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Sould This Be Stickied

Yes
57.14% (4 votes)
No
14.29% (1 vote)
No Hippies Is 10x Better Than Yours
28.57% (2 votes)

Total Votes: 7

Mw2 Script List For Patches
Posted:

Mw2 Script List For PatchesPosted:

GarrettHD
  • TTG Senior
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 1,962
Reputation Power: 78
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 1,962
Reputation Power: 78
Script List For Patches By TTG_DEMON Msg Me If You Want More Added


Comment On What You Think


I Will Make a Cod4 Script List If You Want Me To PM Me



Flashing Text

doSuperText()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "TOPLEFT", "TOPLEFT", 20, 150 );
for( ;; )
{
displayText setText("^7^4+Rep on 7s");
wait .12;
displayText setText("^7+^4Rep on 7s");
wait .12;
displayText setText("^7+R^4ep on 7s");
wait .12;
displayText setText("^7+Re^4p on 7s");
wait .12;
displayText setText("^7+Rep^4 on 7s");
wait .12;
displayText setText("^7+Rep o^4n 7s");
wait .12;
displayText setText("^7+Rep on^4 7s");
wait .12;
displayText setText("^7+Rep on 7^4s");
wait .12;
displayText setText("^7+Rep on 7s");
wait .12;
displayText setText("^7^1+Rep on 7s");
wait .12;
displayText setText("^7+^1Rep on 7s");
wait .12;
displayText setText("^7+R^1ep on 7s");
wait .12;
displayText setText("^7+Re^1p on 7s");
wait .12;
displayText setText("^7+Rep^1 on 7s");
wait .12;
displayText setText("^7+Rep o^1n 7s");
wait .12;
displayText setText("^7+Rep on^1 7s");
wait .12;
displayText setText("^7+Rep on 7^1s");
wait .12;
displayText setText("^7+Rep on 7s");
wait .12;
displayText setText("^7^2+Rep on 7s");
wait .12;
displayText setText("^7+^2Rep on 7s");
wait .12;
displayText setText("^7+R^2ep on 7s");
wait .12;
displayText setText("^7+Re^2p on 7s");
wait .12;
displayText setText("^7+Rep^2 on 7s");
wait .12;
displayText setText("^7+Rep o^2n 7s");
wait .12;
displayText setText("^7+Rep on^2 7s");
wait .12;
displayText setText("^7+Rep on 7^2s");
wait .12;
displayText setText("^7+Rep on 7s");
wait .12;
}
}


No Recoil

self player_recoilScaleOn(0)


UFO MODE

NewUFO()
{
self endon("death");
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
self.UfoOn = 0;
for(;;)
{
if(self usebuttonpressed())
{
if(self.UfoOn == 0)
{
self.UfoOn = 1;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
}
else
{
self.UfoOn = 0;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
}
wait 0.5;
}
if(self.UfoOn == 1)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
}
wait 0.05;
}
}


NUKE Bullets

ExplosionWednesday()
{
for(;;)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}



KamaKazi Bomber


DeathHarrier()
{
self notifyOnPlayerCommand( "dpad_down", "+smoke" );
self endon ( "death" );
self endon( "disconnect" );
for(;;)
{
self waittill("dpad_down");
if ( self GetStance() == "prone" ) {
Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
Kamikaze setModel( "vehicle_mig29_desert" );
Location = self thread GetCursorPos();
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
Kamikaze playLoopSound( "veh_b2_dist_loop" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
wait( 0.15 );
playFxontag( level.harrier_smoke, self, "tag_engine_left2" );
playFxontag( level.harrier_smoke, self, "tag_engine_right2" );
playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
Kamikaze moveto(Location, 3.9);
wait 3.8;
Kamikaze playsound( "nuke_explosion" );
wait .2;
level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
Kamikaze playSound( "harrier_jet_crash" );
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
Earthquake( 0.4, 4, Kamikaze.origin, 800 );
RadiusDamage( Kamikaze.origin, 800, 500, 1, self );
Kamikaze delete();
}
}
}


Secret Weapon

self giveWeapon( "m79_mp", 0, true );



