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does dr 2.5 mods have need for speed mode/flying?
#1. PostPosted: Wed May 23, 2012 7:46 pm
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i have v2.0 had they had a need for speed mode you have to active with the object spawner on. there are limos with planes attached to them so i assume there is some way to fly. the need for speed mode was activated in 2.0 with object spawner on and hitting the s key, how can i activate it in 2.5 (if i can at all)?
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#2. PostPosted: Wed May 23, 2012 9:26 pm
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i do not think its in v2.5 sorry, ive looked also
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#3. PostPosted: Wed May 23, 2012 9:34 pm
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aw, i'm disapointed, limos are much easier to fly then tugs.

Thanks anyway.
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#4. PostPosted: Wed May 23, 2012 9:48 pm
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you can just take a different common.rpf and replace it in the v2.5 scripts.
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#5. PostPosted: Thu May 24, 2012 2:18 am
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need for speed mode doesnt really make you go faster, its pretty sh*t for cars, the only good uses i have found are in helis(flying vertical) and bikes(flying them). what need for speed does is get the magnitude of your velocity and make that all go into your forward speed, so in a car if you accelerate going round a corner or just after you finish the corner then you'll probably crash
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#6. PostPosted: Thu May 24, 2012 7:45 am
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As what i can see, no... Sorry i believe only v2.0 has it


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#7. PostPosted: Thu May 24, 2012 12:14 pm
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dont even get them super sprint is so much better
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