of stream buffer in KB (0 is no limit)
3771.
0x83745DD0 - Type: DWORD - r_streamTaint
3772.
Corrupt loaded mips (1-2: solid roygbiv to show mip rendered; 3-5: color coded imageIndex, difference is alpha)
3773.
0x8374AFA0 - Type: BOOL - r_sun_from_dvars
3774.
Set sun flare values from dvars rather than the level
3775.
0x83741A70 - Type: FLOAT3 - r_sun_fx_position
3776.
Position in degrees of the sun effect
3777.
0x83741760 - Type: FLOAT1 - r_sunblind_fadein
3778.
time in seconds to fade blind from 0% to 100%
3779.
0x837417D0 - Type: FLOAT1 - r_sunblind_fadeout
3780.
time in seconds to fade blind from 100% to 0%
3781.
0x83741680 - Type: FLOAT1 - r_sunblind_max_angle
3782.
angle from sun in degrees inside which blinding is max
3783.
0x837416F0 - Type: FLOAT1 - r_sunblind_max_darken
3784.
0-1 fraction for how black the world is at max blind
3785.
0x83741610 - Type: FLOAT1 - r_sunblind_min_angle
3786.
angle from sun in degrees outside which blinding is 0
3787.
0x83741530 - Type: FLOAT1 - r_sunflare_fadein
3788.
time in seconds to fade alpha from 0% to 100%
3789.
0x837415A0 - Type: FLOAT1 - r_sunflare_fadeout
3790.
time in seconds to fade alpha from 100% to 0%
3791.
0x837414C0 - Type: FLOAT1 - r_sunflare_max_alpha
3792.
0-1 vertex color and alpha of sun at max effect
3793.
0x83741450 - Type: FLOAT1 - r_sunflare_max_angle
3794.
angle from sun in degrees inside which effect is max
3795.
0x837413E0 - Type: FLOAT1 - r_sunflare_max_size
3796.
largest size of flare effect in pixels at 640x480
3797.
0x83741370 - Type: FLOAT1 - r_sunflare_min_angle
3798.
angle from sun in degrees outside which effect is 0
3799.
0x83741300 - Type: FLOAT1 - r_sunflare_min_size
3800.
smallest size of flare effect in pixels at 640x480
3801.
0x83741290 - Type: External - r_sunflare_shader= "sun_flare"
3802.
0x83741990 - Type: FLOAT1 - r_sunglare_fadein
3803.
time in seconds to fade glare from 0% to 100%
3804.
0x83741A00 - Type: FLOAT1 - r_sunglare_fadeout
3805.
time in seconds to fade glare from 100% to 0%
3806.
0x837418B0 - Type: FLOAT1 - r_sunglare_max_angle
3807.
angle from sun in degrees inside which glare is minimum
3808.
0x83741920 - Type: FLOAT1 - r_sunglare_max_lighten
3809.
0-1 fraction for how white the world is at max glare
3810.
0x83741840 - Type: FLOAT1 - r_sunglare_min_angle
3811.
angle from sun in degrees inside which glare is maximum
3812.
0x837411B0 - Type: External - r_sunsprite_shader= "sun"
3813.
0x83741220 - Type: FLOAT1 - r_sunsprite_size
3814.
diameter in pixels at 640x480 and 80 fov
3815.
0x83748990 - Type: BOOL - r_superFlare_debug
3816.
Enable the superFlare debug occlusion circles
3817.
0x83748920 - Type: BOOL - r_superFlare_enable
3818.
Enable the superFlare effect
3819.
0x8374B400 - Type: FLOAT1 - r_swrk_override_characterCharredAmount
3820.
overrides the __characterCharredAmount Shaderworks tweak
3821.
0x8374B470 - Type: Dvar4 - r_swrk_override_characterDissolveColor
3822.
overrides the __characterDissolveColor Shaderworks tweak
3823.
0x8374B390 - Type: BOOL - r_swrk_override_enable
3824.
Enable shaderworks overrides
3825.
0x8374B4E0 - Type: FLOAT1 - r_swrk_override_wetness
3826.
Overrides the character wetness.
3827.
0x8374B7F0 - Type: BOOL - r_tension_enable
3828.
Toggles tension
3829.
0x8374B1D0 - Type: FLOAT1 - r_testScale
3830.
Specular Scale.
3831.
0x83741DF0 - Type: DWORD - r_texFilterAnisoMax
3832.
Maximum anisotropy to use for texture filtering
3833.
0x83741ED0 - Type: DWORD - r_texFilterAnisoMin
3834.
Minimum anisotropy to use for texture filtering (overridden by max)
3835.
0x83741E60 - Type: BOOL - r_texFilterDisable
3836.
Disables all texture filtering (uses nearest only.)
3837.
0x83741FB0 - Type: FLOAT1 - r_texFilterMipBias
3838.
Change the mipmap bias
3839.
0x83741F40 - Type: Dvar6 - r_texFilterMipMode
3840.
Forces all mipmaps to use a particular blend between levels (or disables mipping.)
3841.
0x83742020 - Type: BOOL - r_texMipFading
3842.
Fades in mipmaps instead of popping. On by default. Dvar ignored in ship (always on)
3843.
0x8377F420 - Type: External - r_textureMode= "bilinear"
3844.
0x8374B160 - Type: DWORD - r_treeScale
3845.
Envmap Scale.
3846.
0x8374B860 - Type: BOOL - r_ui3d_debug_display
3847.
Show UI3D debug overlay
3848.
0x8374BA90 - Type: FLOAT1 - r_ui3d_h
3849.
ui3d texture window height
3850.
0x8374B8D0 - Type: DWORD - r_ui3d_use_debug_values
3851.
Use UI debug values
3852.
0x8374BA20 - Type: FLOAT1 - r_ui3d_w
3853.
ui3d texture window width
3854.
0x8374B940 - Type: FLOAT1 - r_ui3d_x
3855.
ui3d texture window x
3856.
0x8374B9B0 - Type: FLOAT1 - r_ui3d_y
3857.
ui3d texture window y
3858.
0x8374B6A0 - Type: BOOL - r_use_separate_char_tech
3859.
enables the optimization of a separate charred material tech
3860.
0x83742D40 - Type: DWORD - r_vc_makelog
3861.
Enable logging of light grid points for the vis cache. 1 starts from scratch, 2 appends.
3862.
0x83742DB0 - Type: DWORD - r_vc_showlog
3863.
Show this many rows of light grid points for the vis cache
3864.
0x83746000 - Type: BOOL - r_videoOutputChanged
3865.
The video output config has changed
3866.
0x83743B40 - Type: BOOL - r_vsync
3867.
Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
3868.
0x83746700 - Type: BOOL - r_waterFogTest
3869.
Enable Water Fog Test.
3870.
0x83748220 - Type: BOOL - r_waterSheetingFX_allowed
3871.
Enable the water sheeting effect
3872.
0x83748300 - Type: Dvar4 - r_waterSheetingFX_distortionScaleFactor
3873.
Distortion uv scales (Default to 1)
3874.
0x83748290 - Type: BOOL - r_waterSheetingFX_enable
3875.
Enable the water sheeting effect
3876.
0x83748450 - Type: FLOAT1 - r_waterSheetingFX_fadeDuration
3877.
Sets fade duration in seconds
3878.
0x83748370 - Type: FLOAT1 - r_waterSheetingFX_magnitude
3879.
Distortion magnitude
3880.
0x837483E0 - Type: FLOAT1 - r_waterSheetingFX_radius
3881.
Tweak dev var; Glow radius in pixels at 640x480
3882.
0x83777F50 - Type: FLOAT1 - r_watersim_curlAmount
3883.
Amount of curl applied
3884.
0x83777FC0 - Type: FLOAT1 - r_watersim_curlMax
3885.
Maximum curl limit
3886.
0x83778030 - Type: FLOAT1 - r_watersim_curlReduce
3887.
Amount curl gets reduced by when over limit
3888.
0x83777E00 - Type: BOOL - r_watersim_debug
3889.
Enables bullet debug markers
3890.
0x8374EDC0 - Type: BOOL - r_watersim_enabled
3891.
Enables dynamic water simulation
3892.
0x83777E70 - Type: BOOL - r_watersim_flatten
3893.
Flattens the water surface out
3894.
0x83778110 - Type: FLOAT1 - r_watersim_foamAppear
3895.
Rate foam appears at
3896.
0x83778180 - Type: FLOAT1 - r_watersim_foamDisappear
3897.
Rate foam disappears at
3898.
0x837780A0 - Type: FLOAT1 - r_watersim_minShoreHeight
3899.
Allows water to lap over the shoreline edge
3900.
0x83778340 - Type: FLOAT1 - r_watersim_particleGravity
3901.
Particle gravity
3902.
0x83778420 - Type: FLOAT1 - r_watersim_particleLength
3903.
Length of each particle
3904.
0x837783B0 - Type: FLOAT1 - r_watersim_particleLimit
3905.
Limit at which particles get spawned
3906.
0x83778490 - Type: FLOAT1 - r_watersim_particleWidth
3907.
Width of each particle
3908.
0x83778500 - Type: Dvar2 - r_watersim_scroll
3909.
XY coords to scroll water in
3910.
0x83777EE0 - Type: FLOAT1 - r_watersim_waveSeedDelay
3911.
Time between seeding a new wave (ms)
3912.
0x837781F0 - Type: FLOAT1 - r_watersim_windAmount
3913.
Amount of wind applied
3914.
0x83778260 - Type: FLOAT1 - r_watersim_windDir
3915.
Wind direction (degrees)
3916.
0x837782D0 - Type: FLOAT1 - r_watersim_windMax
3917.
Maximum wind limit
3918.
0x837475E0 - Type: Dvar4 - r_waterWaveAmplitude
3919.
water wave amplitude
3920.
0x83747500 - Type: Dvar4 - r_waterWaveAngle
3921.
water wave angle
3922.
0x83747650 - Type: Dvar4 - r_waterWavePhase
3923.
water wave phase
3924.
0x83747730 - Type: Dvar4 - r_waterWaveSpeed
3925.
water wave speed
3926.
0x837476C0 - Type: Dvar4 - r_waterWaveSteepness
3927.
water wave steepness
3928.
0x83747570 - Type: Dvar4 - r_waterWaveWavelength
3929.
water wave wavelength
3930.
0x83742480 - Type: BOOL - r_worldLod
3931.
Set to zero to force world lods to highest
3932.
0x837425D0 - Type: FLOAT1 - r_zfar
3933.
Change the distance at which culling fog reaches 100% opacity; 0 is off
3934.
0x837424F0 - Type: FLOAT1 - r_znear
3935.
Things closer than this aren't drawn. Reducing this increases z-fighting in the distance.
3936.
0x83742560 - Type: FLOAT1 - r_znear_depthhack
3937.
Viewmodel near clip plane
3938.
0x83786960 - Type: BOOL - radius_damage_debug
3939.
Turn on debug lines for radius damage traces
3940.
0x837778C0 - Type: DWORD - ragdoll_baselerp_time
3941.
Default time ragdoll baselerp bones take to reach the base pose
3942.
0x837777E0 - Type: FLOAT1 - ragdoll_bullet_force
3943.
Bullet force applied to ragdolls
3944.
0x83777850 - Type: FLOAT1 - ragdoll_bullet_upbias
3945.
Upward bias applied to ragdoll bullet effects
3946.
0x83777540 - Type: DWORD - ragdoll_debug
3947.
Draw ragdoll debug info (bitflags)
3948.
0x83777AF0 - Type: BOOL - ragdoll_dump_anims
3949.
Dump animation data when ragdoll fails
3950.
0x837774D0 - Type: BOOL - ragdoll_enable
3951.
Turn on ragdoll death animations
3952.
0x83777700 - Type: FLOAT1 - ragdoll_explode_force
3953.
Explosive force applied to ragdolls
3954.
0x83777770 - Type: FLOAT1 - ragdoll_explode_upbias
3955.
Upwards bias applied to ragdoll explosion effects
3956.
0x837775B0 - Type: DWORD - ragdoll_fps
3957.
Ragdoll update frames per second
3958.
0x83777A10 - Type: FLOAT1 - ragdoll_jitter_scale
3959.
Scale up or down the effect of physics jitter on ragdolls
3960.
0x83777930 - Type: DWORD - ragdoll_jointlerp_time
3961.
Default time taken to lerp down ragdoll joint friction
3962.
0x83777620 - Type: DWORD - ragdoll_max_life
3963.
Max lifetime of a ragdoll system in msec
3964.
0x83777690 - Type: DWORD - ragdoll_max_simulating
3965.
Max number of simultaneous active ragdolls
3966.
0x83771F10 - Type: FLOAT1 - ragdoll_reactivation_cutoff
3967.
Ragdoll reactivation distance cutoff
3968.
0x837779A0 - Type: FLOAT1 - ragdoll_rotvel_scale
3969.
Ragdoll rotational velocity estimate scale
3970.
0x83777A80 - Type: FLOAT1 - ragdoll_self_collision_scale
3971.
Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
3972.
0x8375F830 - Type: DWORD - rate
3973.
Player's preferred baud rate
3974.
0x83755490 - Type: BOOL - recordPointsSpent
3975.
Record spending through eventRecordBin
3976.
0x8376A1F0 - Type: DWORD - redactionDisplayTime
3977.
Time that it should be displayed for.
3978.
0x8376A260 - Type: DWORD - redactionFadeDuration
3979.
Fade duration time.
3980.
0x8376A2D0 - Type: DWORD - redactionStartStrokeTime
3981.
Time before the stroke starts.
3982.
0x8376A340 - Type: DWORD - redactionStrokeTime
3983.
Time it takes to complete the redaction stroke.
3984.
0x8375C3B0 - Type: DWORD - reliableResendTime
3985.
Amount of time (in ms) to wait before resending an unack'd reliable message
3986.
0x8375C420 - Type: DWORD - reliableTimeoutTime
3987.
Amount of time (in ms) to wait before timing out a client for not ack'ing a message
3988.
0x83776EB0 - Type: DWORD - render_actor_collision
3989.
render actor collision
3990.
0x83776F20 - Type: DWORD - render_bpi_env_collision
3991.
render bpi_env collision
3992.
0x83776E40 - Type: DWORD - render_player_collision
3993.
render player collision
3994.
0x83757720 - Type: DWORD - reportUserUploadInterval
3995.
Number of seconds before all the global counters are uploaded
3996.
0x83757790 - Type: DWORD - reportUserVoteInterval
3997.
The interval in minutes you wait before getting another vote on this console as long as the console is turned on.
3998.
0x8374E6C0 - Type: FLOAT1 - revive_time_taken
3999.
The time it takes to revive a player in last stand.
4000.
0x8375C490 - Type: FLOAT1 - safeArea_horizontal
4001.
Horizontal safe area as a fraction of the screen width
4002.
0x8375C500 - Type: FLOAT1 - safeArea_vertical
4003.
Vertical safe area as a fraction of the screen height
4004.
0x8375C570 - Type: FLOAT1 - safeAreaTweakable_horizontal
4005.
User-adjustable horizontal safe area as a fraction of the screen width
4006.
0x8375C5E0 - Type: FLOAT1 - safeAreaTweakable_vertical
4007.
User-adjustable vertical safe area as a fraction of the screen height
4008.
0x8378FAA0 - Type: External - scr_allies= "marines"
4009.
0x83791160 - Type: External - scr_allow_killstreak_building= "0"
4010.
0x8374D540 - Type: External - scr_allowannouncer= "1"
4011.
0x8374D4D0 - Type: External - scr_allowbattlechatter= "1"
4012.
0x83780300 - Type: External - scr_attack_dog_count_zm= "3"
4013.
0x83780290 - Type: External - scr_attack_dog_health_zm= "100000"
4014.
0x83780220 - Type: External - scr_attack_dog_kills_zm= "25"
4015.
0x83780370 - Type: External - scr_attack_dog_max_at_once_zm= "3"
4016.
0x837801B0 - Type: External - scr_attack_dog_time_zm= "45"
4017.
0x8378FB10 - Type: External - scr_axis= "ussr"
4018.
0x837966B0 - Type: External - scr_bomb_accel_time= ".75"
4019.
0x83796560 - Type: External - scr_bomb_explode_delay= "1.5"
4020.
0x83796640 - Type: External - scr_bomb_time= "1.5"
4021.
0x837964F0 - Type: External - scr_cam_move_time= "2.5"
4022.
0x83752010 - Type: External - scr_cp_pointsperkill= "100"
4023.
0x83751050 - Type: External - scr_ctf_enemycarriervisible= "0"
4024.
0x83750FE0 - Type: External - scr_ctf_flagrespawntime= "0"
4025.
0x837510C0 - Type: External - scr_ctf_globalbattlechatterprobability= "0"
4026.
0x83750F70 - Type: External - scr_ctf_idleflagreturntime= "30"
4027.
0x83750DB0 - Type: External - scr_ctf_numlives= "0"
4028.
0x83750E20 - Type: External - scr_ctf_playerrespawndelay= "0"
4029.
0x83750CD0 - Type: External - scr_ctf_roundlimit= "3"
4030.
0x83750D40 - Type: External - scr_ctf_roundswitch= "1"
4031.
0x83750BF0 - Type: External - scr_ctf_scorelimit= "3"
4032.
0x83750C60 - Type: External - scr_ctf_timelimit= "5"
4033.
0x83750F00 - Type: External - scr_ctf_touchreturn= "1"
4034.
0x83750E90 - Type: External - scr_ctf_waverespawndelay= "15"
4035.
0x83783320 - Type: External - scr_custom_score_assist= "-1"
4036.
0x837961E0 - Type: External - scr_deleteexplosivesonspawn= "1"
4037.
0x837509C0 - Type: External - scr_dem_bombtimer= "45"
4038.
0x83750AA0 - Type: External - scr_dem_defusetime= "5"
4039.
0x83750B10 - Type: External - scr_dem_extratime= "3"
4040.
0x83750B80 - Type: External - scr_dem_globalbattlechatterprobability= "0"
4041.
0x83750950 - Type: External - scr_dem_numlives= "0"
4042.
0x83750A30 - Type: External - scr_dem_planttime= "5"
4043.
0x83750870 - Type: External - scr_dem_roundlimit= "0"
4044.
0x837508E0 - Type: External - scr_dem_roundswitch= "1"
4045.
0x83750790 - Type: External - scr_dem_scorelimit= "2"
4046.
0x83750800 - Type: External - scr_dem_timelimit= "2.5"
4047.
0x83795DF0 - Type: External - scr_dial_rotate_time= "0.5"
4048.
0x8374D9A0 - Type: External - scr_disable_air_death_ragdoll= "0"
4049.
0x8374D8C0 - Type: External - scr_disable_attachments= "0"
4050.
0x8374D690 - Type: External - scr_disable_cac= "0"
4051.
0x8374D930 - Type: External - scr_disable_contracts= "0"
4052.
0x8374D850 - Type: External - scr_disable_equipment= "0"
4053.
0x8374D7E0 - Type: External - scr_disable_tacinsert= "0"
4054.
0x8374D700 - Type: External - scr_disable_weapondrop= "0"
4055.
0x8374F300 - Type: External - scr_dm_bonus_leader= "0"
4056.
0x8374F0D0 - Type: External - scr_dm_globalbattlechatterprobability= "10000"
4057.
0x8374EF80 - Type: External - scr_dm_numlives= "0"
4058.
0x8374EFF0 - Type: External - scr_dm_playerrespawndelay= "0"
4059.
0x8374EF10 - Type: External - scr_dm_roundlimit= "1"
4060.
0x8374F1B0 - Type: External - scr_dm_score_assist= "0"
4061.
0x8374F220 - Type: External - scr_dm_score_death= "0"
4062.
0x8374F370 - Type: External - scr_dm_score_headshot= "0"
4063.
0x8374F140 - Type: External - scr_dm_score_kill= "50"
4064.
0x8374F290 - Type: External - scr_dm_score_suicide= "0"
4065.
0x8374EE30 - Type: External - scr_dm_scorelimit= "1500"
4066.
0x8374EEA0 - Type: External - scr_dm_timelimit= "100"
4067.
0x8374F060 - Type: External - scr_dm_waverespawndelay= "0"
4068.
0x8374E1F0 - Type: External - scr_dog_count= "1000"
4069.
0x8374E180 - Type: External - scr_dog_health= "10000"
4070.
0x8374E260 - Type: External - scr_dog_max_at_once= "1000"
4071.
0x8374E110 - Type: External - scr_dog_time= "1000"
4072.
0x8374F6F0 - Type: External - scr_dom_flagcapturetime= "100"
4073.
0x8374F680 - Type: External - scr_dom_globalbattlechatterprobability= "0"
4074.
0x8374F530 - Type: External - scr_dom_numlives= "0"
4075.
0x8374F5A0 - Type: External - scr_dom_playerrespawndelay= "0"
4076.