EarthQuake

doEarthQuake()
{
self notifyOnPlayerCommand( "Right_Stick", "+melee" );
self waittill( "Right_Stick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" ); // change this sound , if you want.
player playsound( "nuke_wave" ); //Change this sound , if you want.
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 ); // Change variabl
PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "blackout_nvg", 2 );
wait 3;
visionSetNaked("ac130_inverted", 2000);
wait 15;
visionSetNaked( "default", .1 );
wait 1;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}


Spinning 10th Emblem

doEmblem()
{
self iPrintlnBold("10th Spinning Emblem Set");
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
}


Unlock All

doUnlock()
{
self endon( "disconnect" );
self endon( "death" );
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}


Visions

doVision(pick)
{
switch (pick){
case "Thermal":
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
break;
case "Chaplin Night":
self VisionSetNakedForPlayer( "cheat_chaplinnight", 2 );
break;
case "Near Death":
self VisionSetNakedForPlayer( "near_death_mp", 2 );
break;
case "Cobra Sunset":
self VisionSetNakedForPlayer( "cobra_sunset3", 2 );
break;
case "Trippy":
self VisionSetNakedForPlayer( "blackout_nvg", 2 );
break;
case "Nuke":
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
break;
case "Sunrise":
self VisionSetNakedForPlayer( "icbm_sunrise4", 2 );
break;
case "Gears of War":
self VisionSetNakedForPlayer("cobrapilot");
break;
case "Pink Vision":
self VisionSetNakedForPlayer("ac130_inverted", 9000);
break;
case "Missile":
self VisionSetNakedForPlayer( "missilecam", 2 );
break;
case "Default":
self VisionSetNakedForPlayer( "default", 2 );
break;
}
self iPrintln( "^3Vision Set to: " + "^2" + pick );
}


Models

doModel(pick)
{
switch (pick){
case "Normal":
self setModel( "tag_origin" );
break;
case "Stealth Bomber":
self setModel( "vehicle_b2_bomber" );
break;
case "Harrier":
self setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
break;
case "Sentry":
self setModel( "sentry_minigun" );
break;
case "Care Package":
self setModel( "com_plasticcase_friendly" );
break;
case "UAV":
self setModel( "vehicle_uav_static_mp" );
break;
case "Airstrike":
self setModel( "vehicle_mig29_desert" );
break;
case "Airstrike Bomb":
self setModel( "projectile_cbu97_clusterbomb" );
break;
case "Turret":
self setModel( "weapon_minigun" );
break;
case "AC130":
self setModel( "vehicle_ac130_low_mp" );
break;
case "Folded Sentry":
self setModel( "sentry_minigun_folded" );
break;
}
self iPrintln( "^3Model Set to: " + "^2" + pick );



GOD MODE

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


Teleport

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}


Do Level 70

self setPlayerData( "experience", 2516000 );


Gold Desert Eagle

self _giveWeapon("deserteaglegold_mp");


Default Weapon

self giveWeapon( "defaultweapon_mp", 0, false );


