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Mw3 Online Mods/Release dll patch.s tu20/stat offsets/source
#1. PostPosted:
TTG Senior
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Joined: Dec 05, 2010 vokal has been a member for over 3 years 3 Year Member
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Memory editing
These apps are made by Nitram from 7s strictly for Science
*You MUST BE ONLINE AND HAVE HALF A BRAIN TO MAKE ANY USE OF THE CODE GIVEN IN HERE!!!!!.*




........................Super jump lobbys.................................................





........................Superjump and no fall damage code................................
*if you dont know what to do with it dont use it.

int main(int argc, char* argv[])
{
    IXboxManager *Manager;
IXboxConsole *Console;
IXboxDebugTarget *DebugTarget;

BSTR DefaultXbox;
HRESULT hr;

hr = CoInitializeEx(0, COINIT_MULTITHREADED);
if (FAILED(hr)) {
  printf("Failed to initialize COM library. Error code = 0x%x",hr);
  return hr;
}
hr = CoCreateInstance(__uuidof(XboxManager),NULL,CLSCTX_INPROC_SERVER,__uuidof(IXboxManager),&(void*&)Manager );

// Attempt to load XBDM.DLL.  The project settings specify to delay load
    // it so as to not break the linker.  So long as we load it manually
    // before we try to use it, all will be well.  Exit main on failure.

    if (!LoadXBDM())
        return 0;

hr = Manager->get_DefaultConsole(&DefaultXbox);
hr = Manager->OpenConsole(DefaultXbox, &Console);


if( FAILED(hr) )
  printf("\nERROR:\n\nCould not connect to default Xenon devkit or no devkit name set.\n Error code = 0x%x",  hr);
else
        printf("\nConnection succeeded to devkit.");

hr = Console->get_DebugTarget(&DebugTarget);

byte *nofall = new byte[4];
nofall[0] = 0x46;
nofall[1] = 0x1C;
nofall[2] = 0x3C;
nofall[3] = 0x00;

byte *jumpheight = new byte[4];
jumpheight[0] = 0x44;
jumpheight[1] = 0x79;
jumpheight[2] = 0xC0;
jumpheight[3] = 0x00;

DWORD num;

printf( "\n\nSetting jump_height to \"999\"" );
hr = DebugTarget->SetMemory_cpp(0x82000000+0x0001D5C, 4, jumpheight, &num);
printf( "\n\nSetting bg_fallDamageMaxHeight to \"999\"" );
hr = DebugTarget->SetMemory_cpp(0x82000000+0x0000C04, 4, nofall, &num);
Sleep(10000);
    return 0;
}


...............Editing stats and prestige/level with NITRAM's APP........................





......................Patch to load dlls on tu20........................................
seeing as no one has posted this here i figure a few of you might be able to make some use of this

released by Nitram on 7s
*note clients cannot connect to host's using modded/patched default_mp you must use xbrpc/memory editing to use mods ingame in pubs dll support is only useful for testing/offline use etc you can not infect with a dll and use mods in MP!!

This is the patch code to load dlls on tu20
again If you dont know what to do with it dont use it.

.globl _start
_start:
 
.set DLLLoaderHook, 0x824EEDB0
.set LoadLibraryA, 0x824EE630
.set DLLLoaderString, 0x82000C18
.long DLLLoaderString
.long (9f-0f)/4
 
0:
.string "game:\\dll_load.dll"
.align 1
9:
 
.long DLLLoaderHook
.long (9f-0f)/4
 
0:
lis %r11, DLLLoaderString@h
ori %r3, %r11, DLLLoaderString@l
bl (LoadLibraryA - (DLLLoaderHook + 0x8))
9:
 
.long 0xFFFFFFFF


.............source to dwack's cracked mw3 tool.....................................

*This is the source to the mw3 recovery tool that Dwack cracked and released you can recompile the source with visual studio or if you just want to grab any useful offesets if you have not mapped out mpdata though it is limited in this leaked app, but for those that want to mess around and are not sure of what to do its a good basic example.


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................OFFSETS FOR MW3.....................................................

XP 0xa9c
Prestige 0xcac
score 0xcb4
kills 0xcdc
time played 0xd00
K/D 0xd0c
Wins 0xd10
Winstreak 0xd28
Accuracy 0xd34
Tokens 0x2b0b
doubleXP 0x2b61
doublegunxp 0x2bbd


...................Some mw2 stuff below.............................................

*MW2 quick reference XP table
   
0 500
1 1700
2 3600
3 6200
4 9500
5 13500
6 18200
7 23600
8 29700
9 36500
10 44300
11 53100
12 62900
13 73700
14 85500
15 98300
16 112100
17 126900
18 142700
19 159500
20 177300
21 196100
22 215900
23 236700
24 258500
25 281300
26 305100
27 329900
28 355700
29 382700
30 410900
31 440300
32 470900
33 502700
34 535700
35 569900
36 605300
37 641900
38 679700
39 718700
40 758900
41 800300
42 842900
43 886700
44 931700
45 977900
46 1025300
47 1073900
48 1123700
49 1175000
50 1227800
51 1282100
52 1337900
53 1395200
54 1454000
55 1514300
56 1576100
57 1639400
58 1704200
59 1770500
60 1838300
61 1907600
62 1978400
63 2050700
64 2124500
65 2199800
66 2276600
67 2354900
68 2434700
69 2516000


also here is a MW2 function table partially labeled i had dumped from ida a while back.

thetechgame.com/vW8zB/mw2partlabel.txt

Last edited by vokal ; edited 42 times in total
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#2. PostPosted:
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Joined: Feb 25, 2012 PrestigeToken has been a member for over 2 years 2 Year Member
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Its not hard t do that and is kind of wasting ur time if ur on atlas its only a moded default_mp.xex coder123 to be exact and is only superjump
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#3. PostPosted:
TTG Senior
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can you inv me please would like to see it.pm me
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  011
#4. PostPosted:
Wise One
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Joined: Dec 22, 2010 iTzSeager has been a member for over 3 years 3 Year Member
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this still could be system link
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#5. PostPosted:
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PrestigeToken wrote:

Its not hard t do that and is kind of wasting ur time if ur on atlas its only a moded default_mp.xex coder123 to be exact and is only superjump
not using atlas or coders modded default this is only memory editing also have name poke working and prestige and rank Wink
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#6. PostPosted:
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Joined: Mar 28, 2012 OIvannaGitoff has been a member for over 2 years 2 Year Member
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good job +rep for you
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#7. PostPosted:
Resident Elite
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Joined: Jun 05, 2011 termapeg has been a member for over 2 years 2 Year Member
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Is this knockback? Or have you actually got a superjump patch. Just a word of advice, i wouldnt go online with this as you will definatly get banned
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#8. PostPosted:
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Joined: Dec 05, 2010 vokal has been a member for over 3 years 3 Year Member
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termapeg wrote:

Is this knockback? Or have you actually got a superjump patch. Just a word of advice, i wouldnt go online with this as you will definatly get banned

its superjump and its not a patch......not worried about getting banned, was messing about on mw3 all day and night yesterday and no ban yet, not that it would matter all that much if the acc/console was banned Wink , though it would suck for the randoms that kept joining i would think but no one told them to join.
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#9. PostPosted:
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Joined: Mar 28, 2012 OIvannaGitoff has been a member for over 2 years 2 Year Member
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what exactly are you online with?
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  01
#10. PostPosted:
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OIvannaGitoff wrote:

what exactly are you online with?
a rgh slim running a jtag image.
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