0x8374F4C0 - Type: External - scr_dom_roundlimit= "1"
4077.
0x8374F3E0 - Type: External - scr_dom_scorelimit= "200"
4078.
0x8374F450 - Type: External - scr_dom_timelimit= "0"
4079.
0x8374F610 - Type: External - scr_dom_waverespawndelay= "0"
4080.
0x83792430 - Type: External - scr_drawfriend= "0"
4081.
0x8378C850 - Type: External - scr_fog_baseheight= "-475.268"
4082.
0x8378C7E0 - Type: External - scr_fog_blue= "0.9624"
4083.
0x8378C620 - Type: External - scr_fog_exp_halfheight= "243.735"
4084.
0x8378C5B0 - Type: External - scr_fog_exp_halfplane= "3759.28"
4085.
0x8378C770 - Type: External - scr_fog_green= "0.962521"
4086.
0x8378C690 - Type: External - scr_fog_nearplane= "601.593"
4087.
0x8378C700 - Type: External - scr_fog_red= "0.806694"
4088.
0x83790670 - Type: External - scr_fx_tabun_radius0= "55"
4089.
0x837906E0 - Type: External - scr_fx_tabun_radius1= "55"
4090.
0x83790750 - Type: External - scr_fx_tabun_radius2= "50"
4091.
0x837907C0 - Type: External - scr_fx_tabun_radius3= "25"
4092.
0x8378B0B0 - Type: External - scr_game_allowfinalkillcam= "1"
4093.
0x8374D000 - Type: External - scr_game_allowkillcam= "1"
4094.
0x8378B120 - Type: External - scr_game_arcadescoring= "0"
4095.
0x8374D460 - Type: External - scr_game_bulletdamage= "1.0"
4096.
0x8374D0E0 - Type: External - scr_game_deathpointloss= "0"
4097.
0x8378B190 - Type: External - scr_game_difficulty= "1"
4098.
0x8374D380 - Type: External - scr_game_forceradar= "0"
4099.
0x8374CF90 - Type: External - scr_game_graceperiod= "15"
4100.
0x8374D3F0 - Type: External - scr_game_hardpoints= "1"
4101.
0x837924A0 - Type: External - scr_game_killstreaks= "1"
4102.
0x83792580 - Type: External - scr_game_medalsenabled= "1"
4103.
0x8374D070 - Type: External - scr_game_onlyheadshots= "0"
4104.
0x8374D310 - Type: External - scr_game_perks= "1"
4105.
0x8378B200 - Type: External - scr_game_pinups= "0"
4106.
0x8378B040 - Type: External - scr_game_prematchperiod= "15"
4107.
0x83792510 - Type: External - scr_game_rankenabled= "1"
4108.
0x8374D230 - Type: External - scr_game_spectatetype= "1"
4109.
0x8374D150 - Type: External - scr_game_suicidepointloss= "0"
4110.
0x837965D0 - Type: External - scr_glass_break_delay= "0.5"
4111.
0x83790830 - Type: External - scr_guidedMissileMaxHeight= "4000"
4112.
0x8374E2D0 - Type: External - scr_hardcore= "0"
4113.
0x8378B820 - Type: External - scr_hardpoint_airstrikecount= "3"
4114.
0x8378BC80 - Type: External - scr_hardpoint_allowairstrike= "1"
4115.
0x8374DA10 - Type: External - scr_hardpoint_allowartillery= "1"
4116.
0x8378BF90 - Type: External - scr_hardpoint_allowauto_turret= "1"
4117.
0x8378BCF0 - Type: External - scr_hardpoint_allowbomber= "1"
4118.
0x8378BBA0 - Type: External - scr_hardpoint_allowcounteruav= "1"
4119.
0x8374DAF0 - Type: External - scr_hardpoint_allowdogs= "1"
4120.
0x8378BDD0 - Type: External - scr_hardpoint_allowhelicopter= "1"
4121.
0x8378BEB0 - Type: External - scr_hardpoint_allowhelicopter_comlink= "1"
4122.
0x8378C0E0 - Type: External - scr_hardpoint_allowhelicopter_gunner= "1"
4123.
0x8378C000 - Type: External - scr_hardpoint_allowhelicopter_player= "1"
4124.
0x8378C070 - Type: External - scr_hardpoint_allowhelicopter_player_firstperson= "1"
4125.
0x8378BE40 - Type: External - scr_hardpoint_allowhelicopter_x2= "1"
4126.
0x8378BC10 - Type: External - scr_hardpoint_allowmortar= "1"
4127.
0x8378BD60 - Type: External - scr_hardpoint_allownapalm= "1"
4128.
0x83780140 - Type: External - scr_hardpoint_allowradar= "1"
4129.
0x8378BB30 - Type: External - scr_hardpoint_allowradardirection= "1"
4130.
0x8378BA50 - Type: External - scr_hardpoint_allowradartime= "1"
4131.
0x8378BAC0 - Type: External - scr_hardpoint_allowradarupdate= "1"
4132.
0x8378BF20 - Type: External - scr_hardpoint_allowrcbomb= "1"
4133.
0x8378B7B0 - Type: External - scr_hardpoint_allowsupply= "1"
4134.
0x8374DA80 - Type: External - scr_hardpoint_allowuav= "1"
4135.
0x8378B890 - Type: External - scr_hardpoint_artilleryCanonCount= "3"
4136.
0x8378B900 - Type: External - scr_hardpoint_artilleryCanonShellCount= "5"
4137.
0x8378B970 - Type: External - scr_hardpoint_mortarCanonCount= "3"
4138.
0x8378B9E0 - Type: External - scr_hardpoint_mortarCanonShellCount= "2"
4139.
0x837912B0 - Type: External - scr_heli_armor= "500"
4140.
0x83791C50 - Type: External - scr_heli_armor_bulletdamage= "0.3"
4141.
0x83791390 - Type: External - scr_heli_armored_maxhealth= "1500"
4142.
0x83791D30 - Type: External - scr_heli_attract_range= "20000"
4143.
0x83791CC0 - Type: External - scr_heli_attract_strength= "1000"
4144.
0x837914E0 - Type: External - scr_heli_debug= "0"
4145.
0x83791550 - Type: External - scr_heli_debug_crash= "0"
4146.
0x83791470 - Type: External - scr_heli_dest_wait= "8"
4147.
0x837917F0 - Type: External - scr_heli_health_degrade= "0"
4148.
0x837911D0 - Type: External - scr_heli_loopmax= "2"
4149.
0x83791320 - Type: External - scr_heli_maxhealth= "1500"
4150.
0x83791B00 - Type: External - scr_heli_missile_friendlycare= "512"
4151.
0x83791400 - Type: External - scr_heli_missile_max= "20"
4152.
0x83791780 - Type: External - scr_heli_missile_range= "100000"
4153.
0x837919B0 - Type: External - scr_heli_missile_regen_time= "100"
4154.
0x83791F60 - Type: External - scr_heli_missile_reload_time= "5.0"
4155.
0x83791240 - Type: External - scr_heli_missile_rof= "2"
4156.
0x83791B70 - Type: External - scr_heli_missile_target_cone= "0.6"
4157.
0x83791BE0 - Type: External - scr_heli_missile_valid_target_cone= "0.7"
4158.
0x83791E80 - Type: External - scr_heli_protect_pos_time= "12"
4159.
0x83791EF0 - Type: External - scr_heli_protect_radius= "2000"
4160.
0x83791E10 - Type: External - scr_heli_protect_time= "1000"
4161.
0x83791A90 - Type: External - scr_heli_target_recognition= "0.5"
4162.
0x83791940 - Type: External - scr_heli_target_spawnprotection= "5"
4163.
0x837915C0 - Type: External - scr_heli_targeting_delay= "0.5"
4164.
0x83791860 - Type: External - scr_heli_turret_angle_tan= "1"
4165.
0x83791A20 - Type: External - scr_heli_turret_spinup_delay= "0.75"
4166.
0x837918D0 - Type: External - scr_heli_turret_target_cone= "0.6"
4167.
0x837916A0 - Type: External - scr_heli_turretClipSize= "20"
4168.
0x83791630 - Type: External - scr_heli_turretReloadTime= "1.5"
4169.
0x83791710 - Type: External - scr_heli_visual_range= "3500"
4170.
0x83791FD0 - Type: External - scr_heli_warning_distance= "500"
4171.
0x83791DA0 - Type: External - scr_helicopterTurretMaxAngle= "35"
4172.
0x8374D620 - Type: External - scr_killstreak_stacking= "0"
4173.
0x83751750 - Type: External - scr_koth_globalbattlechatterprobability= "0"
4174.
0x837512F0 - Type: External - scr_koth_numlives= "0"
4175.
0x83751360 - Type: External - scr_koth_playerrespawndelay= "0"
4176.
0x83751210 - Type: External - scr_koth_roundlimit= "1"
4177.
0x83751280 - Type: External - scr_koth_roundswitch= "1"
4178.
0x83751130 - Type: External - scr_koth_scorelimit= "250"
4179.
0x837511A0 - Type: External - scr_koth_timelimit= "15"
4180.
0x837513D0 - Type: External - scr_koth_waverespawndelay= "0"
4181.
0x83796410 - Type: External - scr_laststand_keep_weapons= "0"
4182.
0x8378FF70 - Type: External - scr_mapsize= "64"
4183.
0x8378FB80 - Type: External - scr_max_rank= "0"
4184.
0x8374E730 - Type: External - scr_min_prestige= "0"
4185.
0x8378FDB0 - Type: External - scr_motd= ""
4186.
0x83795CA0 - Type: External - scr_numLives= "0"
4187.
0x83796250 - Type: External - scr_objectiveText= "OBJECTIVES_TDM_HINT"
4188.
0x8374E340 - Type: External - scr_oldschool= "0"
4189.
0x8378B3C0 - Type: External - scr_player_allowrevive= "1"
4190.
0x8374E030 - Type: External - scr_player_forcerespawn= "1"
4191.
0x8374DFC0 - Type: External - scr_player_healthregentime= "5"
4192.
0x8374DEE0 - Type: External - scr_player_maxhealth= "10000"
4193.
0x8374DE00 - Type: External - scr_player_numlives= "0"
4194.
0x8374DE70 - Type: External - scr_player_respawndelay= "0"
4195.
0x8374E0A0 - Type: External - scr_player_sprinttime= "1000"
4196.
0x8374DF50 - Type: External - scr_player_suicidespawndelay= "0"
4197.
0x83790590 - Type: External - scr_poisonDamage= "13"
4198.
0x83790600 - Type: External - scr_poisonDamageHardcore= "5"
4199.
0x83790520 - Type: External - scr_poisonDuration= "8"
4200.
0x83792040 - Type: External - scr_rcbomb_car_size= "1"
4201.
0x837920B0 - Type: External - scr_rcbomb_fadeIn_delay= "0.25"
4202.
0x83792190 - Type: External - scr_rcbomb_fadeIn_timeBlack= "0.5"
4203.
0x83792120 - Type: External - scr_rcbomb_fadeIn_timeIn= "0.5"
4204.
0x83792200 - Type: External - scr_rcbomb_fadeIn_timeOut= "0.5"
4205.
0x83792270 - Type: External - scr_rcbomb_fadeOut_delay= "0.5"
4206.
0x83792350 - Type: External - scr_rcbomb_fadeOut_timeBlack= "0.25"
4207.
0x837922E0 - Type: External - scr_rcbomb_fadeOut_timeIn= "0.5"
4208.
0x837923C0 - Type: External - scr_rcbomb_fadeOut_timeOut= "0.5"
4209.
0x8374E500 - Type: External - scr_rcbomb_notimeout= "0"
4210.
0x8378CCB0 - Type: External - scr_RequiredMapAspectratio= "1"
4211.
0x8374E7A0 - Type: External - scr_rocket_event= "percent"
4212.
0x8374E880 - Type: External - scr_rocket_event_off= "0"
4213.
0x8374E810 - Type: External - scr_rocket_event_trigger1= "50"
4214.
0x8378E140 - Type: External - scr_rotating_objects_secs= "12"
4215.
0x8374FF40 - Type: External - scr_sab_bombtimer= "30"
4216.
0x83750020 - Type: External - scr_sab_defusetime= "5"
4217.
0x837501E0 - Type: External - scr_sab_globalbattlechatterprobability= "0"
4218.
0x83750090 - Type: External - scr_sab_hotpotato= "0"
4219.
0x8374FED0 - Type: External - scr_sab_numlives= "0"
4220.
0x8374FFB0 - Type: External - scr_sab_planttime= "2.5"
4221.
0x83750100 - Type: External - scr_sab_playerrespawndelay= "7.5"
4222.
0x8374FDF0 - Type: External - scr_sab_roundlimit= "1"
4223.
0x8374FE60 - Type: External - scr_sab_roundswitch= "1"
4224.
0x8374FD10 - Type: External - scr_sab_scorelimit= "1"
4225.
0x8374FD80 - Type: External - scr_sab_timelimit= "100"
4226.
0x83750170 - Type: External - scr_sab_waverespawndelay= "0"
4227.
0x8378CD20 - Type: External - scr_script_based_influencer_system= "0"
4228.
0x83750480 - Type: External - scr_sd_bombtimer= "45"
4229.
0x83750560 - Type: External - scr_sd_defusetime= "5"
4230.
0x8374D2A0 - Type: External - scr_sd_game_spectatetype= "3"
4231.
0x83750720 - Type: External - scr_sd_globalbattlechatterprobability= "0"
4232.
0x837505D0 - Type: External - scr_sd_multibomb= "0"
4233.
0x83750410 - Type: External - scr_sd_numlives= "1"
4234.
0x837504F0 - Type: External - scr_sd_planttime= "5"
4235.
0x83750640 - Type: External - scr_sd_playerrespawndelay= "0"
4236.
0x83750330 - Type: External - scr_sd_roundlimit= "0"
4237.
0x837503A0 - Type: External - scr_sd_roundswitch= "3"
4238.
0x83750250 - Type: External - scr_sd_scorelimit= "1000"
4239.
0x837502C0 - Type: External - scr_sd_timelimit= "2.5"
4240.
0x837506B0 - Type: External - scr_sd_waverespawndelay= "0"
4241.
0x83796170 - Type: External - scr_selecting_location= ""
4242.
0x83796100 - Type: External - scr_showperksonspawn= "1"
4243.
0x8374EA40 - Type: External - scr_sideBetTimer= "0"
4244.
0x8378D6C0 - Type: External - scr_spawn_artillery_influencer_radius= "1200"
4245.
0x8378D5E0 - Type: External - scr_spawn_artillery_influencer_score= "-600"
4246.
0x8378D650 - Type: External - scr_spawn_artillery_influencer_score_curve= "linear"
4247.
0x8378DC00 - Type: External - scr_spawn_auto_turret_influencer_radius= "1200"
4248.
0x8378DB20 - Type: External - scr_spawn_auto_turret_influencer_score= "-650"
4249.
0x8378DB90 - Type: External - scr_spawn_auto_turret_influencer_score_curve= "linear"
4250.
0x8378D180 - Type: External - scr_spawn_dead_friend_influencer_count= "7"
4251.
0x8378D2D0 - Type: External - scr_spawn_dead_friend_influencer_radius= "1300"
4252.
0x8378D1F0 - Type: External - scr_spawn_dead_friend_influencer_score= "-100"
4253.
0x8378D260 - Type: External - scr_spawn_dead_friend_influencer_score_curve= "steep"
4254.
0x8378D110 - Type: External - scr_spawn_dead_friend_influencer_timeout_seconds= "8"
4255.
0x8378D570 - Type: External - scr_spawn_dog_influencer_radius= "1050"
4256.
0x8378D490 - Type: External - scr_spawn_dog_influencer_score= "-150"
4257.
0x8378D500 - Type: External - scr_spawn_dog_influencer_score_curve= "steep"
4258.
0x8378D0A0 - Type: External - scr_spawn_enemy_influencer_radius= "1600"
4259.
0x8378CFC0 - Type: External - scr_spawn_enemy_influencer_score= "-150"
4260.
0x8378D030 - Type: External - scr_spawn_enemy_influencer_score_curve= "steep"
4261.
0x837908A0 - Type: External - scr_spawn_enemyavoiddist= "800"
4262.
0x83790910 - Type: External - scr_spawn_enemyavoidweight= "0"
4263.
0x83796090 - Type: External - scr_spawn_force_unified= "0"
4264.
0x8378CF50 - Type: External - scr_spawn_friend_weak_influencer_radius= "700"
4265.
0x8378CE70 - Type: External - scr_spawn_friend_weak_influencer_score= "25"
4266.
0x8378CEE0 - Type: External - scr_spawn_friend_weak_influencer_score_curve= "steep"
4267.
0x8378D960 - Type: External - scr_spawn_grenade_endpoint_influencer_radius= "560"
4268.
0x8378D880 - Type: External - scr_spawn_grenade_endpoint_influencer_score= "-300"
4269.
0x8378D8F0 - Type: External - scr_spawn_grenade_endpoint_influencer_score_curve= "linear"
4270.
0x8378D810 - Type: External - scr_spawn_grenade_influencer_radius= "560"
4271.
0x8378D730 - Type: External - scr_spawn_grenade_influencer_score= "-300"
4272.
0x8378D7A0 - Type: External - scr_spawn_grenade_influencer_score_curve= "linear"
4273.
0x8378DF10 - Type: External - scr_spawn_helicopter_influencer_length= "3500"
4274.
0x8378DEA0 - Type: External - scr_spawn_helicopter_influencer_radius= "2000"
4275.
0x8378DDC0 - Type: External - scr_spawn_helicopter_influencer_score= "-500"
4276.
0x8378DE30 - Type: External - scr_spawn_helicopter_influencer_score_curve= "linear"
4277.
0x8378DAB0 - Type: External - scr_spawn_napalm_influencer_radius= "3500"
4278.
0x8378D9D0 - Type: External - scr_spawn_napalm_influencer_score= "-500"
4279.
0x8378DA40 - Type: External - scr_spawn_napalm_influencer_score_curve= "steep"
4280.
0x8378CE00 - Type: External - scr_spawn_objective_facing_bonus= "50"
4281.
0x8378CD90 - Type: External - scr_spawn_randomness_range= "100"
4282.
0x8378DD50 - Type: External - scr_spawn_rcbomb_influencer_radius= "1750"
4283.
0x8378DC70 - Type: External - scr_spawn_rcbomb_influencer_score= "-200"
4284.
0x8378DCE0 - Type: External - scr_spawn_rcbomb_influencer_score_curve= "steep"
4285.
0x8378E0D0 - Type: External - scr_spawn_tvmissile_influencer_length= "3000"
4286.
0x8378E060 - Type: External - scr_spawn_tvmissile_influencer_radius= "2000"
4287.
0x8378DF80 - Type: External - scr_spawn_tvmissile_influencer_score= "-400"
4288.
0x8378DFF0 - Type: External - scr_spawn_tvmissile_influencer_score_curve= "linear"
4289.
0x8378D420 - Type: External - scr_spawn_vehicle_influencer_lead_seconds= "3"
4290.
0x8378D340 - Type: External - scr_spawn_vehicle_influencer_score= "-50"
4291.
0x8378D3B0 - Type: External - scr_spawn_vehicle_influencer_score_curve= "linear"
4292.
0x83790440 - Type: External - scr_tabun_effect_radius= "185"
4293.
0x837903D0 - Type: External - scr_tabun_shock_height= "20"
4294.
0x83790360 - Type: External - scr_tabun_shock_radius= "185"
4295.
0x837904B0 - Type: External - scr_tabunGasDuration= "8"
4296.
0x83790280 - Type: External - scr_tabunInitialGasShockDuration= "7"
4297.
0x837902F0 - Type: External - scr_tabunWalkInGasShockDuration= "4"
4298.
0x8374FC30 - Type: External - scr_tdm_bonus_leader= "0"
4299.
0x8374FA00 - Type: External - scr_tdm_globalbattlechatterprobability= "0"
4300.
0x8378C460 - Type: External - scr_tdm_grenadeLauncherDudTime= "100"
4301.
0x8378C540 - Type: External - scr_tdm_killstreakDelayTime= "0"
4302.
0x8374F8B0 - Type: External - scr_tdm_numlives= "0"
4303.
0x8374F920 - Type: External - scr_tdm_playerrespawndelay= "0"
4304.
0x8374F840 - Type: External - scr_tdm_roundlimit= "1"
4305.
0x8378C3F0 - Type: External - scr_tdm_roundwinlimit= "0"
4306.
0x8374FAE0 - Type: External - scr_tdm_score_assist= "50"
4307.
0x8374FB50 - Type: External - scr_tdm_score_death= "0"
4308.
0x8374FCA0 - Type: External - scr_tdm_score_headshot= "0"
4309.
0x8374FA70 - Type: External - scr_tdm_score_kill= "10000"
4310.
0x8374FBC0 - Type: External - scr_tdm_score_suicide= "0"
4311.
0x8374F760 - Type: External - scr_tdm_scorelimit= "30000"
4312.
0x8378C4D0 - Type: External - scr_tdm_thrownGrenadeDudTime= "0"
4313.
0x8374F7D0 - Type: External - scr_tdm_timelimit= "0"
4314.
0x8374F990 - Type: External - scr_tdm_waverespawndelay= "0"