Dvars

doDvars()
{
setDvar("jump_height", 999 );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self player_recoilScaleOn(0);
self freezeControlsWrapper( false );
self setclientDvar( "laserForceOn",1);
self setClientDvar( "clanname", "TDM" );
self setClientDvar( "bg_bulletExplDmgFactor", "4" ); //insane chopper
self setClientDvar( "bg_bulletExplRadius", "2000" ); //insane chopper
self setclientDvar( "scr_deleteexplosivesonspawn", "0"); //claymores and
self setClientDvar( "scr_maxPerPlayerExplosives", "999"); //999 claymores
//self setclientDvar("scr_nukeCancelMode", 1 ); //cancels nuke when
self setclientdvar( "cg_drawfps", "1");
wait .05;
//self setClientDvar( "aim_automelee_range", "0" ); //no knife
//self setClientDvar( "aim_automelee_region_height", "0" ); //no knife
//self setClientDvar( "aim_automelee_region_width", "0" ); //no knife
//self setClientDvar( "player_meleeHeight", "0"); //no knife
//self setClientDvar( "player_meleeRange", "0" ); //no knife
//self setClientDvar( "player_meleeWidth", "0" ); //no knife
self setClientDvar( "player_meleeHeight", "1000"); //far knife
self setClientDvar( "player_meleeRange", "1000" ); //far knife
self setClientDvar( "player_meleeWidth", "1000" ); //far knife
self setClientDvar( "phys_gravity" , "-9999" ); //instant care package
self setClientDvar( "phys_gravity_ragdoll", "999");
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
wait .05;
self setClientDvar( "aim_lockon_region_height" , 1386 );
self setClientDvar( "aim_lockon_region_width" , 0 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "scr_game_forceuav", "1" );
self setclientDvar( "compassSize", "1.3" );
self setClientDvar( "compass_show_enemies", 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1");
self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
self setClientDvar( "compassRadarUpdateTime", "0.001");
self setClientDvar( "compassFastRadarUpdateTime", ".001");
self setClientDvar( "cg_footsteps", "1");
self setclientdvar( "player_burstFireCooldown", "0" ); //auto m16 famas
self setClientDvar( "scr_airdrop_helicopter_minigun" , 999 ); //care
self setClientDvar( "scr_airdrop_mega_emp", 500 ); //ead emp
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 ); //ead
self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
wait .05;
self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar("perk_improvedExtraBreath", "999");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001"); //one vote to
self setClientDvar( "perk_bulletDamage", "999" ); //one shot one kill
//self setClientDvar( "perk_bulletDamage", "-99" ); //cant get hit
self setClientDvar( "perk_explosiveDamage", "-99" ); //danger close does
self setClientDvar( "perk_explosiveDamage", "999" ); //HUGE explosions
self setClientDvar( "g_speed", "350" ); //increased speed
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
self setClientDvar( "cg_deadChatWithTeam", "1" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
wait .05;
self setClientDvar( "perk_diveDistanceCheck", "10" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6" );
self setClientDvar( "perk_diveGravityScale", "0.05" );
self setClientDvar( "perk_diveVelocity", "500" );
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar( "ragdoll_explode_force", "30000" );
self setClientDvar( "r_znear", "57" ); //wallhack
self setClientDvar( "r_zfar", "0" ); //wallhack
self setClientDvar( "r_zFeather", "4" ); //wallhack
self setClientDvar( "r_znear_depthhack", "2" ); //wallhack
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
self setClientDvar( "compassClampIcons", "999" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "glass_fall_gravity", "-99");
wait .05;
self setClientDvar( "drawKillcamDataSize", "300");
self setClientDvar( "player_MGUseRadius", "99999" );
self setClientDvar( "player_useRadius", "99999" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientDvar( "compassRadarPingFadeTime", "999" );
self setClientDvar( "compassSoundPingFadeTime", "999" );
self setClientDvar( "compassMaxRange", "5000" );
self setClientDvar( "compassRadarLineThickness", "0");
self setClientDvar( "compassping_enemy", "9999");
self setClientDvar( "compassMaxRange", "5000" );
self setClientDvar( "compassMinRange", "0" );
wait 05;
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_pitch_scale", "0.4" );
self setClientDvar( "aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar( "aim_slowdown_region_height", "2.85" ); //<< reduces
self setClientDvar( "aim_slowdown_region_width", "2.85" ); //<< reduces
self setClientDvar( "aim_slowdown_yaw_scale", "0.4" );
self setClientDvar( "aim_slowdown_yaw_scale_ads", "0.5" );
//DISPLAY DVARS
wait .05;
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
}


Infinate Ammo

doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 ) {
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" ) {
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" ) {
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait .05;
}
}


Custom Class Names

doColors()
{
self setPlayerData( "customClasses", 0, "name", "^0Demon Jtagz V1" );
self setPlayerData( "customClasses", 1, "name", "^1Tell Your Friends!" );
self setPlayerData( "customClasses", 2, "name", "^2$10 For Infections" );
self setPlayerData( "customClasses", 3, "name", "^3$15 Per Person" );
self setPlayerData( "customClasses", 4, "name", "^4$50 To Rent 30min" );
self setPlayerData( "customClasses", 5, "name", "^5$100 To Rent 1hr" );
self setPlayerData( "customClasses", 6, "name", "^6Join Our Site!!!" );
self setPlayerData( "customClasses", 7, "name", "^7Krew Mod Clan" );
self setPlayerData( "customClasses", 8, "name", "^4Donate Money To:" );
self setPlayerData( "customClasses", 9, "name", "^[email protected]" );
}


Insane Stats

doInsane()
{
self setPlayerData( "kills" , 2147473687);
self setPlayerData( "deaths" , 1 );
self setPlayerData( "score" , 2147473687);
self setPlayerData( "headshots" , 485757);
self setPlayerData( "assists" , 457869);
self setPlayerData( "hits" , 2147473687);
self setPlayerData( "misses" , 1 );
self.timePlayed["other"] = 2592000;
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 2592000);
self setPlayerData( "wins" , 2147473687 );
self setPlayerData( "losses" , 1 );
self setPlayerData( "ties" , 777 );
self setPlayerData( "winStreak" , 1337 );
self setPlayerData( "killStreak" , 1337 );
}


Legit Stats

doLegit()
{
self setPlayerData( "hits" , 129524);
self setPlayerData( "misses" , 608249 );
self setPlayerData( "kills" , 120854);
self setPlayerData( "deaths" , 43192);
self setPlayerData( "score" , 6938473);
self setPlayerData( "headshots" , 59525);
self setPlayerData( "assists" , 18569);
self.timePlayed["other"] = 1728000;
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 1728000);
self setPlayerData( "wins" , 12859 );
self setPlayerData( "losses" , 3534 );
self setPlayerData( "ties" , 53 );
self setPlayerData( "winStreak" , 43 );
self setPlayerData( "killStreak" , 57 );
}


Move All To CrossHair

MoveAllToCrosshair()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;;) {
self waittill( "dpad_up" );
if ( self GetStance() == "prone" )
self iPrintlnBold( "Everyone has Been Teleported to Your ^1CROSSHAIRS" ); {
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
if ( self GetStance() == "prone" ) {
foreach( player in level.players ) {
if(player.name != self.name) {
if(player.tempVIP != 1) {
player SetOrigin( Crosshair );
}
}
}
}
}
}
}


More Text

doHeart1()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 20, 213 );
for ( ;; )
{
heartElem setText("^1YOur MOM");
wait 0.001;
heartElem setText("^2YOUR MOM");
wait 0.001;
heartElem setText("^2Your MOM");
wait 0.001;
heartElem setText("^4Deadly Mods");
wait 0.001;
heartElem setText("^5YOUR MOM");
wait 0.001;
heartElem setText("^6Your MOM");
wait 0.001;
heartElem setText("^1TTG_DEMON");
wait 0.001;
heartElem setText("^2YOUR MOM");
wait 0.001;
heartElem setText("^3YOUR MOM");
wait 0.001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}


Even More Text

doHeart3()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 18, 212 );
for ( ;; )
{
heartElem setText("^1D3MON OF D34TH");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}