4315.
0x8378B270 - Type: External - scr_team_allowHardpointStreakAfterDeath= "0"
4316.
0x8378B2E0 - Type: External - scr_team_artilleryTeamKillPenalty= "0.25"
4317.
0x8374DB60 - Type: DWORD - scr_team_fftype
4318.
Friendly fire status
4319.
0x8374DCB0 - Type: External - scr_team_kickteamkillers= "0"
4320.
0x8378B350 - Type: External - scr_team_mortarTeaTeamKillPenalty= "0.25"
4321.
0x8374DBD0 - Type: External - scr_team_respawntime= "0"
4322.
0x8374DD90 - Type: External - scr_team_teamkillerplaylistbanpenalty= "0"
4323.
0x8374DD20 - Type: External - scr_team_teamkillerplaylistbanquantum= "0"
4324.
0x8374D1C0 - Type: External - scr_team_teamkillpointloss= "1"
4325.
0x8374DC40 - Type: External - scr_team_teamkillspawndelay= "20"
4326.
0x8378FFE0 - Type: External - scr_teambalance= "0"
4327.
0x8378FBF0 - Type: External - scr_teamKillPunishCount= "3"
4328.
0x83790050 - Type: External - scr_timeplayedcap= "1800"
4329.
0x83751FA0 - Type: External - scr_twar_globalbattlechatterprobability= "0"
4330.
0x837517C0 - Type: External - scr_twar_timelimit= "100"
4331.
0x8378E610 - Type: External - scr_veh_alive_cleanuptimemax= "120"
4332.
0x8378E5A0 - Type: External - scr_veh_alive_cleanuptimemin= "119"
4333.
0x8378E990 - Type: External - scr_veh_cleanupabandoned= "1"
4334.
0x8378E450 - Type: External - scr_veh_cleanupdebugprint= "0"
4335.
0x8378EA00 - Type: External - scr_veh_cleanupdrifted= "1"
4336.
0x8378EA70 - Type: External - scr_veh_cleanupmaxspeedmph= "1"
4337.
0x8378EAE0 - Type: External - scr_veh_cleanupmindistancefeet= "75"
4338.
0x8378E840 - Type: External - scr_veh_cleanuptime_dmgfactor_deadtread= "0.25"
4339.
0x8378E7D0 - Type: External - scr_veh_cleanuptime_dmgfactor_max= "1.0"
4340.
0x8378E760 - Type: External - scr_veh_cleanuptime_dmgfactor_min= "0.33"
4341.
0x8378E8B0 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_begin= "0.0"
4342.
0x8378E920 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_end= "1.0"
4343.
0x8378E6F0 - Type: External - scr_veh_dead_cleanuptimemax= "30"
4344.
0x8378E680 - Type: External - scr_veh_dead_cleanuptimemin= "20"
4345.
0x8378EED0 - Type: External - scr_veh_disableoverturndamage= "0"
4346.
0x8378EE60 - Type: External - scr_veh_disablerespawn= "0"
4347.
0x8378F4F0 - Type: External - scr_veh_disappear_maxpreventdistancefeet= "30"
4348.
0x8378F560 - Type: External - scr_veh_disappear_maxpreventvisibilityfeet= "150"
4349.
0x8378F480 - Type: External - scr_veh_disappear_maxwaittime= "60"
4350.
0x8378E4C0 - Type: External - scr_veh_driversarehidden= "1"
4351.
0x8378E530 - Type: External - scr_veh_driversareinvulnerable= "1"
4352.
0x8378F410 - Type: External - scr_veh_explode_on_cleanup= "1"
4353.
0x8378EFB0 - Type: External - scr_veh_explosion_doradiusdamage= "1"
4354.
0x8378F250 - Type: External - scr_veh_explosion_husk_forcepointvariance= "30"
4355.
0x8378F2C0 - Type: External - scr_veh_explosion_husk_horzvelocityvariance= "25"
4356.
0x8378F3A0 - Type: External - scr_veh_explosion_husk_vertvelocitymax= "200"
4357.
0x8378F330 - Type: External - scr_veh_explosion_husk_vertvelocitymin= "100"
4358.
0x8378F100 - Type: External - scr_veh_explosion_maxdamage= "200"
4359.
0x8378F090 - Type: External - scr_veh_explosion_mindamage= "20"
4360.
0x8378F020 - Type: External - scr_veh_explosion_radius= "256"
4361.
0x8378EF40 - Type: External - scr_veh_explosion_spawnfx= "1"
4362.
0x8378F640 - Type: External - scr_veh_health_jeep= "700"
4363.
0x8378F5D0 - Type: External - scr_veh_health_tank= "1350"
4364.
0x8378F170 - Type: External - scr_veh_ondeath_createhusk= "1"
4365.
0x8378F1E0 - Type: External - scr_veh_ondeath_usevehicleashusk= "1"
4366.
0x8378EC30 - Type: External - scr_veh_respawnafterhuskcleanup= "1"
4367.
0x8378ED10 - Type: External - scr_veh_respawntimemax= "90"
4368.
0x8378ECA0 - Type: External - scr_veh_respawntimemin= "50"
4369.
0x8378EDF0 - Type: External - scr_veh_respawnwait_iterationwaitseconds= "1"
4370.
0x8378ED80 - Type: External - scr_veh_respawnwait_maxiterations= "30"
4371.
0x8378EB50 - Type: External - scr_veh_waittillstoppedandmindist_maxtime= "10"
4372.
0x8378EBC0 - Type: External - scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet= "5"
4373.
0x8378C150 - Type: External - scr_vehicle_damage_scalar= "1"
4374.
0x8374D5B0 - Type: External - scr_vehicles_enabled= "1"
4375.
0x83752080 - Type: External - scr_wager_defaultScore= "0"
4376.
0x8374EB20 - Type: External - scr_wager_firstPayout= "0"
4377.
0x8374EC70 - Type: External - scr_wager_firstPlayer= "0"
4378.
0x8374EB90 - Type: External - scr_wager_secondPayout= "0"
4379.
0x8374ECE0 - Type: External - scr_wager_secondPlayer= "0"
4380.
0x8374EC00 - Type: External - scr_wager_thirdPayout= "0"
4381.
0x8374ED50 - Type: External - scr_wager_thirdPlayer= "0"
4382.
0x8374E960 - Type: External - scr_wagerBet= "10000"
4383.
0x8374EAB0 - Type: External - scr_wagerPool= "0"
4384.
0x8374E9D0 - Type: External - scr_wagerSideBet= "0"
4385.
0x8378B660 - Type: External - scr_weapon_allowbetty= "1"
4386.
0x8378B580 - Type: External - scr_weapon_allowc4= "1"
4387.
0x8378B510 - Type: External - scr_weapon_allowflash= "1"
4388.
0x8378B430 - Type: External - scr_weapon_allowfrags= "1"
4389.
0x8378B740 - Type: External - scr_weapon_allowmines= "1"
4390.
0x8378B6D0 - Type: External - scr_weapon_allowrpgs= "1"
4391.
0x8378B5F0 - Type: External - scr_weapon_allowsatchel= "1"
4392.
0x8378B4A0 - Type: External - scr_weapon_allowsmoke= "1"
4393.
0x837900C0 - Type: External - scr_weaponobject_coneangle= "70"
4394.
0x837901A0 - Type: External - scr_weaponobject_graceperiod= "0.6"
4395.
0x83790130 - Type: External - scr_weaponobject_mindist= "20"
4396.
0x83790210 - Type: External - scr_weaponobject_radius= "192"
4397.
0x8374E5E0 - Type: External - scr_xpscale= "1"
4398.
0x8374E650 - Type: External - scr_xpzmscale= "1"
4399.
0x8373F690 - Type: BOOL - script_debugger_smoke_test
4400.
perform script debugger smoke test and exit
4401.
0x83780610 - Type: External - selected_group= "killstreak"
4402.
0x8377D510 - Type: External - selectedFriendClanTag= ""
4403.
0x8377D5F0 - Type: DWORD - selectedFriendIndex
4404.
Currently selected friend index.
4405.
0x8377D4A0 - Type: External - selectedFriendName= ""
4406.
0x8377D6D0 - Type: DWORD - selectedGroupIndex
4407.
Currently selected group index
4408.
0x8377D7B0 - Type: DWORD - selectedMenuItemIndex
4409.
Current selected event index.
4410.
0x8377D580 - Type: External - selectedPlayerClanName= ""
4411.
0x8377D740 - Type: External - selectedPlayerXuid= ""
4412.
0x8377D660 - Type: DWORD - selectedStoreItemIndex
4413.
Currently selected in-game store item index
4414.
0x8375EDB0 - Type: FLOAT1 - sensitivity
4415.
Mouse sensitivity
4416.
0x8377C860 - Type: External - server1= ""
4417.
0x8377CC50 - Type: External - server10= ""
4418.
0x8377CCC0 - Type: External - server11= ""
4419.
0x8377CD30 - Type: External - server12= ""
4420.
0x8377CDA0 - Type: External - server13= ""
4421.
0x8377CE10 - Type: External - server14= ""
4422.
0x8377CE80 - Type: External - server15= ""
4423.
0x8377CEF0 - Type: External - server16= ""
4424.
0x8377C8D0 - Type: External - server2= ""
4425.
0x8377C940 - Type: External - server3= ""
4426.
0x8377C9B0 - Type: External - server4= ""
4427.
0x8377CA20 - Type: External - server5= ""
4428.
0x8377CA90 - Type: External - server6= ""
4429.
0x8377CB00 - Type: External - server7= ""
4430.
0x8377CB70 - Type: External - server8= ""
4431.
0x8377CBE0 - Type: External - server9= ""
4432.
0x83757F00 - Type: BOOL - session_nonblocking
4433.
Experimental non-blocking Session code
4434.
0x837544D0 - Type: DWORD - sessionSearchMaxAttempts
4435.
Number of search retries before giving up.
4436.
0x837804C0 - Type: External - settings_map_selected= "1"
4437.
0x83795610 - Type: Dvar2 - shardEdgeSize
4438.
Range of the new shard edge length as a fraction of the total shard edges lengths
4439.
0x83795300 - Type: FLOAT1 - shardShatterSizeLimitScale
4440.
Scale of maxShardSize & minShardSize when shattering a shard.
4441.
0x83795530 - Type: Dvar2 - shardSplitDir
4442.
Angle range of the first edge of the shard
4443.
0x837955A0 - Type: Dvar2 - shardSplitDir2
4444.
Angle range of the next edges of the shard
4445.
0x83795A70 - Type: FLOAT1 - shatterFxMaxDist
4446.
Distance between FX spawning points along the window edges
4447.
0x83795AE0 - Type: FLOAT1 - shatterFxMinEdgeLength
4448.
Minimum length that the window edge has to be to have a shatter fx spawned on it.
4449.
0x83758EC0 - Type: External - shortversion= "7"
4450.
0x83771EA0 - Type: BOOL - show_reticle_during_swimming
4451.
Controls if the reticle is visible during swimming.
4452.
0x8373FD20 - Type: BOOL - show_tty_timestamps
4453.
Show timestamps in tty output
4454.
0x83759400 - Type: BOOL - showdrop
4455.
Show dropped packets
4456.
0x83757DB0 - Type: BOOL - showHiddenOffers
4457.
True when hidden offers need to be displayed for a user
4458.
0x83759390 - Type: DWORD - showpackets
4459.
Show packets
4460.
0x8376AF10 - Type: DWORD - showVisionSetDebugInfo
4461.
Enables visionset debug info
4462.
0x83780060 - Type: External - sidebet_made= ""
4463.
0x83773100 - Type: DWORD - skills
4464.
SP character skill levels
4465.
0x837450B0 - Type: BOOL - sm_enable
4466.
Enable shadow mapping
4467.
0x83745890 - Type: BOOL - sm_fastSunShadow
4468.
Fast sun shadow
4469.
0x83745970 - Type: BOOL - sm_fullResSpotShadowEnable
4470.
Provides high-res spot shadows for the only one spotlight in the scene.
4471.
0x837452E0 - Type: FLOAT1 - sm_lightScore_eyeProjectDist
4472.
When picking shadows for primary lights, measure distance from a point this far in front of the camera.
4473.
0x83745350 - Type: FLOAT1 - sm_lightScore_spotProjectFrac
4474.
When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction.
4475.
0x83745200 - Type: DWORD - sm_maxLights
4476.
Limits how many primary lights can have shadow maps
4477.
0x837454A0 - Type: FLOAT1 - sm_polygonOffsetBias
4478.
Shadow map offset bias
4479.
0x83745430 - Type: FLOAT1 - sm_polygonOffsetScale
4480.
Shadow map offset scale
4481.
0x83745900 - Type: BOOL - sm_qualitySpotShadow
4482.
Fast spot shadow
4483.
0x83745190 - Type: BOOL - sm_spotEnable
4484.
Enable spot shadow mapping from script
4485.
0x83745270 - Type: FLOAT1 - sm_spotShadowFadeTime
4486.
How many seconds it takes for a primary light shadow map to fade in or out
4487.
0x837457B0 - Type: FLOAT1 - sm_spotShadowLargeRadiusScale
4488.
Radius scaler for large spot shadow switch over
4489.
0x83745820 - Type: BOOL - sm_strictCull
4490.
Strict shadow map cull
4491.
0x837453C0 - Type: BOOL - sm_sunAlwaysCastsShadow
4492.
forces sun to always do shadow mapping, from script
4493.
0x83745120 - Type: BOOL - sm_sunEnable
4494.
Enable sun shadow mapping from script
4495.
0x83745510 - Type: FLOAT1 - sm_sunSampleSizeNear
4496.
Shadow sample size
4497.
0x83745580 - Type: FLOAT3 - sm_sunShadowCenter
4498.
Sun shadow center, 0 0 0 means don't override
4499.
0x837455F0 - Type: FLOAT1 - sm_sunShadowScale
4500.
Sun shadow scale optimization
4501.
0x83745660 - Type: BOOL - sm_sunShadowSmallEnable
4502.
use quarter resolution sun shadow map
4503.
0x83760320 - Type: BOOL - smpDraw2D
4504.
draw 2D in a worker thread
4505.
0x83795450 - Type: BOOL - smpGlass
4506.
Update & generate glass verts in a worker thread
4507.
0x83760390 - Type: BOOL - smpUpdatePlayerNames
4508.
update player names in a worker thread (part of Draw2D)
4509.
0x8375F8A0 - Type: DWORD - snaps
4510.
Snapshot rate
4511.
0x83779E60 - Type: BOOL - snd_always_log
4512.
enable missing sound spam
4513.
0x8377A330 - Type: External - snd_assert_on_enqueue= ""
4514.
0x8377A250 - Type: External - snd_assert_on_play= ""
4515.
0x8377A2C0 - Type: External - snd_assert_on_stop= ""
4516.
0x8377B910 - Type: FLOAT1 - snd_auto_random
4517.
amt to randomize 3p apparent fire rates
4518.
0x8377C320 - Type: BOOL - snd_autoSim
4519.
turn on client side simulation of automatic gun sounds
4520.
0x837798B0 - Type: BOOL - snd_autosim_window
4521.
autosim window masking
4522.
0x8377A5D0 - Type: FLOAT1 - snd_boat_current_rpm
4523.
scalar value for boat engine
4524.
0x8377A790 - Type: FLOAT1 - snd_boat_engine_off
4525.
value for boat engine low/idle
4526.
0x8377A720 - Type: FLOAT1 - snd_boat_lerp_rpm
4527.
scalar value for boat rpm
4528.
0x8377B130 - Type: FLOAT1 - snd_boat_pitch_high_max
4529.
boat pitch high max
4530.
0x8377B0C0 - Type: FLOAT1 - snd_boat_pitch_high_min
4531.
boat pitch high min
4532.
0x8377AE90 - Type: FLOAT1 - snd_boat_pitch_idle_max
4533.
boat pitch low min
4534.
0x8377AE20 - Type: FLOAT1 - snd_boat_pitch_idle_min
4535.
boat pitch low min
4536.
0x8377AF70 - Type: FLOAT1 - snd_boat_pitch_low_max
4537.
boat pitch low min
4538.
0x8377AF00 - Type: FLOAT1 - snd_boat_pitch_low_min
4539.
boat pitch low min
4540.
0x8377B050 - Type: FLOAT1 - snd_boat_pitch_med_max
4541.
boat pitch med max
4542.
0x8377AFE0 - Type: FLOAT1 - snd_boat_pitch_med_min
4543.
boat pitch med min
4544.
0x8377ADB0 - Type: FLOAT1 - snd_boat_rpm_high_fin_end
4545.
rpm point where engine_high fade in begins
4546.
0x8377AD40 - Type: FLOAT1 - snd_boat_rpm_high_start
4547.
rpm point where engine_high start
4548.
0x8377A950 - Type: FLOAT1 - snd_boat_rpm_idle_end
4549.
rpm point where engine_idle ends
4550.
0x8377A8E0 - Type: FLOAT1 - snd_boat_rpm_idle_fout_start
4551.
rpm point where engine_idle begins to fade out
4552.
0x8377AB10 - Type: FLOAT1 - snd_boat_rpm_low_end
4553.
rpm point where engine_low ends
4554.
0x8377AA30 - Type: FLOAT1 - snd_boat_rpm_low_fin_end
4555.
rpm point where engine_low fade in ends
4556.
0x8377AAA0 - Type: FLOAT1 - snd_boat_rpm_low_fout_start
4557.
rpm point where engine_low fade out begins
4558.
0x8377A9C0 - Type: FLOAT1 - snd_boat_rpm_low_start
4559.
rpm point where engine_low start
4560.
0x8377ACD0 - Type: FLOAT1 - snd_boat_rpm_med_end
4561.
rpm point where engine_medium ends
4562.
0x8377ABF0 - Type: FLOAT1 - snd_boat_rpm_med_fin_end
4563.
rpm point where engine_med fade in ends
4564.
0x8377AC60 - Type: FLOAT1 - snd_boat_rpm_med_fout_start
4565.
rpm point where engine_med fade out begins
4566.
0x8377AB80 - Type: FLOAT1 - snd_boat_rpm_med_start
4567.
rpm point where engine_medium start
4568.
0x8377A640 - Type: FLOAT1 - snd_boat_rpm_scalar
4569.
scalar value for boat rpm
4570.
0x8377A6B0 - Type: BOOL - snd_boat_using_lerp_rpm
4571.
scalar value for boat rpm
4572.
0x8377B280 - Type: FLOAT1 - snd_boat_water_fast_min
4573.
boat pitch high max
4574.
0x8377B210 - Type: FLOAT1 - snd_boat_water_idle_max
4575.
boat pitch high max
4576.
0x8377B360 - Type: FLOAT1 - snd_boat_water_pitch_max
4577.
boat pitch high max
4578.
0x8377B2F0 - Type: FLOAT1 - snd_boat_water_slow_max
4579.
boat pitch high max
4580.
0x8377B1A0 - Type: FLOAT1 - snd_boat_water_slow_min
4581.
boat pitch high max
4582.
0x8377A560 - Type: External - snd_debug_snapshot= ""
4583.
0x8377A410 - Type: External - snd_debugAlias= ""
4584.
0x8377A3A0 - Type: BOOL - snd_debugReplace
4585.
Print out information about when we stop a playing sound to play another
4586.
0x83778AB0 - Type: FLOAT1 - snd_dlpf_attenuation
4587.
attenuation for distance lpf
4588.
0x837789D0 - Type: FLOAT1 - snd_dlpf_max_distance
4589.
max distance for distance lpf
4590.
0x83778A40 - Type: FLOAT1 - snd_dlpf_min_distance
4591.
min distance for distance lpf
4592.
0x83778880 - Type: FLOAT1 - snd_dopplerRate
4593.
global doppler lerp rate
4594.
0x83778810 - Type: FLOAT1 - snd_dopplerScale
4595.
global doppler ratio
4596.
0x83778570 - Type: Dvar6 - snd_draw3D
4597.
Draw the position and info of world sounds
4598.
0x83760B00 - Type: Dvar6 - snd_drawInfo
4599.
Draw debugging information for sounds
4600.
0x83760B70 - Type: Dvar6 - snd_drawSort
4601.
Sort debugging information for sounds
4602.
0x83779F40 - Type: FLOAT1 - snd_dry_scale
4603.
scalar value for dry signal path
4604.
0x83779D10 - Type: BOOL - snd_dsp_drc
4605.
enable DRC
4606.
0x83779DF0 - Type: FLOAT1 - snd_dsp_drc_ratio
4607.
ratio for master limiter
4608.
0x83779D80 - Type: FLOAT1 - snd_dsp_drc_threshold
4609.
threshold for master limiter
4610.
0x8377C0F0 - Type: BOOL - snd_dsp_futz
4611.
enable dsp futz
4612.
0x837796F0 - Type: BOOL - snd_enable_pitch
4613.
use pitch variation
4614.
0x8377A480 - Type: BOOL - snd_entityRandomize
4615.
entity randomization
4616.
0x837788F0 - Type: FLOAT1 - snd_flux_separation
4617.
separation of L/R flux elements, 0 none, 1 180 deg, not linear in angle
4618.
0x83779760 - Type: FLOAT1 - snd_futz
4619.
futz
4620.
0x8377BAD0 - Type: FLOAT1 - snd_futz_blend
4621.

4622.
0x8377BB40 - Type: FLOAT1 - snd_futz_bpf_f
4623.

4624.
0x8377BBB0 - Type: FLOAT1 - snd_futz_bpf_q
4625.

4626.
0x8377C010 - Type: FLOAT1 - snd_futz_clip_post
4627.

4628.
0x8377BFA0 - Type: FLOAT1 - snd_futz_clip_pre
4629.

4630.
0x8377BD70 - Type: FLOAT1 - snd_futz_distortion
4631.

4632.
0x8377C080 - Type: FLOAT1 - snd_futz_force
4633.

4634.
0x8377BC90 - Type: FLOAT1 - snd_futz_ls_f
4635.

4636.
0x8377BC20 - Type: FLOAT1 - snd_futz_ls_g
4637.

4638.
0x8377BD00 - Type: FLOAT1 - snd_futz_ls_q
4639.

4640.
0x837797D0 - Type: FLOAT1 - snd_futz_min
4641.
futz min
4642.
0x8377BE50 - Type: FLOAT1 - snd_futz_postg
4643.

4644.
0x8377BDE0 - Type: FLOAT1 - snd_futz_preg
4645.

4646.
0x8377BF30 - Type: FLOAT1 - snd_futz_tg
4647.

4648.
0x8377BEC0 - Type: FLOAT1 - snd_futz_th
4649.

4650.
0x83779680 - Type: FLOAT1 - snd_global_pitch
4651.
global pitch
4652.
0x83779990 - Type: BOOL - snd_hdr
4653.
HDR audio
4654.
0x83779AE0 - Type: FLOAT1 - snd_hdr_channel_threshold
4655.
percent of channels active when hdr kicks in
4656.
0x83779BC0 - Type: FLOAT1 - snd_hdr_maximum_priority
4657.
sounds more than this are at normal volume
4658.
0x83779A00 - Type: FLOAT1 - snd_hdr_minimum_level
4659.
hdr minimum attenuation
4660.
0x83779B50 - Type: FLOAT1 - snd_hdr_minimum_priority
4661.
sounds less than this are silent
4662.
0x83779A70 - Type: FLOAT1 - snd_hdr_rate
4663.
hdr lerp rate
4664.
0x83779920 - Type: FLOAT1 - snd_isbig_distance
4665.
distance where isbig doesn't make a difference in occlusion
4666.
0x837786C0 - Type: DWORD - snd_levelFadeTime
4667.
The amount of time in milliseconds for all audio to fade in at the start of a level
4668.
0x83778B20 - Type: BOOL - snd_losOcclusion
4669.
occlusion based off of LOS
4670.
0x8377A1E0 - Type: External - snd_master_override= ""
4671.
0x837794C0 - Type: FLOAT1 - snd_menu_center_channel
4672.
options menu center channel
4673.
0x83779290 - Type: FLOAT1 - snd_menu_cinematic
4674.
Scales the volume of Bink videos.
4675.
0x837793E0 - Type: FLOAT1 - snd_menu_left_channel
4676.
options menu left channel
4677.
0x83779530 - Type: FLOAT1 - snd_menu_left_surround
4678.
options menu left surround
4679.
0x83779610 - Type: FLOAT1 - snd_menu_lfe
4680.
options menu lfe
4681.
0x83779370 - Type: DWORD - snd_menu_listen_level
4682.
options menu listening level
4683.
0x83779220 - Type: FLOAT1 - snd_menu_master
4684.
options menu master
4685.
0x83779140 - Type: FLOAT1 - snd_menu_music
4686.
options menu music
4687.
0x83779450 - Type: FLOAT1 - snd_menu_right_channel
4688.
options menu right channel
4689.
0x837795A0 - Type: FLOAT1 - snd_menu_right_surround
4690.
options menu right surround
4691.
0x837791B0 - Type: FLOAT1 - snd_menu_sfx
4692.
options menu sfx
4693.
0x83779300 - Type: DWORD - snd_menu_speaker_setup
4694.
options menu speaker setup
4695.
0x837790D0 - Type: FLOAT1 - snd_menu_voice
4696.
options menu voice
4697.
0x8377B4B0 - Type: FLOAT1 - snd_minigun_loop_start
4698.
spin time elapse until loop sound starts playing
4699.
0x8377B590 - Type: FLOAT1 - snd_minigun_pitch_end
4700.
pitch where the loop ends
4701.
0x8377B520 - Type: FLOAT1 - snd_minigun_pitch_start
4702.
pitch where the loop starts
4703.
0x8377B440 - Type: External - snd_mute_alias_substring= ""
4704.
0x83778B90 - Type: FLOAT1 - snd_occlusion_attenuation
4705.
maximum occlusion attenuation
4706.
0x83778C70 - Type: FLOAT1 - snd_occlusion_cull_distance
4707.
distance at which we don't do occlusion at start
4708.
0x83778C00 - Type: FLOAT1 - snd_occlusion_rate
4709.
snd occlusion rate
4710.
0x837787A0 - Type: FLOAT1 - snd_omnidirectionalPercentage
4711.
Percentage of sound volume that is 'directionless'
4712.
0x8377C160 - Type: FLOAT1 - snd_pan_filter
4713.