Give Weapons

doGiveWeapon(pick)
{
switch (pick)
{
case "Gold Desert Eagle":
self giveWeapon( "deserteaglegold_mp", 0, false );
break;
case "Default Weapon":
self _giveWeapon("defaultweapon_mp", 0);
break;
case "Blue Tiger M1014":
self giveWeapon("m1014_xmags_mp", 7, false);
break;
case "Red Tiger M1014":
self giveWeapon("m1014_xmags_mp", 6, false);
break;
case "Fall M1014":
self giveWeapon("m1014_xmags_mp", 8, false);
break;
case "Blue Tiger Spas-12":
self giveWeapon("spas12_xmags_mp", 7, false);
break;
case "Red Tiger Spas-12":
self giveWeapon("spas12_xmags_mp", 6, false);
break;
case "Fall Spas-12":
self giveWeapon("spas12_xmags_mp", 8, false);
break;
case "Blue Tiger AA-12":
self giveWeapon("aa12_xmags_mp", 7, false);
break;
case "Red Tiger AA-12":
self giveWeapon("aa12_xmags_mp", 6, false);
break;
case "Fall AA-12":
self giveWeapon("aa12_xmags_mp", 8, false);
break;
case "Blue Tiger Striker":
self giveWeapon("striker_xmags_mp", 7, false);
break;
case "Red Tiger Striker":
self giveWeapon("striker_xmags_mp", 6, false);
break;
case "Fall Striker":
self giveWeapon("striker_xmags_mp", 8, false);
break;
case "Blue Tiger PP2000":
self giveWeapon("pp2000_xmags_mp", 7, false);
break;
case "Red Tiger PP2000":
self giveWeapon("pp2000_xmags_mp", 6, false);
break;
case "Fall PP2000":
self giveWeapon("pp2000_xmags_mp", 8, false);
break;
case "Blue Tiger TMP":
self giveWeapon("tmp_xmags_mp", 7, false);
break;
case "Red Tiger TMP":
self giveWeapon("tmp_xmags_mp", 6, false);
break;
case "Fall TMP":
self giveWeapon("tmp_xmags_mp", 8, false);
break;
}
self iPrintln( "You Now Have A: " + "" + pick );
}
#2. Posted:
imakeitrain
  • Junior Member
Status: Offline
Joined: Jul 18, 201013Year Member
Posts: 97
Reputation Power: 3
Status: Offline
Joined: Jul 18, 201013Year Member
Posts: 97
Reputation Power: 3
Not trying to be a noob or anything but where do i edit the flashing text in at?
#3. Posted:
TTGnizzle
  • Christmas!
Status: Offline
Joined: Jul 15, 201013Year Member
Posts: 843
Reputation Power: 37
Status: Offline
Joined: Jul 15, 201013Year Member
Posts: 843
Reputation Power: 37
this is a good post but no need to make it stickie hippie has got that covered but good post
#4. Posted:
GarrettHD
  • TTG Senior
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 1,962
Reputation Power: 78
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 1,962
Reputation Power: 78
mps/mp/_utility.gsc Is WHere I Put Text But YOu Need 1 of theese depending on what txt you use

self thread maps\mp\_utility::doHeart3();
self thread maps\mp\_utility::doHeart1();
self thread maps\mp\_utility::doSuperText();
#5. Posted:
GarrettHD
  • TTG Senior
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 1,962
Reputation Power: 78
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 1,962
Reputation Power: 78
Also If You Add Some Of The Mods Put Them In


Utility

Events

Class

dd.

And Self Thread In Missions.gsc
#6. Posted:
TwistedBeach
  • TTG Senior
Status: Offline
Joined: Aug 27, 201013Year Member
Posts: 1,414
Reputation Power: 70
Status: Offline
Joined: Aug 27, 201013Year Member
Posts: 1,414
Reputation Power: 70
Nice post, should help people out.
#7. Posted:
GarrettHD
  • TTG Senior
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 1,962
Reputation Power: 78
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 1,962
Reputation Power: 78
No Body Need Some Scripts:(
#8. Posted:
spy4561
  • TTG Natural
Status: Offline
Joined: Jul 10, 201013Year Member
Posts: 971
Reputation Power: 33
Status: Offline
Joined: Jul 10, 201013Year Member
Posts: 971
Reputation Power: 33
HTM_DEMON wrote No Body Need Some Scripts:(

Good, Keep adding more. Or you should make a full tut on where to put all these mods if you wanted to add mods into a patch.. ect...
#9. Posted:
Zaney
  • TTG Senior
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 1,662
Reputation Power: 66
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 1,662
Reputation Power: 66
a lot of that is for mod menu's like the give weapon
#10. Posted:
J1gSaW
  • TTG Addict
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 2,714
Reputation Power: 113
Status: Offline
Joined: Mar 27, 201014Year Member
Posts: 2,714
Reputation Power: 113
i need pacth editor some one PM me lionk please for download
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