4714.
0x83779060 - Type: FLOAT1 - snd_pitch_timescale
4715.
pitch scalar by timescale
4716.
0x83778960 - Type: FLOAT1 - snd_playing_priority_boost
4717.
priority penalty for new sounds
4718.
0x83779CA0 - Type: FLOAT1 - snd_priority_rate
4719.
interpolation rate for minimum priority
4720.
0x83779C30 - Type: FLOAT1 - snd_priority_window
4721.
width of priority window for sounds to play
4722.
0x8377B6E0 - Type: BOOL - snd_proximity_enable
4723.
enable reverb prox
4724.
0x8377B8A0 - Type: FLOAT1 - snd_proximity_filter
4725.

4726.
0x8377B7C0 - Type: FLOAT1 - snd_proximity_max_dist
4727.

4728.
0x8377B830 - Type: FLOAT1 - snd_proximity_max_late_cut
4729.

4730.
0x8377B750 - Type: FLOAT1 - snd_proximity_min_dist
4731.

4732.
0x8377C1D0 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_dry
4733.
maximum dry volume occlusion attenuation for PS3
4734.
0x8377C240 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_wet
4735.
maximum wet volume occlusion attenuation for PS3
4736.
0x8377A100 - Type: DWORD - snd_radverb_matrix
4737.
radverb delay matrix selection
4738.
0x83778730 - Type: FLOAT1 - snd_realDelay
4739.
turn on 'realistic' sound delay
4740.
0x8377A170 - Type: External - snd_reverb_override= ""
4741.
0x8377A090 - Type: FLOAT1 - snd_reverb_proximity_distance
4742.
max dist for reverb proximity effect
4743.
0x83778FF0 - Type: BOOL - snd_skip_muted_sounds
4744.
skip muted sounds
4745.
0x837785E0 - Type: FLOAT1 - snd_slaveFadeInTime
4746.
the time in seconds for slave fade in
4747.
0x83778650 - Type: FLOAT1 - snd_slaveFadeOutTime
4748.
the time in seconds for slave fade out
4749.
0x8377B3D0 - Type: External - snd_solo_alias_substring= ""
4750.
0x8377C2B0 - Type: Dvar6 - snd_speakerConfiguration
4751.
Speaker configuration
4752.
0x8377B600 - Type: External - snd_start_alias= ""
4753.
0x83779840 - Type: BOOL - snd_stereo_3d
4754.
pan 3d stereo assets to alternate speakers
4755.
0x8377B670 - Type: External - snd_stop_alias= ""
4756.
0x8377A020 - Type: FLOAT1 - snd_test_verb
4757.
test verb wetdry
4758.
0x8377A870 - Type: FLOAT1 - snd_throttle_reduce_vol
4759.
ammount to reduce engine vol
4760.
0x8377A800 - Type: FLOAT1 - snd_throttle_time_held_down
4761.
how long (ms) throttle is held before engine vol begins to decrease
4762.
0x83779ED0 - Type: FLOAT1 - snd_timescale_filter
4763.
filter coef for timescale fade
4764.
0x8377A4F0 - Type: BOOL - snd_touchStreamFilesOnLoad
4765.
Check whether stream sound files exist while loading
4766.
0x8377B980 - Type: BOOL - snd_trace_master
4767.
trace master dsp
4768.
0x8377B9F0 - Type: BOOL - snd_trace_reverb
4769.
trace reverb dsp
4770.
0x8377BA60 - Type: BOOL - snd_trace_voice
4771.
trace voice dsp
4772.
0x83778CE0 - Type: FLOAT1 - snd_water_occlusion_attenuation
4773.
in water attenuation
4774.
0x83778D50 - Type: FLOAT1 - snd_water_occlusion_distance
4775.
max distance from surface for water occlusion
4776.
0x83778DC0 - Type: FLOAT1 - snd_water_occlusion_minimum
4777.
min distance from surface for water occlusion
4778.
0x83778F80 - Type: FLOAT1 - snd_water_omni_amount
4779.
omni amount at max distance underwater
4780.
0x83778F10 - Type: FLOAT1 - snd_water_omni_distance
4781.
max distance for undewater omni
4782.
0x83778EA0 - Type: FLOAT1 - snd_water_pitch_amount
4783.
pitch amount at max distance underwater
4784.
0x83778E30 - Type: FLOAT1 - snd_water_pitch_distance
4785.
max distance for underwater pitch changes
4786.
0x83779FB0 - Type: FLOAT1 - snd_wet_scale
4787.
scalar value for wet signal path
4788.
0x8378AE80 - Type: DWORD - spawnsystem_badspawn_aggression_delay
4789.
Report aggression to others that a player deals within this MS of spawning in
4790.
0x8378AE10 - Type: DWORD - spawnsystem_badspawn_damage_delay
4791.
Report damage that occurs to a player within this MS of spawning in
4792.
0x8378AEF0 - Type: BOOL - spawnsystem_badspawn_force_record
4793.
Immediately after each client spawn, submit a corresponding badspawn report
4794.
0x8378A550 - Type: BOOL - spawnsystem_debug
4795.
Debug and rendering for the spawn system
4796.
0x8378AA20 - Type: DWORD - spawnsystem_debug_archive
4797.
Sets the spawn system archive mode
4798.
0x8378A5C0 - Type: BOOL - spawnsystem_debug_best_points
4799.
Render best spawn point information
4800.
0x8378A780 - Type: BOOL - spawnsystem_debug_influencer_types
4801.
Render spawn influencer information
4802.
0x8378A710 - Type: DWORD - spawnsystem_debug_influencers
4803.
Use colors to differentiate influencer types
4804.
0x8378AB00 - Type: BOOL - spawnsystem_debug_liveedit
4805.
Do it, live edit now!
4806.
0x8378A7F0 - Type: External - spawnsystem_debug_player= ""
4807.
0x8378A6A0 - Type: BOOL - spawnsystem_debug_point_weights
4808.
Render spawn point information
4809.
0x8378A630 - Type: DWORD - spawnsystem_debug_points
4810.
Render spawn point boxes. 2 = no depth test
4811.
0x8378AA90 - Type: BOOL - spawnsystem_debug_showclients
4812.
Render archived clients
4813.
0x8378A8D0 - Type: BOOL - spawnsystem_debug_sideswitched
4814.
Switch to "sideswitched" mode
4815.
0x8378A860 - Type: External - spawnsystem_debug_team= ""
4816.
0x8378A940 - Type: BOOL - spawnsystem_debug_visibility
4817.
Render spawn point visibility checking
4818.
0x8378A9B0 - Type: DWORD - spawnsystem_debug_visibility_time
4819.
Length of time to render the visibility check
4820.
0x8378AD30 - Type: BOOL - spawnsystem_friend_influencer_stacking
4821.
Combine all friendly player influencers
4822.
0x8378ADA0 - Type: FLOAT1 - spawnsystem_sight_check_max_distance
4823.
Max distance for the line of sight check
4824.
0x8378AC50 - Type: FLOAT1 - spawnsystem_weapon_influencer_min_length
4825.
Minimum lenght the line of sight check will drop the distance to
4826.
0x8378ABE0 - Type: FLOAT1 - spawnsystem_weapon_influencer_push_through
4827.
Extend the line of sight distance this much after check
4828.
0x8378AB70 - Type: BOOL - spawnsystem_weapon_influencer_sight_check
4829.
Do a line of sight check on the weapon influencer
4830.
0x8378ACC0 - Type: DWORD - spawnsystem_weapon_influencer_update_interval
4831.
How often to update the sight check in milliseconds
4832.
0x8375E480 - Type: BOOL - splitscreen
4833.
Current game is a splitscreen game
4834.
0x8375E560 - Type: DWORD - splitscreen_botCount
4835.
The number of bots allowed in a splitscreen game
4836.
0x8377D970 - Type: External - splitscreen_lobbyPlayerCount= "2/2 PLAYERS"
4837.
0x8377D9E0 - Type: External - splitscreen_partyPlayerCount= "2 player(s) in party."
4838.
0x8375E4F0 - Type: DWORD - splitscreen_playerCount
4839.
The number of players in a splitscreen game
4840.
0x83795B50 - Type: External - splitscreen_playerNum= "4"
4841.
0x8373F2A0 - Type: BOOL - spmode
4842.
Current game is a sp game
4843.
0x8375F590 - Type: BOOL - start_in_mp
4844.
Start in Mp on launch
4845.
0x83752550 - Type: DWORD - stat_version
4846.
Stats version number
4847.
0x83755A40 - Type: BOOL - stats_version_check
4848.
Reset stats if version numbers do not match
4849.
0x8376D280 - Type: FLOAT1 - stopspeed
4850.
The player deceleration
4851.
0x83756290 - Type: BOOL - storeMapPackMaskToStats
4852.
Store the installed Map-Pack Masks in the persistent stats
4853.
0x8375BC40 - Type: External - sv_allowedClan1= ""
4854.
0x8375BCB0 - Type: External - sv_allowedClan2= ""
4855.
0x8375C1F0 - Type: BOOL - sv_assistWorkers
4856.
Enable server worker thread assist when idle
4857.
0x8375A510 - Type: FLOAT1 - sv_botCloseDistance
4858.
Bot enemy close distance. Used for threat selection
4859.
0x8375A5F0 - Type: FLOAT1 - sv_botCrouchDistance
4860.
If the path lookahead distance is less than this number, the bot will crouch
4861.
0x8375A430 - Type: FLOAT1 - sv_botFov
4862.
Bot field of view angle in degrees
4863.
0x8375A4A0 - Type: FLOAT1 - sv_botGoalRadius
4864.
Bot goal radius
4865.
0x8375A7B0 - Type: DWORD - sv_botMaxAdsTime
4866.
The maximum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads.
4867.
0x8375A970 - Type: DWORD - sv_botMaxCrouchTime
4868.
The maximum amount of time in ms the bot will hold his crouch stance
4869.
0x8375AA50 - Type: DWORD - sv_botMaxDeathTime
4870.
The maximum amount of time in ms the bot will hold his position while his target is dead
4871.
0x8375AB30 - Type: DWORD - sv_botMaxFireTime
4872.
When firing a non-automatic weapon, the maximum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger.
4873.
0x8375A890 - Type: DWORD - sv_botMaxPitchTime
4874.
The maximum amount of time in ms the bot will hold his current pitch on the target when engaged
4875.
0x8375AC10 - Type: DWORD - sv_botMaxReactionTime
4876.
Bot maximum time to react when first seeing a target
4877.
0x8375B000 - Type: DWORD - sv_botMaxStrafeTime
4878.
Bot maximum time to strafe when engaged
4879.
0x8375A740 - Type: DWORD - sv_botMinAdsTime
4880.
The minimum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads.
4881.
0x8375A900 - Type: DWORD - sv_botMinCrouchTime
4882.
The minimum amount of time in ms the bot will hold his crouch stance
4883.
0x8375A9E0 - Type: DWORD - sv_botMinDeathTime
4884.
The minimum amount of time in ms the bot will hold his position while his target is dead
4885.
0x8375AAC0 - Type: DWORD - sv_botMinFireTime
4886.
When firing a non-automatic weapon, the minimum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger.
4887.
0x8375A820 - Type: DWORD - sv_botMinPitchTime
4888.
The minimum amount of time in ms the bot will hold his current pitch on the target when engaged
4889.
0x8375ABA0 - Type: DWORD - sv_botMinReactionTime
4890.
Bot minimum time to react when first seeing a target
4891.
0x8375AF90 - Type: DWORD - sv_botMinStrafeTime
4892.
Bot minimum time to strafe when engaged
4893.
0x8375ADD0 - Type: FLOAT1 - sv_botPitchDown
4894.
Bot pitch minimum (looking downward)
4895.
0x8375AE40 - Type: FLOAT1 - sv_botPitchSpeed
4896.
Bot pitch lerp speed
4897.
0x8375AEB0 - Type: FLOAT1 - sv_botPitchSpeedAds
4898.
Bot pitch lerp speed used when engaging
4899.
0x8375AD60 - Type: FLOAT1 - sv_botPitchUp
4900.
Bot pitch maximum (looking upward)
4901.
0x8375A580 - Type: FLOAT1 - sv_botSprintDistance
4902.
If the path lookahead distance is this number or greater, the bot will sprint
4903.
0x8375AF20 - Type: FLOAT1 - sv_botStrafeChance
4904.
The percentage chance that the bot will strafe when engaged
4905.
0x8375A660 - Type: DWORD - sv_botTargetLeadBias
4906.
The number of server frames used to predict an entity's position. Used for bot aiming when firing.
4907.
0x8375A6D0 - Type: BOOL - sv_botUseFriendNames
4908.
Testclients will use names from the players' friends list
4909.
0x8375AC80 - Type: FLOAT1 - sv_botYawSpeed
4910.
Bot yaw rate for normal turning
4911.
0x8375ACF0 - Type: FLOAT1 - sv_botYawSpeedAds
4912.
Bot yaw rate for slower (fine tuning) turning
4913.
0x8373EBA0 - Type: BOOL - sv_cheats
4914.
Allow server side cheats
4915.
0x8375C260 - Type: BOOL - sv_clientArchive
4916.
Have the clients archive data to save bandwidth on the server
4917.
0x837598D0 - Type: BOOL - sv_clientside
4918.
Used to toggle systems in script on and off on the server.
4919.
0x8375B460 - Type: BOOL - sv_clientSideBullets
4920.
If true, clients will synthesize tracers and bullet impacts
4921.
0x8375B4D0 - Type: BOOL - sv_clientSideVehicles
4922.
If true, vehicles will be predicted on the client reducing response time
4923.
0x8375B930 - Type: DWORD - sv_connectTimeout
4924.
seconds without any message when a client is loading
4925.
0x8375BF50 - Type: BOOL - sv_debugRate
4926.
Enable snapshot rate debugging info
4927.
0x8375BFC0 - Type: BOOL - sv_debugReliableCmds
4928.
Enable debugging information for 'reliable' commands
4929.
0x8375B380 - Type: BOOL - sv_endGameIfISuck
4930.
End the match if most of the players are lagged out
4931.
0x8375B9A0 - Type: BOOL - sv_floodProtect
4932.
Prevent malicious lagging by flooding the server with commands
4933.
0x8375BA10 - Type: DWORD - sv_fps
4934.
Server frames per second
4935.
0x8375B3F0 - Type: External - sv_hostname= "Anth0ny"
4936.
0x8375BE00 - Type: FLOAT1 - sv_kickBanTime
4937.
Time in seconds for a player to be banned from the server after being kicked
4938.
0x83783780 - Type: External - sv_mapname= ""
4939.
0x8375BE70 - Type: External - sv_mapRotation= ""
4940.
0x8375BEE0 - Type: External - sv_mapRotationCurrent= ""
4941.
0x8374E570 - Type: External - sv_maxclients= "24"
4942.
0x8375B310 - Type: DWORD - sv_maxHappyPingTime
4943.
Max ping that a player can have that we consider acceptable when calculating if the server is swamped
4944.
0x8375B850 - Type: DWORD - sv_maxPing
4945.
Maximum ping allowed on the server
4946.
0x8375B770 - Type: DWORD - sv_maxRate
4947.
Maximum bit rate
4948.
0x8375B7E0 - Type: DWORD - sv_minPing
4949.
Minimum ping allowed on the server
4950.
0x8375C180 - Type: DWORD - sv_network_fps
4951.
Number of times per second the server checks for net messages
4952.
0x8373FA10 - Type: BOOL - sv_network_warning
4953.
Alternative enable SCR_DrawPleaseWait dialog
4954.
0x8375BD20 - Type: BOOL - sv_packet_info
4955.
Enable packet info debugging information
4956.
0x8375BBD0 - Type: DWORD - sv_padPackets
4957.
add nop bytes to messages
4958.
0x8373FAF0 - Type: DWORD - sv_paused
4959.
Pause the server
4960.
0x8375B230 - Type: DWORD - sv_privateClients
4961.
Maximum number of private clients allowed on the server
4962.
0x8375B2A0 - Type: DWORD - sv_privateClientsForClients
4963.
The # of private clients (we send this to clients)
4964.
0x8375BB60 - Type: DWORD - sv_reconnectlimit
4965.
minimum seconds between connect messages
4966.
0x8373EC10 - Type: BOOL - sv_restoreDvars
4967.
Enable to restore Dvars on entering the Xbox Live menu
4968.
0x8373FCB0 - Type: BOOL - sv_running
4969.
Server is running
4970.
0x8375BD90 - Type: BOOL - sv_showAverageBPS
4971.
Show average bytes per second for net debugging
4972.
0x8375BA80 - Type: DWORD - sv_showPingSpam
4973.
Turns on ping info spam.
4974.
0x8375C110 - Type: BOOL - sv_smp
4975.
Enable server multithreading
4976.
0x8375B8C0 - Type: DWORD - sv_timeout
4977.
seconds without any message
4978.
0x8375BAF0 - Type: DWORD - sv_zombietime
4979.
seconds to sync messages after disconnect
4980.
0x8375E3A0 - Type: BOOL - systemlink
4981.
Current game is a system link game
4982.
0x8375E410 - Type: BOOL - systemlink_warning_shown
4983.
System Link Version Warning Shown
4984.
0x8375F600 - Type: DWORD - team_indicator
4985.
The team indicator modes : 0 - Full Name ; 1 - Abbreviated ; 2 - Icon Only
4986.
0x83758750 - Type: BOOL - teamsplitter_verbose
4987.
Verbose debug output while splitting teams if true.
4988.
0x8377DA50 - Type: DWORD - tickerHeaderWidth
4989.
The width of the ticker header text used to align the the ticker message.
4990.
0x83754770 - Type: DWORD - tickerStandardWidth
4991.
Ticker message text standard width.
4992.
0x83754700 - Type: DWORD - tickerWidescreenWidth
4993.
Ticker message text widescreen width.
4994.
0x8373F850 - Type: FLOAT1 - timescale
4995.
Scale time of each frame
4996.
0x83795990 - Type: Dvar2 - timeUntilDropRange
4997.
Range of how much time a glass shard will stay on the frame before falling
4998.
0x83755FF0 - Type: DWORD - tmsFileFetchTryIntervalBase
4999.
Delay in seconds after file fetch fails to the next retry. Exponential growth each retry.
5000.
0x83756060 - Type: DWORD - tmsFileFetchTryIntervalMax
5001.
Max delay in seconds between file fetch tries.
5002.
0x837560D0 - Type: DWORD - tmsFileFetchTryMaxAttempts
5003.
Max retry attempts before stopping altogether.
5004.
0x83774830 - Type: FLOAT1 - tree_bend
5005.
bend amount of tree trunk
5006.
0x83774910 - Type: FLOAT1 - tree_frequency
5007.
frequency of tree bend oscillation
5008.
0x837748A0 - Type: FLOAT1 - tree_random
5009.
random addition to bend amount of tree trunk
5010.
0x83787F40 - Type: DWORD - turret_KillstreakTargetTime
5011.
Time in milliseconds that a TOW turret will stay locked on a target before verifying line of sight
5012.
0x8376C560 - Type: BOOL - turret_placement_debug
5013.
Enables turret placement debug lines
5014.
0x8376C5D0 - Type: FLOAT3 - turret_placement_feet_offset
5015.
Position of the feet from the center axis.
5016.
0x8376C640 - Type: FLOAT1 - turret_placement_feet_trace_dist_z
5017.
Max distance for a foot to be considered touching the ground
5018.
0x8376C800 - Type: FLOAT1 - turret_placement_trace_dist
5019.
Distance along the trace axis where the turret will attempt to position itself
5020.
0x8376C6B0 - Type: FLOAT1 - turret_placement_trace_maxs
5021.
maxs of the bound used for the placement trace
5022.
0x8376C8E0 - Type: FLOAT1 - turret_placement_trace_min_normal
5023.
Minimum normal to accept a turret position
5024.
0x8376C720 - Type: FLOAT1 - turret_placement_trace_mins
5025.
mins of the bound used for the placement trace
5026.
0x8376C870 - Type: FLOAT1 - turret_placement_trace_pitch
5027.
Pitch used for the trace axis
5028.
0x8376C790 - Type: FLOAT1 - turret_placement_trace_radius_canon_safety
5029.
Extra radius used in the forward direction to compensate for the canon length
5030.
0x83787FB0 - Type: DWORD - turret_SentryTargetTime
5031.
Time in milliseconds that a sentry turret will stay locked on a target before verifying line of sight
5032.
0x83788020 - Type: DWORD - turret_TargetLeadBias
5033.
The number of server frames used to predict an entity's position. Used for turret aiming when firing.
5034.
0x837870D0 - Type: FLOAT1 - turretPlayerAvoidScale
5035.
Auto turrets will try to avoid the player. They will not choose a target that is within a cone around the player. The diameter of the cone is the player's height, so the cone is smaller, the farther the player is from the turret. Use this dvar to scale the cone size.
5036.
0x83751980 - Type: External - twar_captureAccelBonus= "35"
5037.
0x837519F0 - Type: External - twar_captureAccelLimit= "50"
5038.
0x837518A0 - Type: External - twar_captureTime= "40"
5039.
0x83751830 - Type: External - twar_finalFightTimeLimit= "5"
5040.
0x83751E50 - Type: External - twar_momentumArtillery= "100"
5041.
0x83751C90 - Type: External - twar_momentumBlitzkriegTime= "30"
5042.
0x83751EC0 - Type: External - twar_momentumDogs= "100"
5043.
0x83751A60 - Type: External - twar_momentumEnabled= "1"
5044.
0x83751D00 - Type: External - twar_momentumFlagCap= "25"
5045.
0x83751F30 - Type: External - twar_momentumKamikaze= "100"
5046.
0x83751D70 - Type: External - twar_momentumKillPlayer= "5"
5047.
0x83751AD0 - Type: External - twar_momentumMax= "70"
5048.
0x83751B40 - Type: External - twar_momentumMaxMultiplier= "3"
5049.
0x83751BB0 - Type: External - twar_momentumMultiplierBonus= "25"
5050.
0x83751C20 - Type: External - twar_momentumMultiplierBonusLimit= "75"
5051.
0x83751DE0 - Type: External - twar_momentumRadar= "100"
5052.
0x83751910 - Type: External - twar_neutralFlagLockTime= "0"
5053.
0x8376A110 - Type: DWORD - typeWriterCod7LetterFXTime
5054.
Time it takes for a letter to come in.
5055.
0x83795BC0 - Type: External - ui_3dwaypointtext= "1"
5056.
0x8377E3F0 - Type: BOOL - ui_allow_classchange
5057.
Whether the UI should allow changing class
5058.
0x8374C890 - Type: External - ui_allow_controlschange= "1"
5059.
0x8377E460 - Type: BOOL - ui_allow_teamchange
5060.
Whether the UI should allow changing team
5061.
0x8378FE90 - Type: External - ui_allowvote= "1"
5062.
0x8376ACE0 - Type: DWORD - ui_ammo_stock_width
5063.
Width of the ammo stock shown on the right.
5064.
0x8377C470 - Type: FLOAT1 - ui_animSpeedScale
5065.
Scales the UI animation speed.
5066.
0x83780760 - Type: External - ui_attachment_highlighted= "0"
5067.
0x8377F650 - Type: External - ui_bg_image= ""
5068.
0x8377D040 - Type: FLOAT1 - ui_bigFont
5069.
Big font scale
5070.
0x8377E150 - Type: FLOAT1 - ui_blurAmount
5071.
Max amount to blur background menu items.
5072.
0x8377E1C0 - Type: FLOAT1 - ui_blurDarkenAmount
5073.
Max amount to darken the background menu items.
5074.
0x8374C5F0 - Type: FLOAT1 - ui_borderLowLightScale
5075.
Scales the border color for the lowlight color on certain UI borders
5076.
0x8377D270 - Type: Dvar2 - ui_buildLocation
5077.
Where to draw the build number
5078.
0x8377D2E0 - Type: FLOAT1 - ui_buildSize
5079.
Font size to use for the build number
5080.
0x83755500 - Type: External - ui_challengeGameMode= ""
5081.
0x83755340 - Type: DWORD - ui_challengeSort
5082.
Sort order for challenges
5083.
0x837807D0 - Type: External - ui_choice_desc= "@CUSTOM_GAME_TIME_LIMIT_DESC"
5084.
0x8377DC10 - Type: BOOL - ui_cinematicsTimestamp
5085.
Shows cinematics timestamp on subtitle UI elements.
5086.
0x8377EA80 - Type: BOOL - ui_clancardOpen
5087.
True when in game clancard is open.
5088.
0x8377EEE0 - Type: BOOL - ui_clanCountNotZero
5089.
Whether the player has any clan members.
5090.
0x8377ECB0 - Type: External - ui_clanDescription= ""
5091.
0x8377EC40 - Type: External - ui_clanName= ""
5092.
0x8377ED90 - Type: DWORD - ui_clanRecommendationCount
5093.
Number of players recommended to clan
5094.
0x8377E700 - Type: External - ui_classesCurrentItemEquippedIn= ""
5095.
0x8377E690 - Type: BOOL - ui_closeAfterPurchase
5096.
Whether an item has just been purchased and the item list needs to be closed.
5097.
0x83755810 - Type: BOOL - ui_combatComparisonModeOn
5098.
True when comparing stats with other player in combat record
5099.
0x83755730 - Type: Dvar6 - ui_combatCurrView
5100.
Current View in the combat record weapons tab.
5101.
0x837557A0 - Type: DWORD - ui_combatCurrViewNum
5102.
Current View number in the combat record weapons tab.
5103.
0x837558F0 - Type: DWORD - ui_combatHistogramCurrGametype
5104.
Current scroll bar Position for combat record
5105.
0x83755880 - Type: BOOL - ui_combatOtherPlayerStatsAvailable
5106.
False when compared player has not played any public matches, or stats are corrupted, or could not be converted to current DDL.
5107.
0x837556C0 - Type: BOOL - ui_combatRecordOpen
5108.
True when Combat Record is Open.
5109.
0x8377DC80 - Type: Dvar4 - ui_connectScreenTextGlowColor
5110.
Glow color applied to the mode and map name strings on the connect screen.
5111.
0x8377D0B0 - Type: DWORD - ui_currentMap
5112.
Current map index
5113.
0x8377D190 - Type: DWORD - ui_currentRecentPlayer
5114.
Selected recent player
5115.
0x83754E70 - Type: DWORD - ui_currentWeaponOptionGroup
5116.
Current weapon option group for the UI
5117.
0x837832B0 - Type: External - ui_custom_haschanged= "1"
5118.
0x83795ED0 - Type: External - ui_custom_name= "customclass1"
5119.
0x8375F360 - Type: External - ui_custom_newname= ""
5120.
0x83796020 - Type: External - ui_customclass_selected= "9"
5121.
0x8377C710 - Type: External - ui_customClassName= ""
5122.
0x8377C630 - Type: External - ui_customModeDesc= "CUSTOM GAME MODE"
5123.
0x8377C6A0 - Type: External - ui_customModeEditDesc= "CUSTOM GAME MODE"
5124.
0x8377C5C0 - Type: External - ui_customModeEditName= "TEAM DEATHMATCH"
5125.
0x8377C4E0 - Type: DWORD - ui_customModeIndex
5126.
Custom game mode selected index into sharedUiInfo.customGameTypes
5127.
0x8377C550 - Type: External - ui_customModeName= ""
5128.
0x83795C30 - Type: External - ui_deathicontext= "1"
5129.
0x8377D120 - Type: External - ui_demoname= ""
5130.
0x8377DCF0 - Type: BOOL - ui_drawCrosshair
5131.
Whether to draw crosshairs.
5132.
0x8377F260 - Type: DWORD - ui_dropdownButtonOffset
5133.
Used to calculate the Y offset of the dropdown buttons.
5134.
0x8377F110 - Type: DWORD - ui_dropdownListMax
5135.
Number of elements in list that opened dropdown.
5136.
0x8377F180 - Type: DWORD - ui_dropdownMax
5137.
Number of elements in the dropdown.
5138.
0x8377F1F0 - Type: DWORD - ui_dropdownOffset
5139.
Used to calculate the Y offset of the dropdown.
5140.
0x8377DDD0 - Type: BOOL - ui_ethernetLinkActive
5141.
true if a network connection is available(and active)
5142.
0x8377F490 - Type: External - ui_extraBigFont= "1.0"
5143.
0x8377FF10 - Type: External - ui_flownOut= "0"
5144.
0x8377F570 - Type: External - ui_flyoutHasFocus= "0"
5145.
0x8377EAF0 - Type: BOOL - ui_friendCountNotZero
5146.
Whether the player has any friends.
5147.
0x8378FF00 - Type: External - ui_friendlyfire= "0"
5148.
0x83755650 - Type: BOOL - ui_friendsCombatRecordOpen
5149.
True when friend's or clan member's combat record is open.
5150.
0x8377E850 - Type: BOOL - ui_friendsListOpen
5151.
True when viewing Friends List.
5152.
0x8374C6D0 - Type: External - ui_gametype= "tdm"
5153.
0x8378FCD0 - Type: External - ui_generic_status_bar= "0"
5154.
0x8377EFC0 - Type: BOOL - ui_groupsCountNotZero
5155.
Whether whether the player is part of any group
5156.
0x837524E0 - Type: FLOAT1 - ui_gv_reloadSpeedModifier
5157.
Adjusts the reload speed
5158.
0x83777B60 - Type: DWORD - ui_gv_rulecount
5159.
How many advanced game rules are created.
5160.
0x8377E770 - Type: Dvar8 - ui_heatMapColor
5161.
Heat Map Blob Color
5162.
0x8377E7E0 - Type: Dvar8 - ui_heatMapColorForPlayer
5163.
Heat Map Blob Color for player deaths only
5164.
0x8377FF80 - Type: External - ui_hint_text= "@NULL_EMPTY"
5165.
0x8378FD40 - Type: External - ui_hostname= "Dnicey CRAZY D"
5166.
0x8374E3B0 - Type: BOOL - ui_hud_hardcore
5167.
Whether the HUD should be suppressed for hardcore mode
5168.
0x8374E420 - Type: External - ui_hud_obituaries= "1"
5169.
0x8374E490 - Type: External - ui_hud_showobjicons= "1"
5170.
0x8377E540 - Type: BOOL - ui_hud_visible
5171.
Whether the 2D HUD should be displayed or not.
5172.
0x8377E070 - Type: BOOL - ui_ignoreMousePos
5173.
Whether there are multiple text entries in the menu.
5174.
0x8377EE70 - Type: DWORD - ui_incomingProposalCount
5175.
Number of incoming clan requests
5176.
0x8377F0A0 - Type: BOOL - ui_incomingProposalCountNotZero
5177.
Whether there are any incoming proposals
5178.
0x83780530 - Type: External - ui_inside_popup= "killstreaks"
5179.
0x83757E90 - Type: BOOL - ui_isClanMember
5180.
True when member belongs to clan
5181.
0x83757C60 - Type: DWORD - ui_isStoreOpen
5182.
Sets on/off based on whether store menu is open or closed.
5183.
0x83777BD0 - Type: DWORD - ui_items_no_cost
5184.
Set to 1 if you want items to have no cost
5185.
0x83796720 - Type: External - ui_lastServerRefresh_0= "Nov 8, 2010 22:20"
5186.
0x8377EBD0 - Type: BOOL - ui_leaderboardFeederCountNotZero
5187.
Whether the leaderboard has any entry
5188.
0x8377E930 - Type: BOOL - ui_leaderboardOpen
5189.
True when viewing leaderboards
5190.
0x8377DE40 - Type: DWORD - ui_listboxIndex
5191.
Current position in a listbox. Used to position associated drop down menu.
5192.
0x8377FEA0 - Type: External - ui_lobby_desc= "Play a custom game over the local network."
5193.
0x8377E9A0 - Type: BOOL - ui_lobbyLeaderBoard
5194.
True when we open leaderboard through lobby leaderboard.
5195.
0x83795D10 - Type: External - ui_lobbypopup= ""
5196.
0x8377E4D0 - Type: External - ui_map_killstreak= ""
5197.
0x8377E230 - Type: DWORD - ui_mapCount
5198.
Number of maps the player has
5199.
0x8374C660 - Type: External - ui_mapname= "mp_nuked"
5200.
0x8377D430 - Type: BOOL - ui_menuLvlNotify
5201.
If set, send code notification to script; default off
5202.
0x8378FE20 - Type: External - ui_motd= ""
5203.
0x8377F2D0 - Type: External - ui_mousePitch= "0"
5204.
0x8374C970 - Type: External - ui_mpTheaterEnabled= "1"
5205.
0x837800D0 - Type: External - ui_mptype= "1"
5206.
0x8374C9E0 - Type: External - ui_mpWagerMatchEnabled= "1"
5207.
0x83795FB0 - Type: External - ui_multi_dt= "1000"
5208.
0x83795F40 - Type: External - ui_multi_s= "0"
5209.
0x8377F3B0 - Type: BOOL - ui_multiplayer
5210.
True if the game is multiplayer
5211.
0x8377CF60 - Type: DWORD - ui_netSource
5212.
The network source where:
5213.
0:Local
5214.
1:Internet
5215.
2:Favourites
5216.
0x83755420 - Type: DWORD - ui_numPersonalBests
5217.
Number of personal bests to display in the AAR
5218.
0x8377DD60 - Type: External - ui_onCloseArgs= ""
5219.
0x8377ED20 - Type: DWORD - ui_onlineClanCount
5220.
Number of clan members online.
5221.
0x8374C580 - Type: External - ui_options_open= "0"
5222.
0x8377E620 - Type: Dvar4 - ui_party_download_bar_color
5223.
Color of the party download progress bar.
5224.
0x8377E5B0 - Type: DWORD - ui_party_download_bar_height
5225.
Height of each download progress bar.
5226.
0x8377DBA0 - Type: BOOL - ui_partyFull
5227.
True if the current party is full.
5228.
0x8377EA10 - Type: BOOL - ui_playercardOpen
5229.
True when in game gamercard is open.
5230.
0x8377E8C0 - Type: BOOL - ui_playerListOpen
5231.
True when viewing recent met player List.
5232.
0x8377E310 - Type: Dvar8 - ui_playerNemesisColor
5233.
Nemesis background colour in lobbies
5234.
0x8377DB30 - Type: Dvar8 - ui_playerPartyColor
5235.
The local player's font color when shown in lobbies and parties
5236.
0x8377E2A0 - Type: Dvar8 - ui_playerSquadColor
5237.
Squad Member background colour in lobbies
5238.
0x83780450 - Type: External - ui_preview= "mp_nuked"
5239.
0x8377E0E0 - Type: DWORD - ui_prevTextEntryBox
5240.
Index of the previous text entry box.
5241.
0x837806F0 - Type: External - ui_primary_highlighted= "0"
5242.
0x8377E380 - Type: BOOL - ui_radar_client
5243.
Whether the UI should show radar to this client
5244.
0x8377DEB0 - Type: BOOL - ui_readingSaveDevice
5245.
Whether or not the reading save device menu is open.
5246.
0x8377EF50 - Type: BOOL - ui_recentPlayerCountNotZero
5247.
Whether the player has any recent players.
5248.
0x8377F030 - Type: BOOL - ui_recommendedCountNotZero
5249.
Whether the clan has any recommended players.
5250.
0x8376AC70 - Type: DWORD - ui_right_ammo_width
5251.
Width of the ammo shown on the right.
5252.
0x8378FC60 - Type: External - ui_score_bar= "0"
5253.
0x8378C380 - Type: External - ui_scorelimit= "7500"
5254.
0x8377D200 - Type: DWORD - ui_serverStatusTimeOut
5255.
Time in milliseconds before a server status request times out
5256.
0x8377FFF0 - Type: External - ui_show_arrow= "0"
5257.
0x837805A0 - Type: External - ui_show_preview= "0"
5258.
0x8377D350 - Type: BOOL - ui_showList
5259.
Show onscreen list of currently visible menus
5260.
0x8374C900 - Type: External - ui_showmap= "1"
5261.
0x8377D3C0 - Type: External - ui_showMenuOnly= ""
5262.
0x8377DF20 - Type: BOOL - ui_signedInToProfile
5263.
Whether or not the profile has been read.
5264.
0x83780680 - Type: External - ui_slot_count= "3"
5265.
0x8377CFD0 - Type: FLOAT1 - ui_smallFont
5266.
Small font scale
5267.
0x83795E60 - Type: External - ui_stat_rankxp= "0"
5268.
0x8377EB60 - Type: BOOL - ui_storeOfferCountNotZero
5269.
Whether the store has any offers.
5270.
0x83796480 - Type: External - ui_text_endreason= "MP_SCORE_LIMIT_REACHED"
5271.
0x8378C310 - Type: External - ui_timelimit= "10"
5272.
0x8377EE00 - Type: DWORD - ui_totalClanMemberCount
5273.
Total number of players who are part of the clan.
5274.
0x837521D0 - Type: DWORD - ui_useCustomClassInfo
5275.
set to 1 to divert ui class functions to use custmo class data
5276.
0x8377F5E0 - Type: External - ui_version_show= "0"
5277.
0x837529B0 - Type: BOOL - ui_xboxLiveCountNotZero
5278.
Whether there are any players in the xbox live party
5279.
0x83752A20 - Type: BOOL - ui_xboxLivePartyListOpen
5280.
Whether the xbox live party tab is open.
5281.
0x83795D80 - Type: External - ui_xpText= "1"
5282.
0x8377F340 - Type: DWORD - uiscript_debug
5283.
spam debug info for the ui script
5284.
0x8377FB90 - Type: BOOL - uiViewer_allowPitch
5285.
Allow the control of the camera pitch
5286.
0x8377FA40 - Type: DWORD - uiViewer_attachment
5287.
Current weapon attachment index to show
5288.
0x8377F960 - Type: External - uiViewer_customname= ""
5289.
0x8377F8F0 - Type: Dvar6 - uiViewer_equipWeapon
5290.
weapon to equip the player (primary/secondary)
5291.
0x8377FC70 - Type: FLOAT1 - uiViewer_fov
5292.
UI Viewer horizontal field of view (degrees)
5293.
0x8377FDC0 - Type: BOOL - uiViewer_heroHighlight
5294.
use herolight to highlight the customized part
5295.
0x8377FCE0 - Type: Dvar8 - uiviewer_highlightColor1
5296.
Highlight outline color #1 (pingpongs to color2)
5297.
0x8377FD50 - Type: Dvar8 - uiviewer_highlightColor2
5298.
Highlight outline color #2 (pingpongs to color1)
5299.
0x8377F810 - Type: BOOL - uiViewer_ingame
5300.
The viewer is displayed in-game (false is in the frontend)
5301.
0x8377FC00 - Type: FLOAT1 - uiViewer_lightMultiplier
5302.
UI Viewer model lighting multiplier
5303.
0x8377F6C0 - Type: BOOL - uiViewer_loaded
5304.
a flag for the menu that the viewer is loaded
5305.
0x8377F880 - Type: Dvar6 - uiViewer_mode
5306.
current uiViewer mode
5307.
0x8377FB20 - Type: Dvar2 - uiViewer_pitchRange
5308.
Camera pitch range (x=minimum y=maximum)
5309.
0x8377FAB0 - Type: External - uiViewer_playerCamera= ""
5310.
0x8377FE30 - Type: FLOAT3 - uiViewer_sceneOrigin
5311.
Origin of the models in ui viewer
5312.
0x8377F7A0 - Type: BOOL - uiViewer_show
5313.
Enables rendering of the ui viewer
5314.
0x8377F730 - Type: BOOL - uiViewer_streaming
5315.
The UI viewer cannot draw since the model is streaming
5316.
0x8377F9D0 - Type: DWORD - uiViewer_weapon
5317.
Current weapon index to show
5318.
0x83758830 - Type: DWORD - updateInfoLastFetchTime
5319.
Time in milliseconds of the last update related to friends,clan,recent met players being called.
5320.
0x83752940 - Type: DWORD - updateRefreshInGameStoretLastFetchTime
5321.
Time in milliseconds of the last update for in-game store
5322.
0x8373FBD0 - Type: BOOL - useMapPreloading
5323.
Whether to start loading the map before connecting to server
5324.
0x83740260 - Type: BOOL - usePackFiles
5325.
Read midmip .tex files out of .pak files (for shipping and xfetch/disks/testing)
5326.
0x8373FC40 - Type: BOOL - useSvMapPreloading
5327.
Whether to start loading the map before starting the server
5328.
0x837402D0 - Type: BOOL - useWalkPathnodesMode
5329.
Special nodes walking all pathnodes in the map
5330.
0x83773090 - Type: BOOL - vehanim_debug
5331.
Show debug information for vehicle anims
5332.
0x83773020 - Type: BOOL - vehanim_enable
5333.
Enable player vehicle anims
5334.
0x83771650 - Type: DWORD - vehControlMode
5335.
Changes the vehicle controls and camera mode
5336.
0x83787060 - Type: FLOAT1 - vehGunnerSplashDamage
5337.
Percentage of projectile and grenade splash damage that vehicle gunners take.
5338.
0x83787920 - Type: BOOL - vehHelicopterAlwaysFaceCamera
5339.
Setting this will have the helicopter always face the same direction as the camera.
5340.
0x83787990 - Type: FLOAT1 - vehHelicopterAlwaysFaceCameraRate
5341.
How quickly the helicopter catches up to the camera.
5342.
0x83787ED0 - Type: FLOAT1 - vehHelicopterboundMapHeight
5343.
Helicopter Bounding height.
5344.
0x83787DF0 - Type: FLOAT1 - vehHelicopterboundMapLowerRightX
5345.
Helicopter Bounding box.
5346.
0x83787E60 - Type: FLOAT1 - vehHelicopterboundMapLowerRightY
5347.
Helicopter Bounding box.
5348.
0x83787D10 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftX
5349.
Helicopter Bounding box.
5350.
0x83787D80 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftY
5351.
Helicopter Bounding box.
5352.
0x83787CA0 - Type: BOOL - vehHelicopterboundsOn
5353.
Heli bounds on/off.
5354.
0x837874C0 - Type: FLOAT1 - vehHelicopterDecelerationFwd
5355.
Set the deceleration of the player helicopter (as a fraction of acceleration) in the direction the chopper is facing. So 1.0 makes it equal to the acceleration.
5356.
0x83787530 - Type: FLOAT1 - vehHelicopterDecelerationSide
5357.
Set the side-to-side deceleration of the player helicopter (as a fraction of acceleration). So 1.0 makes it equal to the acceleration.
5358.
0x83787AE0 - Type: FLOAT1 - vehHelicopterDefaultPitch
5359.
Set the default pitch of the helicopter.
5360.
0x83787A70 - Type: BOOL - vehHelicopterFreeLook
5361.
Allow free look with left trigger.
5362.
0x83787840 - Type: BOOL - vehHelicopterHeadSwayDontSwayTheTurret
5363.
If set, the turret will not fire through the crosshairs, but straight ahead of the vehicle, when the player is not freelooking.
5364.
0x83787220 - Type: FLOAT1 - vehHelicopterHoverSpeedThreshold
5365.
The speed below which the player helicopter begins to jitter the tilt, for hovering
5366.
0x837875A0 - Type: BOOL - vehHelicopterInvertUpDown
5367.
Invert the altitude control on the player helicopter.
5368.
0x837877D0 - Type: FLOAT1 - vehHelicopterJitterJerkyness
5369.
Specifies how jerky the tilt jitter should be
5370.
0x837871B0 - Type: FLOAT1 - vehHelicopterLookaheadTime
5371.
How far ahead (in seconds) the player helicopter looks ahead, to avoid hard collisions. (Like driving down the highway, you should keep 2 seconds distance between you and the vehicle in front of you)
5372.
0x83787140 - Type: FLOAT1 - vehHelicopterMaxAccelVertical
5373.
Maximum vertical acceleration of the player helicopter (in MPH per second)
5374.
0x83787C30 - Type: FLOAT1 - vehHelicopterMaxSpeedVertical
5375.
Maximum vertical speed of the player helicopter (in MPH)
5376.
0x83787A00 - Type: FLOAT1 - vehHelicopterPathTransitionTime
5377.
How quickly the helicopter transitions from driving path to locked path.
5378.
0x83787290 - Type: FLOAT1 - vehHelicopterRightStickDeadzone
5379.
Dead-zone for the axes of the right thumbstick. This helps to better control the two axes separately.
5380.
0x83787B50 - Type: FLOAT1 - vehHelicopterRotDecel
5381.
Set the rotational deceleration or dampening for the helicopter.
5382.
0x83787370 - Type: BOOL - vehHelicopterScaleMovement
5383.
Scales down the smaller of the left stick axes.
5384.
0x83787450 - Type: BOOL - vehHelicopterSoftCollisions
5385.
Player helicopters have soft collisions (slow down before they collide).
5386.
0x83787300 - Type: FLOAT1 - vehHelicopterStrafeDeadzone
5387.
Dead-zone so that you can fly straight forward easily without accidentally strafing (and thus rolling).
5388.
0x83787680 - Type: FLOAT1 - vehHelicopterTiltFromControllerAxes
5389.
The amount of tilt caused by the desired velocity (i.e., the amount of controller stick deflection)
5390.
0x83787BC0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw
5391.
The amount of roll caused by yawing while moving forward.
5392.
0x837876F0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
5393.
The forward speed (as a fraction of top speed) at which the tilt due to yaw reaches is maximum value.
5394.
0x83787760 - Type: FLOAT1 - vehHelicopterTiltFromViewangles
5395.
The amount of tilt caused by the current velocity
5396.
0x837878B0 - Type: FLOAT1 - vehHelicopterTiltMomentum
5397.
The amount of rotational momentum the helicopter has with regards to tilting.
5398.
0x837873E0 - Type: Dvar6 - vehHelicopterYawAltitudeControls
5399.
Determines how to control yaw and altitude
5400.
0x83787610 - Type: FLOAT1 - vehHelicopterYawOnLeftStick
5401.
The yaw speed created by the left stick when pushing the stick diagonally (e.g., moving forward and strafing slightly).
5402.
0x83789E50 - Type: FLOAT1 - vehicle_damage_bouncing_betty
5403.
Bouncing betty damage for vehicles.
5404.
0x83789D00 - Type: FLOAT1 - vehicle_damage_bullet
5405.
Bullet damage for vehicles.
5406.
0x83789D70 - Type: FLOAT1 - vehicle_damage_grenade
5407.
Grenade damage for vehicles.
5408.
0x83789AD0 - Type: FLOAT1 - vehicle_damage_max_shielding
5409.
Percent of core damage that armor can shield.
5410.
0x83789DE0 - Type: FLOAT1 - vehicle_damage_projectile
5411.
Projectile damage for vehicles.
5412.
0x83789EC0 - Type: FLOAT1 - vehicle_damage_satchel_charge
5413.
Satchel charge damage for vehicles.
5414.
0x83789F30 - Type: FLOAT1 - vehicle_damage_sticky_grenade
5415.
Sticky grenade damage for vehicles.
5416.
0x83789B40 - Type: FLOAT1 - vehicle_damage_zone_front
5417.
Front zone damage for vehicles.
5418.
0x83789C20 - Type: FLOAT1 - vehicle_damage_zone_rear
5419.
Rear zone damage for vehicles.
5420.
0x83789BB0 - Type: FLOAT1 - vehicle_damage_zone_side
5421.
Side zone damage for vehicles.
5422.
0x83789C90 - Type: FLOAT1 - vehicle_damage_zone_under
5423.
Bottom zone damage for vehicles.
5424.
0x8378A010 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty
5425.
Bouncing betty damage for destructible armor on vehicles.
5426.
0x8378A1D0 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty_radius
5427.
Radius for bouncing betty damage for destructible armor on vehicles.
5428.
0x83789FA0 - Type: FLOAT1 - vehicle_destructible_damage_grenade
5429.
Grenade damage for destructible armor on vehicles.
5430.
0x8378A160 - Type: FLOAT1 - vehicle_destructible_damage_grenade_radius
5431.
Radius for grenade damage for destructible armor on vehicles.
5432.
0x8378A320 - Type: FLOAT1 - vehicle_destructible_damage_projectile_radius
5433.
Radius for projectile damage for destructible armor on vehicles.
5434.
0x8378A080 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge
5435.
Satchel charge damage for destructible armor on vehicles.
5436.
0x8378A240 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge_radius
5437.
Radius for satchel charge damage for destructible armor on vehicles.
5438.
0x8378A0F0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade
5439.
Sticky grenade damage for destructible armor on vehicles.
5440.
0x8378A2B0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade_radius
5441.
Radius for sticky grenade damage for destructible armor on vehicles.
5442.
0x83771810 - Type: FLOAT1 - vehicle_perk_boost_duration_seconds
5443.
Vehicle perk boost duration in seconds.
5444.
0x8378A390 - Type: FLOAT1 - vehicle_perk_leadfoot_speed_increase
5445.
Vehicle perk leadfoot speed increase percentage.
5446.
0x837751D0 - Type: FLOAT1 - vehicle_piece_damagesfx_threshold
5447.
Minimum amount of damage for which a destructible piece damageSound SFX will be played.
5448.
0x837727D0 - Type: BOOL - vehicle_push_during_mantle
5449.
Enable player mantling
5450.
0x83771880 - Type: BOOL - vehicle_riding
5451.
Turning this on enables players to walk around on top of vehicles
5452.
0x837718F0 - Type: BOOL - vehicle_selfCollision
5453.
Enabled the vehicle to shoot itself with it's own turret.
5454.
0x83771DC0 - Type: FLOAT1 - vehicle_sounds_cutoff
5455.
Use to turn of the vehicle sounds if the distance between the camera and the vehicle is more than this value
5456.
0x83789A60 - Type: FLOAT1 - vehicle_switch_seat_delay
5457.
Delay before player can switch seats again.
5458.
0x83786B90 - Type: FLOAT1 - vehicle_useRadius
5459.
The radius within which a player can enter a vehicle
5460.
0x837717A0 - Type: BOOL - vehLocationalVehicleSeatEntry
5461.
Assigns the player seat based on the entry location, NOT first in first available position
5462.
0x83771730 - Type: BOOL - vehLockTurretToPlayerView
5463.
Locks the turret angles to the player angles and sets the players rotation speed to the turrets rotRate
5464.
0x83789910 - Type: FLOAT1 - vehPlaneFakeLiftForce
5465.
Fake lift force on aircraft. Adds extra pitch when non-horizontal.
5466.
0x837899F0 - Type: FLOAT1 - vehPlaneGravityForce
5467.
Gravity force on aircraft.
5468.
0x837898A0 - Type: FLOAT1 - vehPlaneLiftForce
5469.
Lift force on aircraft.
5470.
0x83789980 - Type: FLOAT1 - vehPlaneLowSpeed
5471.
Min speed.
5472.
0x83789750 - Type: FLOAT1 - vehPlanePitchAccel
5473.
Adjustable rotation scaler.
5474.
0x837896E0 - Type: FLOAT1 - vehPlaneRollAccel
5475.
Adjustable rotation scaler.
5476.
0x83789670 - Type: FLOAT1 - vehPlaneRollDeadZone
5477.
Roll input dead zone. Percentage of stick movement to ignore for roll.
5478.
0x83789830 - Type: FLOAT1 - vehPlaneYawFromRollScale
5479.
Adjustable rotation scaler.
5480.
0x837897C0 - Type: FLOAT1 - vehPlaneYawSpeed
5481.
Adjustable rotation scaler.
5482.
0x837716C0 - Type: DWORD - vehRecenterDelay
5483.
Specifies a delay in msec, before triggering the camera auto-centering functionality in idle mode
5484.
0x83758E50 - Type: External - version= "Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.54 CL(760254) CODLOCS-V64 Mon Sep 27 20:50:05 2010 xenon"
5485.
0x8378CA10 - Type: External - visionstore_glowTweakBloomCutoff= "0.5"
5486.
0x8378CA80 - Type: External - visionstore_glowTweakBloomDesaturation= "0"
5487.
0x8378CAF0 - Type: External - visionstore_glowTweakBloomIntensity0= "1"
5488.
0x8378CB60 - Type: External - visionstore_glowTweakBloomIntensity1= ""
5489.
0x8378C8C0 - Type: External - visionstore_glowTweakEnable= "0"
5490.
0x8378C930 - Type: External - visionstore_glowTweakRadius0= "5"
5491.
0x8378C9A0 - Type: External - visionstore_glowTweakRadius1= ""
5492.
0x8378CBD0 - Type: External - visionstore_glowTweakSkyBleedIntensity0= ""
5493.
0x8378CC40 - Type: External - visionstore_glowTweakSkyBleedIntensity1= ""
5494.
0x8375DD10 - Type: DWORD - wagerCategory
5495.
The wager category number
5496.
0x8375DD80 - Type: DWORD - wagerCategoryPlaylist
5497.
The wager playlist index in the category
5498.
0x83740340 - Type: DWORD - waitForStreamer
5499.
1) wait for initial lowmips, 2) wait for full initial texture load.
5500.
0x83755DC0 - Type: DWORD - waitOnStatsTimeout
5501.
Time in seconds to wait for stats to be fetched while dev mapping.
5502.
0x83771F80 - Type: DWORD - waterbrush_entity
5503.
CM_GetWaterHeight function will test against this enitty. Can be used on brushmodels to move the water level
5504.
0x8376B920 - Type: BOOL - waypointDebugDraw
5505.

5506.
0x8376BFB0 - Type: FLOAT1 - waypointDistFade
5507.
Distance to start fading waypoints when the player is ADS
5508.
0x8376BED0 - Type: FLOAT1 - waypointDistScaleRangeMax
5509.
Distance from player that icon distance scaling ends.
5510.
0x8376BE60 - Type: FLOAT1 - waypointDistScaleRangeMin
5511.
Distance from player that icon distance scaling starts.
5512.
0x8376BF40 - Type: FLOAT1 - waypointDistScaleSmallest
5513.
Smallest scale that the distance effect uses.
5514.
0x8374CCF0 - Type: FLOAT1 - waypointIconHeight
5515.
Height of the offscreen pointer.
5516.
0x8374CD60 - Type: FLOAT1 - waypointIconWidth
5517.
Width of the offscreen pointer.
5518.
0x8376BD10 - Type: FLOAT1 - waypointOffscreenCornerRadius
5519.
Size of the rounded corners.
5520.
0x8376BA70 - Type: FLOAT1 - waypointOffscreenDistanceThresholdAlpha
5521.
Distance from the threshold over which offscreen objective icons lerp their alpha.
5522.
0x8376BC30 - Type: FLOAT1 - waypointOffscreenPadBottom
5523.
Offset from the edge.
5524.
0x8376BAE0 - Type: FLOAT1 - waypointOffscreenPadLeft
5525.
Offset from the edge.
5526.
0x8376BB50 - Type: FLOAT1 - waypointOffscreenPadRight
5527.
Offset from the edge.
5528.
0x8376BBC0 - Type: FLOAT1 - waypointOffscreenPadTop
5529.
Offset from the edge.
5530.
0x8374CDD0 - Type: FLOAT1 - waypointOffscreenPointerDistance
5531.
Distance from the center of the offscreen objective icon to the center its arrow.
5532.
0x8376BA00 - Type: FLOAT1 - waypointOffscreenPointerHeight
5533.
Height of the offscreen pointer.
5534.
0x8376B990 - Type: FLOAT1 - waypointOffscreenPointerWidth
5535.
Width of the offscreen pointer.
5536.
0x8376BCA0 - Type: BOOL - waypointOffscreenRoundedCorners
5537.
Off-screen icons take rounded corners when true. 90-degree corners when false.
5538.
0x8376BD80 - Type: FLOAT1 - waypointOffscreenScaleLength
5539.
How far the offscreen icon scale travels from full to smallest scale.
5540.
0x8376BDF0 - Type: FLOAT1 - waypointOffscreenScaleSmallest
5541.
Smallest scale that the offscreen effect uses.
5542.
0x8376C250 - Type: FLOAT1 - waypointPlayerOffsetCrouch
5543.
For waypoints pointing to players, how high to offset off of their origin when they are crouching.
5544.
0x8376C1E0 - Type: FLOAT1 - waypointPlayerOffsetProne
5545.
For waypoints pointing to players, how high to offset off of their origin when they are prone.
5546.
0x8376C330 - Type: FLOAT1 - waypointPlayerOffsetRevive
5547.
For waypoints pointing to players, how high to offset off of their origin when they are in last stand.
5548.
0x8376C2C0 - Type: FLOAT1 - waypointPlayerOffsetStand
5549.
For waypoints pointing to players, how high to offset off of their origin when they are standing.
5550.
0x8376C090 - Type: FLOAT1 - waypointSplitscreenScale
5551.
Scale applied to waypoint icons in splitscreen views.
5552.
0x8376C020 - Type: DWORD - waypointTimeFade
5553.
Time in ms to fade waypoints the player is ADS
5554.
0x8376C100 - Type: FLOAT1 - waypointTweakY
5555.

5556.
0x8376C3A0 - Type: FLOAT1 - weaponCamoLodDist
5557.
Distance to stop drawing the weapon camo.
5558.
0x8376C480 - Type: FLOAT1 - weaponClanTagLodDist
5559.
Distance to stop drawing the weapon clan tag.
5560.
0x8376C410 - Type: FLOAT1 - weaponEmblemLodDist
5561.
Distance to stop drawing the weapon emblem.
5562.
0x8377F500 - Type: External - welcome_shown= "0"
5563.
0x83740180 - Type: BOOL - wideScreen
5564.
True if the game video is running in 16x9 aspect, false if 4x3.
5565.
0x837747C0 - Type: BOOL - wind_debug_display
5566.
shows wind debug display
5567.
0x83774360 - Type: FLOAT1 - wind_global_hi_altitude
5568.
altitude of global hi-level wind
5569.
0x837742F0 - Type: FLOAT1 - wind_global_low_altitude
5570.
altitude of global low-level wind
5571.
0x837743D0 - Type: FLOAT1 - wind_global_low_strength_percent
5572.
strength of global low-level wind, expressed as a percentage of wind_global_vector
5573.
0x83774280 - Type: FLOAT3 - wind_global_vector
5574.
global wind force in units/sec. This is also the hi-level wind
5575.
0x83774750 - Type: FLOAT1 - wind_grass_gust_distance
5576.
max distance at which to place gusts
5577.
0x83774670 - Type: FLOAT1 - wind_grass_gust_radius
5578.
size of global wind gust effector
5579.
0x83774600 - Type: FLOAT1 - wind_grass_gust_speed
5580.
speed multiplier for gusts
5581.
0x837746E0 - Type: FLOAT1 - wind_grass_gust_strength
5582.
percentage to bump the wind in a gust
5583.
0x837744B0 - Type: FLOAT1 - wind_grass_gustinterval
5584.
global wind force gust interval
5585.
0x83774520 - Type: FLOAT1 - wind_grass_scale
5586.
global wind force scaler
5587.
0x83774590 - Type: FLOAT1 - wind_grass_tension
5588.
global wind grass tension (stiffness)
5589.
0x83774440 - Type: FLOAT1 - wind_leaf_scale
5590.
global wind grass tension (stiffness)
5591.
0x837749F0 - Type: Dvar4 - wind_local_amplitude
5592.
localized wind amplitude
5593.
0x83774A60 - Type: FLOAT3 - wind_local_frequency
5594.
frequency of tree bend oscillation
5595.
0x83774AD0 - Type: FLOAT1 - wind_local_gust_radius
5596.
size of local wind gust effector
5597.
0x83774B40 - Type: FLOAT1 - wind_local_gust_strength
5598.
percentage to bump the wind in a local gust
5599.
0x83774980 - Type: Dvar4 - wind_local_vector
5600.
localized wind force in units/sec
5601.
0x83758C90 - Type: BOOL - xblive_allmappacks
5602.
Set to true if the player has all the content packs available
5603.
0x83758C20 - Type: BOOL - xblive_anymappacks
5604.
Set to true if the player has any content packs
5605.
0x83758360 - Type: BOOL - xblive_basictraining
5606.
Current game is basic training
5607.
0x837583D0 - Type: BOOL - xblive_basictraining_popup
5608.
The user has seen the basic training popup description
5609.
0x837586E0 - Type: BOOL - xblive_clanListChanged
5610.
Clan list gets updated
5611.
0x83758050 - Type: BOOL - xblive_clanmatch
5612.
Current game is a clan match
5613.
0x83758D00 - Type: External - xblive_contentpath= "D:"
5614.
0x837582F0 - Type: BOOL - xblive_enablePadsForMarketplace
5615.
Allow the blade to work for controllers 2 - 4
5616.
0x83758600 - Type: BOOL - xblive_friendsPresenceChanged
5617.
Friend presence info needs to be updated
5618.
0x83758130 - Type: BOOL - xblive_hostingprivateparty
5619.
true only if we're hosting a party
5620.
0x83758670 - Type: BOOL - xblive_livePresenceChanged
5621.
Clan and recent met player list presence info needs to be updated
5622.
0x83757A30 - Type: BOOL - xblive_loggedin
5623.
User is logged into xbox live
5624.
0x83758210 - Type: DWORD - xblive_mappacks
5625.
0 = original maps only, 1 = new maps only, 2 = both original and new
5626.
0x837587C0 - Type: BOOL - xblive_matchEndingSoon
5627.
True if the match is ending soon
5628.
0x8373F3F0 - Type: BOOL - xblive_privatematch
5629.
Current game is a private match
5630.
0x837581A0 - Type: BOOL - xblive_privatepartyclient
5631.
true only if we're in a party and not the host
5632.
0x8373F380 - Type: BOOL - xblive_rankedmatch
5633.
Current game is a ranked match
5634.
0x83757FE0 - Type: BOOL - xblive_showmarketplace
5635.
true if the player doesn't have all the map packs
5636.
0x837580C0 - Type: BOOL - xblive_theater
5637.
Current game is a theater mode
5638.
0x8374E8F0 - Type: BOOL - xblive_wagermatch
5639.
Current game is a wager match
5640.
0x83757950 - Type: DWORD - xenon_getTitleXnAddrTimeSecs
5641.
Amount of time it tries (seconds) to retrieve the title's Xbox 360 network address before giving up. -1 means it will try till it fails or succeeds
5642.
0x83757B80 - Type: DWORD - xenon_maxVoicePacketsPerSec
5643.
Max voice packets per second a client will send
5644.
0x83757BF0 - Type: DWORD - xenon_maxVoicePacketsPerSecForServer
5645.
Max voice packets per second the server will send
5646.
0x83757F70 - Type: BOOL - xenon_sysUIActive
5647.
Gets set when we open the Xbox System UI
5648.
0x83757AA0 - Type: BOOL - xenon_voiceDebug
5649.
Debug voice communication
5650.
0x83757B10 - Type: BOOL - xenon_voiceDegrade
5651.
Degrade voice quality
5652.
0x8373F540 - Type: External - xenonGame= "true"
5653.
0x8377DAC0 - Type: DWORD - xfriendsListFilter
5654.
Used for displaying appropriate list of friends
5655.
0x8373F150 - Type: BOOL - zombiefive_discovered
5656.
Zombie Five map discovered
5657.
0x8373F1C0 - Type: BOOL - zombiefive_norandomchar
5658.
Forces no random character when following the end game credits
5659.
0x8373EF20 - Type: BOOL - zombiemode
5660.
Current game is an zombie game
5661.
0x8373F000 - Type: BOOL - zombieStopSplitScreen
5662.
Force Split Screen to Fullscreen (for HUD)
5663.
0x8373F070 - Type: BOOL - zombietron
5664.
Current game is an zombietron top down game
5665.
0x8373F0E0 - Type: BOOL - zombietron_discovered
5666.
Zombietron mode discovered

There All I have At The Moment!

You Own A Zombies Or XP .GPD Please PM me With The Details To Add To Harddrive , Button Controls , Download Link And Video Of Your .GPD In Action.

Thanks/+Rep Appreciated

The following 3 users thanked UK_Modder for this useful post:

Vampster (02-14-2012), TTGxBroski (02-14-2012), LSU (02-12-2012)
#2. Posted:
UK_Modder
  • TTG Senior
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Joined: Apr 03, 201014Year Member
Posts: 1,076
Reputation Power: 51
Status: Offline
Joined: Apr 03, 201014Year Member
Posts: 1,076
Reputation Power: 51
C'mon Guys... This Took me Freaking AGES!
#3. Posted:
Moose0315
  • Resident Elite
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Joined: Mar 23, 201113Year Member
Posts: 231
Reputation Power: 8
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Joined: Mar 23, 201113Year Member
Posts: 231
Reputation Power: 8
This looks good sorry nobody else saw it.
#4. Posted:
OFWGKTA-Affiliated
  • New Member
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Joined: Feb 05, 201212Year Member
Posts: 36
Reputation Power: 3
Status: Offline
Joined: Feb 05, 201212Year Member
Posts: 36
Reputation Power: 3
wait so the zombies gpds r online
#5. Posted:
Collin943
  • Challenger
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Joined: Jul 14, 201112Year Member
Posts: 147
Reputation Power: 6
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Joined: Jul 14, 201112Year Member
Posts: 147
Reputation Power: 6
nice gpds man good job bump your topic back up
#6. Posted:
MUFF
  • TTG Fanatic
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Joined: Jan 03, 201113Year Member
Posts: 4,085
Reputation Power: 179
Status: Offline
Joined: Jan 03, 201113Year Member
Posts: 4,085
Reputation Power: 179
use spoil tags, this is aweful to look at and have to scroll 3 pages to look at the first post(lol)

but looks good. to bad a lot of people who use these will most likely get banned from black ops
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